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glslang_c_interface: use valid C function prototypes
Prototypes are required in C.
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@ -248,8 +248,8 @@ extern "C" {
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#define GLSLANG_EXPORT
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#endif
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GLSLANG_EXPORT int glslang_initialize_process();
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GLSLANG_EXPORT void glslang_finalize_process();
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GLSLANG_EXPORT int glslang_initialize_process(void);
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GLSLANG_EXPORT void glslang_finalize_process(void);
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GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
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GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);
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@ -264,7 +264,7 @@ GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t
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GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader);
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GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
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GLSLANG_EXPORT glslang_program_t* glslang_program_create();
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GLSLANG_EXPORT glslang_program_t* glslang_program_create(void);
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GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program);
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GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
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GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
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