make glslang.js easy to use

This commit is contained in:
Kai Ninomiya 2019-07-25 21:34:15 -07:00
parent a91561d583
commit b16a4bc45e
3 changed files with 78 additions and 25 deletions

View File

@ -131,6 +131,7 @@ if(ENABLE_GLSLANG_WEB)
set_target_properties(glslang.js PROPERTIES
OUTPUT_NAME "glslang"
SUFFIX ".js"
LINK_FLAGS "--bind")
LINK_FLAGS "--bind -s EXPORT_NAME=\"glslangModule\"")
em_link_pre_js(glslang.js ${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js)
endif(EMSCRIPTEN)
endif(ENABLE_GLSLANG_WEB)

View File

@ -34,6 +34,8 @@
//
#include <cstdio>
#include <cstdint>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif // __EMSCRIPTEN__
@ -43,6 +45,10 @@
#include "../SPIRV/doc.h"
#include "./../glslang/Public/ShaderLang.h"
#ifndef EMSCRIPTEN_KEEPALIVE
#define EMSCRIPTEN_KEEPALIVE
#endif
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
@ -149,6 +155,8 @@ const TBuiltInResource DefaultTBuiltInResource = {
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
extern "C" {
/*
* Takes in a GLSL shader as a string and converts it to SPIR-V in binary form.
*
@ -158,8 +166,8 @@ const TBuiltInResource DefaultTBuiltInResource = {
* |shader_type| Magic number indicating the type of shader being processed.
* Legal values are as follows:
* Vertex = 0
* Geometry = 3
* Fragment = 4
* Compute = 5
* |spirv| Pointer to an output buffer that will be updated with the
* resulting SPIR-V shader.
* This buffer must be destroyed using destroy_output_buffer.
@ -169,10 +177,8 @@ const TBuiltInResource DefaultTBuiltInResource = {
*
* Return 0 on success, non-0 on failure.
*/
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif // __EMSCRIPTEN__
int convert_glsl_to_spirv(const char* glsl, int shader_type, unsigned int** spirv, size_t* spirv_len, bool gen_debug)
int convert_glsl_to_spirv(const char* glsl, int shader_type, uint32_t** spirv, size_t* spirv_len, bool gen_debug)
{
int ret_val = 0;
if (glsl == nullptr || spirv == nullptr) {
@ -180,27 +186,34 @@ int convert_glsl_to_spirv(const char* glsl, int shader_type, unsigned int** spir
}
*spirv = nullptr;
if (shader_type != 0 && shader_type != 3 && shader_type != 4) {
if (shader_type != 0 && shader_type != 4 && shader_type != 5) {
return 2;
}
EShLanguage shader_lang = static_cast<EShLanguage>(shader_type);
EShLanguage shader_stage = static_cast<EShLanguage>(shader_type);
glslang::InitializeProcess();
{
glslang::TShader shader(shader_lang);
glslang::TShader shader(shader_stage);
shader.setStrings(&glsl, 1);
shader.setEnvInput(glslang::EShSourceGlsl, shader_lang, glslang::EShClientOpenGL, 100);
shader.setEnvInput(glslang::EShSourceGlsl, shader_stage, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault);
if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
fprintf(stderr, "Parse failed\n");
fprintf(stderr, "%s\n", shader.getInfoLog());
fprintf(stderr, "%s\n", shader.getInfoDebugLog());
}
glslang::TProgram program;
program.addShader(&shader);
program.link(EShMsgDefault);
if (!program.link(EShMsgDefault)) {
fprintf(stderr, "Link failed\n");
fprintf(stderr, "%s\n", program.getInfoLog());
fprintf(stderr, "%s\n", program.getInfoDebugLog());
}
std::vector<unsigned int> output;
std::string warningsErrors;
std::vector<uint32_t> output;
glslang::SpvOptions spvOptions;
spvOptions.generateDebugInfo = gen_debug;
spvOptions.disableOptimizer = false;
@ -208,12 +221,12 @@ int convert_glsl_to_spirv(const char* glsl, int shader_type, unsigned int** spir
spvOptions.disassemble = false;
spvOptions.validate = false;
glslang::GlslangToSpv(*program.getIntermediate(EShLangFragment), output, nullptr, &spvOptions);
glslang::GlslangToSpv(*program.getIntermediate(shader_stage), output, nullptr, &spvOptions);
*spirv_len = output.size();
*spirv = static_cast<unsigned int*>(malloc(*spirv_len * sizeof(unsigned int)));
*spirv = static_cast<uint32_t*>(malloc(*spirv_len * sizeof(uint32_t)));
if (*spirv != nullptr) {
memcpy(*spirv, output.data(), *spirv_len);
memcpy(*spirv, output.data(), *spirv_len * sizeof(uint32_t));
} else {
ret_val = 3;
}
@ -227,17 +240,13 @@ int convert_glsl_to_spirv(const char* glsl, int shader_type, unsigned int** spir
*
* Must be destroyed later using destroy_input_buffer.
*/
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif // __EMSCRIPTEN__
char* create_input_buffer(int count) { return static_cast<char*>(malloc(count * sizeof(char))); }
/*
* Destroys a buffer created by create_input_buffer
*/
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif // __EMSCRIPTEN__
void destroy_input_buffer(char* p)
{
if (p != nullptr)
@ -247,15 +256,14 @@ void destroy_input_buffer(char* p)
/*
* Destroys a buffer created by convert_glsl_to_spirv
*/
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif // __EMSCRIPTEN__
void destroy_ouput_buffer(unsigned int* p)
void destroy_output_buffer(uint32_t* p)
{
if (p != nullptr)
free(p);
}
} // extern "C"
/*
* For non-Emscripten builds we supply a generic main, so that the glslang.js
@ -271,7 +279,7 @@ int main() {
void main() { })";
char* input;
unsigned int* output;
uint32_t* output;
size_t output_len;
input = create_input_buffer(sizeof(input_text));
@ -279,7 +287,7 @@ void main() { })";
memcpy(input, input_text, sizeof(input_text));
convert_glsl_to_spirv(input, 4, &output, &output_len, false);
destroy_ouput_buffer(output);
destroy_output_buffer(output);
destroy_input_buffer(input);
return 0;
}

44
glslang/glslang.pre.js Normal file
View File

@ -0,0 +1,44 @@
Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
gen_debug = !!gen_debug;
var shader_stage_int;
if (shader_stage === 'vertex') {
shader_stage_int = 0;
} else if (shader_stage === 'fragment') {
shader_stage_int = 4;
} else if (shader_stage === 'compute') {
shader_stage_int = 5;
} else {
throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'");
}
var p_output = Module['_malloc'](4);
var p_output_len = Module['_malloc'](4);
var err = ccall('convert_glsl_to_spirv',
'number',
['string', 'number', 'number', 'number', 'boolean'],
[glsl, shader_stage_int, p_output, p_output_len, gen_debug]);
var output = getValue(p_output, 'i32');
var output_len = getValue(p_output_len, 'i32');
Module['_free'](p_output);
Module['_free'](p_output_len);
if (err !== 0 || output_len === 0) {
throw new Error('GLSL compilation failed');
}
var ret = {};
ret.data = Module['HEAPU32'].subarray(output / 4, output / 4 + output_len);
ret.free = function() {
Module['_destroy_output_buffer'](output);
};
return ret;
};
Module['compileGLSL'] = function(glsl, shader_stage, gen_debug) {
var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug);
var ret = compiled.data.slice()
compiled.free();
return ret;
};