Rename DefaultResourceLimits.* to ResourceLimits.*.

This commit is contained in:
Lei Zhang 2016-05-19 13:31:43 -04:00
parent 9349108d06
commit 8a9b1ee3b4
6 changed files with 8 additions and 8 deletions

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@ -1,5 +1,5 @@
add_library(glslang-default-resource-limits
${CMAKE_CURRENT_SOURCE_DIR}/DefaultResourceLimits.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
)
set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)

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@ -34,7 +34,7 @@
#include <sstream>
#include "DefaultResourceLimits.h"
#include "ResourceLimits.h"
namespace glslang {

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@ -32,8 +32,8 @@
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef _DEFAULT_RESOURCE_LIMITS_INCLUDED_
#define _DEFAULT_RESOURCE_LIMITS_INCLUDED_
#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string>
@ -51,4 +51,4 @@ std::string GetDefaultTBuiltInResourceString();
} // end namespace glslang
#endif // _DEFAULT_RESOURCE_LIMITS_INCLUDED_
#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_

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@ -37,7 +37,7 @@
// this only applies to the standalone wrapper, not the front end in general
#define _CRT_SECURE_NO_WARNINGS
#include "DefaultResourceLimits.h"
#include "ResourceLimits.h"
#include "Worklist.h"
#include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Include/revision.h"

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@ -36,7 +36,7 @@
#include <gtest/gtest.h>
#include "StandAlone/DefaultResourceLimits.h"
#include "StandAlone/ResourceLimits.h"
#include "TestFixture.h"
namespace glslangtest {

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@ -46,7 +46,7 @@
#include "SPIRV/GlslangToSpv.h"
#include "SPIRV/disassemble.h"
#include "SPIRV/doc.h"
#include "StandAlone/DefaultResourceLimits.h"
#include "StandAlone/ResourceLimits.h"
#include "glslang/Public/ShaderLang.h"
#include "Initializer.h"