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HLSL: Fix #770: implicitly convert bool operands to numeric operators.
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parent
a4c64c988c
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363
Test/baseResults/hlsl.boolConv.vert.out
Executable file
363
Test/baseResults/hlsl.boolConv.vert.out
Executable file
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hlsl.boolConv.vert
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Shader version: 500
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp bool)
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0:1 'b' ( global bool)
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0:1 Constant:
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0:1 true (const bool)
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp int)
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0:4 'r' ( temp int)
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0:4 Constant:
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0:4 0 (const int)
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0:6 add second child into first child ( temp int)
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0:6 'r' ( temp int)
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0:6 Convert bool to int ( temp int)
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0:6 add ( temp bool)
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0:6 Convert bool to int ( temp int)
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0:6 'a' ( global bool)
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0:6 Convert bool to int ( temp int)
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0:6 'b' ( global bool)
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0:7 add second child into first child ( temp int)
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0:7 'r' ( temp int)
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0:7 Convert bool to int ( temp int)
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0:7 subtract ( temp bool)
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0:7 Convert bool to int ( temp int)
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0:7 'a' ( global bool)
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0:7 Convert bool to int ( temp int)
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0:7 'b' ( global bool)
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0:8 add second child into first child ( temp int)
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0:8 'r' ( temp int)
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0:8 Convert bool to int ( temp int)
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0:8 component-wise multiply ( temp bool)
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0:8 Convert bool to int ( temp int)
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0:8 'a' ( global bool)
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0:8 Convert bool to int ( temp int)
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0:8 'b' ( global bool)
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0:9 add second child into first child ( temp int)
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0:9 'r' ( temp int)
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0:9 Convert bool to int ( temp int)
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0:9 divide ( temp bool)
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0:9 Convert bool to int ( temp int)
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0:9 'a' ( global bool)
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0:9 Convert bool to int ( temp int)
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0:9 'b' ( global bool)
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0:10 add second child into first child ( temp int)
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0:10 'r' ( temp int)
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0:10 Convert bool to int ( temp int)
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0:10 mod ( temp bool)
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0:10 Convert bool to int ( temp int)
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0:10 'a' ( global bool)
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0:10 Convert bool to int ( temp int)
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0:10 'b' ( global bool)
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0:12 add second child into first child ( temp int)
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0:12 'r' ( temp int)
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0:12 Convert bool to int ( temp int)
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0:12 bitwise and ( temp bool)
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0:12 Convert bool to int ( temp int)
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0:12 'a' ( global bool)
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0:12 Convert bool to int ( temp int)
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0:12 'b' ( global bool)
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0:13 add second child into first child ( temp int)
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0:13 'r' ( temp int)
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0:13 Convert bool to int ( temp int)
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0:13 inclusive-or ( temp bool)
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0:13 Convert bool to int ( temp int)
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0:13 'a' ( global bool)
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0:13 Convert bool to int ( temp int)
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0:13 'b' ( global bool)
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0:14 add second child into first child ( temp int)
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0:14 'r' ( temp int)
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0:14 Convert bool to int ( temp int)
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0:14 exclusive-or ( temp bool)
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0:14 Convert bool to int ( temp int)
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0:14 'a' ( global bool)
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0:14 Convert bool to int ( temp int)
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0:14 'b' ( global bool)
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0:16 add second child into first child ( temp int)
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0:16 'r' ( temp int)
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0:16 Convert bool to int ( temp int)
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0:16 left-shift ( temp bool)
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0:16 Convert bool to int ( temp int)
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0:16 'a' ( global bool)
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0:16 Convert bool to int ( temp int)
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0:16 'b' ( global bool)
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0:17 add second child into first child ( temp int)
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0:17 'r' ( temp int)
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0:17 Convert bool to int ( temp int)
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0:17 right-shift ( temp bool)
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0:17 Convert bool to int ( temp int)
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0:17 'a' ( global bool)
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0:17 Convert bool to int ( temp int)
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0:17 'b' ( global bool)
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0:19 Branch: Return with expression
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 Convert int to float ( temp float)
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0:19 'r' ( temp int)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'a' ( global bool)
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0:? 'b' ( global bool)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp bool)
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0:1 'b' ( global bool)
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0:1 Constant:
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0:1 true (const bool)
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp int)
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0:4 'r' ( temp int)
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0:4 Constant:
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0:4 0 (const int)
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0:6 add second child into first child ( temp int)
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0:6 'r' ( temp int)
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0:6 Convert bool to int ( temp int)
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0:6 add ( temp bool)
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0:6 Convert bool to int ( temp int)
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0:6 'a' ( global bool)
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0:6 Convert bool to int ( temp int)
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0:6 'b' ( global bool)
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0:7 add second child into first child ( temp int)
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0:7 'r' ( temp int)
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0:7 Convert bool to int ( temp int)
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0:7 subtract ( temp bool)
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0:7 Convert bool to int ( temp int)
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0:7 'a' ( global bool)
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0:7 Convert bool to int ( temp int)
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0:7 'b' ( global bool)
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0:8 add second child into first child ( temp int)
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0:8 'r' ( temp int)
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0:8 Convert bool to int ( temp int)
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0:8 component-wise multiply ( temp bool)
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0:8 Convert bool to int ( temp int)
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0:8 'a' ( global bool)
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0:8 Convert bool to int ( temp int)
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0:8 'b' ( global bool)
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0:9 add second child into first child ( temp int)
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0:9 'r' ( temp int)
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0:9 Convert bool to int ( temp int)
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0:9 divide ( temp bool)
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0:9 Convert bool to int ( temp int)
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0:9 'a' ( global bool)
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0:9 Convert bool to int ( temp int)
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0:9 'b' ( global bool)
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0:10 add second child into first child ( temp int)
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0:10 'r' ( temp int)
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0:10 Convert bool to int ( temp int)
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0:10 mod ( temp bool)
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0:10 Convert bool to int ( temp int)
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0:10 'a' ( global bool)
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0:10 Convert bool to int ( temp int)
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0:10 'b' ( global bool)
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0:12 add second child into first child ( temp int)
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0:12 'r' ( temp int)
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0:12 Convert bool to int ( temp int)
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0:12 bitwise and ( temp bool)
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0:12 Convert bool to int ( temp int)
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0:12 'a' ( global bool)
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0:12 Convert bool to int ( temp int)
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0:12 'b' ( global bool)
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0:13 add second child into first child ( temp int)
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0:13 'r' ( temp int)
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0:13 Convert bool to int ( temp int)
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0:13 inclusive-or ( temp bool)
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0:13 Convert bool to int ( temp int)
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0:13 'a' ( global bool)
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0:13 Convert bool to int ( temp int)
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0:13 'b' ( global bool)
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0:14 add second child into first child ( temp int)
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0:14 'r' ( temp int)
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0:14 Convert bool to int ( temp int)
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0:14 exclusive-or ( temp bool)
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0:14 Convert bool to int ( temp int)
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0:14 'a' ( global bool)
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0:14 Convert bool to int ( temp int)
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0:14 'b' ( global bool)
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0:16 add second child into first child ( temp int)
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0:16 'r' ( temp int)
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0:16 Convert bool to int ( temp int)
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0:16 left-shift ( temp bool)
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0:16 Convert bool to int ( temp int)
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0:16 'a' ( global bool)
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0:16 Convert bool to int ( temp int)
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0:16 'b' ( global bool)
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0:17 add second child into first child ( temp int)
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0:17 'r' ( temp int)
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0:17 Convert bool to int ( temp int)
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0:17 right-shift ( temp bool)
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0:17 Convert bool to int ( temp int)
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0:17 'a' ( global bool)
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0:17 Convert bool to int ( temp int)
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0:17 'b' ( global bool)
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0:19 Branch: Return with expression
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 Convert int to float ( temp float)
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0:19 'r' ( temp int)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'a' ( global bool)
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0:? 'b' ( global bool)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 109
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 107
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 13 "b"
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Name 17 "r"
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Name 19 "a"
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Name 107 "@entryPointOutput"
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Decorate 107(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeBool
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12: TypePointer Private 11(bool)
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13(b): 12(ptr) Variable Private
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14: 11(bool) ConstantTrue
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15: TypeInt 32 1
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16: TypePointer Function 15(int)
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18: 15(int) Constant 0
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19(a): 12(ptr) Variable Private
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21: 15(int) Constant 1
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106: TypePointer Output 7(fvec4)
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107(@entryPointOutput): 106(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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Store 13(b) 14
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108: 7(fvec4) FunctionCall 9(@main()
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Store 107(@entryPointOutput) 108
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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17(r): 16(ptr) Variable Function
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Store 17(r) 18
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20: 11(bool) Load 19(a)
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22: 15(int) Select 20 21 18
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23: 11(bool) Load 13(b)
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24: 15(int) Select 23 21 18
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25: 11(bool) IAdd 22 24
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26: 15(int) Select 25 21 18
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27: 15(int) Load 17(r)
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28: 15(int) IAdd 27 26
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Store 17(r) 28
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29: 11(bool) Load 19(a)
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30: 15(int) Select 29 21 18
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31: 11(bool) Load 13(b)
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32: 15(int) Select 31 21 18
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33: 11(bool) ISub 30 32
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34: 15(int) Select 33 21 18
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35: 15(int) Load 17(r)
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36: 15(int) IAdd 35 34
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Store 17(r) 36
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37: 11(bool) Load 19(a)
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38: 15(int) Select 37 21 18
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39: 11(bool) Load 13(b)
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40: 15(int) Select 39 21 18
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41: 11(bool) IMul 38 40
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42: 15(int) Select 41 21 18
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43: 15(int) Load 17(r)
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44: 15(int) IAdd 43 42
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Store 17(r) 44
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45: 11(bool) Load 19(a)
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46: 15(int) Select 45 21 18
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47: 11(bool) Load 13(b)
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48: 15(int) Select 47 21 18
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49: 11(bool) SDiv 46 48
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50: 15(int) Select 49 21 18
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51: 15(int) Load 17(r)
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52: 15(int) IAdd 51 50
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Store 17(r) 52
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53: 11(bool) Load 19(a)
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54: 15(int) Select 53 21 18
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55: 11(bool) Load 13(b)
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56: 15(int) Select 55 21 18
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57: 11(bool) SMod 54 56
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58: 15(int) Select 57 21 18
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59: 15(int) Load 17(r)
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60: 15(int) IAdd 59 58
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Store 17(r) 60
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61: 11(bool) Load 19(a)
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62: 15(int) Select 61 21 18
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63: 11(bool) Load 13(b)
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64: 15(int) Select 63 21 18
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65: 11(bool) BitwiseAnd 62 64
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66: 15(int) Select 65 21 18
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67: 15(int) Load 17(r)
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68: 15(int) IAdd 67 66
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Store 17(r) 68
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69: 11(bool) Load 19(a)
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70: 15(int) Select 69 21 18
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71: 11(bool) Load 13(b)
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72: 15(int) Select 71 21 18
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73: 11(bool) BitwiseOr 70 72
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74: 15(int) Select 73 21 18
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75: 15(int) Load 17(r)
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76: 15(int) IAdd 75 74
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Store 17(r) 76
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77: 11(bool) Load 19(a)
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78: 15(int) Select 77 21 18
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79: 11(bool) Load 13(b)
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80: 15(int) Select 79 21 18
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81: 11(bool) BitwiseXor 78 80
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82: 15(int) Select 81 21 18
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83: 15(int) Load 17(r)
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84: 15(int) IAdd 83 82
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Store 17(r) 84
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85: 11(bool) Load 19(a)
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86: 15(int) Select 85 21 18
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87: 11(bool) Load 13(b)
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88: 15(int) Select 87 21 18
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89: 11(bool) ShiftLeftLogical 86 88
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90: 15(int) Select 89 21 18
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91: 15(int) Load 17(r)
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92: 15(int) IAdd 91 90
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Store 17(r) 92
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93: 11(bool) Load 19(a)
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94: 15(int) Select 93 21 18
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95: 11(bool) Load 13(b)
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96: 15(int) Select 95 21 18
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97: 11(bool) ShiftRightArithmetic 94 96
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98: 15(int) Select 97 21 18
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99: 15(int) Load 17(r)
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100: 15(int) IAdd 99 98
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Store 17(r) 100
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101: 15(int) Load 17(r)
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102: 6(float) ConvertSToF 101
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103: 7(fvec4) CompositeConstruct 102 102 102 102
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ReturnValue 103
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FunctionEnd
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20
Test/hlsl.boolConv.vert
Executable file
20
Test/hlsl.boolConv.vert
Executable file
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static bool a, b = true;
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float4 main() : SV_Position
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{
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int r = 0;
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r += a + b;
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r += a - b;
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r += a * b;
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r += a / b;
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r += a % b;
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r += a & b;
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r += a | b;
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r += a ^ b;
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r += a << b;
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r += a >> b;
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return r;
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}
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "Overload400-PrecQual.1998"
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#define GLSLANG_REVISION "Overload400-PrecQual.2000"
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#define GLSLANG_DATE "12-Apr-2017"
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@ -623,7 +623,10 @@ TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TInt
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node->getType().getBasicType() == EbtUint64))
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return node;
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else
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else if (source == EShSourceHlsl && node->getType().getBasicType() == EbtBool) {
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promoteTo = type.getBasicType();
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break;
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} else
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return nullptr;
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default:
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@ -1988,6 +1991,42 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
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// We now have only scalars, vectors, and matrices to worry about.
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//
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// HLSL implicitly promotes bool -> int for numeric operations.
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// (Implicit conversions to make the operands match each other's types were already done.)
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if (getSource() == EShSourceHlsl &&
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(left->getBasicType() == EbtBool || right->getBasicType() == EbtBool)) {
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switch (op) {
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case EOpLessThan:
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case EOpGreaterThan:
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case EOpLessThanEqual:
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case EOpGreaterThanEqual:
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case EOpRightShift:
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case EOpLeftShift:
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case EOpMod:
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case EOpAnd:
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case EOpInclusiveOr:
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case EOpExclusiveOr:
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case EOpAdd:
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case EOpSub:
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case EOpDiv:
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case EOpMul:
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left = addConversion(op, TType(EbtInt, EvqTemporary, left->getVectorSize()), left);
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right = addConversion(op, TType(EbtInt, EvqTemporary, right->getVectorSize()), right);
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if (left == nullptr || right == nullptr)
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return false;
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node.setLeft(left);
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node.setRight(right);
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break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Do general type checks against individual operands (comparing left and right is coming up, checking mixed shapes after that)
|
||||
switch (op) {
|
||||
case EOpLessThan:
|
||||
|
@ -89,6 +89,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.attribute.expression.comp", "main"},
|
||||
{"hlsl.basic.comp", "main"},
|
||||
{"hlsl.basic.geom", "main"},
|
||||
{"hlsl.boolConv.vert", "main"},
|
||||
{"hlsl.buffer.frag", "PixelShaderFunction"},
|
||||
{"hlsl.calculatelod.dx10.frag", "main"},
|
||||
{"hlsl.calculatelodunclamped.dx10.frag", "main"},
|
||||
|
Loading…
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Reference in New Issue
Block a user