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Non-functional. Fix #1223: expand comments.
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@ -334,11 +334,15 @@ enum TResourceType {
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EResCount
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};
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// Make one TShader per shader that you will link into a program. Then provide
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// the shader through setStrings() or setStringsWithLengths(), then call parse(),
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// then query the info logs.
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// Optionally use setPreamble() to set a special shader string that will be
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// processed before all others but won't affect the validity of #version.
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// Make one TShader per shader that you will link into a program. Then
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// - provide the shader through setStrings() or setStringsWithLengths()
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// - optionally call setEnv*(), see below for more detail
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// - optionally use setPreamble() to set a special shader string that will be
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// processed before all others but won't affect the validity of #version
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// - call parse(): source language and target environment must be selected
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// either by correct setting of EShMessages sent to parse(), or by
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// explicitly calling setEnv*()
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// - query the info logs
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//
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// N.B.: Does not yet support having the same TShader instance being linked into
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// multiple programs.
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@ -377,7 +381,10 @@ public:
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void setNoStorageFormat(bool useUnknownFormat);
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void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
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// For setting up the environment (initialized in the constructor):
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// For setting up the environment (cleared to nothingness in the constructor).
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// These must be called so that parsing is done for the right source language and
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// target environment, either indirectly through TranslateEnvironment() based on
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// EShMessages et. al., or directly by the user.
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void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version)
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{
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environment.input.languageFamily = lang;
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