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https://github.com/RPCS3/glslang.git
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New uniform mapping handling
- add optional callback to handle mapping of uniform variables in linking phase - if no resolver is provided, it uses the internal default resolver with all shifts and auto bind settings Change-Id: Icfe38a9eabe8bfc8f8bb6d8150c06f7ed38bb762
This commit is contained in:
parent
9507885537
commit
c2016a52d2
@ -2,10 +2,6 @@ spv.register.autoassign.rangetest.frag
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Linked fragment stage:
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INTERNAL ERROR: mapped binding out of range: g_tScene
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INTERNAL ERROR: mapped binding out of range: g_tSamp
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INTERNAL ERROR: mapped binding out of range: g_tScene
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INTERNAL ERROR: mapped binding out of range: g_tSamp
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INTERNAL ERROR: mapped binding out of range: g_tSamp
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INTERNAL ERROR: mapped binding out of range: g_tScene
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@ -1716,7 +1716,7 @@ void TProgram::dumpReflection() { reflection->dump(); }
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//
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// I/O mapping implementation.
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//
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bool TProgram::mapIO()
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bool TProgram::mapIO(TIoMapResolver* resolver)
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{
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if (! linked || ioMapper)
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return false;
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@ -1725,7 +1725,7 @@ bool TProgram::mapIO()
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for (int s = 0; s < EShLangCount; ++s) {
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if (intermediate[s]) {
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if (! ioMapper->addStage((EShLanguage)s, *intermediate[s], *infoSink))
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if (! ioMapper->addStage((EShLanguage)s, *intermediate[s], *infoSink, resolver))
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return false;
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}
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}
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@ -61,177 +61,278 @@
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// c. implicit dead bindings are left un-bound.
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//
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namespace glslang {
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// Map of IDs to bindings
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typedef std::unordered_map<unsigned int, int> TBindingMap;
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typedef std::unordered_set<int> TUsedBindings;
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struct TVarEntryInfo
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{
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int id;
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TIntermSymbol* symbol;
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bool live;
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int newBinding;
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int newSet;
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// This traverses the AST to determine which bindings are used, and which are implicit
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// (for subsequent auto-numbering)
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class TBindingTraverser : public TLiveTraverser {
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public:
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TBindingTraverser(const TIntermediate& i, TBindingMap& bindingMap, TUsedBindings& usedBindings,
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bool traverseDeadCode = false) :
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TLiveTraverser(i, traverseDeadCode, true, true, false),
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bindingMap(bindingMap),
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usedBindings(usedBindings)
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{ }
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protected:
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virtual void visitSymbol(TIntermSymbol* base) {
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if (base->getQualifier().storage == EvqUniform)
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addUniform(*base);
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}
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// Return the right binding base given the variable type.
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int getBindingBase(const TType& type) {
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if (type.getBasicType() == EbtSampler) {
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const TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return intermediate.getShiftSamplerBinding();
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if (sampler.isTexture())
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return intermediate.getShiftTextureBinding();
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}
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if (type.getQualifier().isUniformOrBuffer())
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return intermediate.getShiftUboBinding();
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return -1; // not a type with a binding
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}
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// Mark a given base symbol ID as being bound to 'binding'
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void markBinding(const TIntermSymbol& base, int binding) {
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bindingMap[base.getId()] = binding;
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if (binding >= 0) {
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// const TType& type = base.getType();
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const unsigned int size = 1; // type.isArray() ? type.getCumulativeArraySize() : 1;
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for (unsigned int offset=0; offset<size; ++offset)
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usedBindings.insert(binding + offset);
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}
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}
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// Mark the bindings that are given explicitly, and set ones that need
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// implicit bindings to -1 for a subsequent pass. (Can't happen in this
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// pass because explicit bindings in dead code reserve the location).
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virtual void addUniform(TIntermSymbol& base)
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struct TOrderById
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{
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// Skip ones we've already seen.
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if (bindingMap.find(base.getId()) != bindingMap.end())
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return;
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inline bool operator()(const TVarEntryInfo& l, const TVarEntryInfo& r)
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{
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return l.id < r.id;
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}
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};
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const TType& type = base.getType();
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const int bindingBase = getBindingBase(type);
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struct TOrderByPriority
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{
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// ordering:
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// 1) has both binding and set
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// 2) has binding but no set
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// 3) has no binding but set
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// 4) has no binding and no set
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inline bool operator()(const TVarEntryInfo& l, const TVarEntryInfo& r)
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{
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const TQualifier& lq = l.symbol->getQualifier();
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const TQualifier& rq = r.symbol->getQualifier();
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// Return if it's not a type we bind
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if (bindingBase == -1)
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return;
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// simple rules:
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// has binding gives 2 points
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// has set gives 1 point
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// who has the most points is more important.
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int lPoints = (lq.hasBinding() ? 2 : 0) + (lq.hasSet() ? 1 : 0);
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int rPoints = (rq.hasBinding() ? 2 : 0) + (rq.hasSet() ? 1 : 0);
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if (type.getQualifier().hasBinding()) {
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// It has a binding: keep that one.
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markBinding(base, type.getQualifier().layoutBinding + bindingBase);
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} else if (!traverseAll) {
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// Mark it as something we need to dynamically create a binding for,
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// only if we're walking just the live code. We don't auto-number
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// in dead code.
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markBinding(base, -1);
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if (lPoints == rPoints)
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return l.id < r.id;
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return lPoints > rPoints;
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}
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}
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TBindingMap& bindingMap;
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TUsedBindings& usedBindings;
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};
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};
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// This traverses the AST and applies binding maps it's given.
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class TIoMappingTraverser : public TBindingTraverser {
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typedef std::vector<TVarEntryInfo> TVarLiveMap;
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class TVarGatherTraverser : public TLiveTraverser
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{
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public:
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TIoMappingTraverser(TIntermediate& i, TBindingMap& bindingMap, TUsedBindings& usedBindings,
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TInfoSink& infoSink, bool traverseDeadCode) :
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TBindingTraverser(i, bindingMap, usedBindings, traverseDeadCode),
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infoSink(infoSink),
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assignError(false)
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{ }
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bool success() const { return !assignError; }
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protected:
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unsigned checkBindingRange(const TIntermSymbol& base, unsigned binding)
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TVarGatherTraverser(const TIntermediate& i, TVarLiveMap& vars, bool traverseDeadCode)
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: TLiveTraverser(i, traverseDeadCode, true, true, false)
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, varLiveList(vars)
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{
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if (binding >= TQualifier::layoutBindingEnd) {
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TString err = "mapped binding out of range: ";
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err += base.getName();
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infoSink.info.message(EPrefixInternalError, err.c_str());
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assignError = true;
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return 0;
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}
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return binding;
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}
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void addUniform(TIntermSymbol& base) override
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virtual void visitSymbol(TIntermSymbol* base)
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{
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// Skip things we don't intend to bind.
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if (bindingMap.find(base.getId()) == bindingMap.end())
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if (base->getQualifier().storage == EvqUniform) {
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TVarEntryInfo ent = { base->getId(), base, !traverseAll };
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TVarLiveMap::iterator at = std::lower_bound(varLiveList.begin(), varLiveList.end(), ent, TVarEntryInfo::TOrderById());
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if (at != varLiveList.end() && at->id == ent.id)
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at->live = at->live || !traverseAll; // update live state
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else
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varLiveList.insert(at, ent);
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}
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}
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private:
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TVarLiveMap& varLiveList;
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};
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class TVarSetTraverser : public TLiveTraverser
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{
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public:
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TVarSetTraverser(const TIntermediate& i, const TVarLiveMap& vars)
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: TLiveTraverser(i, true, true, true, false)
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, varLiveList(vars)
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{
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}
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virtual void visitSymbol(TIntermSymbol* base)
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{
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TVarEntryInfo ent = { base->getId() };
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TVarLiveMap::const_iterator at = std::lower_bound(varLiveList.begin(), varLiveList.end(), ent, TVarEntryInfo::TOrderById());
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if (at == varLiveList.end())
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return;
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if (!(at->id == ent.id))
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return;
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const int existingBinding = bindingMap[base.getId()];
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if (at->newBinding != -1)
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base->getWritableType().getQualifier().layoutBinding = at->newBinding;
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if (at->newSet != -1)
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base->getWritableType().getQualifier().layoutSet = at->newSet;
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}
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// Apply existing binding, if we were given one or already made one up.
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if (existingBinding != -1) {
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base.getWritableType().getQualifier().layoutBinding = checkBindingRange(base, existingBinding);
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return;
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}
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private:
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const TVarLiveMap& varLiveList;
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};
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if (intermediate.getAutoMapBindings()) {
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// Otherwise, find a free spot for it.
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const int freeBinding = getFreeBinding(base.getType(), getBindingBase(base.getType()));
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struct TResolverAdaptor
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{
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TResolverAdaptor(EShLanguage s, TIoMapResolver& r, TInfoSink& i, bool& e)
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: resolver(r)
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, stage(s)
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, infoSink(i)
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, error(e)
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{
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}
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inline void operator()(TVarEntryInfo& ent)
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{
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bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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if (isValid) {
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ent.newBinding = resolver.resolveBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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ent.newSet = resolver.resolveSet(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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markBinding(base, freeBinding);
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base.getWritableType().getQualifier().layoutBinding = checkBindingRange(base, freeBinding);
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if (ent.newBinding != -1) {
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if (ent.newBinding >= TQualifier::layoutBindingEnd) {
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TString err = "mapped binding out of range: " + ent.symbol->getName();
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infoSink.info.message(EPrefixInternalError, err.c_str());
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error = true;
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}
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}
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if (ent.newSet != -1) {
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if (ent.newSet >= TQualifier::layoutSetEnd) {
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TString err = "mapped set out of range: " + ent.symbol->getName();
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infoSink.info.message(EPrefixInternalError, err.c_str());
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error = true;
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}
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}
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} else {
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TString errorMsg = "Invalid binding: " + ent.symbol->getName();
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infoSink.info.message(EPrefixInternalError, errorMsg.c_str());
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error = true;
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}
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}
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EShLanguage stage;
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TIoMapResolver& resolver;
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TInfoSink& infoSink;
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bool& error;
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};
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// Search for N free consecutive binding slots in [base, base+required).
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// E.g, if we want to reserve consecutive bindings for flattened arrays.
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bool hasNFreeSlots(int base, int required) {
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for (int binding = base; binding < (base + required); ++binding)
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if (usedBindings.find(binding) != usedBindings.end())
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return false;
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return true;
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/*
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* Basic implementation of glslang::TIoMapResolver that replaces the
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* previous offset behaviour.
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* It does the same, uses the offsets for th corresponding uniform
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* types. Also respects the EOptionAutoMapBindings flag and binds
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* them if needed.
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*/
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struct TDefaultIoResolver : public glslang::TIoMapResolver
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{
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int baseSamplerBinding;
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int baseTextureBinding;
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int baseUboBinding;
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bool doAutoMapping;
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typedef std::vector<int> TSlotSet;
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typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
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TSlotSetMap slots;
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TSlotSet::iterator findSlot(int set, int slot)
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{
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return std::lower_bound(slots[set].begin(), slots[set].end(), slot);
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}
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bool checkEmpty(int set, int slot)
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{
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TSlotSet::iterator at = findSlot(set, slot);
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return !(at != slots[set].end() && *at == slot);
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}
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int reserveSlot(int set, int slot)
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{
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TSlotSet::iterator at = findSlot(set, slot);
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slots[set].insert(at, slot);
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return slot;
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}
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int getFreeSlot(int set, int base)
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{
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TSlotSet::iterator at = findSlot(set, base);
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if (at == slots[set].end())
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return reserveSlot(set, base);
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// look in locksteps, if they not match, then there is a free slot
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for (; at != slots[set].end(); ++at, ++base)
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if (*at != base)
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break;
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return reserveSlot(set, base);
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}
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bool validateBinding(EShLanguage stage, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
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{
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if (type.getQualifier().hasBinding()) {
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int set;
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if (type.getQualifier().hasSet())
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set = type.getQualifier().layoutSet;
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else
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set = 0;
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
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if (sampler.isTexture())
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return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
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}
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return true;
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}
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int resolveBinding(EShLanguage stage, const char* /*name*/, const glslang::TType& type, bool is_live) override
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{
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int set;
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if (type.getQualifier().hasSet())
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set = type.getQualifier().layoutSet;
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else
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set = 0;
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if (type.getQualifier().hasBinding()) {
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
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if (sampler.isTexture())
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return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
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} else if (is_live && doAutoMapping) {
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// find free slot, the caller did make sure it passes all vars with binding
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// first and now all are passed that do not have a binding and needs one
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return getFreeSlot(set, baseSamplerBinding);
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if (sampler.isTexture())
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return getFreeSlot(set, baseTextureBinding);
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}
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if (type.getQualifier().isUniformOrBuffer())
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return getFreeSlot(set, baseUboBinding);
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}
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// Find a free binding spot
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int getFreeBinding(const TType&, int nextBinding) {
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while (!hasNFreeSlots(nextBinding, 1))
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++nextBinding;
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return nextBinding;
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}
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private:
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bool assignError; // true if there was an error assigning the bindings
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TInfoSink& infoSink;
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return -1;
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}
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int resolveSet(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
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{
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if (type.getQualifier().hasSet())
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return type.getQualifier().layoutSet;
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return 0;
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}
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};
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// Map I/O variables to provided offsets, and make bindings for
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// unbound but live variables.
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//
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// Returns false if the input is too malformed to do this.
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bool TIoMapper::addStage(EShLanguage, TIntermediate& intermediate, TInfoSink& infoSink)
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bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSink &infoSink, TIoMapResolver *resolver)
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{
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// Trivial return if there is nothing to do.
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if (intermediate.getShiftSamplerBinding() == 0 &&
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intermediate.getShiftTextureBinding() == 0 &&
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intermediate.getShiftUboBinding() == 0 &&
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intermediate.getAutoMapBindings() == false)
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intermediate.getAutoMapBindings() == false &&
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resolver == NULL)
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return true;
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if (intermediate.getNumEntryPoints() != 1 || intermediate.isRecursive())
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@ -241,30 +342,43 @@ bool TIoMapper::addStage(EShLanguage, TIntermediate& intermediate, TInfoSink& in
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if (root == nullptr)
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return false;
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// The lifetime of this data spans several passes.
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TBindingMap bindingMap;
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TUsedBindings usedBindings;
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// if no resolver is provided, use the default resolver with the given shifts and auto map settings
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TDefaultIoResolver defaultResolver;
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if (resolver == NULL) {
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defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
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defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
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defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
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defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
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TBindingTraverser it_binding_all(intermediate, bindingMap, usedBindings, true);
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TBindingTraverser it_binding_live(intermediate, bindingMap, usedBindings, false);
|
||||
TIoMappingTraverser it_iomap(intermediate, bindingMap, usedBindings, infoSink, true);
|
||||
|
||||
// Traverse all (live+dead) code to find explicit bindings, so we can avoid those.
|
||||
root->traverse(&it_binding_all);
|
||||
|
||||
// Traverse just live code to find things that need implicit bindings.
|
||||
it_binding_live.pushFunction(intermediate.getEntryPointMangledName().c_str());
|
||||
|
||||
while (! it_binding_live.functions.empty()) {
|
||||
TIntermNode* function = it_binding_live.functions.back();
|
||||
it_binding_live.functions.pop_back();
|
||||
function->traverse(&it_binding_live);
|
||||
resolver = &defaultResolver;
|
||||
}
|
||||
|
||||
// Bind everything that needs a binding and doesn't have one.
|
||||
root->traverse(&it_iomap);
|
||||
TVarLiveMap varMap;
|
||||
TVarGatherTraverser iter_binding_all(intermediate, varMap, true);
|
||||
TVarGatherTraverser iter_binding_live(intermediate, varMap, false);
|
||||
|
||||
return it_iomap.success();
|
||||
root->traverse(&iter_binding_all);
|
||||
iter_binding_live.pushFunction(intermediate.getEntryPointMangledName().c_str());
|
||||
|
||||
while (!iter_binding_live.functions.empty()) {
|
||||
TIntermNode* function = iter_binding_live.functions.back();
|
||||
iter_binding_live.functions.pop_back();
|
||||
function->traverse(&iter_binding_live);
|
||||
}
|
||||
// sort entries by priority. see TVarEntryInfo::TOrderByPriority for info.
|
||||
std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderByPriority());
|
||||
|
||||
bool hadError = false;
|
||||
TResolverAdaptor doResolve(stage, *resolver, infoSink, hadError);
|
||||
std::for_each(varMap.begin(), varMap.end(), doResolve);
|
||||
|
||||
if (!hadError) {
|
||||
// sort by id again, so we can use lower bound to find entries
|
||||
std::sort(varMap.begin(), varMap.end(), TVarEntryInfo::TOrderById());
|
||||
TVarSetTraverser iter_iomap(intermediate, varMap);
|
||||
root->traverse(&iter_iomap);
|
||||
}
|
||||
return !hadError;
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
virtual ~TIoMapper() {}
|
||||
|
||||
// grow the reflection stage by stage
|
||||
bool addStage(EShLanguage, TIntermediate&, TInfoSink&);
|
||||
bool addStage(EShLanguage, TIntermediate&, TInfoSink&, TIoMapResolver*);
|
||||
};
|
||||
|
||||
} // end namespace glslang
|
||||
|
@ -445,7 +445,36 @@ private:
|
||||
class TReflection;
|
||||
class TIoMapper;
|
||||
|
||||
// Make one TProgram per set of shaders that will get linked together. Add all
|
||||
// Allows to customize the binding layout after linking.
|
||||
// All used uniform variables will invoke at least validateBinding.
|
||||
// If validateBinding returned true then the other resolveBinding
|
||||
// and resolveSet are invoked to resolve the binding and descriptor
|
||||
// set index respectively.
|
||||
// Invocations happen in a particular order:
|
||||
// 1) var with binding and set already defined
|
||||
// 2) var with binding but no set defined
|
||||
// 3) var with set but no binding defined
|
||||
// 4) var with no binding and no set defined
|
||||
//
|
||||
// NOTE: that still limit checks are applied to bindings and sets
|
||||
// and may result in an error.
|
||||
class TIoMapResolver
|
||||
{
|
||||
public:
|
||||
virtual ~TIoMapResolver() {}
|
||||
|
||||
// Should return true if the resulting/current binding would be ok.
|
||||
// Basic idea is to do aliasing binding checks with this.
|
||||
virtual bool validateBinding(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
||||
// Should return a value >= 0 if the current binding should be overridden.
|
||||
// Return -1 if the current binding (including no binding) should be kept.
|
||||
virtual int resolveBinding(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
||||
// Should return a value >= 0 if the current set should be overriden.
|
||||
// Return -1 if the current set (including no set) should be kept.
|
||||
virtual int resolveSet(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
||||
};
|
||||
|
||||
// Make one TProgram per set of shaders that will get linked together. Add all
|
||||
// the shaders that are to be linked together. After calling shader.parse()
|
||||
// for all shaders, call link().
|
||||
//
|
||||
@ -485,7 +514,9 @@ public:
|
||||
void dumpReflection();
|
||||
|
||||
// I/O mapping: apply base offsets and map live unbound variables
|
||||
bool mapIO();
|
||||
// If resolver is not provided it uses the previous approach
|
||||
// and respects auto assignment and offsets.
|
||||
bool mapIO(TIoMapResolver* resolver = NULL);
|
||||
|
||||
protected:
|
||||
bool linkStage(EShLanguage, EShMessages);
|
||||
|
Loading…
Reference in New Issue
Block a user