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https://github.com/RPCS3/glslang.git
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HLSL: Test change: Geometry shaders can't return values from main.
This commit is contained in:
parent
b6be80f44e
commit
d319fb4e63
@ -5,70 +5,73 @@ max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Parameters:
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0:12 'VertexID' ( in 3-element array of uint)
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0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13 Function Parameters:
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:? 'OutputStream_clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 cull0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:15 vpai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 3 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:15 rtai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 4 (const int)
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0:15 move second child to first child ( temp int)
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0:15 ii: direct index for structure ( temp int)
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0:15 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:15 ii: direct index for structure ( temp int)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 5 (const int)
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0:15 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 3-element array of uint)
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:12 Constant:
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0:12 0 (const int)
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0:12 clip0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:12 Constant:
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0:12 0 (const int)
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0:12 cull0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:12 vpai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:12 rtai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 3 (const int)
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0:12 move second child to first child ( temp int)
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0:12 ii: direct index for structure ( temp int)
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0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:12 ii: direct index for structure ( temp int)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 4 (const int)
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
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0:? 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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@ -83,77 +86,80 @@ max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Parameters:
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0:12 'VertexID' ( in 3-element array of uint)
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0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13 Function Parameters:
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:? 'OutputStream_clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 cull0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:15 vpai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 3 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:15 rtai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 4 (const int)
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0:15 move second child to first child ( temp int)
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0:15 ii: direct index for structure ( temp int)
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0:15 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:15 ii: direct index for structure ( temp int)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 5 (const int)
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0:15 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 3-element array of uint)
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:12 Constant:
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0:12 0 (const int)
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0:12 clip0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:12 Constant:
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0:12 0 (const int)
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0:12 cull0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:12 vpai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:12 rtai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 3 (const int)
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0:12 move second child to first child ( temp int)
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0:12 ii: direct index for structure ( temp int)
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0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:12 ii: direct index for structure ( temp int)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 4 (const int)
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
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0:? 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 71
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// Id's are bound by 68
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Capability Geometry
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Capability ClipDistance
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@ -161,7 +167,7 @@ output primitive = line_strip
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Capability MultiViewport
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 25 37 44 50 55 61 70
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EntryPoint Geometry 4 "main" 20 29 34 40 45 51 60
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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@ -170,37 +176,35 @@ output primitive = line_strip
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Name 4 "main"
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Name 12 "S"
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MemberName 12(S) 0 "clip0"
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MemberName 12(S) 1 "cull0"
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MemberName 12(S) 2 "vpai"
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MemberName 12(S) 3 "rtai"
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MemberName 12(S) 4 "ii"
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Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
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MemberName 12(S) 1 "clip0"
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MemberName 12(S) 2 "cull0"
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MemberName 12(S) 3 "vpai"
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MemberName 12(S) 4 "rtai"
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MemberName 12(S) 5 "ii"
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Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
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Name 15 "VertexID"
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Name 16 "OutputStream"
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Name 19 "s"
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Name 23 "VertexID"
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Name 25 "VertexID"
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Name 27 "flattenTemp"
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Name 28 "OutputStream"
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Name 29 "param"
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Name 31 "param"
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Name 37 "OutputStream_clip0"
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Name 44 "OutputStream_cull0"
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Name 50 "OutputStream_vpai"
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Name 55 "OutputStream_rtai"
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Name 59 "S"
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MemberName 59(S) 0 "ii"
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Name 61 "@entryPointOutput"
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Name 68 "S"
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MemberName 68(S) 0 "ii"
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Name 70 "OutputStream"
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Decorate 25(VertexID) Location 0
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Decorate 37(OutputStream_clip0) BuiltIn ClipDistance
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Decorate 44(OutputStream_cull0) BuiltIn CullDistance
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Decorate 50(OutputStream_vpai) BuiltIn ViewportIndex
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Decorate 55(OutputStream_rtai) BuiltIn Layer
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Decorate 61(@entryPointOutput) Location 0
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Decorate 70(OutputStream) Location 1
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Name 20 "OutputStream_clip0"
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Name 21 "s"
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Name 29 "OutputStream_clip0"
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Name 34 "OutputStream_cull0"
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Name 40 "OutputStream_vpai"
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Name 45 "OutputStream_rtai"
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Name 49 "S"
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MemberName 49(S) 0 "ii"
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Name 51 "OutputStream"
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Name 58 "VertexID"
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Name 60 "VertexID"
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Name 62 "OutputStream"
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Name 63 "param"
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Name 65 "param"
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Decorate 20(OutputStream_clip0) BuiltIn Position
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Decorate 29(OutputStream_clip0) BuiltIn ClipDistance
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Decorate 34(OutputStream_cull0) BuiltIn CullDistance
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Decorate 40(OutputStream_vpai) BuiltIn ViewportIndex
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Decorate 45(OutputStream_rtai) BuiltIn Layer
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Decorate 51(OutputStream) Location 0
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Decorate 60(VertexID) Location 0
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2: TypeVoid
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3: TypeFunction 2
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||||
6: TypeInt 32 0
|
||||
@ -209,75 +213,75 @@ output primitive = line_strip
|
||||
9: TypePointer Function 8
|
||||
10: TypeFloat 32
|
||||
11: TypeInt 32 1
|
||||
12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
|
||||
12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
|
||||
13: TypePointer Function 12(S)
|
||||
14: TypeFunction 12(S) 9(ptr) 13(ptr)
|
||||
24: TypePointer Input 8
|
||||
25(VertexID): 24(ptr) Variable Input
|
||||
34: 6(int) Constant 1
|
||||
35: TypeArray 10(float) 34
|
||||
36: TypePointer Output 35
|
||||
37(OutputStream_clip0): 36(ptr) Variable Output
|
||||
38: 11(int) Constant 0
|
||||
39: TypePointer Function 10(float)
|
||||
42: TypePointer Output 10(float)
|
||||
44(OutputStream_cull0): 36(ptr) Variable Output
|
||||
45: 11(int) Constant 1
|
||||
49: TypePointer Output 6(int)
|
||||
50(OutputStream_vpai): 49(ptr) Variable Output
|
||||
51: 11(int) Constant 2
|
||||
52: TypePointer Function 6(int)
|
||||
55(OutputStream_rtai): 49(ptr) Variable Output
|
||||
56: 11(int) Constant 3
|
||||
59(S): TypeStruct 11(int)
|
||||
60: TypePointer Output 59(S)
|
||||
61(@entryPointOutput): 60(ptr) Variable Output
|
||||
62: 11(int) Constant 4
|
||||
63: TypePointer Function 11(int)
|
||||
66: TypePointer Output 11(int)
|
||||
68(S): TypeStruct 11(int)
|
||||
69: TypePointer Output 68(S)
|
||||
70(OutputStream): 69(ptr) Variable Output
|
||||
14: TypeFunction 2 9(ptr) 13(ptr)
|
||||
19: TypePointer Output 10(float)
|
||||
20(OutputStream_clip0): 19(ptr) Variable Output
|
||||
22: 11(int) Constant 0
|
||||
23: TypePointer Function 10(float)
|
||||
26: 6(int) Constant 1
|
||||
27: TypeArray 10(float) 26
|
||||
28: TypePointer Output 27
|
||||
29(OutputStream_clip0): 28(ptr) Variable Output
|
||||
30: 11(int) Constant 1
|
||||
34(OutputStream_cull0): 28(ptr) Variable Output
|
||||
35: 11(int) Constant 2
|
||||
39: TypePointer Output 6(int)
|
||||
40(OutputStream_vpai): 39(ptr) Variable Output
|
||||
41: 11(int) Constant 3
|
||||
42: TypePointer Function 6(int)
|
||||
45(OutputStream_rtai): 39(ptr) Variable Output
|
||||
46: 11(int) Constant 4
|
||||
49(S): TypeStruct 11(int)
|
||||
50: TypePointer Output 49(S)
|
||||
51(OutputStream): 50(ptr) Variable Output
|
||||
52: 11(int) Constant 5
|
||||
53: TypePointer Function 11(int)
|
||||
56: TypePointer Output 11(int)
|
||||
59: TypePointer Input 8
|
||||
60(VertexID): 59(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
23(VertexID): 9(ptr) Variable Function
|
||||
27(flattenTemp): 13(ptr) Variable Function
|
||||
28(OutputStream): 13(ptr) Variable Function
|
||||
29(param): 9(ptr) Variable Function
|
||||
31(param): 13(ptr) Variable Function
|
||||
26: 8 Load 25(VertexID)
|
||||
Store 23(VertexID) 26
|
||||
30: 8 Load 23(VertexID)
|
||||
Store 29(param) 30
|
||||
32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
|
||||
33: 12(S) Load 31(param)
|
||||
Store 28(OutputStream) 33
|
||||
Store 27(flattenTemp) 32
|
||||
40: 39(ptr) AccessChain 27(flattenTemp) 38
|
||||
41: 10(float) Load 40
|
||||
43: 42(ptr) AccessChain 37(OutputStream_clip0) 38
|
||||
Store 43 41
|
||||
46: 39(ptr) AccessChain 27(flattenTemp) 45
|
||||
47: 10(float) Load 46
|
||||
48: 42(ptr) AccessChain 44(OutputStream_cull0) 38
|
||||
Store 48 47
|
||||
53: 52(ptr) AccessChain 27(flattenTemp) 51
|
||||
54: 6(int) Load 53
|
||||
Store 50(OutputStream_vpai) 54
|
||||
57: 52(ptr) AccessChain 27(flattenTemp) 56
|
||||
58: 6(int) Load 57
|
||||
Store 55(OutputStream_rtai) 58
|
||||
64: 63(ptr) AccessChain 27(flattenTemp) 62
|
||||
65: 11(int) Load 64
|
||||
67: 66(ptr) AccessChain 61(@entryPointOutput) 38
|
||||
Store 67 65
|
||||
58(VertexID): 9(ptr) Variable Function
|
||||
62(OutputStream): 13(ptr) Variable Function
|
||||
63(param): 9(ptr) Variable Function
|
||||
65(param): 13(ptr) Variable Function
|
||||
61: 8 Load 60(VertexID)
|
||||
Store 58(VertexID) 61
|
||||
64: 8 Load 58(VertexID)
|
||||
Store 63(param) 64
|
||||
66: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 63(param) 65(param)
|
||||
67: 12(S) Load 65(param)
|
||||
Store 62(OutputStream) 67
|
||||
Return
|
||||
FunctionEnd
|
||||
17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14
|
||||
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
|
||||
15(VertexID): 9(ptr) FunctionParameter
|
||||
16(OutputStream): 13(ptr) FunctionParameter
|
||||
18: Label
|
||||
19(s): 13(ptr) Variable Function
|
||||
20: 12(S) Load 19(s)
|
||||
ReturnValue 20
|
||||
21(s): 13(ptr) Variable Function
|
||||
24: 23(ptr) AccessChain 21(s) 22
|
||||
25: 10(float) Load 24
|
||||
Store 20(OutputStream_clip0) 25
|
||||
31: 23(ptr) AccessChain 21(s) 30
|
||||
32: 10(float) Load 31
|
||||
33: 19(ptr) AccessChain 29(OutputStream_clip0) 22
|
||||
Store 33 32
|
||||
36: 23(ptr) AccessChain 21(s) 35
|
||||
37: 10(float) Load 36
|
||||
38: 19(ptr) AccessChain 34(OutputStream_cull0) 22
|
||||
Store 38 37
|
||||
43: 42(ptr) AccessChain 21(s) 41
|
||||
44: 6(int) Load 43
|
||||
Store 40(OutputStream_vpai) 44
|
||||
47: 42(ptr) AccessChain 21(s) 46
|
||||
48: 6(int) Load 47
|
||||
Store 45(OutputStream_rtai) 48
|
||||
54: 53(ptr) AccessChain 21(s) 52
|
||||
55: 11(int) Load 54
|
||||
57: 56(ptr) AccessChain 51(OutputStream) 22
|
||||
Store 57 55
|
||||
EmitVertex
|
||||
Return
|
||||
FunctionEnd
|
||||
|
@ -1,4 +1,5 @@
|
||||
struct S {
|
||||
float clip0 : SV_Position;
|
||||
float clip0 : SV_ClipDistance0;
|
||||
float cull0 : SV_CullDistance0;
|
||||
uint vpai : SV_ViewportArrayIndex;
|
||||
@ -7,9 +8,9 @@ struct S {
|
||||
};
|
||||
|
||||
[maxvertexcount(4)]
|
||||
S main(triangle in uint VertexID[3] : VertexID,
|
||||
void main(triangle in uint VertexID[3] : VertexID,
|
||||
inout LineStream<S> OutputStream)
|
||||
{
|
||||
S s;
|
||||
return s;
|
||||
OutputStream.Append(s);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user