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Fix #2178: Allow specialization constants for texel offsets.
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43
Test/baseResults/spv.specTexture.frag.out
Executable file
43
Test/baseResults/spv.specTexture.frag.out
Executable file
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spv.specTexture.frag
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 23
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "color_out"
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Name 13 "tex"
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Name 19 "offs"
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Decorate 9(color_out) Location 0
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Decorate 13(tex) DescriptorSet 0
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Decorate 13(tex) Binding 0
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Decorate 19(offs) SpecId 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color_out): 8(ptr) Variable Output
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(tex): 12(ptr) Variable UniformConstant
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15: TypeVector 6(float) 2
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16: 6(float) Constant 0
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17: 15(fvec2) ConstantComposite 16 16
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18: TypeInt 32 1
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19(offs): 18(int) SpecConstant 0
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20: TypeVector 18(int) 2
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21: 20(ivec2) SpecConstantComposite 19(offs) 19(offs)
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4(main): 2 Function None 3
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5: Label
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14: 11 Load 13(tex)
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22: 7(fvec4) ImageSampleExplicitLod 14 17 Lod ConstOffset 16 21
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Store 9(color_out) 22
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Return
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FunctionEnd
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10
Test/spv.specTexture.frag
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10
Test/spv.specTexture.frag
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#version 450
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layout(constant_id = 1) const int offs = 0;
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layout(binding = 0) uniform sampler2D tex;
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layout(location = 0) out vec4 color_out;
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void main(void)
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{
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color_out = textureLodOffset(tex, vec2(0.0, 0.0), 0.0, ivec2(offs, offs));
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}
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@ -2013,18 +2013,20 @@ void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCan
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if (arg > 0) {
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#ifndef GLSLANG_WEB
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bool f16ShadowCompare = (*argp)[1]->getAsTyped()->getBasicType() == EbtFloat16 && arg0->getType().getSampler().shadow;
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bool f16ShadowCompare = (*argp)[1]->getAsTyped()->getBasicType() == EbtFloat16 &&
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arg0->getType().getSampler().shadow;
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if (f16ShadowCompare)
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++arg;
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#endif
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if (! (*argp)[arg]->getAsConstantUnion())
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if (! (*argp)[arg]->getAsTyped()->getQualifier().isConstant())
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error(loc, "argument must be compile-time constant", "texel offset", "");
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else {
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else if ((*argp)[arg]->getAsConstantUnion()) {
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const TType& type = (*argp)[arg]->getAsTyped()->getType();
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for (int c = 0; c < type.getVectorSize(); ++c) {
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int offset = (*argp)[arg]->getAsConstantUnion()->getConstArray()[c].getIConst();
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if (offset > resources.maxProgramTexelOffset || offset < resources.minProgramTexelOffset)
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error(loc, "value is out of range:", "texel offset", "[gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]");
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error(loc, "value is out of range:", "texel offset",
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"[gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]");
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}
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}
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}
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@ -598,6 +598,7 @@ INSTANTIATE_TEST_CASE_P(
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"spv.glFragColor.frag",
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"spv.rankShift.comp",
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"spv.specConst.vert",
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"spv.specTexture.frag",
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"spv.OVR_multiview.vert",
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"spv.xfbOffsetOnBlockMembersAssignment.vert",
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"spv.xfbOffsetOnStructMembersAssignment.vert",
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