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https://github.com/RPCS3/glslang.git
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SPV: Bump up generator number, because previous commit changes code gen slightly.
This commit is contained in:
parent
5c3eed542d
commit
71b5da60d0
@ -6008,7 +6008,8 @@ int GetSpirvGeneratorVersion()
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{
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// return 1; // start
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// return 2; // EOpAtomicCounterDecrement gets a post decrement, to map between GLSL -> SPIR-V
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return 3; // change/correct barrier-instruction operands, to match memory model group decisions
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// return 3; // change/correct barrier-instruction operands, to match memory model group decisions
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return 4; // some deeper access chains: for dynamic vector component, and local Boolean component
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}
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// Write SPIR-V out to a binary file
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@ -1,7 +1,7 @@
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hlsl.aliasOpaque.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 87
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Capability Shader
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@ -1,7 +1,7 @@
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hlsl.flattenOpaque.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 185
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Capability Shader
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@ -1,7 +1,7 @@
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hlsl.flattenOpaqueInit.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 134
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Capability Shader
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@ -1,7 +1,7 @@
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hlsl.flattenOpaqueInitMix.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 80
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Capability Shader
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@ -1,7 +1,7 @@
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hlsl.flattenSubset.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 66
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Capability Shader
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@ -1,7 +1,7 @@
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hlsl.flattenSubset2.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 53
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Capability Shader
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@ -1,7 +1,7 @@
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hlsl.partialFlattenLocal.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 165
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Capability Shader
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@ -1,7 +1,7 @@
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hlsl.partialFlattenMixed.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 36
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Capability Shader
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@ -2,7 +2,7 @@ glsl.entryPointRename.vert
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ERROR: Source entry point must be "main"
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 20
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Capability Shader
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@ -1,6 +1,6 @@
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glsl.entryPointRename.vert
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 20
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Capability Shader
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@ -2,7 +2,7 @@ glspv.version.frag
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ERROR: #version: compilation for SPIR-V does not support the compatibility profile
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 6
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Capability Shader
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@ -70,7 +70,7 @@ output primitive = line_strip
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0:? 'OutputStream.ps' ( out float PointSize)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 36
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Capability Geometry
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@ -38,7 +38,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out float PointSize)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 16
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Capability Shader
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@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 64
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Capability Shader
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@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
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0:? 'm' ( global 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 57
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Capability Shader
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@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 143
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Capability Shader
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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 126
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Capability Shader
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@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
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0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 72
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Capability Shader
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@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 57
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Capability Shader
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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
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0:? 'a5' (layout( location=4) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 58
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Capability Shader
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@ -82,7 +82,7 @@ local_size = (4, 6, 8)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 39
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Capability Shader
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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 24
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Capability Shader
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@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=8) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 51
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Capability Shader
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@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 28
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Capability Shader
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@ -60,7 +60,7 @@ local_size = (1, 1, 1)
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0:? 'gti' ( in int LocalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 35
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Capability Shader
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@ -188,7 +188,7 @@ output primitive = line_strip
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0:? 'OutputStream.something' (layout( location=1) out int)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 68
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Capability Geometry
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@ -204,7 +204,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 99
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Capability Shader
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@ -146,7 +146,7 @@ gl_FragCoord origin is upper left
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0:? 'input' ( in 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 73
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Capability Shader
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@ -356,7 +356,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 148
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Capability Shader
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@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 39
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Capability Shader
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@ -250,7 +250,7 @@ Shader version: 500
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0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 106
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Capability Shader
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@ -146,7 +146,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 58
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Capability Shader
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@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 30
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Capability Shader
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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
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0:? 'cull' ( in 1-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 53
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Capability Shader
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@ -550,7 +550,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 118
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Capability Geometry
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@ -108,7 +108,7 @@ Shader version: 500
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0:? 'cull' ( out 1-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 46
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Capability Shader
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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
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0:? 'cull' ( in 4-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 84
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Capability Shader
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@ -724,7 +724,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 128
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Capability Geometry
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@ -420,7 +420,7 @@ Shader version: 500
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0:? 'cull' ( out 4-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 89
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Capability Shader
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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
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0:? 'cull' ( in 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 53
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Capability Shader
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@ -630,7 +630,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 127
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Capability Geometry
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@ -136,7 +136,7 @@ Shader version: 500
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0:? 'cull' ( out 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 51
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Capability Shader
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@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
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0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 57
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Capability Shader
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@ -612,7 +612,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 130
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Capability Geometry
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 72
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Capability Shader
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@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
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0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 62
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Capability Shader
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@ -318,7 +318,7 @@ Shader version: 500
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 73
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Capability Shader
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@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 79
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Capability Shader
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@ -428,7 +428,7 @@ Shader version: 500
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 86
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Capability Shader
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@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 78
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Capability Shader
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@ -384,7 +384,7 @@ Shader version: 500
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 81
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Capability Shader
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@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80004
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// Id's are bound by 65
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Capability Shader
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@ -240,7 +240,7 @@ Shader version: 500
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 62
|
||||
|
||||
Capability Shader
|
||||
|
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 68
|
||||
|
||||
Capability Shader
|
||||
|
@ -194,7 +194,7 @@ Shader version: 500
|
||||
0:? 'clip0' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 67
|
||||
|
||||
Capability Shader
|
||||
|
@ -356,7 +356,7 @@ triangle order = cw
|
||||
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 127
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Shader
|
||||
|
@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 220
|
||||
|
||||
Capability Shader
|
||||
|
@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 66
|
||||
|
||||
Capability Shader
|
||||
|
@ -268,7 +268,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
|
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 40
|
||||
|
||||
Capability Shader
|
||||
|
@ -544,7 +544,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 98
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.dashI.vert
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 40
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.deadFunctionMissingBody.vert
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 18
|
||||
|
||||
Capability Shader
|
||||
|
@ -50,7 +50,7 @@ using depth_greater
|
||||
0:? 'depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 20
|
||||
|
||||
Capability Shader
|
||||
|
@ -42,7 +42,7 @@ using depth_less
|
||||
0:? '@entryPointOutput' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 16
|
||||
|
||||
Capability Shader
|
||||
|
@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 50
|
||||
|
||||
Capability Shader
|
||||
|
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 71
|
||||
|
||||
Capability Shader
|
||||
|
@ -286,7 +286,7 @@ triangle order = none
|
||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 103
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -284,7 +284,7 @@ triangle order = none
|
||||
0:? 'pcf_data.foo' (layout( location=2) patch in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 98
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -264,7 +264,7 @@ triangle order = none
|
||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 100
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -60,7 +60,7 @@ Shader version: 500
|
||||
0:? 'vertexIndex' (layout( location=0) in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 29
|
||||
|
||||
Capability Shader
|
||||
|
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -48,7 +48,7 @@ Shader version: 500
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 74
|
||||
|
||||
Capability Shader
|
||||
|
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
|
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 32
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.explicitDescriptorSet.frag
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.explicitDescriptorSet.frag
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Shader
|
||||
|
@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 49
|
||||
|
||||
Capability Shader
|
||||
|
@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 122
|
||||
|
||||
Capability Shader
|
||||
|
@ -165,7 +165,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 82
|
||||
|
||||
Capability Shader
|
||||
|
@ -107,7 +107,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 59
|
||||
|
||||
Capability Shader
|
||||
|
@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 54
|
||||
|
||||
Capability Shader
|
||||
|
@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 56
|
||||
|
||||
Capability Shader
|
||||
|
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'scalar' ( global float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 26
|
||||
|
||||
Capability Shader
|
||||
|
@ -402,7 +402,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 183
|
||||
|
||||
Capability Shader
|
||||
|
@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 25
|
||||
|
||||
Capability Shader
|
||||
|
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 124
|
||||
|
||||
Capability Shader
|
||||
|
@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 135
|
||||
|
||||
Capability Shader
|
||||
|
@ -220,7 +220,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 126
|
||||
|
||||
Capability Shader
|
||||
|
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 114
|
||||
|
||||
Capability Shader
|
||||
|
@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 97
|
||||
|
||||
Capability Shader
|
||||
|
@ -748,7 +748,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 255
|
||||
|
||||
Capability Shader
|
||||
|
@ -756,7 +756,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 265
|
||||
|
||||
Capability Shader
|
||||
|
@ -1260,7 +1260,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 399
|
||||
|
||||
Capability Shader
|
||||
|
@ -1252,7 +1252,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 389
|
||||
|
||||
Capability Shader
|
||||
|
@ -454,7 +454,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80003
|
||||
// Generated by (magic number): 80004
|
||||
// Id's are bound by 164
|
||||
|
||||
Capability Shader
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user