Fix build warnings in remapper, re-indent for glslang standard

This has no functional changes.
This commit is contained in:
steve-lunarg 2016-11-01 08:51:46 -06:00
parent 89df3c2dcb
commit 5b2d667fea

View File

@ -132,7 +132,7 @@ public:
}
}
private:
private:
TVarLiveMap& varLiveList;
};
@ -174,15 +174,16 @@ struct TResolverAdaptor
, error(e)
{
}
inline void operator()(TVarEntryInfo& ent)
{
bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
const bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
if (isValid) {
ent.newBinding = resolver.resolveBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
ent.newSet = resolver.resolveSet(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
if (ent.newBinding != -1) {
if (ent.newBinding >= TQualifier::layoutBindingEnd) {
if (ent.newBinding >= int(TQualifier::layoutBindingEnd)) {
TString err = "mapped binding out of range: " + ent.symbol->getName();
infoSink.info.message(EPrefixInternalError, err.c_str());
@ -190,7 +191,7 @@ struct TResolverAdaptor
}
}
if (ent.newSet != -1) {
if (ent.newSet >= TQualifier::layoutSetEnd) {
if (ent.newSet >= int(TQualifier::layoutSetEnd)) {
TString err = "mapped set out of range: " + ent.symbol->getName();
infoSink.info.message(EPrefixInternalError, err.c_str());
@ -203,6 +204,7 @@ struct TResolverAdaptor
error = true;
}
}
EShLanguage stage;
TIoMapResolver& resolver;
TInfoSink& infoSink;
@ -218,107 +220,114 @@ struct TResolverAdaptor
*/
struct TDefaultIoResolver : public glslang::TIoMapResolver
{
int baseSamplerBinding;
int baseTextureBinding;
int baseUboBinding;
bool doAutoMapping;
typedef std::vector<int> TSlotSet;
typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
TSlotSetMap slots;
TSlotSet::iterator findSlot(int set, int slot)
{
return std::lower_bound(slots[set].begin(), slots[set].end(), slot);
}
bool checkEmpty(int set, int slot)
{
TSlotSet::iterator at = findSlot(set, slot);
return !(at != slots[set].end() && *at == slot);
}
int reserveSlot(int set, int slot)
{
TSlotSet::iterator at = findSlot(set, slot);
slots[set].insert(at, slot);
return slot;
}
int getFreeSlot(int set, int base)
{
TSlotSet::iterator at = findSlot(set, base);
if (at == slots[set].end())
return reserveSlot(set, base);
int baseSamplerBinding;
int baseTextureBinding;
int baseUboBinding;
bool doAutoMapping;
typedef std::vector<int> TSlotSet;
typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
TSlotSetMap slots;
// look in locksteps, if they not match, then there is a free slot
for (; at != slots[set].end(); ++at, ++base)
if (*at != base)
break;
return reserveSlot(set, base);
}
bool validateBinding(EShLanguage stage, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
{
if (type.getQualifier().hasBinding()) {
int set;
if (type.getQualifier().hasSet())
set = type.getQualifier().layoutSet;
else
set = 0;
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isPureSampler())
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
if (sampler.isTexture())
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
}
if (type.getQualifier().isUniformOrBuffer())
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
}
return true;
}
int resolveBinding(EShLanguage stage, const char* /*name*/, const glslang::TType& type, bool is_live) override
{
int set;
if (type.getQualifier().hasSet())
set = type.getQualifier().layoutSet;
else
set = 0;
if (type.getQualifier().hasBinding()) {
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isPureSampler())
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
if (sampler.isTexture())
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
}
if (type.getQualifier().isUniformOrBuffer())
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
} else if (is_live && doAutoMapping) {
// find free slot, the caller did make sure it passes all vars with binding
// first and now all are passed that do not have a binding and needs one
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isPureSampler())
return getFreeSlot(set, baseSamplerBinding);
if (sampler.isTexture())
return getFreeSlot(set, baseTextureBinding);
}
if (type.getQualifier().isUniformOrBuffer())
return getFreeSlot(set, baseUboBinding);
TSlotSet::iterator findSlot(int set, int slot)
{
return std::lower_bound(slots[set].begin(), slots[set].end(), slot);
}
return -1;
}
int resolveSet(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
{
if (type.getQualifier().hasSet())
return type.getQualifier().layoutSet;
return 0;
}
bool checkEmpty(int set, int slot)
{
TSlotSet::iterator at = findSlot(set, slot);
return !(at != slots[set].end() && *at == slot);
}
int reserveSlot(int set, int slot)
{
TSlotSet::iterator at = findSlot(set, slot);
slots[set].insert(at, slot);
return slot;
}
int getFreeSlot(int set, int base)
{
TSlotSet::iterator at = findSlot(set, base);
if (at == slots[set].end())
return reserveSlot(set, base);
// look in locksteps, if they not match, then there is a free slot
for (; at != slots[set].end(); ++at, ++base)
if (*at != base)
break;
return reserveSlot(set, base);
}
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
{
if (type.getQualifier().hasBinding()) {
int set;
if (type.getQualifier().hasSet())
set = type.getQualifier().layoutSet;
else
set = 0;
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isPureSampler())
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
if (sampler.isTexture())
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
}
if (type.getQualifier().isUniformOrBuffer())
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
}
return true;
}
int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
{
int set;
if (type.getQualifier().hasSet())
set = type.getQualifier().layoutSet;
else
set = 0;
if (type.getQualifier().hasBinding()) {
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isPureSampler())
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
if (sampler.isTexture())
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
}
if (type.getQualifier().isUniformOrBuffer())
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
} else if (is_live && doAutoMapping) {
// find free slot, the caller did make sure it passes all vars with binding
// first and now all are passed that do not have a binding and needs one
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isPureSampler())
return getFreeSlot(set, baseSamplerBinding);
if (sampler.isTexture())
return getFreeSlot(set, baseTextureBinding);
}
if (type.getQualifier().isUniformOrBuffer())
return getFreeSlot(set, baseUboBinding);
}
return -1;
}
int resolveSet(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
{
if (type.getQualifier().hasSet())
return type.getQualifier().layoutSet;
return 0;
}
};
// Map I/O variables to provided offsets, and make bindings for
@ -345,12 +354,12 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
// if no resolver is provided, use the default resolver with the given shifts and auto map settings
TDefaultIoResolver defaultResolver;
if (resolver == NULL) {
defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
resolver = &defaultResolver;
resolver = &defaultResolver;
}
TVarLiveMap varMap;
@ -365,6 +374,7 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
iter_binding_live.functions.pop_back();
function->traverse(&iter_binding_live);
}
// sort entries by priority. see TVarEntryInfo::TOrderByPriority for info.
std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderByPriority());
@ -373,11 +383,12 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
std::for_each(varMap.begin(), varMap.end(), doResolve);
if (!hadError) {
// sort by id again, so we can use lower bound to find entries
std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderById());
TVarSetTraverser iter_iomap(intermediate, varMap);
root->traverse(&iter_iomap);
// sort by id again, so we can use lower bound to find entries
std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderById());
TVarSetTraverser iter_iomap(intermediate, varMap);
root->traverse(&iter_iomap);
}
return !hadError;
}