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https://github.com/RPCS3/glslang.git
synced 2024-11-23 03:09:39 +00:00
cmake: Rename glslang to glslangValidator
Rename glslangValidator to glslang and adds a glslangValidator symlink to the build and install directories. Closes #47.
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@ -65,7 +65,7 @@ if(NOT ${SKIP_GLSLANG_INSTALL})
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endif()
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option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" ON)
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option(ENABLE_GLSLANG_BINARIES "Builds glslangValidator and spirv-remap" ON)
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option(ENABLE_GLSLANG_BINARIES "Builds glslang and spirv-remap" ON)
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option(ENABLE_GLSLANG_JS
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"If using Emscripten, build glslang.js. Otherwise, builds a sample executable for binary-size testing." OFF)
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@ -319,11 +319,11 @@ if(ENABLE_CTEST AND BUILD_TESTING)
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if (CMAKE_CONFIGURATION_TYPES)
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set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/localResults)
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set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIG>/glslangValidator)
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set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIG>/glslang)
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set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIG>/spirv-remap)
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else()
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set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/localResults)
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set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/glslangValidator)
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set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/glslang)
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set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/spirv-remap)
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endif()
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@ -112,7 +112,7 @@ BUILD DEPENDENCIES:
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BUILDING
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--------------------------------------------------------------------------------
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The standalone remapper is built along side glslangValidator through its
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The standalone remapper is built along side glslang through its
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normal build process.
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@ -47,7 +47,7 @@ An API for getting reflection information from the AST, reflection types/variabl
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### Standalone Wrapper
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`glslangValidator` is command-line tool for accessing the functionality above.
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`glslang` is command-line tool for accessing the functionality above.
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Status: Complete.
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@ -65,7 +65,7 @@ The above page, while not kept up to date, includes additional information regar
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## Execution of Standalone Wrapper
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To use the standalone binary form, execute `glslangValidator`, and it will print
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To use the standalone binary form, execute `glslang`, and it will print
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a usage statement. Basic operation is to give it a file containing a shader,
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and it will print out warnings/errors and optionally an AST.
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@ -45,13 +45,12 @@ add_custom_command(
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DEPENDS ${GLSLANG_INTRINSIC_PY}
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COMMENT "Generating ${GLSLANG_INTRINSIC_H}")
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#add_custom_target(glslangValidator DEPENDS ${GLSLANG_INTRINSIC_H})
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set(SOURCES StandAlone.cpp DirStackFileIncluder.h ${GLSLANG_INTRINSIC_H})
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add_executable(glslangValidator ${SOURCES})
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set_property(TARGET glslangValidator PROPERTY FOLDER tools)
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glslang_set_link_args(glslangValidator)
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add_executable(glslang-standalone ${SOURCES})
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set_property(TARGET glslang-standalone PROPERTY FOLDER tools)
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set_property(TARGET glslang-standalone PROPERTY OUTPUT_NAME glslang)
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glslang_set_link_args(glslang-standalone)
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set(LIBRARIES
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glslang
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@ -70,13 +69,13 @@ elseif(UNIX)
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endif()
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endif()
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target_link_libraries(glslangValidator ${LIBRARIES})
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target_include_directories(glslangValidator PUBLIC
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target_link_libraries(glslang-standalone ${LIBRARIES})
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target_include_directories(glslang-standalone PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
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if(ENABLE_OPT)
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target_include_directories(glslangValidator
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target_include_directories(glslang-standalone
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PRIVATE ${spirv-tools_SOURCE_DIR}/include
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)
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endif()
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@ -94,19 +93,31 @@ if(WIN32)
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endif()
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if(ENABLE_GLSLANG_INSTALL)
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install(TARGETS glslangValidator EXPORT glslang-targets)
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install(TARGETS glslang-standalone EXPORT glslang-targets)
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# Backward compatibility
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/glslangValidatorTargets.cmake" "
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message(WARNING \"Using `glslangValidatorTargets.cmake` is deprecated: use `find_package(glslang)` to find glslang CMake targets.\")
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/glslang-standaloneTargets.cmake" "
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message(WARNING \"Using `glslang-standaloneTargets.cmake` is deprecated: use `find_package(glslang)` to find glslang CMake targets.\")
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if (NOT TARGET glslang::glslangValidator)
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if (NOT TARGET glslang::glslang-standalone)
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include(\"${CMAKE_INSTALL_FULL_LIBDIR}/cmake/${PROJECT_NAME}/glslang-targets.cmake\")
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endif()
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add_library(glslangValidator ALIAS glslang::glslangValidator)
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add_library(glslang-standalone ALIAS glslang::glslang-standalone)
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")
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glslangValidatorTargets.cmake" DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glslang-standaloneTargets.cmake" DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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# Create a symbolic link to glslang named glslangValidator for backwards compatibility
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set(legacy_glslang_name "glslangValidator${CMAKE_EXECUTABLE_SUFFIX}")
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add_custom_command(TARGET glslang-standalone
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink $<TARGET_FILE_NAME:glslang-standalone> ${legacy_glslang_name}
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WORKING_DIRECTORY $<TARGET_FILE_DIR:glslang-standalone>)
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# Create the same symlink at install time
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install(CODE "execute_process( \
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COMMAND ${CMAKE_COMMAND} -E create_symlink $<TARGET_FILE_NAME:glslang-standalone> ${legacy_glslang_name} \
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WORKING_DIRECTORY ${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR})")
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if(ENABLE_SPVREMAPPER)
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install(TARGETS spirv-remap EXPORT glslang-targets)
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@ -1884,7 +1884,7 @@ void CompileFile(const char* fileName, ShHandle compiler)
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//
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void usage()
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{
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printf("Usage: glslangValidator [option]... [file]...\n"
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printf("Usage: glslang [option]... [file]...\n"
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"\n"
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"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
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" .conf to provide a config file that replaces the default configuration\n"
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@ -2089,8 +2089,7 @@ void usage()
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" --variable-name <name>\n"
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" --vn <name> creates a C header file that contains a\n"
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" uint32_t array named <name>\n"
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" initialized with the shader binary code\n"
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);
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" initialized with the shader binary code\n");
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exit(EFailUsage);
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}
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@ -1 +1 @@
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399360 ../build/install/bin/glslangValidator.exe
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399360 ../build/install/bin/glslang.exe
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@ -1,6 +1,6 @@
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/*
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glslangValidator.exe --glsl-version 430 -V -S geom -o glsl.versionOverride.geom.out glsl.versionOverride.geom
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glslang.exe --glsl-version 430 -V -S geom -o glsl.versionOverride.geom.out glsl.versionOverride.geom
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*/
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@ -1,6 +1,6 @@
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/*
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glslangValidator.exe --glsl-version 440 -V -S tesc -o glsl.versionOverride.tesc.out glsl.versionOverride.tesc
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glslang.exe --glsl-version 440 -V -S tesc -o glsl.versionOverride.tesc.out glsl.versionOverride.tesc
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*/
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@ -1,6 +1,6 @@
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/*
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glslangValidator.exe --glsl-version 450 -V -S tese -o glsl.versionOverride.tese.out glsl.versionOverride.tese
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glslang.exe --glsl-version 450 -V -S tese -o glsl.versionOverride.tese.out glsl.versionOverride.tese
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*/
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@ -1,2 +1,2 @@
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#!/usr/bin/env bash
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../build/install/bin/glslangValidator $*
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../build/install/bin/glslang $*
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@ -1,3 +1,3 @@
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#!/usr/bin/env bash
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./glslangValidator -p > instDesc
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./glslang -p > instDesc
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asciidoc --backend=html5 instDesc
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@ -2,12 +2,12 @@
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# Arguments:
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# 1- TargetDirectory, where to write test results and intermediary files
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# 2- Path to glslangValidator
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# 2- Path to glslang
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# 3- Path to spirv-remap
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TARGETDIR=${1:-localResults}
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BASEDIR=baseResults
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EXE=${2:-../build/install/bin/glslangValidator}
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EXE=${2:-../build/install/bin/glslang}
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REMAPEXE=${3:-../build/install/bin/spirv-remap}
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HASERROR=0
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mkdir -p $TARGETDIR
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# It is not meant to preclude the possible addition of the validator to
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# glslang.
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declare -r EXE='../build/install/bin/glslangValidator'
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declare -r EXE='../build/install/bin/glslang'
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# search common locations for spirv-tools: keep first one
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for toolsdir in '../External/spirv-tools/build/tools' '../../SPIRV-Tools/build/tools/bin' '/usr/local/bin'; do
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@ -3,7 +3,7 @@
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TESTLIST=web.testlist
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TARGETDIR=localResults
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BASEDIR=baseResults
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EXE=../build/install/bin/glslangValidator.exe
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EXE=../build/install/bin/glslang.exe
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HASERROR=0
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mkdir -p $TARGETDIR
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@ -471,7 +471,7 @@ public:
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targetLanguageVersion, false, EShTexSampTransKeep, enableOptimizer, enableDebug,
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enableNonSemanticShaderDebugInfo, automap);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -501,7 +501,7 @@ public:
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, clientTargetVersion,
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targetLanguageVersion, false, EShTexSampTransKeep, false, automap);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -527,7 +527,7 @@ public:
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls,
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glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, true);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -564,7 +564,7 @@ public:
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autoMapBindings,
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flattenUniformArrays);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -591,7 +591,7 @@ public:
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = compileLinkRemap(testName, input, entryPointName, controls, remapOptions);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -618,7 +618,7 @@ public:
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = remap(testName, input, controls, remapOptions);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -698,7 +698,7 @@ public:
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glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, false,
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EShTexSampTransUpgradeTextureRemoveSampler);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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