diff --git a/Test/300.frag b/Test/300.frag index 4a5422d7..94e910c0 100644 --- a/Test/300.frag +++ b/Test/300.frag @@ -28,32 +28,31 @@ in ivec2 ic2D; in ivec3 ic3D; in ivec4 ic4D; -out vec4 FragData; - void main() { - vec4 v = texture(s2D, c2D); - v += textureProj(s3D, c4D); - v += textureLod(s2DArray, c3D, 1.2); - v.y += textureOffset(s2DShadow, c3D, ic2D, c1D); - v += texelFetch(s3D, ic3D, ic1D); - v += texelFetchOffset(s2D, ic2D, 4, ic2D); - v.y += textureLodOffset(s2DShadow, c3D, c1D, ic2D); - v += textureProjLodOffset(s2D, c3D, c1D, ic2D); - v += textureGrad(sCube, c3D, c3D, c3D); - v.x += textureGradOffset(s2DArrayShadow, c4D, c2D, c2D, ic2D); - v += textureProjGrad(s3D, c4D, c3D, c3D); - v += textureProjGradOffset(s2D, c3D, c2D, c2D, ic2D); + float f; + vec4 v; + v = texture(s2D, c2D); + v = textureProj(s3D, c4D); + v = textureLod(s2DArray, c3D, 1.2); + f = textureOffset(s2DShadow, c3D, ic2D, c1D); + v = texelFetch(s3D, ic3D, ic1D); + v = texelFetchOffset(s2D, ic2D, 4, ic2D); + f = textureLodOffset(s2DShadow, c3D, c1D, ic2D); + v = textureProjLodOffset(s2D, c3D, c1D, ic2D); + v = textureGrad(sCube, c3D, c3D, c3D); + f = textureGradOffset(s2DArrayShadow, c4D, c2D, c2D, ic2D); + v = textureProjGrad(s3D, c4D, c3D, c3D); + v = textureProjGradOffset(s2D, c3D, c2D, c2D, ic2D); - ivec4 iv = texture(is2D, c2D); - iv += textureProjOffset(is2D, c4D, ic2D); - iv += textureProjLod(is2D, c3D, c1D); - iv += textureProjGrad(is2D, c3D, c2D, c2D); - iv += texture(is3D, c3D, 4.2); - iv += textureLod(isCube, c3D, c1D); - iv += texelFetch(is2DArray, ic3D, ic1D); + ivec4 iv; + iv = texture(is2D, c2D); + iv = textureProjOffset(is2D, c4D, ic2D); + iv = textureProjLod(is2D, c3D, c1D); + iv = textureProjGrad(is2D, c3D, c2D, c2D); + iv = texture(is3D, c3D, 4.2); + iv = textureLod(isCube, c3D, c1D); + iv = texelFetch(is2DArray, ic3D, ic1D); - iv.xy += textureSize(sCubeShadow, 2); - - FragData = v + vec4(iv); + iv.xy = textureSize(sCubeShadow, 2); } diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp index 1b405c25..bf2fecc8 100644 --- a/glslang/MachineIndependent/Initialize.cpp +++ b/glslang/MachineIndependent/Initialize.cpp @@ -986,7 +986,11 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int ve for (int extraProj = 0; extraProj <= 1; ++extraProj) { bool compare = false; - int totalDims = dimMap[sampler.dim] + proj + (sampler.arrayed ? 1 : 0) + (sampler.shadow ? 1 : 0); + int totalDims = dimMap[sampler.dim] + (sampler.arrayed ? 1 : 0); + // skip dummy unused second component for 1D non-array shadows + if (sampler.shadow && totalDims < 2) + totalDims = 2; + totalDims += (sampler.shadow ? 1 : 0) + proj; if (totalDims > 4 && sampler.shadow) { compare = true; totalDims = 4;