HLSL: Test change: Geometry shaders can't return values from main.

This commit is contained in:
John Kessenich 2017-08-04 13:41:32 -06:00
parent b6be80f44e
commit d319fb4e63
2 changed files with 217 additions and 212 deletions

View File

@ -5,70 +5,73 @@ max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:? 'OutputStream_clip0' ( out float Position)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
0:15 cull0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 3 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:15 rtai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 4 (const int)
0:15 move second child to first child ( temp int)
0:15 ii: direct index for structure ( temp int)
0:15 'OutputStream' (layout( location=0) out structure{ temp int ii})
0:15 Constant:
0:15 0 (const int)
0:15 ii: direct index for structure ( temp int)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 5 (const int)
0:15 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:12 Constant:
0:12 0 (const int)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
0:? 'OutputStream' (layout( location=0) out structure{ temp int ii})
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
@ -83,77 +86,80 @@ max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:? 'OutputStream_clip0' ( out float Position)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
0:15 cull0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 3 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:15 rtai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 4 (const int)
0:15 move second child to first child ( temp int)
0:15 ii: direct index for structure ( temp int)
0:15 'OutputStream' (layout( location=0) out structure{ temp int ii})
0:15 Constant:
0:15 0 (const int)
0:15 ii: direct index for structure ( temp int)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 5 (const int)
0:15 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:12 Constant:
0:12 0 (const int)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
0:? 'OutputStream' (layout( location=0) out structure{ temp int ii})
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 71
// Id's are bound by 68
Capability Geometry
Capability ClipDistance
@ -161,7 +167,7 @@ output primitive = line_strip
Capability MultiViewport
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 25 37 44 50 55 61 70
EntryPoint Geometry 4 "main" 20 29 34 40 45 51 60
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
@ -170,37 +176,35 @@ output primitive = line_strip
Name 4 "main"
Name 12 "S"
MemberName 12(S) 0 "clip0"
MemberName 12(S) 1 "cull0"
MemberName 12(S) 2 "vpai"
MemberName 12(S) 3 "rtai"
MemberName 12(S) 4 "ii"
Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
MemberName 12(S) 1 "clip0"
MemberName 12(S) 2 "cull0"
MemberName 12(S) 3 "vpai"
MemberName 12(S) 4 "rtai"
MemberName 12(S) 5 "ii"
Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
Name 15 "VertexID"
Name 16 "OutputStream"
Name 19 "s"
Name 23 "VertexID"
Name 25 "VertexID"
Name 27 "flattenTemp"
Name 28 "OutputStream"
Name 29 "param"
Name 31 "param"
Name 37 "OutputStream_clip0"
Name 44 "OutputStream_cull0"
Name 50 "OutputStream_vpai"
Name 55 "OutputStream_rtai"
Name 59 "S"
MemberName 59(S) 0 "ii"
Name 61 "@entryPointOutput"
Name 68 "S"
MemberName 68(S) 0 "ii"
Name 70 "OutputStream"
Decorate 25(VertexID) Location 0
Decorate 37(OutputStream_clip0) BuiltIn ClipDistance
Decorate 44(OutputStream_cull0) BuiltIn CullDistance
Decorate 50(OutputStream_vpai) BuiltIn ViewportIndex
Decorate 55(OutputStream_rtai) BuiltIn Layer
Decorate 61(@entryPointOutput) Location 0
Decorate 70(OutputStream) Location 1
Name 20 "OutputStream_clip0"
Name 21 "s"
Name 29 "OutputStream_clip0"
Name 34 "OutputStream_cull0"
Name 40 "OutputStream_vpai"
Name 45 "OutputStream_rtai"
Name 49 "S"
MemberName 49(S) 0 "ii"
Name 51 "OutputStream"
Name 58 "VertexID"
Name 60 "VertexID"
Name 62 "OutputStream"
Name 63 "param"
Name 65 "param"
Decorate 20(OutputStream_clip0) BuiltIn Position
Decorate 29(OutputStream_clip0) BuiltIn ClipDistance
Decorate 34(OutputStream_cull0) BuiltIn CullDistance
Decorate 40(OutputStream_vpai) BuiltIn ViewportIndex
Decorate 45(OutputStream_rtai) BuiltIn Layer
Decorate 51(OutputStream) Location 0
Decorate 60(VertexID) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -209,75 +213,75 @@ output primitive = line_strip
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
13: TypePointer Function 12(S)
14: TypeFunction 12(S) 9(ptr) 13(ptr)
24: TypePointer Input 8
25(VertexID): 24(ptr) Variable Input
34: 6(int) Constant 1
35: TypeArray 10(float) 34
36: TypePointer Output 35
37(OutputStream_clip0): 36(ptr) Variable Output
38: 11(int) Constant 0
39: TypePointer Function 10(float)
42: TypePointer Output 10(float)
44(OutputStream_cull0): 36(ptr) Variable Output
45: 11(int) Constant 1
49: TypePointer Output 6(int)
50(OutputStream_vpai): 49(ptr) Variable Output
51: 11(int) Constant 2
52: TypePointer Function 6(int)
55(OutputStream_rtai): 49(ptr) Variable Output
56: 11(int) Constant 3
59(S): TypeStruct 11(int)
60: TypePointer Output 59(S)
61(@entryPointOutput): 60(ptr) Variable Output
62: 11(int) Constant 4
63: TypePointer Function 11(int)
66: TypePointer Output 11(int)
68(S): TypeStruct 11(int)
69: TypePointer Output 68(S)
70(OutputStream): 69(ptr) Variable Output
14: TypeFunction 2 9(ptr) 13(ptr)
19: TypePointer Output 10(float)
20(OutputStream_clip0): 19(ptr) Variable Output
22: 11(int) Constant 0
23: TypePointer Function 10(float)
26: 6(int) Constant 1
27: TypeArray 10(float) 26
28: TypePointer Output 27
29(OutputStream_clip0): 28(ptr) Variable Output
30: 11(int) Constant 1
34(OutputStream_cull0): 28(ptr) Variable Output
35: 11(int) Constant 2
39: TypePointer Output 6(int)
40(OutputStream_vpai): 39(ptr) Variable Output
41: 11(int) Constant 3
42: TypePointer Function 6(int)
45(OutputStream_rtai): 39(ptr) Variable Output
46: 11(int) Constant 4
49(S): TypeStruct 11(int)
50: TypePointer Output 49(S)
51(OutputStream): 50(ptr) Variable Output
52: 11(int) Constant 5
53: TypePointer Function 11(int)
56: TypePointer Output 11(int)
59: TypePointer Input 8
60(VertexID): 59(ptr) Variable Input
4(main): 2 Function None 3
5: Label
23(VertexID): 9(ptr) Variable Function
27(flattenTemp): 13(ptr) Variable Function
28(OutputStream): 13(ptr) Variable Function
29(param): 9(ptr) Variable Function
31(param): 13(ptr) Variable Function
26: 8 Load 25(VertexID)
Store 23(VertexID) 26
30: 8 Load 23(VertexID)
Store 29(param) 30
32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
33: 12(S) Load 31(param)
Store 28(OutputStream) 33
Store 27(flattenTemp) 32
40: 39(ptr) AccessChain 27(flattenTemp) 38
41: 10(float) Load 40
43: 42(ptr) AccessChain 37(OutputStream_clip0) 38
Store 43 41
46: 39(ptr) AccessChain 27(flattenTemp) 45
47: 10(float) Load 46
48: 42(ptr) AccessChain 44(OutputStream_cull0) 38
Store 48 47
53: 52(ptr) AccessChain 27(flattenTemp) 51
54: 6(int) Load 53
Store 50(OutputStream_vpai) 54
57: 52(ptr) AccessChain 27(flattenTemp) 56
58: 6(int) Load 57
Store 55(OutputStream_rtai) 58
64: 63(ptr) AccessChain 27(flattenTemp) 62
65: 11(int) Load 64
67: 66(ptr) AccessChain 61(@entryPointOutput) 38
Store 67 65
58(VertexID): 9(ptr) Variable Function
62(OutputStream): 13(ptr) Variable Function
63(param): 9(ptr) Variable Function
65(param): 13(ptr) Variable Function
61: 8 Load 60(VertexID)
Store 58(VertexID) 61
64: 8 Load 58(VertexID)
Store 63(param) 64
66: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 63(param) 65(param)
67: 12(S) Load 65(param)
Store 62(OutputStream) 67
Return
FunctionEnd
17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(OutputStream): 13(ptr) FunctionParameter
18: Label
19(s): 13(ptr) Variable Function
20: 12(S) Load 19(s)
ReturnValue 20
21(s): 13(ptr) Variable Function
24: 23(ptr) AccessChain 21(s) 22
25: 10(float) Load 24
Store 20(OutputStream_clip0) 25
31: 23(ptr) AccessChain 21(s) 30
32: 10(float) Load 31
33: 19(ptr) AccessChain 29(OutputStream_clip0) 22
Store 33 32
36: 23(ptr) AccessChain 21(s) 35
37: 10(float) Load 36
38: 19(ptr) AccessChain 34(OutputStream_cull0) 22
Store 38 37
43: 42(ptr) AccessChain 21(s) 41
44: 6(int) Load 43
Store 40(OutputStream_vpai) 44
47: 42(ptr) AccessChain 21(s) 46
48: 6(int) Load 47
Store 45(OutputStream_rtai) 48
54: 53(ptr) AccessChain 21(s) 52
55: 11(int) Load 54
57: 56(ptr) AccessChain 51(OutputStream) 22
Store 57 55
EmitVertex
Return
FunctionEnd

View File

@ -1,4 +1,5 @@
struct S {
float clip0 : SV_Position;
float clip0 : SV_ClipDistance0;
float cull0 : SV_CullDistance0;
uint vpai : SV_ViewportArrayIndex;
@ -7,9 +8,9 @@ struct S {
};
[maxvertexcount(4)]
S main(triangle in uint VertexID[3] : VertexID,
void main(triangle in uint VertexID[3] : VertexID,
inout LineStream<S> OutputStream)
{
S s;
return s;
OutputStream.Append(s);
}