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https://github.com/RPCS3/glslang.git
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HLSL: Smear scalars to match vectors for relational operations.
Yield a vector relational compare and a vector result.
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267590d452
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@ -3082,11 +3082,9 @@ spv::Id TGlslangToSpvTraverser::createBinaryOperation(glslang::TOperator op, spv
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// Handle comparison instructions
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if (reduceComparison && (builder.isVector(left) || builder.isMatrix(left) || builder.isAggregate(left))) {
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assert(op == glslang::EOpEqual || op == glslang::EOpNotEqual);
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if (reduceComparison && (op == glslang::EOpEqual || op == glslang::EOpNotEqual)
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&& (builder.isVector(left) || builder.isMatrix(left) || builder.isAggregate(left)))
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return builder.createCompositeCompare(precision, left, right, op == glslang::EOpEqual);
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}
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switch (op) {
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case glslang::EOpLessThan:
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@ -2,7 +2,7 @@ hlsl.shapeConv.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
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0:23 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'f' (in float)
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@ -42,8 +42,48 @@ gl_FragCoord origin is upper left
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0:10 Construct vec3 (temp 3-component vector of float)
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0:10 Construct float (temp float)
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0:10 'f' (in float)
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0:12 Branch: Return with expression
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0:12 'input' (in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 2-component vector of float)
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0:11 'w' (temp 2-component vector of float)
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0:11 Constant:
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0:11 2.000000
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0:11 2.000000
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'V' (temp float)
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0:12 Constant:
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0:12 1.000000
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0:13 Sequence
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0:13 move second child to first child (temp 3-component vector of float)
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0:13 'MyVal' (temp 3-component vector of float)
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0:13 Construct vec3 (temp 3-component vector of float)
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0:13 'V' (temp float)
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0:16 Compare Greater Than (temp bool)
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0:16 'foo' (temp 3-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:16 4.000000
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0:16 4.000000
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0:17 Compare Greater Than or Equal (temp bool)
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0:17 'foo' (temp 3-component vector of float)
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0:17 Constant:
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0:17 5.000000
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0:17 5.000000
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0:17 5.000000
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0:18 Compare Less Than (temp bool)
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0:18 Constant:
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0:18 6.000000
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0:18 6.000000
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0:18 6.000000
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0:18 'foo' (temp 3-component vector of float)
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0:19 Compare Less Than or Equal (temp bool)
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0:19 Constant:
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0:19 7.000000
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0:19 7.000000
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0:19 7.000000
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0:19 'foo' (temp 3-component vector of float)
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0:21 Branch: Return with expression
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0:21 'input' (in 4-component vector of float)
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0:? Linker Objects
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@ -53,7 +93,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
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0:23 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'f' (in float)
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@ -93,13 +133,53 @@ gl_FragCoord origin is upper left
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0:10 Construct vec3 (temp 3-component vector of float)
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0:10 Construct float (temp float)
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0:10 'f' (in float)
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0:12 Branch: Return with expression
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0:12 'input' (in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 2-component vector of float)
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0:11 'w' (temp 2-component vector of float)
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0:11 Constant:
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0:11 2.000000
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0:11 2.000000
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'V' (temp float)
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0:12 Constant:
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0:12 1.000000
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0:13 Sequence
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0:13 move second child to first child (temp 3-component vector of float)
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0:13 'MyVal' (temp 3-component vector of float)
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0:13 Construct vec3 (temp 3-component vector of float)
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0:13 'V' (temp float)
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0:16 Compare Greater Than (temp bool)
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0:16 'foo' (temp 3-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:16 4.000000
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0:16 4.000000
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0:17 Compare Greater Than or Equal (temp bool)
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0:17 'foo' (temp 3-component vector of float)
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0:17 Constant:
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0:17 5.000000
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0:17 5.000000
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0:17 5.000000
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0:18 Compare Less Than (temp bool)
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0:18 Constant:
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0:18 6.000000
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0:18 6.000000
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0:18 6.000000
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0:18 'foo' (temp 3-component vector of float)
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0:19 Compare Less Than or Equal (temp bool)
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0:19 Constant:
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0:19 7.000000
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0:19 7.000000
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0:19 7.000000
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0:19 'foo' (temp 3-component vector of float)
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0:21 Branch: Return with expression
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0:21 'input' (in 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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// Id's are bound by 58
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@ -113,6 +193,10 @@ gl_FragCoord origin is upper left
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Name 12 "f"
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Name 15 "v"
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Name 24 "u"
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Name 31 "w"
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Name 33 "V"
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Name 34 "MyVal"
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Name 37 "foo"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -128,6 +212,18 @@ gl_FragCoord origin is upper left
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23: TypePointer Function 22(fvec3)
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25: 22(fvec3) ConstantComposite 16 16 16
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26: 22(fvec3) ConstantComposite 18 18 18
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29: TypeVector 6(float) 2
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30: TypePointer Function 29(fvec2)
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32: 29(fvec2) ConstantComposite 18 18
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39: 6(float) Constant 1082130432
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40: 22(fvec3) ConstantComposite 39 39 39
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41: TypeBool
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44: 6(float) Constant 1084227584
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45: 22(fvec3) ConstantComposite 44 44 44
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47: 6(float) Constant 1086324736
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48: 22(fvec3) ConstantComposite 47 47 47
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51: 6(float) Constant 1088421888
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52: 22(fvec3) ConstantComposite 51 51 51
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4(main): 2 Function None 3
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5: Label
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FunctionEnd
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@ -137,6 +233,10 @@ gl_FragCoord origin is upper left
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14: Label
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15(v): 8(ptr) Variable Function
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24(u): 23(ptr) Variable Function
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31(w): 30(ptr) Variable Function
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33(V): 9(ptr) Variable Function
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34(MyVal): 23(ptr) Variable Function
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37(foo): 23(ptr) Variable Function
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Store 15(v) 17
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Store 15(v) 19
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20: 6(float) Load 12(f)
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@ -147,6 +247,19 @@ gl_FragCoord origin is upper left
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27: 6(float) Load 12(f)
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28: 22(fvec3) CompositeConstruct 27 27 27
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Store 24(u) 28
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29: 7(fvec4) Load 11(input)
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ReturnValue 29
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Store 31(w) 32
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Store 33(V) 16
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35: 6(float) Load 33(V)
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36: 22(fvec3) CompositeConstruct 35 35 35
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Store 34(MyVal) 36
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38: 22(fvec3) Load 37(foo)
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42: 41(bool) FOrdGreaterThan 38 40
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43: 22(fvec3) Load 37(foo)
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46: 41(bool) FOrdGreaterThanEqual 43 45
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49: 22(fvec3) Load 37(foo)
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50: 41(bool) FOrdLessThan 48 49
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53: 22(fvec3) Load 37(foo)
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54: 41(bool) FOrdLessThanEqual 52 53
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55: 7(fvec4) Load 11(input)
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ReturnValue 55
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FunctionEnd
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@ -8,6 +8,15 @@ float4 PixelShaderFunction(float4 input, float f) : COLOR0
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u = float(1);
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u = float(2.0);
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u = float(f);
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float2 w = 2.0;
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float V = 1;
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float3 MyVal = V;
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float3 foo;
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foo > 4.0;
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foo >= 5.0;
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6.0 < foo;
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7.0 <= foo;
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return input;
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}
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "SPIRV99.1390"
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#define GLSLANG_DATE "05-Aug-2016"
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#define GLSLANG_REVISION "SPIRV99.1391"
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#define GLSLANG_DATE "07-Aug-2016"
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@ -118,6 +118,10 @@ TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIn
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return 0;
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}
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// Convert the children's type shape to be compatible.
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right = addShapeConversion(op, left->getType(), right);
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left = addShapeConversion(op, right->getType(), left);
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//
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// Need a new node holding things together. Make
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// one and promote it to the right type.
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@ -694,6 +698,10 @@ TIntermTyped* TIntermediate::addShapeConversion(TOperator op, const TType& type,
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// some operations don't do this
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switch (op) {
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case EOpAssign:
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case EOpLessThan:
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case EOpGreaterThan:
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case EOpLessThanEqual:
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case EOpGreaterThanEqual:
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break;
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default:
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return node;
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@ -705,7 +713,6 @@ TIntermTyped* TIntermediate::addShapeConversion(TOperator op, const TType& type,
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return node;
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// The new node that handles the conversion
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TIntermTyped* conversionNode = node;
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TOperator constructorOp = mapTypeToConstructorOp(type);
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// scalar -> smeared -> vector
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@ -1624,11 +1631,11 @@ bool TIntermBinary::promote()
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case EOpGreaterThan:
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case EOpLessThanEqual:
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case EOpGreaterThanEqual:
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// Relational comparisons need matching numeric types and will promote to scalar Boolean.
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if (left->getBasicType() == EbtBool || left->getType().isVector() || left->getType().isMatrix())
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// Relational comparisons need numeric types and will promote to scalar Boolean.
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if (left->getBasicType() == EbtBool)
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return false;
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// Fall through
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setType(TType(EbtBool));
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break;
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case EOpEqual:
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case EOpNotEqual:
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}
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// Handle seeing a binary node with a math operation.
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// Returns nullptr if not semantically allowed.
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TIntermTyped* TParseContext::handleBinaryMath(const TSourceLoc& loc, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right)
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{
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rValueErrorCheck(loc, str, left->getAsTyped());
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rValueErrorCheck(loc, str, right->getAsTyped());
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TIntermTyped* result = intermediate.addBinaryMath(op, left, right, loc);
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if (! result)
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bool allowed = true;
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switch (op) {
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// TODO: Bring more source language-specific checks up from intermediate.cpp
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// to the specific parse helpers for that source language.
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case EOpLessThan:
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case EOpGreaterThan:
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case EOpLessThanEqual:
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case EOpGreaterThanEqual:
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if (! left->isScalar() || ! right->isScalar())
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allowed = false;
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break;
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default:
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break;
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}
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TIntermTyped* result = nullptr;
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if (allowed)
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result = intermediate.addBinaryMath(op, left, right, loc);
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if (result == nullptr)
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binaryOpError(loc, str, left->getCompleteString(), right->getCompleteString());
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return result;
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