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https://github.com/RPCS3/glslang.git
synced 2025-01-26 21:24:25 +00:00
HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
This commit is contained in:
parent
7962bda334
commit
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@ -222,8 +222,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile
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return spv::SourceLanguageUnknown;
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}
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case glslang::EShSourceHlsl:
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// Use SourceLanguageUnknown instead of SourceLanguageHLSL for now, until Vulkan knows what HLSL is
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return spv::SourceLanguageUnknown;
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return spv::SourceLanguageHLSL;
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default:
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return spv::SourceLanguageUnknown;
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}
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@ -1,5 +1,5 @@
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hlsl.amend.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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@ -168,6 +168,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "f1"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "f1"
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Name 6 "@f1("
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Name 8 "f2("
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@ -1,5 +1,5 @@
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hlsl.array.flatten.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
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@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
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@ -353,6 +353,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 128
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "TestFn1("
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Name 22 "TestFn2(t11[3];p1[3];"
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@ -1,5 +1,5 @@
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hlsl.array.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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@ -158,6 +158,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 68 72 75
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 17 "@PixelShaderFunction(i1;vf4[3];"
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Name 15 "i"
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@ -1,5 +1,5 @@
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hlsl.array.implicit-size.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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@ -83,7 +83,7 @@ Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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@ -171,6 +171,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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@ -1,5 +1,5 @@
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hlsl.array.multidim.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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@ -142,6 +142,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 54
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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@ -1,5 +1,5 @@
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hlsl.assoc.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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@ -140,6 +140,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
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Name 10 "a1"
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@ -1,5 +1,5 @@
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hlsl.attribute.expression.comp
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Shader version: 450
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( ( temp 4-component vector of float)
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@ -42,7 +42,7 @@ local_size = (4, 6, 8)
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Linked compute stage:
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Shader version: 450
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( ( temp 4-component vector of float)
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@ -90,6 +90,7 @@ local_size = (4, 6, 8)
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 37
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ExecutionMode 4 LocalSize 4 6 8
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 13 "x"
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@ -1,5 +1,5 @@
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hlsl.attribute.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 19
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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@ -1,5 +1,5 @@
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hlsl.basic.comp
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Shader version: 450
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:4 Function Definition: @main(i1;i1; ( temp void)
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@ -31,7 +31,7 @@ local_size = (1, 1, 1)
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Linked compute stage:
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Shader version: 450
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:4 Function Definition: @main(i1;i1; ( temp void)
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@ -68,6 +68,7 @@ local_size = (1, 1, 1)
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 18 21
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(i1;i1;"
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Name 9 "dti"
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@ -1,5 +1,5 @@
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hlsl.basic.geom
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Shader version: 450
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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@ -74,7 +74,7 @@ output primitive = line_strip
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Linked geometry stage:
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Shader version: 450
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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@ -157,6 +157,7 @@ output primitive = line_strip
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputVertices 4
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Source HLSL 500
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Name 4 "main"
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Name 12 "PSInput"
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MemberName 12(PSInput) 0 "myfloat"
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@ -1,5 +1,5 @@
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hlsl.buffer.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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@ -106,6 +106,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 46 49
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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@ -1,5 +1,5 @@
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hlsl.calculatelod.dx10.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 140 144
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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@ -11,7 +11,7 @@ ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 9 compilation errors. No code generated.
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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@ -191,7 +191,7 @@ ERROR: node is still EOpNull!
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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@ -1,5 +1,5 @@
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hlsl.cast.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 32 35
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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@ -1,5 +1,5 @@
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hlsl.clip.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: GetEntitySelectClip( ( temp float)
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@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: GetEntitySelectClip( ( temp float)
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@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 28
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "GetEntitySelectClip("
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Name 12 "@main("
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hlsl.comparison.vec.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: Bug1(vf4; ( temp void)
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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: Bug1(vf4; ( temp void)
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@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 90
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "Bug1(vf4;"
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Name 10 "a"
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hlsl.conditional.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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@ -256,6 +256,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 95 98
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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hlsl.constructexpr.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 37
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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@ -7,6 +7,7 @@ hlsl.deadFunctionMissingBody.vert
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 16
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 16 "@entryPointOutput"
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hlsl.depthGreater.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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@ -26,7 +26,7 @@ using depth_greater
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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@ -59,6 +59,7 @@ using depth_greater
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EntryPoint Fragment 4 "PixelShaderFunction" 18
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthGreater
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 10 "@PixelShaderFunction(f1;"
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Name 9 "depth"
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hlsl.depthLess.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_less
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0:? Sequence
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@ -22,7 +22,7 @@ using depth_less
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_less
|
||||
0:? Sequence
|
||||
@ -51,6 +51,7 @@ using depth_less
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 14
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthLess
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 8 "@PixelShaderFunction("
|
||||
Name 14 "@entryPointOutput"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.discard.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: foo(f1; ( temp void)
|
||||
@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: foo(f1; ( temp void)
|
||||
@ -116,6 +116,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 45
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 10 "foo(f1;"
|
||||
Name 9 "f"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.doLoop.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -92,6 +92,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 37 40
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.domain.1.tese
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@ -123,7 +123,7 @@ triangle order = none
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@ -252,6 +252,7 @@ triangle order = none
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main" 51 55 61 76 81 90
|
||||
ExecutionMode 4 Triangles
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "ds_in_t"
|
||||
MemberName 9(ds_in_t) 0 "pos"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.domain.2.tese
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@ -132,7 +132,7 @@ triangle order = none
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@ -270,6 +270,7 @@ triangle order = none
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main" 52 67 73 80 84 87
|
||||
ExecutionMode 4 Triangles
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 10 "pcf_in_t"
|
||||
MemberName 10(pcf_in_t) 0 "flTessFactor"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.domain.3.tese
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = isolines
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@ -120,7 +120,7 @@ triangle order = none
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = isolines
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@ -246,6 +246,7 @@ triangle order = none
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main" 54 58 67 81 86 95
|
||||
ExecutionMode 4 Isolines
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "ds_in_t"
|
||||
MemberName 9(ds_in_t) 0 "pos"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.emptystructreturn.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
|
||||
@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
|
||||
@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 20 23
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "ps_in"
|
||||
Name 8 "ps_out"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.emptystructreturn.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
|
||||
0:10 Function Parameters:
|
||||
@ -25,7 +25,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
|
||||
0:10 Function Parameters:
|
||||
@ -55,6 +55,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 20 23
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "vs_in"
|
||||
Name 8 "vs_out"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.entry-in.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
|
||||
@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
|
||||
@ -184,6 +184,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "InParam"
|
||||
MemberName 11(InParam) 0 "v"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.entry-out.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
|
||||
@ -123,7 +123,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
|
||||
@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 57 60 73 76 80 83 86
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 10 "OutParam"
|
||||
MemberName 10(OutParam) 0 "v"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.entry.rename.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: not_the_entry_point( ( temp void)
|
||||
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: not_the_entry_point( ( temp void)
|
||||
@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main_in_spv" 26
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main_in_spv"
|
||||
Name 6 "not_the_entry_point("
|
||||
Name 10 "PS_OUTPUT"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.flatten.return.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 29 36 41 45
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.float1.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@ -34,7 +34,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@ -73,6 +73,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "ShaderFunction(vf1;f1;"
|
||||
Name 9 "inFloat1"
|
||||
|
@ -2,7 +2,7 @@ hlsl.float4.frag
|
||||
WARNING: 0:5: 'register' : ignoring shader_profile
|
||||
WARNING: 0:6: 'register' : ignoring shader_profile
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -24,7 +24,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -50,6 +50,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "ShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.forLoop.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -262,6 +262,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 117 120
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gather.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 107 111
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gather.basic.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -265,6 +265,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 108 112
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gather.basic.dx10.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Parameters:
|
||||
@ -111,7 +111,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Parameters:
|
||||
@ -228,6 +228,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 103 128
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gather.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 79 83
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gather.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -209,6 +209,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 80 84
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -375,7 +375,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -758,6 +758,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 238 242
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.basic.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -379,7 +379,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -765,6 +765,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 238 242
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -631,7 +631,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -1270,6 +1270,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 363 367
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -627,7 +627,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -1263,6 +1263,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 363 367
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.gathercmpRGBA.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 111 115
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.getdimensions.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -1159,7 +1159,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -2328,6 +2328,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 540 544
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.getdimensions.dx10.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Parameters:
|
||||
@ -59,7 +59,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Parameters:
|
||||
@ -125,6 +125,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 42 50
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.getdimensions.rw.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:44 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -359,7 +359,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:44 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -727,6 +727,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 216 220
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -4,7 +4,7 @@ ERROR: 0:17: '' : unimplemented: GetSamplePosition
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -75,7 +75,7 @@ ERROR: node is still EOpNull!
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.hlslOffset.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp void)
|
||||
0:20 Function Parameters:
|
||||
@ -14,7 +14,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp void)
|
||||
0:20 Function Parameters:
|
||||
@ -33,6 +33,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main"
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "@main("
|
||||
Name 15 "b"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.hull.1.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@ -114,7 +114,7 @@ vertex spacing = equal_spacing
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@ -236,6 +236,7 @@ vertex spacing = equal_spacing
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
ExecutionMode 4 Isolines
|
||||
ExecutionMode 4 SpacingEqual
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.hull.2.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@ -112,7 +112,7 @@ vertex spacing = equal_spacing
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@ -232,6 +232,7 @@ vertex spacing = equal_spacing
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
ExecutionMode 4 Isolines
|
||||
ExecutionMode 4 SpacingEqual
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.hull.ctrlpt-1.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
@ -200,7 +200,7 @@ triangle order = cw
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
@ -409,6 +409,7 @@ triangle order = cw
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalOdd
|
||||
ExecutionMode 4 VertexOrderCw
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "hs_in_t"
|
||||
MemberName 8(hs_in_t) 0 "val"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.hull.ctrlpt-2.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
@ -209,7 +209,7 @@ triangle order = cw
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
@ -427,6 +427,7 @@ triangle order = cw
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalOdd
|
||||
ExecutionMode 4 VertexOrderCw
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "hs_in_t"
|
||||
MemberName 8(hs_in_t) 0 "val"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.hull.void.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_even_spacing
|
||||
0:? Sequence
|
||||
@ -54,7 +54,7 @@ vertex spacing = fractional_even_spacing
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_even_spacing
|
||||
0:? Sequence
|
||||
@ -116,6 +116,7 @@ vertex spacing = fractional_even_spacing
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalEven
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.identifier.sample.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: sample(i1; ( temp int)
|
||||
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: sample(i1; ( temp int)
|
||||
@ -94,6 +94,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 31
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 10 "sample(i1;"
|
||||
Name 9 "x"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.if.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -224,6 +224,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 96 99
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.implicitBool.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@ -167,7 +167,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@ -340,6 +340,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 143
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 12 "a"
|
||||
|
@ -2,7 +2,7 @@ hlsl.init.frag
|
||||
WARNING: 0:40: 'typedef' : struct-member initializers ignored
|
||||
WARNING: 0:40: 'typedef' : struct-member initializers ignored
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@ -339,6 +339,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "ShaderFunction" 98 101
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "ShaderFunction"
|
||||
Name 11 "@ShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.init2.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: Test1( ( temp void)
|
||||
@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: Test1( ( temp void)
|
||||
@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 109
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "Test1("
|
||||
Name 10 "PS_OUTPUT"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.inoutquals.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
|
||||
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
|
||||
@ -197,6 +197,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 60 70 74 78
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "MyFunc(f1;f1;f1;"
|
||||
Name 9 "x"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsic.frexp.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
|
||||
@ -96,7 +96,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
|
||||
@ -198,6 +198,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 95
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunctionS(f1;f1;"
|
||||
Name 9 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsic.frexp.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@ -58,7 +58,7 @@ Linked vertex stage:
|
||||
|
||||
WARNING: Linking vertex stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@ -120,6 +120,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "VertexShaderFunction"
|
||||
Source HLSL 500
|
||||
Name 4 "VertexShaderFunction"
|
||||
Name 11 "VertexShaderFunctionS(f1;f1;"
|
||||
Name 9 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.barriers.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
|
||||
@ -27,7 +27,7 @@ local_size = (1, 1, 1)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
|
||||
@ -60,6 +60,7 @@ local_size = (1, 1, 1)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 20
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "ComputeShaderFunction"
|
||||
Name 8 "@ComputeShaderFunction("
|
||||
Name 20 "@entryPointOutput"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@ -355,7 +355,7 @@ local_size = (1, 1, 1)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@ -716,6 +716,7 @@ local_size = (1, 1, 1)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 227 230 233 237 240 243
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "ComputeShaderFunction"
|
||||
Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
|
||||
Name 11 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.d3dcolortoubyte4.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of int)
|
||||
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of int)
|
||||
@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 27
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 14 "$Global"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.double.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
|
||||
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
|
||||
@ -173,6 +173,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 44 47 50 54 58 62 66 69 72
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 26 "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;"
|
||||
Name 18 "inDV1a"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.evalfns.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
||||
@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
||||
@ -163,6 +163,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 51 55 59 63 67
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 23 "@main(f1;vf2;vf3;vf4;vi2;"
|
||||
Name 18 "inF1"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.f1632.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
|
||||
@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
|
||||
@ -268,6 +268,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 101
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunctionS(u1;"
|
||||
Name 10 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.f3216.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
|
||||
@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
|
||||
@ -278,6 +278,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 104
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunctionS(f1;"
|
||||
Name 10 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@ -2762,7 +2762,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@ -5531,6 +5531,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 1772
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
|
||||
Name 11 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.lit.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
|
||||
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
|
||||
@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 12 "@PixelShaderFunction(f1;f1;f1;"
|
||||
Name 9 "n_dot_l"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.negative.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
@ -91,7 +91,7 @@ local_size = (1, 1, 1)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
@ -188,6 +188,7 @@ local_size = (1, 1, 1)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "ComputeShaderFunction"
|
||||
Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;"
|
||||
Name 11 "inF0"
|
||||
|
@ -61,7 +61,7 @@ ERROR: 0:133: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 59 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
@ -522,7 +522,7 @@ ERROR: node is still EOpNull!
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.negative.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
0:15 Function Parameters:
|
||||
@ -155,7 +155,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
0:15 Function Parameters:
|
||||
@ -315,6 +315,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
|
||||
Source HLSL 500
|
||||
Name 4 "VertexShaderFunction"
|
||||
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
|
||||
Name 11 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.promote.down.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 47
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.promote.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@ -445,7 +445,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@ -899,6 +899,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 319
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.promote.outputs.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 74
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@ -1377,7 +1377,7 @@ Linked vertex stage:
|
||||
|
||||
WARNING: Linking vertex stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@ -2758,6 +2758,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "VertexShaderFunction"
|
||||
Source HLSL 500
|
||||
Name 4 "VertexShaderFunction"
|
||||
Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
|
||||
Name 11 "inF0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.isfinite.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@ -84,6 +84,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 36
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 12 "@finitetmp"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.layout.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -35,7 +35,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@ -75,6 +75,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.2dms.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 120 124
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -396,6 +396,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 104 108
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.basic.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -498,6 +498,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 133 137
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.basic.dx10.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Parameters:
|
||||
@ -227,7 +227,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Parameters:
|
||||
@ -461,6 +461,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 129 173
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.buffer.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -173,6 +173,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 64 68
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.buffer.float.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -179,6 +179,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 67 71
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -281,7 +281,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -571,6 +571,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 155 159
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -445,6 +445,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 119 123
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.rwbuffer.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -119,6 +119,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 54
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.rwtexture.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 82 86
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.load.rwtexture.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@ -251,6 +251,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 104 108
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.logical.binary.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -136,6 +136,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 59
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.logical.binary.vec.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -262,6 +262,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 117
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.logical.unary.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@ -192,6 +192,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 81
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.logicalConvert.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@ -174,6 +174,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 36
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 36 "@entryPointOutput"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.matNx1.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: TestMatNx1( ( temp void)
|
||||
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: TestMatNx1( ( temp void)
|
||||
@ -160,6 +160,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 74
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "TestMatNx1("
|
||||
Name 10 "PS_OUTPUT"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.matType.bool.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: TestBoolMatTypes( ( temp void)
|
||||
@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: TestBoolMatTypes( ( temp void)
|
||||
@ -240,6 +240,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 127
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "TestBoolMatTypes("
|
||||
Name 10 "PS_OUTPUT"
|
||||
|
@ -1,5 +1,5 @@
|
||||
hlsl.matType.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
|
||||
@ -17,7 +17,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
|
||||
@ -40,6 +40,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "ShaderFunction(vf1;f1;"
|
||||
Name 9 "inFloat1"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user