GLSL: Always define TShader::~Includer().

Rather than update the existing ifdef to cover all necessary cases,
get rid of it and always define TShader::~Includer().
This commit is contained in:
Frank Henigman 2016-12-06 16:35:12 -05:00
parent b56f4ac72c
commit 8dcf20298f

View File

@ -375,9 +375,7 @@ public:
// Signals that the parser will no longer use the contents of the
// specified IncludeResult.
virtual void releaseInclude(IncludeResult* result) = 0;
#ifdef __ANDROID__
virtual ~Includer() {} // Pacify -Werror=non-virtual-dtor
#endif
virtual ~Includer() {}
};
// Returns an error message for any #include directive.