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Allow GLSL construction of matrix from matrix, starting with version 120, and always for ES shaders.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20544 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -9,6 +9,9 @@ float precision;
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in vec4 i;
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out vec4 o;
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uniform mat4x2 m;
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void main()
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{
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mat2x3 m23 = mat2x3(m);
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}
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@ -587,8 +587,8 @@ bool TParseContext::constructorErrorCheck(int line, TIntermNode* node, TFunction
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}
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if (matrixInMatrix && !type->isArray()) {
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error(line, "constructing matrix from matrix", "constructor", "(reserved)");
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return true;
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profileRequires(line, ENoProfile, 120, 0, "constructing matrix from matrix");
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return false;
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}
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if (overFull) {
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