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HLSL: fix array[1] of vec4 constant declaration.
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@ -754,7 +754,7 @@ ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix
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ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments
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ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float'
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ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float
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ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' temp float' to ' temp structure{ global float s, global float t}'
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ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' const structure{ global 4-component vector of float a, global 4-component vector of float b}' to ' temp structure{ global float s, global float t}'
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ERROR: 0:70: 'initializer list' : wrong number of structure members
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ERROR: 13 compilation errors. No code generated.
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@ -10,7 +10,7 @@ ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix
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ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments
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ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float'
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ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float
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ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' temp float' to ' temp structure{ global float s, global float t}'
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ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' const structure{ global 4-component vector of float a, global 4-component vector of float b}' to ' temp structure{ global float s, global float t}'
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ERROR: 0:70: 'initializer list' : wrong number of structure members
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ERROR: 13 compilation errors. No code generated.
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@ -10,87 +10,134 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:10 'i' ( in int)
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0:10 'input' ( in 3-element array of 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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0:14 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:11 'b' ( temp 10-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 direct index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 1 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 Constant:
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0:12 2 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 Constant:
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0:12 5 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:12 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:12 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 'i' ( in int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 'i' ( in int)
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0:10 Function Definition: PixelShaderFunction( ( temp void)
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0:10 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:15 'b' ( temp 10-element array of 4-component vector of float)
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0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'tmp' ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 'C' ( global 4-component vector of float)
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0:16 direct index ( temp 4-component vector of float)
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0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 2.000000
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0:16 3.000000
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0:16 4.000000
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0:16 indirect index ( temp 4-component vector of float)
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0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 'i' ( in int)
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0:16 indirect index ( temp 4-component vector of float)
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0:16 'c2' ( global 2-element array of 4-component vector of float)
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0:16 'i' ( in int)
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0:17 Branch: Return with expression
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 direct index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Constant:
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0:17 1 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 Constant:
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0:17 2 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 Constant:
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0:17 5 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 'i' ( in int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 'i' ( in int)
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0:17 'tmp' ( temp 4-component vector of float)
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0:14 Function Definition: PixelShaderFunction( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp int)
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0:14 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:10 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:10 move second child to first child ( temp 4-component vector of float)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:? 'C' ( global 4-component vector of float)
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0:? 'c1' ( const 1-element array of 4-component vector of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 'c2' ( global 2-element array of 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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@ -110,99 +157,146 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:10 'i' ( in int)
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0:10 'input' ( in 3-element array of 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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0:14 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:11 'b' ( temp 10-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 direct index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 1 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 Constant:
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0:12 2 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 Constant:
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0:12 5 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:12 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:12 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 'i' ( in int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 'i' ( in int)
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0:10 Function Definition: PixelShaderFunction( ( temp void)
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0:10 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:15 'b' ( temp 10-element array of 4-component vector of float)
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0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
|
||||
0:15 'C' ( global 4-component vector of float)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:16 'tmp' ( temp 4-component vector of float)
|
||||
0:16 add ( temp 4-component vector of float)
|
||||
0:16 add ( temp 4-component vector of float)
|
||||
0:16 add ( temp 4-component vector of float)
|
||||
0:16 add ( temp 4-component vector of float)
|
||||
0:16 'C' ( global 4-component vector of float)
|
||||
0:16 direct index ( temp 4-component vector of float)
|
||||
0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
|
||||
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 2.000000
|
||||
0:16 3.000000
|
||||
0:16 4.000000
|
||||
0:16 indirect index ( temp 4-component vector of float)
|
||||
0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
|
||||
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
|
||||
0:16 Constant:
|
||||
0:16 3 (const uint)
|
||||
0:16 'i' ( in int)
|
||||
0:16 indirect index ( temp 4-component vector of float)
|
||||
0:16 'c2' ( global 2-element array of 4-component vector of float)
|
||||
0:16 'i' ( in int)
|
||||
0:17 Branch: Return with expression
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 direct index ( temp 4-component vector of float)
|
||||
0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 indirect index ( temp 4-component vector of float)
|
||||
0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 'i' ( in int)
|
||||
0:17 direct index ( temp 4-component vector of float)
|
||||
0:17 'input' ( in 3-element array of 4-component vector of float)
|
||||
0:17 Constant:
|
||||
0:17 2 (const int)
|
||||
0:17 indirect index ( temp 4-component vector of float)
|
||||
0:17 'input' ( in 3-element array of 4-component vector of float)
|
||||
0:17 'i' ( in int)
|
||||
0:17 direct index ( temp 4-component vector of float)
|
||||
0:17 'b' ( temp 10-element array of 4-component vector of float)
|
||||
0:17 Constant:
|
||||
0:17 5 (const int)
|
||||
0:17 indirect index ( temp 4-component vector of float)
|
||||
0:17 'b' ( temp 10-element array of 4-component vector of float)
|
||||
0:17 'i' ( in int)
|
||||
0:17 indirect index ( temp 4-component vector of float)
|
||||
0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
|
||||
0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
|
||||
0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
|
||||
0:17 Constant:
|
||||
0:17 1 (const uint)
|
||||
0:17 'i' ( in int)
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 'i' ( in int)
|
||||
0:17 'tmp' ( temp 4-component vector of float)
|
||||
0:14 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:14 Function Parameters:
|
||||
0:? Sequence
|
||||
0:10 move second child to first child ( temp int)
|
||||
0:14 move second child to first child ( temp int)
|
||||
0:? 'i' ( temp int)
|
||||
0:? 'i' (layout( location=0) flat in int)
|
||||
0:10 move second child to first child ( temp 3-element array of 4-component vector of float)
|
||||
0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'input' ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:10 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
|
||||
0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
|
||||
0:? 'i' ( temp int)
|
||||
0:? 'input' ( temp 3-element array of 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
|
||||
0:? 'C' ( global 4-component vector of float)
|
||||
0:? 'c1' ( const 1-element array of 4-component vector of float)
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:? 'c2' ( global 2-element array of 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'i' (layout( location=0) flat in int)
|
||||
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 99
|
||||
// Id's are bound by 126
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 86 90 93
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 112 116 119
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
@ -210,32 +304,40 @@ gl_FragCoord origin is upper left
|
||||
Name 15 "i"
|
||||
Name 16 "input"
|
||||
Name 20 "C"
|
||||
Name 29 "b"
|
||||
Name 45 ""
|
||||
MemberName 45 0 "m"
|
||||
Name 48 "$Global"
|
||||
MemberName 48($Global) 0 "a"
|
||||
MemberName 48($Global) 1 "s"
|
||||
Name 50 ""
|
||||
Name 84 "i"
|
||||
Name 86 "i"
|
||||
Name 88 "input"
|
||||
Name 90 "input"
|
||||
Name 93 "@entryPointOutput"
|
||||
Name 94 "param"
|
||||
Name 96 "param"
|
||||
Decorate 42 ArrayStride 16
|
||||
Decorate 44 ArrayStride 16
|
||||
MemberDecorate 45 0 Offset 0
|
||||
Decorate 47 ArrayStride 112
|
||||
MemberDecorate 48($Global) 0 Offset 0
|
||||
MemberDecorate 48($Global) 1 Offset 64
|
||||
Decorate 48($Global) Block
|
||||
Decorate 50 DescriptorSet 0
|
||||
Decorate 86(i) Flat
|
||||
Decorate 86(i) Location 0
|
||||
Decorate 90(input) Location 1
|
||||
Decorate 93(@entryPointOutput) Location 0
|
||||
Name 29 "c2"
|
||||
Name 35 "b"
|
||||
Name 48 "tmp"
|
||||
Name 54 ""
|
||||
MemberName 54 0 "m"
|
||||
Name 60 "$Global"
|
||||
MemberName 60($Global) 0 "a"
|
||||
MemberName 60($Global) 1 "s"
|
||||
MemberName 60($Global) 2 "a1"
|
||||
MemberName 60($Global) 3 "a2"
|
||||
Name 62 ""
|
||||
Name 110 "i"
|
||||
Name 112 "i"
|
||||
Name 114 "input"
|
||||
Name 116 "input"
|
||||
Name 119 "@entryPointOutput"
|
||||
Name 120 "param"
|
||||
Name 122 "param"
|
||||
Decorate 51 ArrayStride 16
|
||||
Decorate 53 ArrayStride 16
|
||||
MemberDecorate 54 0 Offset 0
|
||||
Decorate 56 ArrayStride 112
|
||||
Decorate 58 ArrayStride 16
|
||||
Decorate 59 ArrayStride 16
|
||||
MemberDecorate 60($Global) 0 Offset 0
|
||||
MemberDecorate 60($Global) 1 Offset 64
|
||||
MemberDecorate 60($Global) 2 Offset 1296
|
||||
MemberDecorate 60($Global) 3 Offset 1312
|
||||
Decorate 60($Global) Block
|
||||
Decorate 62 DescriptorSet 0
|
||||
Decorate 112(i) Flat
|
||||
Decorate 112(i) Location 0
|
||||
Decorate 116(input) Location 1
|
||||
Decorate 119(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
@ -254,91 +356,120 @@ gl_FragCoord origin is upper left
|
||||
23: 8(float) Constant 1077936128
|
||||
24: 8(float) Constant 1082130432
|
||||
25: 9(fvec4) ConstantComposite 21 22 23 24
|
||||
26: 10(int) Constant 10
|
||||
26: 10(int) Constant 2
|
||||
27: TypeArray 9(fvec4) 26
|
||||
28: TypePointer Function 27
|
||||
41: 10(int) Constant 4
|
||||
42: TypeArray 9(fvec4) 41
|
||||
43: 10(int) Constant 7
|
||||
44: TypeArray 9(fvec4) 43
|
||||
45: TypeStruct 44
|
||||
46: 10(int) Constant 11
|
||||
47: TypeArray 45(struct) 46
|
||||
48($Global): TypeStruct 42 47
|
||||
49: TypePointer Uniform 48($Global)
|
||||
50: 49(ptr) Variable Uniform
|
||||
51: 6(int) Constant 0
|
||||
52: 6(int) Constant 1
|
||||
53: TypePointer Uniform 9(fvec4)
|
||||
60: 6(int) Constant 2
|
||||
61: TypePointer Function 9(fvec4)
|
||||
69: 6(int) Constant 5
|
||||
85: TypePointer Input 6(int)
|
||||
86(i): 85(ptr) Variable Input
|
||||
89: TypePointer Input 12
|
||||
90(input): 89(ptr) Variable Input
|
||||
92: TypePointer Output 9(fvec4)
|
||||
93(@entryPointOutput): 92(ptr) Variable Output
|
||||
28: TypePointer Private 27
|
||||
29(c2): 28(ptr) Variable Private
|
||||
32: 10(int) Constant 10
|
||||
33: TypeArray 9(fvec4) 32
|
||||
34: TypePointer Function 33
|
||||
47: TypePointer Function 9(fvec4)
|
||||
50: 10(int) Constant 4
|
||||
51: TypeArray 9(fvec4) 50
|
||||
52: 10(int) Constant 7
|
||||
53: TypeArray 9(fvec4) 52
|
||||
54: TypeStruct 53
|
||||
55: 10(int) Constant 11
|
||||
56: TypeArray 54(struct) 55
|
||||
57: 10(int) Constant 1
|
||||
58: TypeArray 9(fvec4) 57
|
||||
59: TypeArray 9(fvec4) 26
|
||||
60($Global): TypeStruct 51 56 58 59
|
||||
61: TypePointer Uniform 60($Global)
|
||||
62: 61(ptr) Variable Uniform
|
||||
63: 6(int) Constant 2
|
||||
64: 6(int) Constant 0
|
||||
65: TypePointer Uniform 9(fvec4)
|
||||
70: 6(int) Constant 3
|
||||
79: 6(int) Constant 1
|
||||
93: 6(int) Constant 5
|
||||
111: TypePointer Input 6(int)
|
||||
112(i): 111(ptr) Variable Input
|
||||
115: TypePointer Input 12
|
||||
116(input): 115(ptr) Variable Input
|
||||
118: TypePointer Output 9(fvec4)
|
||||
119(@entryPointOutput): 118(ptr) Variable Output
|
||||
125: 58 ConstantComposite 25
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
84(i): 7(ptr) Variable Function
|
||||
88(input): 13(ptr) Variable Function
|
||||
94(param): 7(ptr) Variable Function
|
||||
96(param): 13(ptr) Variable Function
|
||||
110(i): 7(ptr) Variable Function
|
||||
114(input): 13(ptr) Variable Function
|
||||
120(param): 7(ptr) Variable Function
|
||||
122(param): 13(ptr) Variable Function
|
||||
Store 20(C) 25
|
||||
87: 6(int) Load 86(i)
|
||||
Store 84(i) 87
|
||||
91: 12 Load 90(input)
|
||||
Store 88(input) 91
|
||||
95: 6(int) Load 84(i)
|
||||
Store 94(param) 95
|
||||
97: 12 Load 88(input)
|
||||
Store 96(param) 97
|
||||
98: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 94(param) 96(param)
|
||||
Store 93(@entryPointOutput) 98
|
||||
30: 9(fvec4) Load 20(C)
|
||||
31: 27 CompositeConstruct 30 25
|
||||
Store 29(c2) 31
|
||||
113: 6(int) Load 112(i)
|
||||
Store 110(i) 113
|
||||
117: 12 Load 116(input)
|
||||
Store 114(input) 117
|
||||
121: 6(int) Load 110(i)
|
||||
Store 120(param) 121
|
||||
123: 12 Load 114(input)
|
||||
Store 122(param) 123
|
||||
124: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 120(param) 122(param)
|
||||
Store 119(@entryPointOutput) 124
|
||||
Return
|
||||
FunctionEnd
|
||||
17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14
|
||||
15(i): 7(ptr) FunctionParameter
|
||||
16(input): 13(ptr) FunctionParameter
|
||||
18: Label
|
||||
29(b): 28(ptr) Variable Function
|
||||
30: 9(fvec4) Load 20(C)
|
||||
31: 9(fvec4) Load 20(C)
|
||||
32: 9(fvec4) Load 20(C)
|
||||
33: 9(fvec4) Load 20(C)
|
||||
34: 9(fvec4) Load 20(C)
|
||||
35: 9(fvec4) Load 20(C)
|
||||
35(b): 34(ptr) Variable Function
|
||||
48(tmp): 47(ptr) Variable Function
|
||||
36: 9(fvec4) Load 20(C)
|
||||
37: 9(fvec4) Load 20(C)
|
||||
38: 9(fvec4) Load 20(C)
|
||||
39: 9(fvec4) Load 20(C)
|
||||
40: 27 CompositeConstruct 30 31 32 33 34 35 36 37 38 39
|
||||
Store 29(b) 40
|
||||
54: 53(ptr) AccessChain 50 51 52
|
||||
55: 9(fvec4) Load 54
|
||||
56: 6(int) Load 15(i)
|
||||
57: 53(ptr) AccessChain 50 51 56
|
||||
58: 9(fvec4) Load 57
|
||||
59: 9(fvec4) FAdd 55 58
|
||||
62: 61(ptr) AccessChain 16(input) 60
|
||||
63: 9(fvec4) Load 62
|
||||
64: 9(fvec4) FAdd 59 63
|
||||
65: 6(int) Load 15(i)
|
||||
66: 61(ptr) AccessChain 16(input) 65
|
||||
40: 9(fvec4) Load 20(C)
|
||||
41: 9(fvec4) Load 20(C)
|
||||
42: 9(fvec4) Load 20(C)
|
||||
43: 9(fvec4) Load 20(C)
|
||||
44: 9(fvec4) Load 20(C)
|
||||
45: 9(fvec4) Load 20(C)
|
||||
46: 33 CompositeConstruct 36 37 38 39 40 41 42 43 44 45
|
||||
Store 35(b) 46
|
||||
49: 9(fvec4) Load 20(C)
|
||||
66: 65(ptr) AccessChain 62 63 64
|
||||
67: 9(fvec4) Load 66
|
||||
68: 9(fvec4) FAdd 64 67
|
||||
70: 61(ptr) AccessChain 29(b) 69
|
||||
71: 9(fvec4) Load 70
|
||||
72: 9(fvec4) FAdd 68 71
|
||||
73: 6(int) Load 15(i)
|
||||
74: 61(ptr) AccessChain 29(b) 73
|
||||
75: 9(fvec4) Load 74
|
||||
76: 9(fvec4) FAdd 72 75
|
||||
77: 6(int) Load 15(i)
|
||||
78: 6(int) Load 15(i)
|
||||
79: 53(ptr) AccessChain 50 52 77 51 78
|
||||
80: 9(fvec4) Load 79
|
||||
81: 9(fvec4) FAdd 76 80
|
||||
ReturnValue 81
|
||||
68: 9(fvec4) FAdd 49 67
|
||||
69: 9(fvec4) FAdd 68 25
|
||||
71: 6(int) Load 15(i)
|
||||
72: 65(ptr) AccessChain 62 70 71
|
||||
73: 9(fvec4) Load 72
|
||||
74: 9(fvec4) FAdd 69 73
|
||||
75: 6(int) Load 15(i)
|
||||
76: 19(ptr) AccessChain 29(c2) 75
|
||||
77: 9(fvec4) Load 76
|
||||
78: 9(fvec4) FAdd 74 77
|
||||
Store 48(tmp) 78
|
||||
80: 65(ptr) AccessChain 62 64 79
|
||||
81: 9(fvec4) Load 80
|
||||
82: 6(int) Load 15(i)
|
||||
83: 65(ptr) AccessChain 62 64 82
|
||||
84: 9(fvec4) Load 83
|
||||
85: 9(fvec4) FAdd 81 84
|
||||
86: 47(ptr) AccessChain 16(input) 63
|
||||
87: 9(fvec4) Load 86
|
||||
88: 9(fvec4) FAdd 85 87
|
||||
89: 6(int) Load 15(i)
|
||||
90: 47(ptr) AccessChain 16(input) 89
|
||||
91: 9(fvec4) Load 90
|
||||
92: 9(fvec4) FAdd 88 91
|
||||
94: 47(ptr) AccessChain 35(b) 93
|
||||
95: 9(fvec4) Load 94
|
||||
96: 9(fvec4) FAdd 92 95
|
||||
97: 6(int) Load 15(i)
|
||||
98: 47(ptr) AccessChain 35(b) 97
|
||||
99: 9(fvec4) Load 98
|
||||
100: 9(fvec4) FAdd 96 99
|
||||
101: 6(int) Load 15(i)
|
||||
102: 6(int) Load 15(i)
|
||||
103: 65(ptr) AccessChain 62 79 101 64 102
|
||||
104: 9(fvec4) Load 103
|
||||
105: 9(fvec4) FAdd 100 104
|
||||
106: 9(fvec4) Load 48(tmp)
|
||||
107: 9(fvec4) FAdd 105 106
|
||||
ReturnValue 107
|
||||
FunctionEnd
|
||||
|
@ -5,9 +5,14 @@ struct {
|
||||
} s[11];
|
||||
|
||||
static float4 C = float4(1,2,3,4);
|
||||
float4 a1[1] = { float4(1,2,3,4) };
|
||||
float4 a2[2] = { float4(1,2,3,4), float4(5,2,3,4), };
|
||||
const float4 c1[1] = { float4(1,2,3,4) };
|
||||
static const float4 c2[2] = { C, float4(1,2,3,4), };
|
||||
|
||||
float4 PixelShaderFunction(int i : sem1, float4 input[3] : sem2) : SV_TARGET0
|
||||
{
|
||||
float4 b[10] = { C, C, C, C, C, C, C, C, C, C };
|
||||
return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i];
|
||||
float4 tmp = C + a1[0] + c1[0] + a2[i] + c2[i];
|
||||
return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i] + tmp;
|
||||
}
|
||||
|
@ -5474,7 +5474,7 @@ TIntermTyped* TParseContext::addConstructor(const TSourceLoc& loc, TIntermNode*
|
||||
|
||||
bool singleArg;
|
||||
if (aggrNode) {
|
||||
if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
|
||||
if (aggrNode->getOp() != EOpNull)
|
||||
singleArg = true;
|
||||
else
|
||||
singleArg = false;
|
||||
|
@ -7828,7 +7828,7 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
|
||||
|
||||
bool singleArg;
|
||||
if (aggrNode != nullptr) {
|
||||
if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
|
||||
if (aggrNode->getOp() != EOpNull)
|
||||
singleArg = true;
|
||||
else
|
||||
singleArg = false;
|
||||
|
Loading…
Reference in New Issue
Block a user