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hlsl: "in out" is also an inout qualifier.
This commit is contained in:
parent
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commit
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@ -2,11 +2,12 @@ hlsl.inoutquals.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
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0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void)
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0:8 Function Parameters:
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0:8 'x' ( in float)
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0:8 'y' ( out float)
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0:8 'z' ( inout float)
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0:8 'w' ( inout float)
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0:? Sequence
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0:9 move second child to first child ( temp float)
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0:9 'y' ( out float)
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@ -18,71 +19,79 @@ gl_FragCoord origin is upper left
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0:11 'x' ( in float)
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0:11 Constant:
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0:11 -1.000000
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0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' ( in 4-component vector of float)
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0:15 'sampleMask' ( out int)
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0:12 multiply second child into first child ( temp float)
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0:12 'w' ( inout float)
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0:12 Constant:
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0:12 1.000000
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0:16 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Function Parameters:
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0:16 'inpos' ( in 4-component vector of float)
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0:16 'sampleMask' ( out int)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'x' ( temp float)
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0:18 Constant:
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0:18 7.000000
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0:18 move second child to first child ( temp float)
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0:18 'z' ( temp float)
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0:18 Constant:
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0:18 3.000000
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0:19 Function Call: MyFunc(f1;f1;f1; ( temp void)
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0:19 'x' ( temp float)
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0:19 'y' ( temp float)
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0:19 'z' ( temp float)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 Color: direct index for structure ( temp 4-component vector of float)
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0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:21 Constant:
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0:21 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:21 'x' ( temp float)
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0:21 'y' ( temp float)
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0:21 'z' ( temp float)
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0:21 Constant:
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0:21 1.000000
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0:22 move second child to first child ( temp float)
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0:22 Depth: direct index for structure ( temp float)
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 'x' ( temp float)
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0:19 Constant:
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0:19 7.000000
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0:19 move second child to first child ( temp float)
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0:19 'z' ( temp float)
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0:19 Constant:
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0:19 3.000000
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0:20 Function Call: MyFunc(f1;f1;f1;f1; ( temp void)
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0:20 'x' ( temp float)
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0:20 'y' ( temp float)
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0:20 'z' ( temp float)
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0:20 direct index ( temp float)
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0:20 'inpos' ( in 4-component vector of float)
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0:20 Constant:
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0:20 3 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Color: direct index for structure ( temp 4-component vector of float)
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0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index ( temp float)
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0:22 'inpos' ( in 4-component vector of float)
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0:22 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:22 'x' ( temp float)
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0:22 'y' ( temp float)
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0:22 'z' ( temp float)
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0:22 Constant:
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0:22 3 (const int)
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0:24 Branch: Return with expression
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0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:22 1.000000
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0:23 move second child to first child ( temp float)
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0:23 Depth: direct index for structure ( temp float)
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0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:23 Constant:
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0:23 1 (const int)
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0:23 direct index ( temp float)
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0:23 'inpos' ( in 4-component vector of float)
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0:23 Constant:
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0:23 3 (const int)
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0:25 Branch: Return with expression
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0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'inpos' ( temp 4-component vector of float)
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0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Sequence
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:? 'inpos' ( temp 4-component vector of float)
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0:? 'sampleMask' ( temp int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:15 Color: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp float)
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0:16 Color: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:15 Depth: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child ( temp int)
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0:16 Depth: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp int)
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0:? 'sampleMask' ( out int SampleMaskIn)
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0:? 'sampleMask' ( temp int)
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0:? Linker Objects
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@ -98,11 +107,12 @@ Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
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0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void)
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0:8 Function Parameters:
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0:8 'x' ( in float)
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0:8 'y' ( out float)
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0:8 'z' ( inout float)
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0:8 'w' ( inout float)
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0:? Sequence
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0:9 move second child to first child ( temp float)
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0:9 'y' ( out float)
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@ -114,71 +124,79 @@ gl_FragCoord origin is upper left
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0:11 'x' ( in float)
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0:11 Constant:
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0:11 -1.000000
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0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' ( in 4-component vector of float)
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0:15 'sampleMask' ( out int)
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0:12 multiply second child into first child ( temp float)
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0:12 'w' ( inout float)
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0:12 Constant:
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0:12 1.000000
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0:16 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Function Parameters:
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0:16 'inpos' ( in 4-component vector of float)
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0:16 'sampleMask' ( out int)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'x' ( temp float)
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0:18 Constant:
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0:18 7.000000
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0:18 move second child to first child ( temp float)
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0:18 'z' ( temp float)
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0:18 Constant:
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0:18 3.000000
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0:19 Function Call: MyFunc(f1;f1;f1; ( temp void)
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0:19 'x' ( temp float)
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0:19 'y' ( temp float)
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0:19 'z' ( temp float)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 Color: direct index for structure ( temp 4-component vector of float)
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0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:21 Constant:
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0:21 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:21 'x' ( temp float)
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0:21 'y' ( temp float)
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0:21 'z' ( temp float)
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0:21 Constant:
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0:21 1.000000
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0:22 move second child to first child ( temp float)
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0:22 Depth: direct index for structure ( temp float)
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 'x' ( temp float)
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0:19 Constant:
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0:19 7.000000
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0:19 move second child to first child ( temp float)
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0:19 'z' ( temp float)
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0:19 Constant:
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0:19 3.000000
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0:20 Function Call: MyFunc(f1;f1;f1;f1; ( temp void)
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0:20 'x' ( temp float)
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0:20 'y' ( temp float)
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0:20 'z' ( temp float)
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0:20 direct index ( temp float)
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0:20 'inpos' ( in 4-component vector of float)
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0:20 Constant:
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0:20 3 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Color: direct index for structure ( temp 4-component vector of float)
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0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index ( temp float)
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0:22 'inpos' ( in 4-component vector of float)
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0:22 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:22 'x' ( temp float)
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0:22 'y' ( temp float)
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0:22 'z' ( temp float)
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0:22 Constant:
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0:22 3 (const int)
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0:24 Branch: Return with expression
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0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:22 1.000000
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0:23 move second child to first child ( temp float)
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0:23 Depth: direct index for structure ( temp float)
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0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:23 Constant:
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0:23 1 (const int)
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0:23 direct index ( temp float)
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0:23 'inpos' ( in 4-component vector of float)
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0:23 Constant:
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0:23 3 (const int)
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0:25 Branch: Return with expression
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0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'inpos' ( temp 4-component vector of float)
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0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Sequence
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:? 'inpos' ( temp 4-component vector of float)
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0:? 'sampleMask' ( temp int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:15 Color: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp float)
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0:16 Color: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:15 Depth: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child ( temp int)
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0:16 Depth: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp int)
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0:? 'sampleMask' ( out int SampleMaskIn)
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0:? 'sampleMask' ( temp int)
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0:? Linker Objects
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@ -189,144 +207,157 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 80
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// Id's are bound by 88
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Capability Shader
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Capability SampleRateShading
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 60 70 74 78
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EntryPoint Fragment 4 "main" 68 78 82 86
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "MyFunc(f1;f1;f1;"
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Name 13 "MyFunc(f1;f1;f1;f1;"
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Name 9 "x"
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Name 10 "y"
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Name 11 "z"
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Name 18 "PS_OUTPUT"
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MemberName 18(PS_OUTPUT) 0 "Color"
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MemberName 18(PS_OUTPUT) 1 "Depth"
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Name 22 "@main(vf4;i1;"
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Name 20 "inpos"
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Name 21 "sampleMask"
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Name 27 "x"
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Name 29 "z"
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Name 31 "y"
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Name 32 "param"
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Name 34 "param"
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Name 35 "param"
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Name 41 "psout"
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Name 58 "inpos"
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Name 60 "inpos"
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Name 62 "flattenTemp"
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Name 63 "sampleMask"
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Name 64 "param"
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Name 66 "param"
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Name 70 "Color"
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Name 74 "Depth"
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Name 78 "sampleMask"
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Decorate 60(inpos) NoPerspective
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Decorate 60(inpos) BuiltIn FragCoord
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Decorate 70(Color) Location 0
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Decorate 74(Depth) BuiltIn FragDepth
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Decorate 78(sampleMask) BuiltIn SampleMask
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Name 12 "w"
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Name 19 "PS_OUTPUT"
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MemberName 19(PS_OUTPUT) 0 "Color"
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MemberName 19(PS_OUTPUT) 1 "Depth"
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Name 23 "@main(vf4;i1;"
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Name 21 "inpos"
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Name 22 "sampleMask"
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Name 31 "x"
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Name 33 "z"
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Name 35 "y"
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Name 36 "param"
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Name 38 "param"
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Name 39 "param"
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Name 41 "param"
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Name 52 "psout"
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Name 66 "inpos"
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Name 68 "inpos"
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Name 70 "flattenTemp"
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Name 71 "sampleMask"
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Name 72 "param"
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Name 74 "param"
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Name 78 "Color"
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Name 82 "Depth"
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Name 86 "sampleMask"
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Decorate 68(inpos) NoPerspective
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Decorate 68(inpos) BuiltIn FragCoord
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Decorate 78(Color) Location 0
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Decorate 82(Depth) BuiltIn FragDepth
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Decorate 86(sampleMask) BuiltIn SampleMask
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
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14: TypeVector 6(float) 4
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15: TypePointer Function 14(fvec4)
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16: TypeInt 32 1
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17: TypePointer Function 16(int)
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18(PS_OUTPUT): TypeStruct 14(fvec4) 6(float)
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19: TypeFunction 18(PS_OUTPUT) 15(ptr) 17(ptr)
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26: 6(float) Constant 3212836864
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28: 6(float) Constant 1088421888
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30: 6(float) Constant 1077936128
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40: TypePointer Function 18(PS_OUTPUT)
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42: 16(int) Constant 0
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46: 6(float) Constant 1065353216
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49: 16(int) Constant 1
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50: TypeInt 32 0
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51: 50(int) Constant 3
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59: TypePointer Input 14(fvec4)
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60(inpos): 59(ptr) Variable Input
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69: TypePointer Output 14(fvec4)
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70(Color): 69(ptr) Variable Output
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73: TypePointer Output 6(float)
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||||
74(Depth): 73(ptr) Variable Output
|
||||
77: TypePointer Output 16(int)
|
||||
78(sampleMask): 77(ptr) Variable Output
|
||||
8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 7(ptr)
|
||||
15: TypeVector 6(float) 4
|
||||
16: TypePointer Function 15(fvec4)
|
||||
17: TypeInt 32 1
|
||||
18: TypePointer Function 17(int)
|
||||
19(PS_OUTPUT): TypeStruct 15(fvec4) 6(float)
|
||||
20: TypeFunction 19(PS_OUTPUT) 16(ptr) 18(ptr)
|
||||
27: 6(float) Constant 3212836864
|
||||
28: 6(float) Constant 1065353216
|
||||
32: 6(float) Constant 1088421888
|
||||
34: 6(float) Constant 1077936128
|
||||
42: TypeInt 32 0
|
||||
43: 42(int) Constant 3
|
||||
51: TypePointer Function 19(PS_OUTPUT)
|
||||
53: 17(int) Constant 0
|
||||
59: 17(int) Constant 1
|
||||
67: TypePointer Input 15(fvec4)
|
||||
68(inpos): 67(ptr) Variable Input
|
||||
77: TypePointer Output 15(fvec4)
|
||||
78(Color): 77(ptr) Variable Output
|
||||
81: TypePointer Output 6(float)
|
||||
82(Depth): 81(ptr) Variable Output
|
||||
85: TypePointer Output 17(int)
|
||||
86(sampleMask): 85(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
58(inpos): 15(ptr) Variable Function
|
||||
62(flattenTemp): 40(ptr) Variable Function
|
||||
63(sampleMask): 17(ptr) Variable Function
|
||||
64(param): 15(ptr) Variable Function
|
||||
66(param): 17(ptr) Variable Function
|
||||
61: 14(fvec4) Load 60(inpos)
|
||||
Store 58(inpos) 61
|
||||
65: 14(fvec4) Load 58(inpos)
|
||||
Store 64(param) 65
|
||||
67:18(PS_OUTPUT) FunctionCall 22(@main(vf4;i1;) 64(param) 66(param)
|
||||
68: 16(int) Load 66(param)
|
||||
Store 63(sampleMask) 68
|
||||
Store 62(flattenTemp) 67
|
||||
71: 15(ptr) AccessChain 62(flattenTemp) 42
|
||||
72: 14(fvec4) Load 71
|
||||
Store 70(Color) 72
|
||||
75: 7(ptr) AccessChain 62(flattenTemp) 49
|
||||
76: 6(float) Load 75
|
||||
Store 74(Depth) 76
|
||||
79: 16(int) Load 63(sampleMask)
|
||||
Store 78(sampleMask) 79
|
||||
66(inpos): 16(ptr) Variable Function
|
||||
70(flattenTemp): 51(ptr) Variable Function
|
||||
71(sampleMask): 18(ptr) Variable Function
|
||||
72(param): 16(ptr) Variable Function
|
||||
74(param): 18(ptr) Variable Function
|
||||
69: 15(fvec4) Load 68(inpos)
|
||||
Store 66(inpos) 69
|
||||
73: 15(fvec4) Load 66(inpos)
|
||||
Store 72(param) 73
|
||||
75:19(PS_OUTPUT) FunctionCall 23(@main(vf4;i1;) 72(param) 74(param)
|
||||
76: 17(int) Load 74(param)
|
||||
Store 71(sampleMask) 76
|
||||
Store 70(flattenTemp) 75
|
||||
79: 16(ptr) AccessChain 70(flattenTemp) 53
|
||||
80: 15(fvec4) Load 79
|
||||
Store 78(Color) 80
|
||||
83: 7(ptr) AccessChain 70(flattenTemp) 59
|
||||
84: 6(float) Load 83
|
||||
Store 82(Depth) 84
|
||||
87: 17(int) Load 71(sampleMask)
|
||||
Store 86(sampleMask) 87
|
||||
Return
|
||||
FunctionEnd
|
||||
12(MyFunc(f1;f1;f1;): 2 Function None 8
|
||||
13(MyFunc(f1;f1;f1;f1;): 2 Function None 8
|
||||
9(x): 7(ptr) FunctionParameter
|
||||
10(y): 7(ptr) FunctionParameter
|
||||
11(z): 7(ptr) FunctionParameter
|
||||
13: Label
|
||||
24: 6(float) Load 9(x)
|
||||
Store 10(y) 24
|
||||
25: 6(float) Load 10(y)
|
||||
Store 11(z) 25
|
||||
Store 9(x) 26
|
||||
12(w): 7(ptr) FunctionParameter
|
||||
14: Label
|
||||
25: 6(float) Load 9(x)
|
||||
Store 10(y) 25
|
||||
26: 6(float) Load 10(y)
|
||||
Store 11(z) 26
|
||||
Store 9(x) 27
|
||||
29: 6(float) Load 12(w)
|
||||
30: 6(float) FMul 29 28
|
||||
Store 12(w) 30
|
||||
Return
|
||||
FunctionEnd
|
||||
22(@main(vf4;i1;):18(PS_OUTPUT) Function None 19
|
||||
20(inpos): 15(ptr) FunctionParameter
|
||||
21(sampleMask): 17(ptr) FunctionParameter
|
||||
23: Label
|
||||
27(x): 7(ptr) Variable Function
|
||||
29(z): 7(ptr) Variable Function
|
||||
31(y): 7(ptr) Variable Function
|
||||
32(param): 7(ptr) Variable Function
|
||||
34(param): 7(ptr) Variable Function
|
||||
35(param): 7(ptr) Variable Function
|
||||
41(psout): 40(ptr) Variable Function
|
||||
Store 27(x) 28
|
||||
Store 29(z) 30
|
||||
33: 6(float) Load 27(x)
|
||||
Store 32(param) 33
|
||||
36: 6(float) Load 29(z)
|
||||
Store 35(param) 36
|
||||
37: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 32(param) 34(param) 35(param)
|
||||
38: 6(float) Load 34(param)
|
||||
Store 31(y) 38
|
||||
39: 6(float) Load 35(param)
|
||||
Store 29(z) 39
|
||||
43: 6(float) Load 27(x)
|
||||
44: 6(float) Load 31(y)
|
||||
45: 6(float) Load 29(z)
|
||||
47: 14(fvec4) CompositeConstruct 43 44 45 46
|
||||
48: 15(ptr) AccessChain 41(psout) 42
|
||||
Store 48 47
|
||||
52: 7(ptr) AccessChain 20(inpos) 51
|
||||
53: 6(float) Load 52
|
||||
54: 7(ptr) AccessChain 41(psout) 49
|
||||
Store 54 53
|
||||
55:18(PS_OUTPUT) Load 41(psout)
|
||||
ReturnValue 55
|
||||
23(@main(vf4;i1;):19(PS_OUTPUT) Function None 20
|
||||
21(inpos): 16(ptr) FunctionParameter
|
||||
22(sampleMask): 18(ptr) FunctionParameter
|
||||
24: Label
|
||||
31(x): 7(ptr) Variable Function
|
||||
33(z): 7(ptr) Variable Function
|
||||
35(y): 7(ptr) Variable Function
|
||||
36(param): 7(ptr) Variable Function
|
||||
38(param): 7(ptr) Variable Function
|
||||
39(param): 7(ptr) Variable Function
|
||||
41(param): 7(ptr) Variable Function
|
||||
52(psout): 51(ptr) Variable Function
|
||||
Store 31(x) 32
|
||||
Store 33(z) 34
|
||||
37: 6(float) Load 31(x)
|
||||
Store 36(param) 37
|
||||
40: 6(float) Load 33(z)
|
||||
Store 39(param) 40
|
||||
44: 7(ptr) AccessChain 21(inpos) 43
|
||||
45: 6(float) Load 44
|
||||
Store 41(param) 45
|
||||
46: 2 FunctionCall 13(MyFunc(f1;f1;f1;f1;) 36(param) 38(param) 39(param) 41(param)
|
||||
47: 6(float) Load 38(param)
|
||||
Store 35(y) 47
|
||||
48: 6(float) Load 39(param)
|
||||
Store 33(z) 48
|
||||
49: 6(float) Load 41(param)
|
||||
50: 7(ptr) AccessChain 21(inpos) 43
|
||||
Store 50 49
|
||||
54: 6(float) Load 31(x)
|
||||
55: 6(float) Load 35(y)
|
||||
56: 6(float) Load 33(z)
|
||||
57: 15(fvec4) CompositeConstruct 54 55 56 28
|
||||
58: 16(ptr) AccessChain 52(psout) 53
|
||||
Store 58 57
|
||||
60: 7(ptr) AccessChain 21(inpos) 43
|
||||
61: 6(float) Load 60
|
||||
62: 7(ptr) AccessChain 52(psout) 59
|
||||
Store 62 61
|
||||
63:19(PS_OUTPUT) Load 52(psout)
|
||||
ReturnValue 63
|
||||
FunctionEnd
|
||||
|
@ -4,11 +4,12 @@ struct PS_OUTPUT
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
inline void MyFunc(in float x, out float y, inout float z)
|
||||
inline void MyFunc(in float x, out float y, inout float z, in out float w)
|
||||
{
|
||||
y = x;
|
||||
z = y;
|
||||
x = -1; // no effect since x = in param
|
||||
w *= 1;
|
||||
}
|
||||
|
||||
PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
|
||||
@ -16,7 +17,7 @@ PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask :
|
||||
PS_OUTPUT psout;
|
||||
|
||||
float x = 7, y, z = 3;
|
||||
MyFunc(x, y, z);
|
||||
MyFunc(x, y, z, inpos.w);
|
||||
|
||||
psout.Color = float4(x, y, z, 1);
|
||||
psout.Depth = inpos.w;
|
||||
|
@ -680,10 +680,10 @@ bool HlslGrammar::acceptQualifier(TQualifier& qualifier)
|
||||
qualifier.noContraction = true;
|
||||
break;
|
||||
case EHTokIn:
|
||||
qualifier.storage = EvqIn;
|
||||
qualifier.storage = (qualifier.storage == EvqOut) ? EvqInOut : EvqIn;
|
||||
break;
|
||||
case EHTokOut:
|
||||
qualifier.storage = EvqOut;
|
||||
qualifier.storage = (qualifier.storage == EvqIn) ? EvqInOut : EvqOut;
|
||||
break;
|
||||
case EHTokInOut:
|
||||
qualifier.storage = EvqInOut;
|
||||
|
Loading…
Reference in New Issue
Block a user