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HLSL: Fix crash when flattening both side of assignement simultaneously.
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2491965904
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@ -2,12 +2,12 @@ hlsl.flattenOpaqueInit.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 117
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// Id's are bound by 125
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 78
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EntryPoint Vertex 4 "main" 82
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Source HLSL 500
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Name 4 "main"
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Name 17 "FxaaTex"
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@ -15,10 +15,10 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
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MemberName 17(FxaaTex) 1 "tex"
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Name 38 "g_tInputTexture_sampler"
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Name 42 "g_tInputTexture"
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Name 78 "@entryPointOutput"
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Name 82 "@entryPointOutput"
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Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 42(g_tInputTexture) DescriptorSet 0
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Decorate 78(@entryPointOutput) Location 0
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Decorate 82(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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@ -36,14 +36,14 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
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38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
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41: TypePointer UniformConstant 9
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42(g_tInputTexture): 41(ptr) Variable UniformConstant
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77: TypePointer Output 11(fvec4)
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78(@entryPointOutput): 77(ptr) Variable Output
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81: TypePointer Output 11(fvec4)
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82(@entryPointOutput): 81(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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90: 6 Load 38(g_tInputTexture_sampler)
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91: 9 Load 42(g_tInputTexture)
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115: 26 SampledImage 91 90
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116: 11(fvec4) ImageSampleExplicitLod 115 31 Lod 32
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Store 78(@entryPointOutput) 116
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96: 6 Load 38(g_tInputTexture_sampler)
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97: 9 Load 42(g_tInputTexture)
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123: 26 SampledImage 97 96
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124: 11(fvec4) ImageSampleExplicitLod 123 31 Lod 32
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Store 82(@entryPointOutput) 124
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Return
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FunctionEnd
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@ -65,10 +65,18 @@ Shader version: 500
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 1 (const int)
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0:21 Branch: Return with expression
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0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex1.smpl' ( temp sampler)
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0:? 'tex1.tex' ( temp texture2D)
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0:21 Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp sampler)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex1.smpl' ( temp sampler)
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0:21 move second child to first child ( temp texture2D)
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0:? 'tex3.tex' ( temp texture2D)
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0:? 'tex1.tex' ( temp texture2D)
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0:22 Branch: Return with expression
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex3.tex' ( temp texture2D)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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@ -149,10 +157,18 @@ Shader version: 500
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 1 (const int)
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0:21 Branch: Return with expression
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0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex1.smpl' ( temp sampler)
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0:? 'tex1.tex' ( temp texture2D)
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0:21 Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp sampler)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex1.smpl' ( temp sampler)
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0:21 move second child to first child ( temp texture2D)
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0:? 'tex3.tex' ( temp texture2D)
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0:? 'tex1.tex' ( temp texture2D)
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0:22 Branch: Return with expression
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex3.tex' ( temp texture2D)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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@ -166,12 +182,12 @@ Shader version: 500
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 80
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// Id's are bound by 84
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 78
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EntryPoint Vertex 4 "main" 82
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Source HLSL 500
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Name 4 "main"
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Name 15 "lookUp(struct-FxaaTex-p1-t211;"
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@ -193,12 +209,14 @@ Shader version: 500
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Name 62 "flattenTemp"
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Name 64 "tex2.smpl"
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Name 67 "tex2.tex"
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Name 70 "param"
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Name 72 "param"
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Name 78 "@entryPointOutput"
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Name 70 "tex3.smpl"
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Name 72 "tex3.tex"
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Name 74 "param"
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Name 76 "param"
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Name 82 "@entryPointOutput"
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Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 42(g_tInputTexture) DescriptorSet 0
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Decorate 78(@entryPointOutput) Location 0
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Decorate 82(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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@ -225,12 +243,12 @@ Shader version: 500
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54: TypeInt 32 1
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55: 54(int) Constant 0
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59: 54(int) Constant 1
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77: TypePointer Output 11(fvec4)
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78(@entryPointOutput): 77(ptr) Variable Output
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81: TypePointer Output 11(fvec4)
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82(@entryPointOutput): 81(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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79: 11(fvec4) FunctionCall 22(@main()
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Store 78(@entryPointOutput) 79
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83: 11(fvec4) FunctionCall 22(@main()
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Store 82(@entryPointOutput) 83
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Return
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FunctionEnd
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15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
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@ -263,8 +281,10 @@ Shader version: 500
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62(flattenTemp): 44(ptr) Variable Function
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64(tex2.smpl): 7(ptr) Variable Function
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67(tex2.tex): 10(ptr) Variable Function
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70(param): 7(ptr) Variable Function
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72(param): 10(ptr) Variable Function
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70(tex3.smpl): 7(ptr) Variable Function
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72(tex3.tex): 10(ptr) Variable Function
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74(param): 7(ptr) Variable Function
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76(param): 10(ptr) Variable Function
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50: 6 Load 38(g_tInputTexture_sampler)
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51: 9 Load 42(g_tInputTexture)
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52: 17(FxaaTex) CompositeConstruct 50 51
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@ -284,9 +304,13 @@ Shader version: 500
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69: 9 Load 68
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Store 67(tex2.tex) 69
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71: 6 Load 53(tex1.smpl)
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Store 70(param) 71
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Store 70(tex3.smpl) 71
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73: 9 Load 58(tex1.tex)
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Store 72(param) 73
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74: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 70(param) 72(param)
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ReturnValue 74
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Store 72(tex3.tex) 73
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75: 6 Load 70(tex3.smpl)
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Store 74(param) 75
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77: 9 Load 72(tex3.tex)
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Store 76(param) 77
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78: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 74(param) 76(param)
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ReturnValue 78
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FunctionEnd
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@ -18,5 +18,6 @@ float4 main() : SV_TARGET0
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{
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FxaaTex tex1 = { g_tInputTexture_sampler, g_tInputTexture };
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FxaaTex tex2 = fillOpaque();
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return lookUp(tex1);
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}
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FxaaTex tex3 = tex1;
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return lookUp(tex3);
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}
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@ -2595,7 +2595,8 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
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}
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}
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int memberIdx = 0;
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int memberIdxLeft = 0;
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int memberIdxRight = 0;
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// When dealing with split arrayed structures of built-ins, the arrayness is moved to the extracted built-in
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// variables, which is awkward when copying between split and unsplit structures. This variable tracks
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@ -2635,8 +2636,10 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
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subTree->setType(splitDerefType);
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}
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} else if (flattened && isFinalFlattening(derefType)) {
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const TVector<TVariable*>& flatVariables = isLeft ? *leftVariables : *rightVariables;
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subTree = intermediate.addSymbol(*flatVariables[memberIdx++]);
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if (isLeft)
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subTree = intermediate.addSymbol(*(*leftVariables)[memberIdxLeft++]);
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else
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subTree = intermediate.addSymbol(*(*rightVariables)[memberIdxRight++]);
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} else {
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// Index operator if it's an aggregate, else EOpNull
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const TOperator accessOp = node->getType().isArray() ? EOpIndexDirect
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