mirror of
https://github.com/RPCS3/glslang.git
synced 2025-02-17 17:38:19 +00:00
HLSL: Implement packoffset production.
This commit is contained in:
parent
1936eebe04
commit
82d6baf86f
@ -2,37 +2,37 @@ hlsl.buffer.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:20 Function Parameters:
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0:20 'input' (in 4-component vector of float)
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0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:26 Function Parameters:
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0:26 'input' (in 4-component vector of float)
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0:? Sequence
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0:21 Branch: Return with expression
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:21 Constant:
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0:21 0 (const uint)
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0:27 Branch: Return with expression
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 'input' (in 4-component vector of float)
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0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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0:27 Constant:
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0:27 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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Linked fragment stage:
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@ -41,37 +41,37 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:20 Function Parameters:
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0:20 'input' (in 4-component vector of float)
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0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:26 Function Parameters:
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0:26 'input' (in 4-component vector of float)
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0:? Sequence
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0:21 Branch: Return with expression
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:21 Constant:
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0:21 0 (const uint)
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0:27 Branch: Return with expression
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 'input' (in 4-component vector of float)
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0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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0:27 Constant:
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0:27 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -98,6 +98,12 @@ gl_FragCoord origin is upper left
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Name 32 ""
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MemberName 32 0 "v4"
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MemberName 32 1 "i4"
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MemberName 32 2 "f1"
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MemberName 32 3 "f3"
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MemberName 32 4 "f4"
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MemberName 32 5 "f5"
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MemberName 32 6 "f6"
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MemberName 32 7 "f7"
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Name 34 ""
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MemberDecorate 11 0 Offset 0
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Decorate 11 Block
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@ -106,11 +112,17 @@ gl_FragCoord origin is upper left
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Decorate 20 BufferBlock
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Decorate 22 DescriptorSet 0
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MemberDecorate 26 0 Offset 0
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MemberDecorate 26 1 Offset 16
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MemberDecorate 26 1 Offset 20
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Decorate 26 Block
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Decorate 28 DescriptorSet 0
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MemberDecorate 32 0 Offset 0
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MemberDecorate 32 1 Offset 16
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MemberDecorate 32 0 Offset 16
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MemberDecorate 32 1 Offset 48
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MemberDecorate 32 2 Offset 60
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MemberDecorate 32 3 Offset 64
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MemberDecorate 32 4 Offset 68
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MemberDecorate 32 5 Offset 72
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MemberDecorate 32 6 Offset 76
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MemberDecorate 32 7 Offset 80
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Decorate 32 BufferBlock
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Decorate 34 DescriptorSet 0
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2: TypeVoid
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@ -131,7 +143,7 @@ gl_FragCoord origin is upper left
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26: TypeStruct 7(fvec4) 14(int)
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27: TypePointer Uniform 26(struct)
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28: 27(ptr) Variable Uniform
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32: TypeStruct 7(fvec4) 14(int)
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32: TypeStruct 7(fvec4) 14(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
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33: TypePointer Uniform 32(struct)
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34: 33(ptr) Variable Uniform
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4(PixelShaderFunction): 2 Function None 3
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@ -21,9 +21,9 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 'AmbientColor' (global 4-component vector of float)
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0:? 'ff1' (global bool Face)
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0:? 'ff2' (global 4-component vector of float)
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0:? 'ff3' (global 4-component vector of float)
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0:? 'ff4' (global 4-component vector of float FragCoord)
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0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
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Linked fragment stage:
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@ -51,9 +51,9 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 'AmbientColor' (global 4-component vector of float)
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0:? 'ff1' (global bool Face)
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0:? 'ff2' (global 4-component vector of float)
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0:? 'ff3' (global 4-component vector of float)
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0:? 'ff4' (global 4-component vector of float FragCoord)
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0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -74,6 +74,9 @@ gl_FragCoord origin is upper left
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Name 28 "ff3"
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Name 29 "ff4"
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Decorate 26(ff1) BuiltIn FrontFacing
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Decorate 27(ff2) Offset 4
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Decorate 28(ff3) Offset 4
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Decorate 29(ff4) Offset 4
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Decorate 29(ff4) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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@ -14,8 +14,8 @@ gl_FragCoord origin is upper left
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0:37 's2' (global structure{temp 4-component vector of float i})
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0:37 Constant:
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0:37 0 (const int)
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0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
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0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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0:37 ff4: direct index for structure (layout(offset=4 ) temp 4-component vector of float FragCoord)
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0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
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0:37 Constant:
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0:37 7 (const int)
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0:39 Branch: Return with expression
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@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (global structure{temp 4-component vector of float i})
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0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
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Linked fragment stage:
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@ -44,8 +44,8 @@ gl_FragCoord origin is upper left
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0:37 's2' (global structure{temp 4-component vector of float i})
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0:37 Constant:
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0:37 0 (const int)
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0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
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0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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0:37 ff4: direct index for structure (layout(offset=4 ) temp 4-component vector of float FragCoord)
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0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
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0:37 Constant:
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0:37 7 (const int)
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0:39 Branch: Return with expression
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@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (global structure{temp 4-component vector of float i})
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0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -13,7 +13,13 @@ cbuffer cbufName : register(b2) {
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tbuffer tbufName : register(b8) {
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float4 v4 : packoffset(c1);
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int i4 : packoffset(c3);
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int i4 : packoffset(c3);
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float f1 : packoffset(c3.w);
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float f3 : packoffset(c4.x);
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float f4 : packoffset(c4.y);
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float f5 : packoffset(c4.z);
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float f6 : packoffset(c);
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float f7;
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};
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float4 PixelShaderFunction(float4 input) : COLOR0
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@ -3,4 +3,4 @@
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "SPIRV99.1362"
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#define GLSLANG_DATE "28-Jul-2016"
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#define GLSLANG_DATE "29-Jul-2016"
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@ -2537,15 +2537,23 @@ void HlslGrammar::acceptPostDecls(TType& type)
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expected("(");
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return;
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}
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acceptTokenClass(EHTokIdentifier);
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acceptTokenClass(EHTokDot);
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acceptTokenClass(EHTokIdentifier);
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HlslToken locationToken;
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if (! acceptIdentifier(locationToken)) {
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expected("c[subcomponent][.component]");
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return;
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}
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HlslToken componentToken;
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if (acceptTokenClass(EHTokDot)) {
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if (! acceptIdentifier(componentToken)) {
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expected("component");
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return;
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}
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}
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if (! acceptTokenClass(EHTokRightParen)) {
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expected(")");
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break;
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}
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// TODO: process the packoffset information
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// c1.y means component y of location slot 1
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parseContext.handlePackOffset(locationToken.loc, type, *locationToken.string, componentToken.string);
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} else if (! acceptIdentifier(idToken)) {
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expected("semantic or packoffset or register");
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return;
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@ -2134,6 +2134,46 @@ void HlslParseContext::handleSemantic(TType& type, const TString& semantic)
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type.getQualifier().builtIn = EbvViewportIndex;
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}
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//
|
||||
// Handle seeing something like ": packoffset( c[Subcomponent][.component] )"
|
||||
//
|
||||
// 'location' has the "c[Subcomponent]" part.
|
||||
// 'component' points to the "component" part, or nullptr if not present.
|
||||
//
|
||||
void HlslParseContext::handlePackOffset(const TSourceLoc& loc, TType& type, const glslang::TString& location,
|
||||
const glslang::TString* component)
|
||||
{
|
||||
if (location.size() == 0 || location[0] != 'c') {
|
||||
error(loc, "expected 'c'", "packoffset", "");
|
||||
return;
|
||||
}
|
||||
if (location.size() == 1)
|
||||
return;
|
||||
if (! isdigit(location[1])) {
|
||||
error(loc, "expected number after 'c'", "packoffset", "");
|
||||
return;
|
||||
}
|
||||
|
||||
type.getQualifier().layoutOffset = 16 * atoi(location.substr(1, location.size()).c_str());
|
||||
if (component) {
|
||||
int componentOffset = 0;
|
||||
switch ((*component)[0]) {
|
||||
case 'x': componentOffset = 0; break;
|
||||
case 'y': componentOffset = 4; break;
|
||||
case 'z': componentOffset = 8; break;
|
||||
case 'w': componentOffset = 12; break;
|
||||
default:
|
||||
componentOffset = -1;
|
||||
break;
|
||||
}
|
||||
if (componentOffset < 0 || component->size() > 1) {
|
||||
error(loc, "expected {x, y, z, w} for component", "packoffset", "");
|
||||
return;
|
||||
}
|
||||
type.getQualifier().layoutOffset += componentOffset;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Same error message for all places assignments don't work.
|
||||
//
|
||||
|
@ -95,6 +95,7 @@ public:
|
||||
void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
|
||||
TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
|
||||
void handleSemantic(TType& type, const TString& semantic);
|
||||
void handlePackOffset(const TSourceLoc&, TType& type, const glslang::TString& location, const glslang::TString* component);
|
||||
|
||||
TIntermAggregate* handleSamplerTextureCombine(const TSourceLoc& loc, TIntermTyped* argTex, TIntermTyped* argSampler);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user