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Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so shaders can change their type/layout.
A modifiable copy is made at the shader's global scope. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23103 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -8,17 +8,10 @@ ERROR: 0:71: 'Material' : only uniform interface blocks are supported
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ERROR: 0:79: 'Light' : only uniform interface blocks are supported
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ERROR: 0:83: 'ColoredTexture' : only uniform interface blocks are supported
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ERROR: 0:87: 'Color' : redefinition
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ERROR: 0:89: 'gl_' : reserved built-in name
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ERROR: 0:92: 'origin_upper_left' : unrecognized layout identifier
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ERROR: 0:92: 'gl_' : reserved built-in name
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ERROR: 0:92: 'gl_FragCoord' : redefinition
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ERROR: 0:93: 'pixel_center_integer' : unrecognized layout identifier
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ERROR: 0:93: 'gl_' : reserved built-in name
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ERROR: 0:93: 'gl_FragCoord' : redefinition
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ERROR: 0:94: 'origin_upper_left' : unrecognized layout identifier
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ERROR: 0:94: 'pixel_center_integer' : unrecognized layout identifier
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ERROR: 0:94: 'gl_' : reserved built-in name
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ERROR: 0:94: 'gl_FragCoord' : redefinition
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ERROR: 0:96: 'early_fragment_tests' : unrecognized layout identifier
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ERROR: 0:99: 'local_size_x' : there is no such layout identifier taking an assigned value
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ERROR: 0:99: 'local_size_y' : there is no such layout identifier taking an assigned value
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@ -26,24 +19,11 @@ ERROR: 0:100: 'local_size_x' : there is no such layout identifier taking an assi
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ERROR: 0:102: 'color' : redefinition
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ERROR: 0:103: 'index' : there is no such layout identifier taking an assigned value
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ERROR: 0:106: 'depth_greater' : unrecognized layout identifier
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ERROR: 0:106: 'gl_' : reserved built-in name
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ERROR: 0:109: 'gl_' : reserved built-in name
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ERROR: 0:109: 'gl_FragDepth' : redefinition
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ERROR: 0:112: 'depth_any' : unrecognized layout identifier
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ERROR: 0:112: 'gl_' : reserved built-in name
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ERROR: 0:112: 'gl_FragDepth' : redefinition
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ERROR: 0:115: 'depth_greater' : unrecognized layout identifier
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ERROR: 0:115: 'gl_' : reserved built-in name
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ERROR: 0:115: 'gl_FragDepth' : redefinition
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ERROR: 0:118: 'depth_less' : unrecognized layout identifier
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ERROR: 0:118: 'gl_' : reserved built-in name
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ERROR: 0:118: 'gl_FragDepth' : redefinition
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ERROR: 0:121: 'depth_unchanged' : unrecognized layout identifier
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ERROR: 0:121: 'gl_' : reserved built-in name
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ERROR: 0:121: 'gl_FragDepth' : redefinition
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ERROR: 0:123: 'gl_' : reserved built-in name
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ERROR: 0:124: 'gl_' : reserved built-in name
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ERROR: 0:124: 'gl_Color' : redefinition
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ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:152: '=' : cannot convert from 'const 2-element array of 4-component vector of float' to '3-element array of 4-component vector of float'
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ERROR: 0:172: 'x' : undeclared identifier
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@ -74,7 +54,7 @@ ERROR: 0:226: 'in' : only allowed at global scope
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ERROR: 0:227: 'in' : only allowed at global scope
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ERROR: 0:228: 'in' : only allowed at global scope
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ERROR: 0:232: 'out' : only allowed at global scope
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ERROR: 76 compilation errors. No code generated.
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ERROR: 56 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:5 Sequence
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@ -222,8 +202,8 @@ ERROR: node is still EOpNull!
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0:? 'temperature' (noperspective in float)
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0:? 'myColor' (flat in 3-component vector of float)
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0:? 'myTexCoord' (centroid noperspective in 2-component vector of float)
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0:? 'gl_FragCoord' (smooth in 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'factor' (layout(location=3 ) out 4-component vector of float)
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0:? 'gl_FragDepth' (out float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_Color' (smooth in 4-component vector of float)
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@ -36,8 +36,6 @@ ERROR: 0:96: 'binding' : not supported
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ERROR: 0:97: 'binding' : not supported
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ERROR: 0:106: '' : vertex input cannot be further qualified
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ERROR: 0:106: 'gl_' : reserved built-in name
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ERROR: 0:107: 'gl_' : reserved built-in name
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ERROR: 0:107: 'gl_FrontColor' : redefinition
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ERROR: 0:119: 'a' : redefinition
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ERROR: 0:127: 'Block2' : nameless block contains a member that already has a name at global scope
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ERROR: 0:132: 'shared' : not supported in this stage: vertex
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@ -56,7 +54,7 @@ ERROR: 0:191: '=' : cannot convert from 'const 4-component vector of float' to
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ERROR: 0:192: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:193: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:194: 'constructor' : constructing from a non-dereferenced array
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ERROR: 58 compilation errors. No code generated.
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ERROR: 56 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:134 Function Definition: funcA(I21; (4-component vector of float)
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@ -1180,13 +1180,13 @@ void TParseContext::globalCheck(TSourceLoc loc, bool global, const char* token)
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}
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//
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// For now, keep it simple: if it starts "gl_", it's reserved, independent
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// of scope. Except, if the symbol table is at the built-in push-level,
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// If it starts "gl_" or has double underscore, it's a reserved name.
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// Except, if the symbol table is at a built-in level,
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// which is when we are parsing built-ins.
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//
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bool TParseContext::reservedErrorCheck(TSourceLoc loc, const TString& identifier)
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{
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if (!symbolTable.atBuiltInLevel()) {
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if (! symbolTable.atBuiltInLevel()) {
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if (identifier.substr(0, 3) == TString("gl_")) {
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error(loc, "reserved built-in name", "gl_", "");
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@ -1805,23 +1805,81 @@ void TParseContext::nonInitConstCheck(TSourceLoc loc, TString& identifier, TPubl
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// Do semantic checking for a variable declaration that has no initializer,
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// and update the symbol table.
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//
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void TParseContext::nonInitCheck(TSourceLoc loc, TString& identifier, TPublicType& type)
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void TParseContext::nonInitCheck(TSourceLoc loc, TString& identifier, TPublicType& publicType)
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{
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reservedErrorCheck(loc, identifier);
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TType type(publicType);
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bool newDeclaration;
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TVariable* variable = redeclare(loc, identifier, type, newDeclaration);
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if (! variable) {
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reservedErrorCheck(loc, identifier);
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variable = new TVariable(&identifier, type);
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if (! symbolTable.insert(*variable))
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error(loc, "redefinition", variable->getName().c_str(), "");
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else
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newDeclaration = true;
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}
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TVariable* variable = new TVariable(&identifier, TType(type));
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if (! symbolTable.insert(*variable))
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error(loc, "redefinition", variable->getName().c_str(), "");
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else {
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voidErrorCheck(loc, identifier, type);
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if (newDeclaration) {
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voidErrorCheck(loc, identifier, publicType);
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// see if it's a linker-level object to track
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if (type.qualifier.isUniform() || type.qualifier.isPipeInput() || type.qualifier.isPipeOutput())
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intermediate.addSymbolLinkageNode(linkage, *variable);
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if (type.getQualifier().isUniform() || type.getQualifier().isPipeInput() || type.getQualifier().isPipeOutput())
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intermediate.addSymbolLinkageNode(linkage, *variable);
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}
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}
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//
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// See if the identifier is a built-in symbol that can be redeclared,
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// and if so, copy of the symbol table's read-only built-in to the current
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// globol level, so it can be modified.
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//
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TVariable* TParseContext::redeclare(TSourceLoc loc, const TString& identifier, const TType& type, bool& newDeclaration)
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{
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newDeclaration = false;
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if (profile == EEsProfile || identifier.substr(0, 3) != TString("gl_") || symbolTable.atBuiltInLevel())
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return 0;
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// Potentially redeclaring a built-in variable...
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if (identifier == "gl_FragDepth" && version >= 420 ||
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identifier == "gl_PerVertex" && version >= 410 ||
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identifier == "gl_PerFragment" && version >= 410 ||
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identifier == "gl_FragCoord" && version >= 150 ||
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identifier == "gl_ClipDistance" && version >= 130 ||
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identifier == "gl_FrontColor" && version >= 130 ||
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identifier == "gl_BackColor" && version >= 130 ||
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identifier == "gl_FrontSecondaryColor" && version >= 130 ||
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identifier == "gl_BackSecondaryColor" && version >= 130 ||
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identifier == "gl_SecondaryColor" && version >= 130 ||
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identifier == "gl_Color" && version >= 130 && language == EShLangFragment ||
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identifier == "gl_TexCoord") {
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// Find the existing symbol, if any.
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bool builtIn;
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TSymbol* symbol = symbolTable.find(identifier, &builtIn);
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// If the symbol was not found, this must be a version/profile/stage
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// that doesn't have it.
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if (! symbol)
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return 0;
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TVariable* variable = symbol->getAsVariable();
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// If it wasn't at a built-in level, then it's already been redeclared
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if (! builtIn)
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return variable;
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// Otherwise, time to copy the symbol up to make a writable version
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newDeclaration = true;
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variable = symbolTable.copyUp(variable);
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return variable;
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}
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error(loc, "cannot redeclare this built-in variable", identifier.c_str(), "");
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return 0;
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}
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void TParseContext::paramCheck(TSourceLoc loc, TStorageQualifier qualifier, TType* type)
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{
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switch (qualifier) {
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@ -121,6 +121,7 @@ public:
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bool containsSampler(const TType& type);
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void nonInitConstCheck(TSourceLoc, TString& identifier, TPublicType& type);
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void nonInitCheck(TSourceLoc, TString& identifier, TPublicType& type);
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TVariable* redeclare(TSourceLoc, const TString&, const TType&, bool& newDeclaration);
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void paramCheck(TSourceLoc, TStorageQualifier qualifier, TType* type);
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void nestedBlockCheck(TSourceLoc);
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void nestedStructCheck(TSourceLoc);
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@ -212,6 +213,7 @@ protected:
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TQualifier globalUniformDefaults;
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TQualifier globalInputDefaults;
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TQualifier globalOutputDefaults;
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// TODO: desktop functionality: track use of gl_FragDepth before redeclaration
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};
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} // end namespace glslang
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