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HLSL: Don't pin down which tessellation stage must error check input primitive.
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@ -459,9 +459,9 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
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error(infoSink, "At least one shader must specify an output layout(vertices=...)");
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break;
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case EShLangTessEvaluation:
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if (inputPrimitive == ElgNone)
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error(infoSink, "At least one shader must specify an input layout primitive");
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if (source == EShSourceGlsl) {
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if (inputPrimitive == ElgNone)
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error(infoSink, "At least one shader must specify an input layout primitive");
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if (vertexSpacing == EvsNone)
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vertexSpacing = EvsEqual;
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if (vertexOrder == EvoNone)
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