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Rename DefaultResourceLimits.* to ResourceLimits.*.
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@ -1,5 +1,5 @@
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add_library(glslang-default-resource-limits
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${CMAKE_CURRENT_SOURCE_DIR}/DefaultResourceLimits.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
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)
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set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
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@ -34,7 +34,7 @@
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#include <sstream>
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#include "DefaultResourceLimits.h"
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#include "ResourceLimits.h"
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namespace glslang {
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@ -32,8 +32,8 @@
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#ifndef _DEFAULT_RESOURCE_LIMITS_INCLUDED_
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#define _DEFAULT_RESOURCE_LIMITS_INCLUDED_
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#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
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#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
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#include <string>
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@ -51,4 +51,4 @@ std::string GetDefaultTBuiltInResourceString();
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} // end namespace glslang
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#endif // _DEFAULT_RESOURCE_LIMITS_INCLUDED_
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#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
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@ -37,7 +37,7 @@
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// this only applies to the standalone wrapper, not the front end in general
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#define _CRT_SECURE_NO_WARNINGS
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#include "DefaultResourceLimits.h"
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#include "ResourceLimits.h"
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#include "Worklist.h"
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#include "./../glslang/Include/ShHandle.h"
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#include "./../glslang/Include/revision.h"
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@ -36,7 +36,7 @@
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#include <gtest/gtest.h>
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#include "StandAlone/DefaultResourceLimits.h"
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#include "StandAlone/ResourceLimits.h"
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#include "TestFixture.h"
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namespace glslangtest {
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@ -46,7 +46,7 @@
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#include "SPIRV/GlslangToSpv.h"
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#include "SPIRV/disassemble.h"
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#include "SPIRV/doc.h"
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#include "StandAlone/DefaultResourceLimits.h"
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#include "StandAlone/ResourceLimits.h"
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#include "glslang/Public/ShaderLang.h"
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#include "Initializer.h"
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