Preprocessor: Evaluate INT_MIN / -1 to 0.

This division is undefined behaviour which raises SIGFPE on x86.
  Most C++ preprocessors evaluate this silently to 0.
This commit is contained in:
Aaron Muir Hamilton 2017-10-18 19:33:00 +00:00
parent a50b107e62
commit dc756a61c8
4 changed files with 20 additions and 1 deletions

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@ -0,0 +1,14 @@
cppIntMinOverNegativeOne.frag
Shader version: 100
0:? Sequence
0:? Linker Objects
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 100
0:? Sequence
0:? Linker Objects

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@ -0,0 +1,3 @@
#if (-2147483648 / -1) != 0
#error INT_MIN / -1 should yield 0, something went wrong.
#endif

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@ -84,6 +84,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <cstring>
#include <cctype>
#include <climits>
#include "PpContext.h"
#include "PpTokens.h"
@ -350,7 +351,7 @@ namespace {
int op_add(int a, int b) { return a + b; }
int op_sub(int a, int b) { return a - b; }
int op_mul(int a, int b) { return a * b; }
int op_div(int a, int b) { return a / b; }
int op_div(int a, int b) { return a == INT_MIN && b == -1 ? 0 : a / b; }
int op_mod(int a, int b) { return a % b; }
int op_pos(int a) { return a; }
int op_neg(int a) { return -a; }

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@ -78,6 +78,7 @@ INSTANTIATE_TEST_CASE_P(
"matrixError.vert",
"cppSimple.vert",
"cppIndent.vert",
"cppIntMinOverNegativeOne.frag",
"cppNest.vert",
"cppBad.vert",
"cppBad2.vert",