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SPV: Continue to fix the issue of bool -> uint32
For short-circuit operator (&& and ||), the conversion is missing.
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@ -3876,7 +3876,7 @@ spv::Id TGlslangToSpvTraverser::createShortCircuit(glslang::TOperator op, glslan
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// emit left operand
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builder.clearAccessChain();
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left.traverse(this);
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spv::Id leftId = builder.accessChainLoad(spv::NoPrecision, boolTypeId);
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spv::Id leftId = accessChainLoad(left.getType());
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// Operands to accumulate OpPhi operands
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std::vector<spv::Id> phiOperands;
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@ -3899,7 +3899,7 @@ spv::Id TGlslangToSpvTraverser::createShortCircuit(glslang::TOperator op, glslan
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// emit right operand as the "then" part of the "if"
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builder.clearAccessChain();
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right.traverse(this);
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spv::Id rightId = builder.accessChainLoad(spv::NoPrecision, boolTypeId);
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spv::Id rightId = accessChainLoad(right.getType());
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// accumulate left operand's phi information
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phiOperands.push_back(rightId);
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@ -7,12 +7,12 @@ Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 72
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// Id's are bound by 107
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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EntryPoint Fragment 4 "main" 75
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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@ -28,6 +28,7 @@ Linked fragment stage:
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Name 41 ""
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Name 62 "param"
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Name 67 "param"
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Name 75 "fragColor"
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MemberDecorate 24(Buffer) 0 Offset 0
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Decorate 24(Buffer) BufferBlock
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Decorate 26 DescriptorSet 0
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@ -36,6 +37,7 @@ Linked fragment stage:
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Decorate 39(Uniform) Block
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Decorate 41 DescriptorSet 0
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Decorate 41 Binding 0
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Decorate 75(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeBool
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@ -65,6 +67,12 @@ Linked fragment stage:
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41: 40(ptr) Variable Uniform
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42: TypePointer Uniform 38(ivec4)
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65: 38(ivec4) ConstantComposite 31 31 31 31
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72: TypeFloat 32
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73: TypeVector 72(float) 4
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74: TypePointer Output 73(fvec4)
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75(fragColor): 74(ptr) Variable Output
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87: 72(float) Constant 0
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88: 72(float) Constant 1065353216
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4(main): 2 Function None 3
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5: Label
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62(param): 8(ptr) Variable Function
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@ -107,6 +115,43 @@ Linked fragment stage:
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Store 71 70
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Branch 61
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61: Label
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76: 42(ptr) AccessChain 41 28
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77: 38(ivec4) Load 76
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78: 22(int) CompositeExtract 77 0
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79: 6(bool) INotEqual 78 31
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SelectionMerge 81 None
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BranchConditional 79 80 81
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80: Label
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82: 42(ptr) AccessChain 41 28
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83: 38(ivec4) Load 82
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84: 22(int) CompositeExtract 83 1
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85: 6(bool) INotEqual 84 31
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Branch 81
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81: Label
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86: 6(bool) Phi 79 61 85 80
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89: 72(float) Select 86 88 87
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90: 73(fvec4) CompositeConstruct 89 89 89 89
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Store 75(fragColor) 90
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91: 42(ptr) AccessChain 41 28
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92: 38(ivec4) Load 91
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93: 22(int) CompositeExtract 92 0
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94: 6(bool) INotEqual 93 31
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95: 6(bool) LogicalNot 94
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SelectionMerge 97 None
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BranchConditional 95 96 97
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96: Label
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98: 42(ptr) AccessChain 41 28
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99: 38(ivec4) Load 98
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100: 22(int) CompositeExtract 99 1
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101: 6(bool) INotEqual 100 31
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Branch 97
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97: Label
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102: 6(bool) Phi 94 81 101 96
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103: 72(float) Select 102 88 87
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104: 73(fvec4) CompositeConstruct 103 103 103 103
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105: 73(fvec4) Load 75(fragColor)
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106: 73(fvec4) FSub 105 104
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Store 75(fragColor) 106
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Return
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FunctionEnd
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14(foo(vb4;vb2;): 2 Function None 11
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@ -16,6 +16,8 @@ void foo(bvec4 paramb4, out bvec2 paramb2)
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paramb2 = bvec2(b1);
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}
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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b2 = bvec2(0.0);
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@ -23,4 +25,7 @@ void main()
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b2 = bvec2(b4.x);
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if (b2.x)
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foo(b4, b2);
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fragColor = vec4(b4.x && b4.y);
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fragColor -= vec4(b4.x || b4.y);
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}
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