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https://github.com/RPCS3/glslang.git
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Fix front-end bug: Constant folding of array-of-struct index op.
If a constant object was both an array and a structure, and was indexed with a constant, the arrayness was ignored and the wrong subconstant selected. This fixes that.
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@ -270,6 +270,14 @@ ERROR: node is still EOpNull!
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0:128 76.000000
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0:128 59.000000
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0:128 88.000000
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0:138 Function Definition: foo4( (global void)
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0:138 Function Parameters:
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0:140 Sequence
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0:140 Sequence
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0:140 move second child to first child (temp int)
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0:140 'a' (temp int)
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0:140 Constant:
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0:140 9 (const int)
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0:? Linker Objects
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0:? 'a' (const int)
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0:? 1 (const int)
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@ -356,6 +364,16 @@ ERROR: node is still EOpNull!
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0:? 13.000000
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0:? 14.000000
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0:? 15.000000
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0:? 'a0' (const 3-element array of structure{global int i, global float f, global bool b})
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0:? 3 (const int)
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0:? 2.000000
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0:? true (const bool)
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0:? 1 (const int)
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0:? 5.000000
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0:? true (const bool)
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0:? 1 (const int)
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0:? 9.000000
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0:? false (const bool)
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Linked fragment stage:
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@ -622,6 +640,14 @@ ERROR: node is still EOpNull!
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0:128 76.000000
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0:128 59.000000
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0:128 88.000000
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0:138 Function Definition: foo4( (global void)
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0:138 Function Parameters:
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0:140 Sequence
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0:140 Sequence
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0:140 move second child to first child (temp int)
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0:140 'a' (temp int)
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0:140 Constant:
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0:140 9 (const int)
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0:? Linker Objects
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0:? 'a' (const int)
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0:? 1 (const int)
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@ -708,4 +734,14 @@ ERROR: node is still EOpNull!
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0:? 13.000000
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0:? 14.000000
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0:? 15.000000
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0:? 'a0' (const 3-element array of structure{global int i, global float f, global bool b})
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0:? 3 (const int)
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0:? 2.000000
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0:? true (const bool)
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0:? 1 (const int)
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0:? 5.000000
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0:? true (const bool)
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0:? 1 (const int)
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0:? 9.000000
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0:? false (const bool)
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@ -127,3 +127,15 @@ void foo3()
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{
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mat3x2 r32 = mm2 * mm32;
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}
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struct cag {
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int i;
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float f;
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bool b;
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};
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const cag a0[3] = cag[3](cag(3, 2.0, true), cag(1, 5.0, true), cag(1, 9.0, false));
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void foo4()
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{
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int a = int(a0[2].f);
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}
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@ -852,7 +852,7 @@ TIntermTyped* TIntermediate::foldConstructor(TIntermAggregate* aggrNode)
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//
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// Constant folding of a bracket (array-style) dereference or struct-like dot
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// dereference. Can handle any thing except a multi-character swizzle, though
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// dereference. Can handle anything except a multi-character swizzle, though
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// all swizzles may go to foldSwizzle().
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//
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TIntermTyped* TIntermediate::foldDereference(TIntermTyped* node, int index, const TSourceLoc& loc)
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@ -861,14 +861,19 @@ TIntermTyped* TIntermediate::foldDereference(TIntermTyped* node, int index, cons
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dereferencedType.getQualifier().storage = EvqConst;
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TIntermTyped* result = 0;
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int size = dereferencedType.computeNumComponents();
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// arrays, vectors, matrices, all use simple multiplicative math
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// while structures need to add up heterogeneous members
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int start;
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if (node->isStruct()) {
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if (node->isArray() || ! node->isStruct())
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start = size * index;
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else {
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// it is a structure
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assert(node->isStruct());
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start = 0;
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for (int i = 0; i < index; ++i)
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start += (*node->getType().getStruct())[i].type->computeNumComponents();
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} else
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start = size * index;
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}
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result = addConstantUnion(TConstUnionArray(node->getAsConstantUnion()->getConstArray(), start, size), node->getType(), loc);
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