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Generalize "main" to a settable entry point name.
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@ -590,8 +590,8 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
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builder.setSource(TranslateSourceLanguage(glslangIntermediate->getProfile()), glslangIntermediate->getVersion());
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stdBuiltins = builder.import("GLSL.std.450");
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builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
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shaderEntry = builder.makeMain();
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entryPoint = builder.addEntryPoint(executionModel, shaderEntry, "main");
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shaderEntry = builder.makeEntrypoint(glslangIntermediate->getEntryPoint().c_str());
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entryPoint = builder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPoint().c_str());
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// Add the source extensions
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const auto& sourceExtensions = glslangIntermediate->getRequestedExtensions();
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@ -2082,7 +2082,9 @@ void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& /*structTy
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bool TGlslangToSpvTraverser::isShaderEntrypoint(const glslang::TIntermAggregate* node)
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{
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return node->getName() == "main(";
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// have to ignore mangling and just look at the base name
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int firstOpen = node->getName().find('(');
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return node->getName().compare(0, firstOpen, glslangIntermediate->getEntryPoint()) == 0;
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}
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// Make all the functions, skeletally, without actually visiting their bodies.
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@ -893,7 +893,7 @@ void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decorat
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}
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// Comments in header
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Function* Builder::makeMain()
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Function* Builder::makeEntrypoint(const char* entryPoint)
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{
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assert(! mainFunction);
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@ -901,7 +901,7 @@ Function* Builder::makeMain()
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std::vector<Id> params;
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std::vector<Decoration> precisions;
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mainFunction = makeFunctionEntry(NoPrecision, makeVoidType(), "main", params, precisions, &entry);
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mainFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, precisions, &entry);
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return mainFunction;
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}
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@ -205,9 +205,9 @@ public:
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void setBuildPoint(Block* bp) { buildPoint = bp; }
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Block* getBuildPoint() const { return buildPoint; }
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// Make the main function. The returned pointer is only valid
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// Make the entry-point function. The returned pointer is only valid
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// for the lifetime of this builder.
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Function* makeMain();
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Function* makeEntrypoint(const char*);
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// Make a shader-style function, and create its entry block if entry is non-zero.
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// Return the function, pass back the entry.
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@ -449,6 +449,7 @@ int NumWorkItems = 0;
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int Options = 0;
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const char* ExecutableName = nullptr;
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const char* binaryFileName = nullptr;
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const char* entryPointName = nullptr;
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//
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// Create the default name for saving a binary if -o is not provided.
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@ -537,6 +538,16 @@ void ProcessArguments(int argc, char* argv[])
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case 'd':
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Options |= EOptionDefaultDesktop;
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break;
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case 'e':
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// HLSL todo: entry point handle needs much more sophistication.
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// This is okay for one compilation unit with one entry point.
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entryPointName = argv[1];
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if (argc > 0) {
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argc--;
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argv++;
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} else
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Error("no <entry-point> provided for -e");
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break;
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case 'h':
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usage();
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break;
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@ -693,6 +704,8 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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const auto &compUnit = *it;
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glslang::TShader* shader = new glslang::TShader(compUnit.stage);
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shader->setStrings(compUnit.text, 1);
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if (entryPointName) // HLSL todo: this needs to be tracked per compUnits
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shader->setEntryPoint(entryPointName);
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shaders.push_back(shader);
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const int defaultVersion = Options & EOptionDefaultDesktop? 110: 100;
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@ -726,20 +739,24 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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// Program-level processing...
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//
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// Link
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if (! (Options & EOptionOutputPreprocessed) && ! program.link(messages))
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LinkFailed = true;
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// Report
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if (! (Options & EOptionSuppressInfolog) &&
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! (Options & EOptionMemoryLeakMode)) {
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PutsIfNonEmpty(program.getInfoLog());
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PutsIfNonEmpty(program.getInfoDebugLog());
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}
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// Reflect
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if (Options & EOptionDumpReflection) {
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program.buildReflection();
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program.dumpReflection();
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}
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// Dump SPIR-V
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if (Options & EOptionSpv) {
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if (CompileFailed || LinkFailed)
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printf("SPIR-V is not generated for failed compile or link\n");
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@ -1030,6 +1047,7 @@ void usage()
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" creates the default configuration file (redirect to a .conf file)\n"
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" -d default to desktop (#version 110) when there is no shader #version\n"
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" (default is ES version 100)\n"
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" -e specify entry-point name\n"
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" -h print this usage message\n"
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" -i intermediate tree (glslang AST) is printed out\n"
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" -l link all input files together to form a single module\n"
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@ -975,7 +975,7 @@ TIntermAggregate* TParseContext::handleFunctionDefinition(const TSourceLoc& loc,
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//
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// Raise error message if main function takes any parameters or returns anything other than void
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//
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if (function.getName() == "main") {
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if (function.getName() == intermediate.getEntryPoint()) {
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if (function.getParamCount() > 0)
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error(loc, "function cannot take any parameter(s)", function.getName().c_str(), "");
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if (function.getType().getBasicType() != EbtVoid)
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@ -588,6 +588,7 @@ bool ProcessDeferred(
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// Now we can process the full shader under proper symbols and rules.
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//
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intermediate.setEntryPoint("main");
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TParseContext parseContext(symbolTable, intermediate, false, version, profile, spv, vulkan, compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
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glslang::TScanContext scanContext(parseContext);
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TPpContext ppContext(parseContext, includer);
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@ -1355,6 +1356,11 @@ void TShader::setStringsWithLengthsAndNames(
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stringNames = names;
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}
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void TShader::setEntryPoint(const char* entryPoint)
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{
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intermediate->setEntryPoint(entryPoint);
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}
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//
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// Turn the shader strings into a parse tree in the TIntermediate.
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//
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@ -145,6 +145,8 @@ public:
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void output(TInfoSink&, bool tree);
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void removeTree();
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void setEntryPoint(const char* ep) { entryPoint = ep; }
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const TString& getEntryPoint() const { return entryPoint; }
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void setVersion(int v) { version = v; }
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int getVersion() const { return version; }
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void setProfile(EProfile p) { profile = p; }
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@ -338,6 +340,7 @@ protected:
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static int getBaseAlignmentScalar(const TType&, int& size);
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const EShLanguage language;
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TString entryPoint;
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TIntermNode* treeRoot;
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EProfile profile;
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int version;
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@ -290,6 +290,7 @@ public:
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void setStringsWithLengthsAndNames(
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const char* const* s, const int* l, const char* const* names, int n);
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void setPreamble(const char* s) { preamble = s; }
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void setEntryPoint(const char* entryPoint);
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// Interface to #include handlers.
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class Includer {
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