mirror of
https://github.com/RPCS3/glslang.git
synced 2025-03-03 00:05:58 +00:00
Fix build warnings in remapper, re-indent for glslang standard
This has no functional changes.
This commit is contained in:
parent
89df3c2dcb
commit
5b2d667fea
@ -132,7 +132,7 @@ public:
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}
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}
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private:
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private:
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TVarLiveMap& varLiveList;
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};
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@ -174,15 +174,16 @@ struct TResolverAdaptor
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, error(e)
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{
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}
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inline void operator()(TVarEntryInfo& ent)
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{
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bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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const bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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if (isValid) {
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ent.newBinding = resolver.resolveBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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ent.newSet = resolver.resolveSet(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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if (ent.newBinding != -1) {
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if (ent.newBinding >= TQualifier::layoutBindingEnd) {
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if (ent.newBinding >= int(TQualifier::layoutBindingEnd)) {
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TString err = "mapped binding out of range: " + ent.symbol->getName();
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infoSink.info.message(EPrefixInternalError, err.c_str());
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@ -190,7 +191,7 @@ struct TResolverAdaptor
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}
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}
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if (ent.newSet != -1) {
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if (ent.newSet >= TQualifier::layoutSetEnd) {
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if (ent.newSet >= int(TQualifier::layoutSetEnd)) {
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TString err = "mapped set out of range: " + ent.symbol->getName();
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infoSink.info.message(EPrefixInternalError, err.c_str());
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@ -203,6 +204,7 @@ struct TResolverAdaptor
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error = true;
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}
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}
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EShLanguage stage;
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TIoMapResolver& resolver;
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TInfoSink& infoSink;
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@ -218,107 +220,114 @@ struct TResolverAdaptor
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*/
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struct TDefaultIoResolver : public glslang::TIoMapResolver
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{
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int baseSamplerBinding;
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int baseTextureBinding;
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int baseUboBinding;
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bool doAutoMapping;
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typedef std::vector<int> TSlotSet;
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typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
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TSlotSetMap slots;
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TSlotSet::iterator findSlot(int set, int slot)
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{
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return std::lower_bound(slots[set].begin(), slots[set].end(), slot);
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}
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bool checkEmpty(int set, int slot)
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{
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TSlotSet::iterator at = findSlot(set, slot);
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return !(at != slots[set].end() && *at == slot);
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}
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int reserveSlot(int set, int slot)
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{
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TSlotSet::iterator at = findSlot(set, slot);
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slots[set].insert(at, slot);
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return slot;
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}
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int getFreeSlot(int set, int base)
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{
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TSlotSet::iterator at = findSlot(set, base);
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if (at == slots[set].end())
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return reserveSlot(set, base);
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int baseSamplerBinding;
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int baseTextureBinding;
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int baseUboBinding;
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bool doAutoMapping;
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typedef std::vector<int> TSlotSet;
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typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
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TSlotSetMap slots;
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// look in locksteps, if they not match, then there is a free slot
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for (; at != slots[set].end(); ++at, ++base)
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if (*at != base)
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break;
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return reserveSlot(set, base);
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}
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bool validateBinding(EShLanguage stage, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
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{
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if (type.getQualifier().hasBinding()) {
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int set;
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if (type.getQualifier().hasSet())
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set = type.getQualifier().layoutSet;
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else
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set = 0;
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
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if (sampler.isTexture())
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return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
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}
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return true;
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}
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int resolveBinding(EShLanguage stage, const char* /*name*/, const glslang::TType& type, bool is_live) override
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{
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int set;
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if (type.getQualifier().hasSet())
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set = type.getQualifier().layoutSet;
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else
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set = 0;
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if (type.getQualifier().hasBinding()) {
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
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if (sampler.isTexture())
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return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
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} else if (is_live && doAutoMapping) {
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// find free slot, the caller did make sure it passes all vars with binding
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// first and now all are passed that do not have a binding and needs one
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return getFreeSlot(set, baseSamplerBinding);
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if (sampler.isTexture())
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return getFreeSlot(set, baseTextureBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return getFreeSlot(set, baseUboBinding);
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TSlotSet::iterator findSlot(int set, int slot)
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{
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return std::lower_bound(slots[set].begin(), slots[set].end(), slot);
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}
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return -1;
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}
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int resolveSet(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
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{
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if (type.getQualifier().hasSet())
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return type.getQualifier().layoutSet;
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return 0;
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}
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bool checkEmpty(int set, int slot)
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{
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TSlotSet::iterator at = findSlot(set, slot);
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return !(at != slots[set].end() && *at == slot);
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}
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int reserveSlot(int set, int slot)
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{
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TSlotSet::iterator at = findSlot(set, slot);
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slots[set].insert(at, slot);
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return slot;
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}
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int getFreeSlot(int set, int base)
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{
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TSlotSet::iterator at = findSlot(set, base);
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if (at == slots[set].end())
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return reserveSlot(set, base);
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// look in locksteps, if they not match, then there is a free slot
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for (; at != slots[set].end(); ++at, ++base)
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if (*at != base)
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break;
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return reserveSlot(set, base);
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}
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bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
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{
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if (type.getQualifier().hasBinding()) {
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int set;
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if (type.getQualifier().hasSet())
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set = type.getQualifier().layoutSet;
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else
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set = 0;
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
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if (sampler.isTexture())
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return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
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}
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return true;
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}
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int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
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{
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int set;
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if (type.getQualifier().hasSet())
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set = type.getQualifier().layoutSet;
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else
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set = 0;
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if (type.getQualifier().hasBinding()) {
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
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if (sampler.isTexture())
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return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
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} else if (is_live && doAutoMapping) {
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// find free slot, the caller did make sure it passes all vars with binding
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// first and now all are passed that do not have a binding and needs one
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return getFreeSlot(set, baseSamplerBinding);
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if (sampler.isTexture())
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return getFreeSlot(set, baseTextureBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return getFreeSlot(set, baseUboBinding);
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}
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return -1;
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}
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int resolveSet(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
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{
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if (type.getQualifier().hasSet())
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return type.getQualifier().layoutSet;
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return 0;
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}
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};
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// Map I/O variables to provided offsets, and make bindings for
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@ -345,12 +354,12 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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// if no resolver is provided, use the default resolver with the given shifts and auto map settings
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TDefaultIoResolver defaultResolver;
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if (resolver == NULL) {
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defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
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defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
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defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
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defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
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defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
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defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
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defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
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defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
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resolver = &defaultResolver;
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resolver = &defaultResolver;
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}
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TVarLiveMap varMap;
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@ -365,6 +374,7 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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iter_binding_live.functions.pop_back();
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function->traverse(&iter_binding_live);
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}
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// sort entries by priority. see TVarEntryInfo::TOrderByPriority for info.
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std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderByPriority());
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@ -373,11 +383,12 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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std::for_each(varMap.begin(), varMap.end(), doResolve);
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if (!hadError) {
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// sort by id again, so we can use lower bound to find entries
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std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderById());
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TVarSetTraverser iter_iomap(intermediate, varMap);
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root->traverse(&iter_iomap);
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// sort by id again, so we can use lower bound to find entries
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std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderById());
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TVarSetTraverser iter_iomap(intermediate, varMap);
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root->traverse(&iter_iomap);
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}
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return !hadError;
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}
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