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GLSL: Always define TShader::~Includer().
Rather than update the existing ifdef to cover all necessary cases, get rid of it and always define TShader::~Includer().
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@ -375,9 +375,7 @@ public:
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// Signals that the parser will no longer use the contents of the
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// specified IncludeResult.
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virtual void releaseInclude(IncludeResult* result) = 0;
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#ifdef __ANDROID__
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virtual ~Includer() {} // Pacify -Werror=non-virtual-dtor
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#endif
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virtual ~Includer() {}
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};
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// Returns an error message for any #include directive.
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