mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
Tessellation partial implementation (not ready for use yet), including:
- the built-in constants - built-in variable declarations, some dependent on gl_MaxPatchVertices - layout qualifier for vertices (shared with geometry shader max_vertices) - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type - link semantics for layout qualifiers Still TBD: - patch qualifier and arrayed input handling - sizing of gl_out[] - additional semantic checking - supporting the extension on version 150 git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
2fcc9ff1d2
commit
623833fabc
@ -123,7 +123,7 @@ const char* DefaultConfig =
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"MaxVertexUniformComponents 4096\n"
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"MaxVaryingFloats 64\n"
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"MaxVertexTextureImageUnits 32\n"
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"MaxCombinedTextureImageUnits 32\n"
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"MaxCombinedTextureImageUnits 80\n"
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"MaxTextureImageUnits 32\n"
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"MaxFragmentUniformComponents 4096\n"
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"MaxDrawBuffers 32\n"
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@ -1,6 +1,35 @@
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#version 400 core
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layout(vertices = 4) out;
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int outa[gl_out.length()];
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layout(quads) in; // ERROR
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layout(ccw) out; // ERROR
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layout(fractional_even_spacing) in; // ERROR
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void main()
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{
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barrier();
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int a = gl_MaxTessControlInputComponents +
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gl_MaxTessControlOutputComponents +
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gl_MaxTessControlTextureImageUnits +
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gl_MaxTessControlUniformComponents +
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gl_MaxTessControlTotalOutputComponents;
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vec4 p = gl_in[1].gl_Position;
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float ps = gl_in[1].gl_PointSize;
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float cd = gl_in[1].gl_ClipDistance[2];
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int pvi = gl_PatchVerticesIn;
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int pid = gl_PrimitiveID;
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int iid = gl_InvocationID;
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gl_out[1].gl_Position = p;
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gl_out[1].gl_PointSize = ps;
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gl_out[1].gl_ClipDistance[1] = cd;
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gl_TessLevelOuter[3] = 3.2;
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gl_TessLevelInner[1] = 1.3;
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}
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@ -1,6 +1,42 @@
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#version 400 core
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layout(vertices = 4) out; // ERROR
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layout(quads, cw) in;
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layout(triangles) in; // ERROR
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layout(isolines) in; // ERROR
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layout(cw) in;
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layout(ccw) in; // ERROR
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layout(fractional_odd_spacing) in;
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layout(equal_spacing) in; // ERROR
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layout(fractional_even_spacing) in; // ERROR
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layout(point_mode) in;
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void main()
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{
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barrier(); // ERROR
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int a = gl_MaxTessEvaluationInputComponents +
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gl_MaxTessEvaluationOutputComponents +
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gl_MaxTessEvaluationTextureImageUnits +
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gl_MaxTessEvaluationUniformComponents +
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gl_MaxTessPatchComponents +
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gl_MaxPatchVertices +
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gl_MaxTessGenLevel;
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vec4 p = gl_in[1].gl_Position;
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float ps = gl_in[1].gl_PointSize;
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float cd = gl_in[1].gl_ClipDistance[2];
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int pvi = gl_PatchVerticesIn;
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int pid = gl_PrimitiveID;
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vec3 tc = gl_TessCoord;
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float tlo = gl_TessLevelOuter[3];
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float tli = gl_TessLevelInner[1];
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gl_Position = p;
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gl_PointSize = ps;
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gl_ClipDistance[2] = cd;
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}
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@ -71,9 +71,9 @@ layout(binding = 1) in inblock { int aoeua; }; // ERROR
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layout(binding = 100000) uniform anonblock2 { int aooeu; } ;
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layout(binding = 4) uniform sampler2D sampb1;
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layout(binding = 5) uniform sampler2D sampb2[10];
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layout(binding = 32) uniform sampler2D sampb3; // ERROR, binding too big
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layout(binding = 80) uniform sampler2D sampb3; // ERROR, binding too big
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layout(binding = 31) uniform sampler2D sampb4;
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layout(binding = 31) uniform sampler2D sampb5[2]; // ERROR, binding too big
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layout(binding = 79) uniform sampler2D sampb5[2]; // ERROR, binding too big
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int fgfg(float f, mediump int i);
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int fgfg(float f, highp int i);
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@ -27,4 +27,6 @@ ERROR: node is still EOpNull!
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Linked fragment stage:
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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@ -146,4 +146,8 @@ ERROR: node is still EOpNull!
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Linked geometry stage:
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invocations = 4
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max_vertices = 300
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input primitive = lines_adjancency
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output primitive = triangle_strip
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@ -77,7 +77,7 @@ ERROR: node is still EOpNull!
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0:36 move second child to first child (highp int)
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0:36 'c5' (highp int)
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0:36 Constant:
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0:36 32 (const int)
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0:36 80 (const int)
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0:37 Sequence
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0:37 move second child to first child (highp int)
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0:37 'c6' (highp int)
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@ -209,4 +209,6 @@ ERROR: node is still EOpNull!
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Linked fragment stage:
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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@ -78,4 +78,8 @@ Linked geometry stage:
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ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive
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invocations = 4
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max_vertices = 127
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input primitive = triangles
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output primitive = none
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@ -1,15 +1,119 @@
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400.tesc
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:4: 'length' : array must be declared with a size before using this method
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ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 4 compilation errors. No code generated.
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0:? Sequence
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 Barrier (void)
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vertices = 4
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( (void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Barrier (void)
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0:15 Sequence
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0:15 move second child to first child (int)
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0:15 'a' (int)
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0:15 Constant:
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0:15 5392 (const int)
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0:21 Sequence
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0:21 move second child to first child (4-component vector of float)
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0:21 'p' (4-component vector of float)
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0:21 gl_Position: direct index for structure (4-component vector of float)
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0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 Sequence
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0:22 move second child to first child (float)
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0:22 'ps' (float)
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0:22 gl_PointSize: direct index for structure (float)
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0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 1 (const int)
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0:23 Sequence
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0:23 move second child to first child (float)
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0:23 'cd' (float)
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0:23 direct index (float)
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0:23 gl_ClipDistance: direct index for structure (unsized array of float)
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0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 2 (const int)
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0:25 Sequence
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0:25 move second child to first child (int)
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0:25 'pvi' (int)
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0:25 'gl_PatchVerticesIn' (in int)
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0:26 Sequence
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0:26 move second child to first child (int)
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0:26 'pid' (int)
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0:26 'gl_PrimitiveID' (in int)
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0:27 Sequence
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0:27 move second child to first child (int)
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0:27 'iid' (int)
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0:27 'gl_InvocationID' (in int)
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0:29 move second child to first child (4-component vector of float)
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0:29 gl_Position: direct index for structure (4-component vector of float)
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0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 Constant:
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0:29 1 (const int)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'p' (4-component vector of float)
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0:30 move second child to first child (float)
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0:30 gl_PointSize: direct index for structure (float)
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0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 'ps' (float)
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0:31 move second child to first child (float)
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0:31 direct index (float)
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0:31 gl_ClipDistance: direct index for structure (unsized array of float)
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0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 1 (const int)
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0:31 'cd' (float)
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0:33 move second child to first child (float)
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0:33 direct index (patch float)
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0:33 'gl_TessLevelOuter' (patch out 4-element array of float)
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0:33 Constant:
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0:33 3 (const int)
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0:33 Constant:
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0:33 3.200000
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0:34 move second child to first child (float)
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0:34 direct index (patch float)
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0:34 'gl_TessLevelInner' (patch out 2-element array of float)
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.300000
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0:? Linker Objects
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0:? 'outa' (1-element array of int)
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0:? 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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Linked tessellation control stage:
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vertices = 4
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@ -1,19 +1,118 @@
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400.tese
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:5: 'barrier' : no matching overloaded function found
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ERROR: 1 compilation errors. No code generated.
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ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:5: 'triangles' : cannot change previously set input primitive
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ERROR: 0:6: 'isolines' : cannot change previously set input primitive
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ERROR: 0:9: 'ccw' : cannot change previously set vertex order
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ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing
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ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing
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ERROR: 0:19: 'barrier' : no matching overloaded function found
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ERROR: 7 compilation errors. No code generated.
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input primitive = quads
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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using point mode
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 Constant:
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0:5 0.000000
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0:17 Function Definition: main( (void)
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0:17 Function Parameters:
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0:19 Sequence
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0:19 Constant:
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0:19 0.000000
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0:21 Sequence
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0:21 move second child to first child (int)
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0:21 'a' (int)
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0:21 Constant:
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0:21 1512 (const int)
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0:29 Sequence
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0:29 move second child to first child (4-component vector of float)
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0:29 'p' (4-component vector of float)
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0:29 gl_Position: direct index for structure (4-component vector of float)
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0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 Constant:
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0:29 1 (const int)
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child (float)
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0:30 'ps' (float)
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0:30 gl_PointSize: direct index for structure (float)
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0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:31 Sequence
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0:31 move second child to first child (float)
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0:31 'cd' (float)
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0:31 direct index (float)
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0:31 gl_ClipDistance: direct index for structure (unsized array of float)
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0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 2 (const int)
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0:33 Sequence
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0:33 move second child to first child (int)
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0:33 'pvi' (int)
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0:33 'gl_PatchVerticesIn' (in int)
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0:34 Sequence
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0:34 move second child to first child (int)
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0:34 'pid' (int)
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0:34 'gl_PrimitiveID' (in int)
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0:35 Sequence
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0:35 move second child to first child (3-component vector of float)
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0:35 'tc' (3-component vector of float)
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0:35 'gl_TessCoord' (in 3-component vector of float)
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0:36 Sequence
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0:36 move second child to first child (float)
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0:36 'tlo' (float)
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0:36 direct index (patch float)
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0:36 'gl_TessLevelOuter' (patch in 4-element array of float)
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0:36 Constant:
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0:36 3 (const int)
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0:37 Sequence
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0:37 move second child to first child (float)
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0:37 'tli' (float)
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0:37 direct index (patch float)
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0:37 'gl_TessLevelInner' (patch in 2-element array of float)
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0:37 Constant:
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0:37 1 (const int)
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0:39 move second child to first child (4-component vector of float)
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0:39 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:39 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:39 Constant:
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0:39 0 (const uint)
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0:39 'p' (4-component vector of float)
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0:40 move second child to first child (float)
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0:40 gl_PointSize: direct index for structure (gl_PointSize float)
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0:40 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:40 Constant:
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0:40 1 (const uint)
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0:40 'ps' (float)
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0:41 move second child to first child (float)
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0:41 direct index (float)
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0:41 gl_ClipDistance: direct index for structure (unsized array of float)
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0:41 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:41 Constant:
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0:41 2 (const uint)
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0:41 Constant:
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0:41 2 (const int)
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0:41 'cd' (float)
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0:? Linker Objects
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Linked tessellation evaluation stage:
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input primitive = quads
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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using point mode
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@ -56,4 +56,8 @@ ERROR: Linking geometry stage: At least one geometry shader must specify an inpu
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ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one geometry shader must specify a layout(max_vertices = value)
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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@ -126,4 +126,8 @@ ERROR: Linking geometry stage: Missing entry point: Each stage requires one "voi
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ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one geometry shader must specify a layout(max_vertices = value)
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invocations = 0
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max_vertices = 0
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input primitive = triangles
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output primitive = none
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@ -16,6 +16,9 @@ ERROR: 0:58: 'initializer list' : wrong number of structure members
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ERROR: 13 compilation errors. No code generated.
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input primitive = none
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vertex spacing = none
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triangle order = none
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (2X2 matrix of float)
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@ -160,5 +163,9 @@ ERROR: node is still EOpNull!
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Linked tessellation evaluation stage:
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ERROR: Linking tessellation evaluation stage: At least one tessellation shader must specify an input layout primitive
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input primitive = none
|
||||
vertex spacing = equal_spacing
|
||||
triangle order = ccw
|
||||
|
||||
|
@ -127,9 +127,9 @@ ERROR: node is still EOpNull!
|
||||
0:? '__anon__2' (layout(column_major shared ) uniform block{aooeu})
|
||||
0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
|
||||
0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
|
||||
0:? 'sampb3' (layout(binding=32 ) uniform sampler2D)
|
||||
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
|
||||
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
|
||||
0:? 'sampb5' (layout(binding=31 ) uniform 2-element array of sampler2D)
|
||||
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
|
||||
0:? '__anon__3' (out block{gl_ClipDistance,})
|
||||
0:? 'gl_VertexID' (gl_VertexId int)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId int)
|
||||
|
@ -302,4 +302,6 @@ ERROR: node is still EOpNull!
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
gl_FragCoord pixel center is integer
|
||||
gl_FragCoord origin is upper left
|
||||
|
||||
|
@ -6,7 +6,7 @@ MaxVertexAttribs 64
|
||||
MaxVertexUniformComponents 4096
|
||||
MaxVaryingFloats 64
|
||||
MaxVertexTextureImageUnits 32
|
||||
MaxCombinedTextureImageUnits 32
|
||||
MaxCombinedTextureImageUnits 80
|
||||
MaxTextureImageUnits 32
|
||||
MaxFragmentUniformComponents 4096
|
||||
MaxDrawBuffers 32
|
||||
|
6
Todo.txt
6
Todo.txt
@ -110,8 +110,8 @@ Shader Functionality to Implement/Finish
|
||||
- patch in, patch out
|
||||
- input/output arrays
|
||||
- unsized array sizing to gl_MaxPatchVertices, including gl_in/gl_out
|
||||
- built-in variables, functions, and constants verification
|
||||
- layout qualifiers for primitive types
|
||||
+ built-in variables, functions, and constants verification
|
||||
+ layout qualifiers for primitive types
|
||||
- Polymorphic functions: Run-time selection of what function gets called, through the new keyword subroutine.
|
||||
- 64bit floating point numbers with the new type keyword double. Built-in functions extended for doubles, and new function matching rules are added to both allow implicit conversions when calling a function and preserve most existing function matching once doubles are included.
|
||||
+ More implicit conversions
|
||||
@ -143,7 +143,7 @@ Shader Functionality to Implement/Finish
|
||||
+ Add streams out from geometry shader. Output can be directed to streams through
|
||||
+ EmitStreamVertex() and EndStreamPrimitive().
|
||||
GLSL 4.1
|
||||
- Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
|
||||
+ Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
|
||||
(GL_ARB_separate_shader_objects)
|
||||
- layout qualifiers
|
||||
- redeclaration of input/output blocks
|
||||
|
@ -221,6 +221,19 @@ enum TLayoutGeometry {
|
||||
ElgIsolines,
|
||||
};
|
||||
|
||||
enum TVertexSpacing {
|
||||
EvsNone,
|
||||
EvsEqual,
|
||||
EvsFractionalEven,
|
||||
EvsFractionalOdd
|
||||
};
|
||||
|
||||
enum TVertexOrder {
|
||||
EvoNone,
|
||||
EvoCw,
|
||||
EvoCcw
|
||||
};
|
||||
|
||||
class TQualifier {
|
||||
public:
|
||||
void clear()
|
||||
@ -232,7 +245,7 @@ public:
|
||||
smooth = false;
|
||||
flat = false;
|
||||
nopersp = false;
|
||||
patch = false;
|
||||
patch = false; // TODO 4.0 tessellation: implement semantics of patch (all of 4.3 stuff...), including arrayed inputs
|
||||
sample = false;
|
||||
shared = false;
|
||||
coherent = false;
|
||||
@ -405,6 +418,23 @@ public:
|
||||
default: return "none";
|
||||
}
|
||||
}
|
||||
static const char* getVertexSpacingString(TVertexSpacing spacing)
|
||||
{
|
||||
switch (spacing) {
|
||||
case EvsEqual: return "equal_spacing";
|
||||
case EvsFractionalEven: return "fractional_even_spacing";
|
||||
case EvsFractionalOdd: return "fractional_odd_spacing";
|
||||
default: return "none";
|
||||
}
|
||||
}
|
||||
static const char* getVertexOrderString(TVertexOrder order)
|
||||
{
|
||||
switch (order) {
|
||||
case EvoCw: return "cw";
|
||||
case EvoCcw: return "ccw";
|
||||
default: return "none";
|
||||
}
|
||||
}
|
||||
static int mapGeometryToSize(TLayoutGeometry geometry)
|
||||
{
|
||||
switch (geometry) {
|
||||
@ -421,11 +451,14 @@ public:
|
||||
// Qualifiers that don't need to be keep per object. They have shader scope, not object scope.
|
||||
// So, they will not be part of TType, TQualifier, etc.
|
||||
struct TShaderQualifiers {
|
||||
TLayoutGeometry geometry; // geometry shader in/out primitives
|
||||
TLayoutGeometry geometry; // geometry/tessellation shader in/out primitives
|
||||
bool pixelCenterInteger; // fragment shader
|
||||
bool originUpperLeft; // fragment shader
|
||||
int invocations; // 0 means no declaration
|
||||
int maxVertices;
|
||||
int vertices; // both for tessellation "vertices" and geometry "max_vertices"
|
||||
TVertexSpacing spacing;
|
||||
TVertexOrder order;
|
||||
bool pointMode;
|
||||
|
||||
void init()
|
||||
{
|
||||
@ -433,7 +466,10 @@ struct TShaderQualifiers {
|
||||
originUpperLeft = false;
|
||||
pixelCenterInteger = false;
|
||||
invocations = 0; // 0 means no declaration
|
||||
maxVertices = 0;
|
||||
vertices = 0;
|
||||
spacing = EvsNone;
|
||||
order = EvoNone;
|
||||
pointMode = false;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -9,5 +9,5 @@
|
||||
// source have to figure out how to create revision.h just to get a build
|
||||
// going. However, if it is not updated, it can be a version behind.
|
||||
|
||||
#define GLSLANG_REVISION "24406"
|
||||
#define GLSLANG_DATE "2013/12/08 17:37:46"
|
||||
#define GLSLANG_REVISION "24420"
|
||||
#define GLSLANG_DATE "2013/12/09 17:25:14"
|
||||
|
@ -1256,30 +1256,10 @@ void TBuiltIns::initialize(int version, EProfile profile)
|
||||
//============================================================================
|
||||
|
||||
if (version >= 400) {
|
||||
// TODO: 4.0 tessellation: gl_MaxPatchVertices below needs to move to resources mechanism
|
||||
stageBuiltins[EShLangTessControl].append(
|
||||
"const int gl_MaxPatchVertices = 32;"
|
||||
);
|
||||
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
|
||||
// as it depends on the resource sizing of gl_MaxPatchVertices.
|
||||
|
||||
stageBuiltins[EShLangTessControl].append(
|
||||
"in gl_PerVertex {"
|
||||
"vec4 gl_Position;"
|
||||
"float gl_PointSize;"
|
||||
"float gl_ClipDistance[];"
|
||||
);
|
||||
if (profile == ECompatibilityProfile)
|
||||
stageBuiltins[EShLangTessControl].append(
|
||||
"vec4 gl_ClipVertex;"
|
||||
"vec4 gl_FrontColor;"
|
||||
"vec4 gl_BackColor;"
|
||||
"vec4 gl_FrontSecondaryColor;"
|
||||
"vec4 gl_BackSecondaryColor;"
|
||||
"vec4 gl_TexCoord[];"
|
||||
"float gl_FogFragCoord;"
|
||||
);
|
||||
stageBuiltins[EShLangTessControl].append(
|
||||
"} gl_in[gl_MaxPatchVertices];"
|
||||
|
||||
"in int gl_PatchVerticesIn;"
|
||||
"in int gl_PrimitiveID;"
|
||||
"in int gl_InvocationID;"
|
||||
@ -1305,6 +1285,8 @@ void TBuiltIns::initialize(int version, EProfile profile)
|
||||
"patch out float gl_TessLevelOuter[4];"
|
||||
"patch out float gl_TessLevelInner[2];"
|
||||
"\n");
|
||||
|
||||
// TODO 4.0 tessellation: do we also need to support the gl_VerticesOut mentioned in the extension specification?
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
@ -1314,30 +1296,10 @@ void TBuiltIns::initialize(int version, EProfile profile)
|
||||
//============================================================================
|
||||
|
||||
if (version >= 400) {
|
||||
// TODO: 4.0 tessellation: gl_MaxPatchVertices below needs to move to resources mechanism
|
||||
stageBuiltins[EShLangTessEvaluation].append(
|
||||
"const int gl_MaxPatchVertices = 32;"
|
||||
);
|
||||
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
|
||||
// as it depends on the resource sizing of gl_MaxPatchVertices.
|
||||
|
||||
stageBuiltins[EShLangTessEvaluation].append(
|
||||
"in gl_PerVertex {"
|
||||
"vec4 gl_Position;"
|
||||
"float gl_PointSize;"
|
||||
"float gl_ClipDistance[];"
|
||||
);
|
||||
if (version >= 400 && profile == ECompatibilityProfile)
|
||||
stageBuiltins[EShLangTessEvaluation].append(
|
||||
"vec4 gl_ClipVertex;"
|
||||
"vec4 gl_FrontColor;"
|
||||
"vec4 gl_BackColor;"
|
||||
"vec4 gl_FrontSecondaryColor;"
|
||||
"vec4 gl_BackSecondaryColor;"
|
||||
"vec4 gl_TexCoord[];"
|
||||
"float gl_FogFragCoord;"
|
||||
);
|
||||
stageBuiltins[EShLangTessEvaluation].append(
|
||||
"} gl_in[gl_MaxPatchVertices];"
|
||||
|
||||
"in int gl_PatchVerticesIn;"
|
||||
"in int gl_PrimitiveID;"
|
||||
"in vec3 gl_TessCoord;"
|
||||
@ -1858,266 +1820,302 @@ void TBuiltIns::addGatherFunctions(TSampler sampler, TString& typeName, int vers
|
||||
|
||||
//
|
||||
// Add context-dependent built-in functions and variables that are present
|
||||
// for the given version and profile. Share common ones across stages, otherwise
|
||||
// make stage-specific entries.
|
||||
// for the given version and profile. All the results are put into just the
|
||||
// commonBuiltins, because it is called for just a specific stage. So,
|
||||
// add stage-specific entries to the commonBuiltins, and only if that stage
|
||||
// was requested.
|
||||
//
|
||||
void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProfile profile, EShLanguage language)
|
||||
{
|
||||
//
|
||||
// Initialize the context-dependent (resource-dependent) built-in strings for parsing.
|
||||
//
|
||||
{
|
||||
//============================================================================
|
||||
//
|
||||
// Standard Uniforms
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
TString& s = commonBuiltins;
|
||||
const int maxSize = 80;
|
||||
char builtInConstant[maxSize];
|
||||
//============================================================================
|
||||
//
|
||||
// Standard Uniforms
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
//
|
||||
// Build string of implementation dependent constants.
|
||||
//
|
||||
TString& s = commonBuiltins;
|
||||
const int maxSize = 80;
|
||||
char builtInConstant[maxSize];
|
||||
|
||||
if (profile == EEsProfile) {
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
|
||||
//
|
||||
// Build string of implementation dependent constants.
|
||||
//
|
||||
|
||||
if (profile == EEsProfile) {
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
|
||||
s.append(builtInConstant);
|
||||
|
||||
if (version == 100) {
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
|
||||
s.append(builtInConstant);
|
||||
|
||||
if (version == 100) {
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
|
||||
s.append(builtInConstant);
|
||||
} else {
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexOutputVectors = %d;", resources.maxVertexOutputVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentInputVectors = %d;", resources.maxFragmentInputVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MinProgramTexelOffset = %d;", resources.minProgramTexelOffset);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxProgramTexelOffset = %d;", resources.maxProgramTexelOffset);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
} else {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexOutputVectors = %d;", resources.maxVertexOutputVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentInputVectors = %d;", resources.maxFragmentInputVectors);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MinProgramTexelOffset = %d;", resources.minProgramTexelOffset);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
|
||||
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxProgramTexelOffset = %d;", resources.maxProgramTexelOffset);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
} else {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
if (IncludeLegacy(version, profile)) {
|
||||
//
|
||||
// OpenGL'uniform' state. Page numbers are in reference to version
|
||||
// 1.4 of the OpenGL specification.
|
||||
//
|
||||
|
||||
//
|
||||
// Matrix state. p. 31, 32, 37, 39, 40.
|
||||
//
|
||||
s.append("uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"
|
||||
|
||||
//
|
||||
// Derived matrix state that provides inverse and transposed versions
|
||||
// of the matrices above.
|
||||
//
|
||||
"uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"
|
||||
|
||||
"uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"
|
||||
|
||||
"uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"
|
||||
|
||||
//
|
||||
// Clip planes p. 42.
|
||||
//
|
||||
"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"
|
||||
|
||||
//
|
||||
// Light State p 50, 53, 55.
|
||||
//
|
||||
"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"
|
||||
|
||||
//
|
||||
// Derived state from products of light.
|
||||
//
|
||||
"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"
|
||||
"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"
|
||||
|
||||
//
|
||||
// Texture Environment and Generation, p. 152, p. 40-42.
|
||||
//
|
||||
"uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"
|
||||
"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];");
|
||||
}
|
||||
|
||||
if (version >= 130) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxClipDistances = %d;", resources.maxClipDistances);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingComponents = %d;", resources.maxVaryingComponents);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
|
||||
// geometry
|
||||
if (version >= 150) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryInputComponents = %d;", resources.maxGeometryInputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputComponents = %d;", resources.maxGeometryOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputVertices = %d;", resources.maxGeometryOutputVertices);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTotalOutputComponents = %d;", resources.maxGeometryTotalOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryVaryingComponents = %d;", resources.maxGeometryVaryingComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
|
||||
}
|
||||
|
||||
if (version >= 150) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexOutputComponents = %d;", resources.maxVertexOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentInputComponents = %d;", resources.maxFragmentInputComponents);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
|
||||
// tessellation
|
||||
if (version >= 400) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlInputComponents = %d;", resources.maxTessControlInputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlOutputComponents = %d;", resources.maxTessControlOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTextureImageUnits = %d;", resources.maxTessControlTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlUniformComponents = %d;", resources.maxTessControlUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTotalOutputComponents = %d;", resources.maxTessControlTotalOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationInputComponents = %d;", resources.maxTessEvaluationInputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationOutputComponents = %d;", resources.maxTessEvaluationOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationTextureImageUnits = %d;", resources.maxTessEvaluationTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationUniformComponents = %d;", resources.maxTessEvaluationUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessPatchComponents = %d;", resources.maxTessPatchComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTessGenLevel = %d;", resources.maxTessGenLevel);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxPatchVertices = %d;", resources.maxPatchVertices);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
if (IncludeLegacy(version, profile)) {
|
||||
//
|
||||
// OpenGL'uniform' state. Page numbers are in reference to version
|
||||
// 1.4 of the OpenGL specification.
|
||||
//
|
||||
|
||||
//
|
||||
// Matrix state. p. 31, 32, 37, 39, 40.
|
||||
//
|
||||
s.append("uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"
|
||||
|
||||
//
|
||||
// Derived matrix state that provides inverse and transposed versions
|
||||
// of the matrices above.
|
||||
//
|
||||
"uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"
|
||||
|
||||
"uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"
|
||||
|
||||
"uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"
|
||||
|
||||
//
|
||||
// Clip planes p. 42.
|
||||
//
|
||||
"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"
|
||||
|
||||
//
|
||||
// Light State p 50, 53, 55.
|
||||
//
|
||||
"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"
|
||||
|
||||
//
|
||||
// Derived state from products of light.
|
||||
//
|
||||
"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"
|
||||
"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"
|
||||
|
||||
//
|
||||
// Texture Environment and Generation, p. 152, p. 40-42.
|
||||
//
|
||||
"uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"
|
||||
"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"
|
||||
"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];");
|
||||
}
|
||||
|
||||
if (version >= 130) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxClipDistances = %d;", resources.maxClipDistances);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingComponents = %d;", resources.maxVaryingComponents);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
|
||||
// geometry
|
||||
if (version >= 150) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryInputComponents = %d;", resources.maxGeometryInputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputComponents = %d;", resources.maxGeometryOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputVertices = %d;", resources.maxGeometryOutputVertices);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTotalOutputComponents = %d;", resources.maxGeometryTotalOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryVaryingComponents = %d;", resources.maxGeometryVaryingComponents);
|
||||
s.append(builtInConstant);
|
||||
|
||||
}
|
||||
|
||||
if (version >= 150) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexOutputComponents = %d;", resources.maxVertexOutputComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentInputComponents = %d;", resources.maxFragmentInputComponents);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
|
||||
// tessellation
|
||||
if (version >= 400) {
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlInputComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlOutputComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlUniformComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTotalOutputComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationInputComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationOutputComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationUniformComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessPatchComponents = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessGenLevel = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxPatchVertices = %d;", resources.);
|
||||
|
||||
}
|
||||
|
||||
if (version >= 410) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxViewports = %d;", resources.maxViewports);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
|
||||
// atomic counters
|
||||
if (version >= 420) {
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBindings = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBufferSize = %d;", resources.);
|
||||
}
|
||||
|
||||
// images
|
||||
if (version >= 420) {
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTextureImageUnits = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationTextureImageUnits = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageUnits = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUnitsAndFragmentOutputs = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageSamples = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUniforms = %d;", resources.);
|
||||
}
|
||||
|
||||
// compute
|
||||
if (version >= 430) {
|
||||
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupCount = {%d,%d,%d};", resources.maxComputeWorkGroupCountX,
|
||||
resources.maxComputeWorkGroupCountY,
|
||||
resources.maxComputeWorkGroupCountZ);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupSize = {%d,%d,%d};", resources.maxComputeWorkGroupSizeX,
|
||||
resources.maxComputeWorkGroupSizeY,
|
||||
resources.maxComputeWorkGroupSizeZ);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeUniformComponents = %d;", resources.maxComputeUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeTextureImageUnits = %d;", resources.maxComputeTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeImageUniforms = %d;", resources.maxComputeImageUniforms);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounters = %d;", resources.maxComputeAtomicCounters);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounterBuffers = %d;", resources.maxComputeAtomicCounterBuffers);
|
||||
s.append(builtInConstant);
|
||||
if (language == EShLangTessControl || language == EShLangTessEvaluation) {
|
||||
s.append(
|
||||
"in gl_PerVertex {"
|
||||
"vec4 gl_Position;"
|
||||
"float gl_PointSize;"
|
||||
"float gl_ClipDistance[];"
|
||||
);
|
||||
if (profile == ECompatibilityProfile)
|
||||
s.append(
|
||||
"vec4 gl_ClipVertex;"
|
||||
"vec4 gl_FrontColor;"
|
||||
"vec4 gl_BackColor;"
|
||||
"vec4 gl_FrontSecondaryColor;"
|
||||
"vec4 gl_BackSecondaryColor;"
|
||||
"vec4 gl_TexCoord[];"
|
||||
"float gl_FogFragCoord;"
|
||||
);
|
||||
s.append(
|
||||
"} gl_in[gl_MaxPatchVertices];"
|
||||
"\n");
|
||||
}
|
||||
}
|
||||
|
||||
s.append("\n");
|
||||
if (version >= 410) {
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxViewports = %d;", resources.maxViewports);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
|
||||
// atomic counters
|
||||
if (version >= 420) {
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounters = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBindings = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounterBuffers = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBufferSize = %d;", resources.);
|
||||
}
|
||||
|
||||
// images
|
||||
if (version >= 420) {
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageUnits = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUnitsAndFragmentOutputs = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageSamples = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.);
|
||||
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUniforms = %d;", resources.);
|
||||
}
|
||||
|
||||
// compute
|
||||
if (version >= 430) {
|
||||
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupCount = {%d,%d,%d};", resources.maxComputeWorkGroupCountX,
|
||||
resources.maxComputeWorkGroupCountY,
|
||||
resources.maxComputeWorkGroupCountZ);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupSize = {%d,%d,%d};", resources.maxComputeWorkGroupSizeX,
|
||||
resources.maxComputeWorkGroupSizeY,
|
||||
resources.maxComputeWorkGroupSizeZ);
|
||||
s.append(builtInConstant);
|
||||
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeUniformComponents = %d;", resources.maxComputeUniformComponents);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeTextureImageUnits = %d;", resources.maxComputeTextureImageUnits);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeImageUniforms = %d;", resources.maxComputeImageUniforms);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounters = %d;", resources.maxComputeAtomicCounters);
|
||||
s.append(builtInConstant);
|
||||
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounterBuffers = %d;", resources.maxComputeAtomicCounterBuffers);
|
||||
s.append(builtInConstant);
|
||||
}
|
||||
}
|
||||
|
||||
s.append("\n");
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2061,7 +2061,7 @@ void TParseContext::nonInitConstCheck(TSourceLoc loc, TString& identifier, TType
|
||||
//
|
||||
TSymbol* TParseContext::redeclareBuiltinVariable(TSourceLoc loc, const TString& identifier, const TQualifier& qualifier, const TShaderQualifiers& publicType, bool& newDeclaration)
|
||||
{
|
||||
if (profile == EEsProfile || ! builtInName(identifier) || symbolTable.atBuiltInLevel())
|
||||
if (profile == EEsProfile || ! builtInName(identifier) || symbolTable.atBuiltInLevel() || ! symbolTable.atGlobalLevel())
|
||||
return 0;
|
||||
|
||||
// Potentially redeclaring a built-in variable...
|
||||
@ -2589,7 +2589,52 @@ void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType,
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// TODO: 4.0 tessellation evaluation
|
||||
// tessellation evaluation
|
||||
// TODO: tessellation: semantic check these are on the in qualifier only
|
||||
|
||||
// input primitive
|
||||
if (id == TQualifier::getGeometryString(ElgTriangles)) {
|
||||
publicType.shaderQualifiers.geometry = ElgTriangles;
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getGeometryString(ElgQuads)) {
|
||||
publicType.shaderQualifiers.geometry = ElgQuads;
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getGeometryString(ElgIsolines)) {
|
||||
publicType.shaderQualifiers.geometry = ElgIsolines;
|
||||
return;
|
||||
}
|
||||
|
||||
// vertex spacing
|
||||
if (id == TQualifier::getVertexSpacingString(EvsEqual)) {
|
||||
publicType.shaderQualifiers.spacing = EvsEqual;
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getVertexSpacingString(EvsFractionalEven)) {
|
||||
publicType.shaderQualifiers.spacing = EvsFractionalEven;
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getVertexSpacingString(EvsFractionalOdd)) {
|
||||
publicType.shaderQualifiers.spacing = EvsFractionalOdd;
|
||||
return;
|
||||
}
|
||||
|
||||
// triangle order
|
||||
if (id == TQualifier::getVertexOrderString(EvoCw)) {
|
||||
publicType.shaderQualifiers.order = EvoCw;
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getVertexOrderString(EvoCcw)) {
|
||||
publicType.shaderQualifiers.order = EvoCcw;
|
||||
return;
|
||||
}
|
||||
|
||||
// point mode
|
||||
if (id == "point_mode") {
|
||||
publicType.shaderQualifiers.pointMode = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (language == EShLangFragment) {
|
||||
@ -2636,14 +2681,30 @@ void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType,
|
||||
publicType.qualifier.layoutBinding = value;
|
||||
return;
|
||||
}
|
||||
if (language == EShLangGeometry) {
|
||||
switch (language) {
|
||||
case EShLangVertex:
|
||||
break;
|
||||
|
||||
case EShLangTessControl:
|
||||
if (id == "vertices") {
|
||||
// TODO: tessellation: implement gl_out[] array sizing based on this
|
||||
// TODO: tessellation: semantic check this is on the out qualifier only
|
||||
publicType.shaderQualifiers.vertices = value;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case EShLangTessEvaluation:
|
||||
break;
|
||||
|
||||
case EShLangGeometry:
|
||||
if (id == "invocations") {
|
||||
profileRequires(loc, ECompatibilityProfile | ECoreProfile, 400, 0, "invocations");
|
||||
publicType.shaderQualifiers.invocations = value;
|
||||
return;
|
||||
}
|
||||
if (id == "max_vertices") {
|
||||
publicType.shaderQualifiers.maxVertices = value;
|
||||
publicType.shaderQualifiers.vertices = value;
|
||||
if (value > resources.maxGeometryOutputVertices)
|
||||
error(loc, "too large, must be less than gl_MaxGeometryOutputVertices", "max_vertices", "");
|
||||
return;
|
||||
@ -2652,7 +2713,18 @@ void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType,
|
||||
publicType.qualifier.layoutStream = value;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case EShLangFragment:
|
||||
break;
|
||||
|
||||
case EShLangCompute:
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
error(loc, "there is no such layout identifier for this stage taking an assigned value", id.c_str(), "");
|
||||
}
|
||||
|
||||
@ -2666,8 +2738,8 @@ void TParseContext::mergeShaderLayoutQualifiers(TSourceLoc loc, TShaderQualifier
|
||||
dst.geometry = src.geometry;
|
||||
if (src.invocations != 0)
|
||||
dst.invocations = src.invocations;
|
||||
if (src.maxVertices != 0)
|
||||
dst.maxVertices = src.maxVertices;
|
||||
if (src.vertices != 0)
|
||||
dst.vertices = src.vertices;
|
||||
if (src.pixelCenterInteger)
|
||||
dst.pixelCenterInteger = src.pixelCenterInteger;
|
||||
if (src.originUpperLeft)
|
||||
@ -2819,7 +2891,7 @@ void TParseContext::checkNoShaderLayouts(TSourceLoc loc, const TShaderQualifiers
|
||||
error(loc, message, TQualifier::getGeometryString(shaderQualifiers.geometry), "");
|
||||
if (shaderQualifiers.invocations > 0)
|
||||
error(loc, message, "invocations", "");
|
||||
if (shaderQualifiers.maxVertices > 0)
|
||||
if (shaderQualifiers.vertices > 0)
|
||||
error(loc, message, "max_vertices", "");
|
||||
}
|
||||
|
||||
@ -3604,9 +3676,13 @@ void TParseContext::invariantCheck(TSourceLoc loc, const TType& type, const TStr
|
||||
//
|
||||
void TParseContext::updateStandaloneQualifierDefaults(TSourceLoc loc, const TPublicType& publicType)
|
||||
{
|
||||
if (publicType.shaderQualifiers.maxVertices) {
|
||||
if (! intermediate.setMaxVertices(publicType.shaderQualifiers.maxVertices))
|
||||
error(loc, "cannot change previously set layout value", "max_vertices", "");
|
||||
if (publicType.shaderQualifiers.vertices) {
|
||||
if (! intermediate.setVertices(publicType.shaderQualifiers.vertices)) {
|
||||
if (language == EShLangGeometry)
|
||||
error(loc, "cannot change previously set layout value", "max_vertices", "");
|
||||
else
|
||||
error(loc, "cannot change previously set layout value", "vertices", "");
|
||||
}
|
||||
}
|
||||
if (publicType.shaderQualifiers.invocations) {
|
||||
if (! intermediate.setInvocations(publicType.shaderQualifiers.invocations))
|
||||
@ -3620,6 +3696,8 @@ void TParseContext::updateStandaloneQualifierDefaults(TSourceLoc loc, const TPub
|
||||
case ElgLinesAdjacency:
|
||||
case ElgTriangles:
|
||||
case ElgTrianglesAdjacency:
|
||||
case ElgQuads:
|
||||
case ElgIsolines:
|
||||
if (intermediate.setInputPrimitive(publicType.shaderQualifiers.geometry))
|
||||
checkInputArrayConsistency(loc);
|
||||
else
|
||||
@ -3642,6 +3720,16 @@ void TParseContext::updateStandaloneQualifierDefaults(TSourceLoc loc, const TPub
|
||||
} else
|
||||
error(loc, "cannot be used here", TQualifier::getGeometryString(publicType.shaderQualifiers.geometry), "");
|
||||
}
|
||||
if (publicType.shaderQualifiers.spacing != EvsNone) {
|
||||
if (! intermediate.setVertexSpacing(publicType.shaderQualifiers.spacing))
|
||||
error(loc, "cannot change previously set vertex spacing", TQualifier::getVertexSpacingString(publicType.shaderQualifiers.spacing), "");
|
||||
}
|
||||
if (publicType.shaderQualifiers.order != EvoNone) {
|
||||
if (! intermediate.setVertexOrder(publicType.shaderQualifiers.order))
|
||||
error(loc, "cannot change previously set vertex order", TQualifier::getVertexOrderString(publicType.shaderQualifiers.order), "");
|
||||
}
|
||||
if (publicType.shaderQualifiers.pointMode)
|
||||
intermediate.setPointMode();
|
||||
|
||||
const TQualifier& qualifier = publicType.qualifier;
|
||||
|
||||
|
@ -523,7 +523,7 @@ bool CompileDeferred(
|
||||
}
|
||||
|
||||
if (messages & EShMsgAST)
|
||||
intermediate.outputTree(parseContext.infoSink);
|
||||
intermediate.output(parseContext.infoSink, true);
|
||||
|
||||
delete [] lengths;
|
||||
delete [] strings;
|
||||
@ -1057,12 +1057,12 @@ bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
|
||||
std::list<TShader*>::const_iterator it;
|
||||
for (it = stages[stage].begin(); it != stages[stage].end(); ++it)
|
||||
intermediate[stage]->merge(*infoSink, *(*it)->intermediate);
|
||||
|
||||
if (messages & EShMsgAST)
|
||||
intermediate[stage]->outputTree(*infoSink);
|
||||
}
|
||||
|
||||
intermediate[stage]->errorCheck(*infoSink);
|
||||
intermediate[stage]->finalCheck(*infoSink);
|
||||
|
||||
if (messages & EShMsgAST)
|
||||
intermediate[stage]->output(*infoSink, stages[stage].size() > 1);
|
||||
|
||||
return intermediate[stage]->getNumErrors() == 0;
|
||||
}
|
||||
|
@ -161,6 +161,7 @@ void TParseContext::initializeExtensionBehavior()
|
||||
extensionBehavior[GL_ARB_texture_gather] = EBhDisable;
|
||||
extensionBehavior[GL_ARB_gpu_shader5] = EBhDisablePartial;
|
||||
extensionBehavior[GL_ARB_separate_shader_objects] = EBhDisable;
|
||||
extensionBehavior[GL_ARB_tessellation_shader] = EBhDisable;
|
||||
}
|
||||
|
||||
// Get code that is not part of a shared symbol table, is specific to this shader,
|
||||
@ -183,6 +184,7 @@ const char* TParseContext::getPreamble()
|
||||
"#define GL_ARB_texture_gather 1\n"
|
||||
"#define GL_ARB_gpu_shader5 1\n"
|
||||
"#define GL_ARB_separate_shader_objects 1\n";
|
||||
"#define GL_ARB_tessellation_shader 1\n";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,6 +85,7 @@ const char* const GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420
|
||||
const char* const GL_ARB_texture_gather = "GL_ARB_texture_gather";
|
||||
const char* const GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
|
||||
const char* const GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
|
||||
const char* const GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader"; // TODO: tessellation: make this extension work on version 150 and above shaders
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
|
@ -577,22 +577,46 @@ bool OutputSwitch(bool /* preVisit */, TIntermSwitch* node, TIntermTraverser* it
|
||||
// Individual functions can be initialized to 0 to skip processing of that
|
||||
// type of node. It's children will still be processed.
|
||||
//
|
||||
void TIntermediate::outputTree(TInfoSink& infoSink)
|
||||
void TIntermediate::output(TInfoSink& infoSink, bool tree)
|
||||
{
|
||||
if (language == EShLangGeometry) {
|
||||
switch (language) {
|
||||
case EShLangVertex:
|
||||
break;
|
||||
|
||||
case EShLangTessControl:
|
||||
infoSink.debug << "vertices = " << vertices << "\n";
|
||||
break;
|
||||
|
||||
case EShLangTessEvaluation:
|
||||
infoSink.debug << "input primitive = " << TQualifier::getGeometryString(inputPrimitive) << "\n";
|
||||
infoSink.debug << "vertex spacing = " << TQualifier::getVertexSpacingString(vertexSpacing) << "\n";
|
||||
infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n";
|
||||
if (pointMode)
|
||||
infoSink.debug << "using point mode\n";
|
||||
break;
|
||||
|
||||
case EShLangGeometry:
|
||||
infoSink.debug << "invocations = " << invocations << "\n";
|
||||
infoSink.debug << "max_vertices = " << maxVertices << "\n";
|
||||
infoSink.debug << "max_vertices = " << vertices << "\n";
|
||||
infoSink.debug << "input primitive = " << TQualifier::getGeometryString(inputPrimitive) << "\n";
|
||||
infoSink.debug << "output primitive = " << TQualifier::getGeometryString(outputPrimitive) << "\n";
|
||||
}
|
||||
if (language == EShLangFragment) {
|
||||
break;
|
||||
|
||||
case EShLangFragment:
|
||||
if (pixelCenterInteger)
|
||||
infoSink.debug << "gl_FragCoord pixel center is integer\n";
|
||||
if (originUpperLeft)
|
||||
infoSink.debug << "gl_FragCoord origin is upper left\n";
|
||||
break;
|
||||
|
||||
case EShLangCompute:
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (treeRoot == 0)
|
||||
if (treeRoot == 0 || ! tree)
|
||||
return;
|
||||
|
||||
TOutputTraverser it(infoSink);
|
||||
|
@ -80,15 +80,30 @@ void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
|
||||
inputPrimitive = unit.inputPrimitive;
|
||||
else if (inputPrimitive != unit.inputPrimitive)
|
||||
error(infoSink, "Contradictory input layout primitives");
|
||||
|
||||
if (outputPrimitive == ElgNone)
|
||||
outputPrimitive = unit.outputPrimitive;
|
||||
else if (outputPrimitive != unit.outputPrimitive)
|
||||
error(infoSink, "Contradictory output layout primitives");
|
||||
if (maxVertices == 0)
|
||||
maxVertices = unit.maxVertices;
|
||||
else if (maxVertices != unit.maxVertices)
|
||||
|
||||
if (vertices == 0)
|
||||
vertices = unit.vertices;
|
||||
else if (vertices != unit.vertices)
|
||||
error(infoSink, "Contradictory layout max_vertices values");
|
||||
|
||||
if (vertexSpacing == ElgNone)
|
||||
vertexSpacing = unit.vertexSpacing;
|
||||
else if (vertexSpacing != unit.vertexSpacing)
|
||||
error(infoSink, "Contradictory input vertex spacing");
|
||||
|
||||
if (vertexOrder == EvoNone)
|
||||
vertexOrder = unit.vertexOrder;
|
||||
else if (vertexOrder != unit.vertexOrder)
|
||||
error(infoSink, "Contradictory triangle ordering");
|
||||
|
||||
if (unit.pointMode)
|
||||
pointMode = true;
|
||||
|
||||
if (unit.treeRoot == 0)
|
||||
return;
|
||||
|
||||
@ -259,7 +274,9 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy
|
||||
// Do final link-time error checking of a complete (merged) intermediate representation.
|
||||
// (Much error checking was done during merging).
|
||||
//
|
||||
void TIntermediate::errorCheck(TInfoSink& infoSink)
|
||||
// Also, lock in defaults of things not set.
|
||||
//
|
||||
void TIntermediate::finalCheck(TInfoSink& infoSink)
|
||||
{
|
||||
if (numMains < 1)
|
||||
error(infoSink, "Missing entry point: Each stage requires one \"void main()\" entry point");
|
||||
@ -281,14 +298,21 @@ void TIntermediate::errorCheck(TInfoSink& infoSink)
|
||||
switch (language) {
|
||||
case EShLangVertex:
|
||||
case EShLangTessControl:
|
||||
break;
|
||||
case EShLangTessEvaluation:
|
||||
if (inputPrimitive == ElgNone)
|
||||
error(infoSink, "At least one tessellation shader must specify an input layout primitive");
|
||||
if (vertexSpacing == EvsNone)
|
||||
vertexSpacing = EvsEqual;
|
||||
if (vertexOrder == EvoNone)
|
||||
vertexOrder = EvoCcw;
|
||||
break;
|
||||
case EShLangGeometry:
|
||||
if (inputPrimitive == ElgNone)
|
||||
error(infoSink, "At least one geometry shader must specify an input layout primitive");
|
||||
if (outputPrimitive == ElgNone)
|
||||
error(infoSink, "At least one geometry shader must specify an output layout primitive");
|
||||
if (maxVertices == 0)
|
||||
if (vertices == 0)
|
||||
error(infoSink, "At least one geometry shader must specify a layout(max_vertices = value)");
|
||||
break;
|
||||
case EShLangFragment:
|
||||
|
@ -61,9 +61,10 @@ class TIntermediate {
|
||||
public:
|
||||
explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) : language(l), treeRoot(0), profile(p), version(v),
|
||||
numMains(0), numErrors(0), recursive(false),
|
||||
invocations(0), maxVertices(0), inputPrimitive(ElgNone), outputPrimitive(ElgNone), pixelCenterInteger(false), originUpperLeft(false) { }
|
||||
invocations(0), vertices(0), inputPrimitive(ElgNone), outputPrimitive(ElgNone), pixelCenterInteger(false), originUpperLeft(false),
|
||||
vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false) { }
|
||||
bool postProcess(TIntermNode*, EShLanguage);
|
||||
void outputTree(TInfoSink&);
|
||||
void output(TInfoSink&, bool tree);
|
||||
void removeTree();
|
||||
|
||||
void setVersion(int v) { version = v; }
|
||||
@ -121,11 +122,11 @@ public:
|
||||
invocations = i;
|
||||
return true;
|
||||
}
|
||||
bool setMaxVertices(int m)
|
||||
bool setVertices(int m)
|
||||
{
|
||||
if (maxVertices > 0)
|
||||
return maxVertices == m;
|
||||
maxVertices = m;
|
||||
if (vertices > 0)
|
||||
return vertices == m;
|
||||
vertices = m;
|
||||
return true;
|
||||
}
|
||||
bool setInputPrimitive(TLayoutGeometry p)
|
||||
@ -135,7 +136,22 @@ public:
|
||||
inputPrimitive = p;
|
||||
return true;
|
||||
}
|
||||
TLayoutGeometry getInputPrimitive() { return inputPrimitive; }
|
||||
TLayoutGeometry getInputPrimitive() const { return inputPrimitive; }
|
||||
bool setVertexSpacing(TVertexSpacing s)
|
||||
{
|
||||
if (vertexSpacing != EvsNone)
|
||||
return vertexSpacing == s;
|
||||
vertexSpacing = s;
|
||||
return true;
|
||||
}
|
||||
bool setVertexOrder(TVertexOrder o)
|
||||
{
|
||||
if (vertexOrder != EvoNone)
|
||||
return vertexOrder == o;
|
||||
vertexOrder = o;
|
||||
return true;
|
||||
}
|
||||
void setPointMode() { pointMode = true; }
|
||||
bool setOutputPrimitive(TLayoutGeometry p)
|
||||
{
|
||||
if (outputPrimitive != ElgNone)
|
||||
@ -150,7 +166,7 @@ public:
|
||||
|
||||
void addToCallGraph(TInfoSink&, const TString& caller, const TString& callee);
|
||||
void merge(TInfoSink&, TIntermediate&);
|
||||
void errorCheck(TInfoSink&);
|
||||
void finalCheck(TInfoSink&);
|
||||
|
||||
void addIoAccessed(const TString& name) { ioAccessed.insert(name); }
|
||||
bool inIoAccessed(const TString& name) const { return ioAccessed.find(name) != ioAccessed.end(); }
|
||||
@ -177,11 +193,14 @@ protected:
|
||||
int numErrors;
|
||||
bool recursive;
|
||||
int invocations;
|
||||
int maxVertices;
|
||||
int vertices;
|
||||
TLayoutGeometry inputPrimitive;
|
||||
TLayoutGeometry outputPrimitive;
|
||||
bool pixelCenterInteger;
|
||||
bool originUpperLeft;
|
||||
TVertexSpacing vertexSpacing;
|
||||
TVertexOrder vertexOrder;
|
||||
bool pointMode;
|
||||
|
||||
// for detecting recursion: pair is <caller, callee>
|
||||
struct TCall {
|
||||
|
Loading…
Reference in New Issue
Block a user