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Non-functional: Make usage for entry points more consistent.
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@ -553,7 +553,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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// This is okay for one compilation unit with one entry point.
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entryPointName = argv[1];
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if (argc <= 1)
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Error("no <entry-point> provided for -e");
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Error("no <name> provided for -e");
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bumpArg();
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break;
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case 'g':
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@ -1214,13 +1214,13 @@ void usage()
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" creates the default configuration file (redirect to a .conf file)\n"
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" -d default to desktop (#version 110) when there is no shader #version\n"
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" (default is ES version 100)\n"
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" -e specify entry-point name\n"
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" -e <name> specify <name> as the entry-point name\n"
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" -g generate debug information\n"
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" -h print this usage message\n"
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" -i intermediate tree (glslang AST) is printed out\n"
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" -l link all input files together to form a single module\n"
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" -m memory leak mode\n"
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" -o <file> save binary to <file>, requires a binary option (e.g., -V)\n"
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" -o <file> save binary to <file>, requires a binary option (e.g., -V)\n"
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" -q dump reflection query database\n"
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" -r synonym for --relaxed-errors\n"
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" -s silent mode\n"
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@ -1264,8 +1264,8 @@ void usage()
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" --shift-UBO-binding [stage] num base binding number for UBOs\n"
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" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
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" --sub [stage] num synonym for --shift-UBO-binding\n"
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" --source-entrypoint name the given shader source function is\n"
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" renamed to be the entry point given in -e\n"
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" --source-entrypoint <name> the given shader source function is\n"
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" renamed to be the <name> given in -e\n"
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" --sep synonym for --source-entrypoint\n"
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" --stdin Read from stdin instead of from a file.\n"
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" You'll have to provide the shader stage\n"
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