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HLSL: handle clip and cull distance input builtin type conversion
HLSL allows a range of types for clip and cull distances. There are three dimensions, including arrayness, vectorness, and semantic ID. SPIR-V requires clip and cull distance be a single array of floats in all cases. This code provides input side conversion between the SPIR-V form and the HLSL form. (Output conversion was added in PR #947 and #997). This PR extends HlslParseContext::assignClipCullDistance to cope with the input side conversion. Not as much changed as appears: there was also a lot of renaming to reflect the fact that the code now handles either direction. Currently, non-{frag,vert} stages are not handled, and are explicitly rejected. Fixes #1026.
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190
Test/baseResults/hlsl.clipdistance-1.frag.out
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Test/baseResults/hlsl.clipdistance-1.frag.out
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hlsl.clipdistance-1.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'pos' ( in 4-component vector of float)
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0:4 'clip' ( in float)
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0:4 'cull' ( in float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 add ( temp 4-component vector of float)
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0:5 add ( temp 4-component vector of float)
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0:5 'pos' ( in 4-component vector of float)
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0:5 'clip' ( in float)
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0:5 'cull' ( in float)
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:? 'clip' ( temp float)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 1-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:? 'cull' ( temp float)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 1-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp float)
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0:? 'cull' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? 'clip' ( in 1-element array of float ClipDistance)
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0:? 'cull' ( in 1-element array of float CullDistance)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'pos' ( in 4-component vector of float)
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0:4 'clip' ( in float)
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0:4 'cull' ( in float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 add ( temp 4-component vector of float)
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0:5 add ( temp 4-component vector of float)
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0:5 'pos' ( in 4-component vector of float)
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0:5 'clip' ( in float)
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0:5 'cull' ( in float)
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:? 'clip' ( temp float)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 1-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:? 'cull' ( temp float)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 1-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp float)
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0:? 'cull' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? 'clip' ( in 1-element array of float ClipDistance)
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0:? 'cull' ( in 1-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 53
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Capability Shader
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Capability ClipDistance
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Capability CullDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 27 34 41 45
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 14 "@main(vf4;f1;f1;"
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Name 11 "pos"
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Name 12 "clip"
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Name 13 "cull"
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Name 25 "pos"
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Name 27 "pos"
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Name 29 "clip"
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Name 34 "clip"
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Name 40 "cull"
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Name 41 "cull"
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Name 45 "@entryPointOutput"
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Name 46 "param"
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Name 48 "param"
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Name 50 "param"
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Decorate 27(pos) BuiltIn FragCoord
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Decorate 34(clip) BuiltIn ClipDistance
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Decorate 41(cull) BuiltIn CullDistance
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Decorate 45(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypePointer Function 6(float)
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10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr)
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26: TypePointer Input 7(fvec4)
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27(pos): 26(ptr) Variable Input
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30: TypeInt 32 0
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31: 30(int) Constant 1
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32: TypeArray 6(float) 31
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33: TypePointer Input 32
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34(clip): 33(ptr) Variable Input
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35: TypeInt 32 1
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36: 35(int) Constant 0
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37: TypePointer Input 6(float)
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41(cull): 33(ptr) Variable Input
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44: TypePointer Output 7(fvec4)
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45(@entryPointOutput): 44(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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25(pos): 8(ptr) Variable Function
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29(clip): 9(ptr) Variable Function
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40(cull): 9(ptr) Variable Function
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46(param): 8(ptr) Variable Function
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48(param): 9(ptr) Variable Function
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50(param): 9(ptr) Variable Function
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28: 7(fvec4) Load 27(pos)
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Store 25(pos) 28
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38: 37(ptr) AccessChain 34(clip) 36
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39: 6(float) Load 38
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Store 29(clip) 39
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42: 37(ptr) AccessChain 41(cull) 36
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43: 6(float) Load 42
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Store 40(cull) 43
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47: 7(fvec4) Load 25(pos)
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Store 46(param) 47
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49: 6(float) Load 29(clip)
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Store 48(param) 49
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51: 6(float) Load 40(cull)
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Store 50(param) 51
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52: 7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param)
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Store 45(@entryPointOutput) 52
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Return
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FunctionEnd
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14(@main(vf4;f1;f1;): 7(fvec4) Function None 10
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11(pos): 8(ptr) FunctionParameter
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12(clip): 9(ptr) FunctionParameter
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13(cull): 9(ptr) FunctionParameter
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15: Label
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16: 7(fvec4) Load 11(pos)
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17: 6(float) Load 12(clip)
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18: 7(fvec4) CompositeConstruct 17 17 17 17
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19: 7(fvec4) FAdd 16 18
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20: 6(float) Load 13(cull)
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21: 7(fvec4) CompositeConstruct 20 20 20 20
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22: 7(fvec4) FAdd 19 21
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ReturnValue 22
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FunctionEnd
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153
Test/baseResults/hlsl.clipdistance-1.geom.out
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Test/baseResults/hlsl.clipdistance-1.geom.out
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@ -0,0 +1,153 @@
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hlsl.clipdistance-1.geom
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ERROR: 0:13: '' : unimplemented: clip/cull not currently implemented for this stage
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ERROR: 0:13: '' : unimplemented: clip/cull not currently implemented for this stage
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ERROR: 0:20: '' : unimplemented: clip/cull not currently implemented for this stage
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ERROR: 0:20: '' : unimplemented: clip/cull not currently implemented for this stage
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ERROR: 4 compilation errors. No code generated.
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Shader version: 500
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = line_strip
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ERROR: node is still EOpNull!
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0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
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0:13 Function Parameters:
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0:13 'pos' ( in 3-element array of 4-component vector of float)
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:13 'clip' ( in 3-element array of float)
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0:13 'cull' ( in 3-element array of float)
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 pos: direct index for structure ( temp 4-component vector of float)
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0:16 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index ( temp 4-component vector of float)
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0:16 'pos' ( in 3-element array of 4-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:17 move second child to first child ( temp float)
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0:17 clip: direct index for structure ( temp float)
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0:17 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:17 Constant:
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0:17 1 (const int)
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0:17 direct index ( temp float)
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0:17 'clip' ( in 3-element array of float)
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0:17 Constant:
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0:17 0 (const int)
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0:18 move second child to first child ( temp float)
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0:18 cull: direct index for structure ( temp float)
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0:18 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:18 Constant:
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0:18 2 (const int)
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0:18 direct index ( temp float)
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0:18 'cull' ( in 3-element array of float)
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0:18 Constant:
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0:18 0 (const int)
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? 'OutputStream.pos' ( out 4-component vector of float Position)
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0:20 pos: direct index for structure ( temp 4-component vector of float)
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0:20 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:20 Constant:
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0:20 0 (const int)
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0:20 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'pos' ( temp 3-element array of 4-component vector of float)
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0:? 'pos' ( in 3-element array of 4-component vector of float Position)
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
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0:? 'pos' ( temp 3-element array of 4-component vector of float)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:? 'clip' ( temp 3-element array of float)
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0:? 'cull' ( temp 3-element array of float)
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0:? Linker Objects
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0:? 'pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream.pos' ( out 4-component vector of float Position)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = line_strip
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ERROR: node is still EOpNull!
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0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
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0:13 Function Parameters:
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0:13 'pos' ( in 3-element array of 4-component vector of float)
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:13 'clip' ( in 3-element array of float)
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0:13 'cull' ( in 3-element array of float)
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 pos: direct index for structure ( temp 4-component vector of float)
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0:16 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index ( temp 4-component vector of float)
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0:16 'pos' ( in 3-element array of 4-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:17 move second child to first child ( temp float)
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0:17 clip: direct index for structure ( temp float)
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0:17 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:17 Constant:
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0:17 1 (const int)
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0:17 direct index ( temp float)
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0:17 'clip' ( in 3-element array of float)
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0:17 Constant:
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0:17 0 (const int)
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0:18 move second child to first child ( temp float)
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0:18 cull: direct index for structure ( temp float)
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0:18 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:18 Constant:
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0:18 2 (const int)
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0:18 direct index ( temp float)
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0:18 'cull' ( in 3-element array of float)
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0:18 Constant:
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0:18 0 (const int)
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? 'OutputStream.pos' ( out 4-component vector of float Position)
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0:20 pos: direct index for structure ( temp 4-component vector of float)
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0:20 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:20 Constant:
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0:20 0 (const int)
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0:20 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'pos' ( temp 3-element array of 4-component vector of float)
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0:? 'pos' ( in 3-element array of 4-component vector of float Position)
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
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0:? 'pos' ( temp 3-element array of 4-component vector of float)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
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0:? 'clip' ( temp 3-element array of float)
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0:? 'cull' ( temp 3-element array of float)
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0:? Linker Objects
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0:? 'pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream.pos' ( out 4-component vector of float Position)
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SPIR-V is not generated for failed compile or link
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419
Test/baseResults/hlsl.clipdistance-2.frag.out
Normal file
419
Test/baseResults/hlsl.clipdistance-2.frag.out
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hlsl.clipdistance-2.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'pos' ( in 4-component vector of float)
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0:4 'clip' ( in 2-element array of 2-component vector of float)
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0:4 'cull' ( in 2-element array of 2-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add ( temp 4-component vector of float)
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0:6 add ( temp 4-component vector of float)
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0:6 'pos' ( in 4-component vector of float)
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0:6 direct index ( temp float)
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0:6 direct index ( temp 2-component vector of float)
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0:6 'clip' ( in 2-element array of 2-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( temp 2-component vector of float)
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0:6 'cull' ( in 2-element array of 2-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0 (const int)
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 2 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 3 (const int)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 2 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 3 (const int)
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
|
||||
0:4 Function Parameters:
|
||||
0:4 'pos' ( in 4-component vector of float)
|
||||
0:4 'clip' ( in 2-element array of 2-component vector of float)
|
||||
0:4 'cull' ( in 2-element array of 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:6 Branch: Return with expression
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:6 'pos' ( in 4-component vector of float)
|
||||
0:6 direct index ( temp float)
|
||||
0:6 direct index ( temp 2-component vector of float)
|
||||
0:6 'clip' ( in 2-element array of 2-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 direct index ( temp float)
|
||||
0:6 direct index ( temp 2-component vector of float)
|
||||
0:6 'cull' ( in 2-element array of 2-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:4 Function Definition: main( ( temp void)
|
||||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 2 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:4 Constant:
|
||||
0:4 3 (const int)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 2 (const int)
|
||||
0:4 move second child to first child ( temp float)
|
||||
0:4 direct index ( temp float)
|
||||
0:4 direct index ( temp 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:4 direct index ( temp float)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
0:4 Constant:
|
||||
0:4 3 (const int)
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'cull' ( temp 2-element array of 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? 'clip' ( in 4-element array of float ClipDistance)
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 84
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
Capability CullDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 37 43 62 76
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 18 "@main(vf4;vf2[2];vf2[2];"
|
||||
Name 15 "pos"
|
||||
Name 16 "clip"
|
||||
Name 17 "cull"
|
||||
Name 35 "pos"
|
||||
Name 37 "pos"
|
||||
Name 39 "clip"
|
||||
Name 43 "clip"
|
||||
Name 61 "cull"
|
||||
Name 62 "cull"
|
||||
Name 76 "@entryPointOutput"
|
||||
Name 77 "param"
|
||||
Name 79 "param"
|
||||
Name 81 "param"
|
||||
Decorate 37(pos) BuiltIn FragCoord
|
||||
Decorate 43(clip) BuiltIn ClipDistance
|
||||
Decorate 62(cull) BuiltIn CullDistance
|
||||
Decorate 76(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeVector 6(float) 2
|
||||
10: TypeInt 32 0
|
||||
11: 10(int) Constant 2
|
||||
12: TypeArray 9(fvec2) 11
|
||||
13: TypePointer Function 12
|
||||
14: TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr)
|
||||
21: TypeInt 32 1
|
||||
22: 21(int) Constant 0
|
||||
23: 10(int) Constant 0
|
||||
24: TypePointer Function 6(float)
|
||||
36: TypePointer Input 7(fvec4)
|
||||
37(pos): 36(ptr) Variable Input
|
||||
40: 10(int) Constant 4
|
||||
41: TypeArray 6(float) 40
|
||||
42: TypePointer Input 41
|
||||
43(clip): 42(ptr) Variable Input
|
||||
44: TypePointer Input 6(float)
|
||||
48: 21(int) Constant 1
|
||||
51: 10(int) Constant 1
|
||||
53: 21(int) Constant 2
|
||||
57: 21(int) Constant 3
|
||||
62(cull): 42(ptr) Variable Input
|
||||
75: TypePointer Output 7(fvec4)
|
||||
76(@entryPointOutput): 75(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
35(pos): 8(ptr) Variable Function
|
||||
39(clip): 13(ptr) Variable Function
|
||||
61(cull): 13(ptr) Variable Function
|
||||
77(param): 8(ptr) Variable Function
|
||||
79(param): 13(ptr) Variable Function
|
||||
81(param): 13(ptr) Variable Function
|
||||
38: 7(fvec4) Load 37(pos)
|
||||
Store 35(pos) 38
|
||||
45: 44(ptr) AccessChain 43(clip) 22
|
||||
46: 6(float) Load 45
|
||||
47: 24(ptr) AccessChain 39(clip) 22 23
|
||||
Store 47 46
|
||||
49: 44(ptr) AccessChain 43(clip) 48
|
||||
50: 6(float) Load 49
|
||||
52: 24(ptr) AccessChain 39(clip) 22 51
|
||||
Store 52 50
|
||||
54: 44(ptr) AccessChain 43(clip) 53
|
||||
55: 6(float) Load 54
|
||||
56: 24(ptr) AccessChain 39(clip) 48 23
|
||||
Store 56 55
|
||||
58: 44(ptr) AccessChain 43(clip) 57
|
||||
59: 6(float) Load 58
|
||||
60: 24(ptr) AccessChain 39(clip) 48 51
|
||||
Store 60 59
|
||||
63: 44(ptr) AccessChain 62(cull) 22
|
||||
64: 6(float) Load 63
|
||||
65: 24(ptr) AccessChain 61(cull) 22 23
|
||||
Store 65 64
|
||||
66: 44(ptr) AccessChain 62(cull) 48
|
||||
67: 6(float) Load 66
|
||||
68: 24(ptr) AccessChain 61(cull) 22 51
|
||||
Store 68 67
|
||||
69: 44(ptr) AccessChain 62(cull) 53
|
||||
70: 6(float) Load 69
|
||||
71: 24(ptr) AccessChain 61(cull) 48 23
|
||||
Store 71 70
|
||||
72: 44(ptr) AccessChain 62(cull) 57
|
||||
73: 6(float) Load 72
|
||||
74: 24(ptr) AccessChain 61(cull) 48 51
|
||||
Store 74 73
|
||||
78: 7(fvec4) Load 35(pos)
|
||||
Store 77(param) 78
|
||||
80: 12 Load 39(clip)
|
||||
Store 79(param) 80
|
||||
82: 12 Load 61(cull)
|
||||
Store 81(param) 82
|
||||
83: 7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param)
|
||||
Store 76(@entryPointOutput) 83
|
||||
Return
|
||||
FunctionEnd
|
||||
18(@main(vf4;vf2[2];vf2[2];): 7(fvec4) Function None 14
|
||||
15(pos): 8(ptr) FunctionParameter
|
||||
16(clip): 13(ptr) FunctionParameter
|
||||
17(cull): 13(ptr) FunctionParameter
|
||||
19: Label
|
||||
20: 7(fvec4) Load 15(pos)
|
||||
25: 24(ptr) AccessChain 16(clip) 22 23
|
||||
26: 6(float) Load 25
|
||||
27: 7(fvec4) CompositeConstruct 26 26 26 26
|
||||
28: 7(fvec4) FAdd 20 27
|
||||
29: 24(ptr) AccessChain 17(cull) 22 23
|
||||
30: 6(float) Load 29
|
||||
31: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
32: 7(fvec4) FAdd 28 31
|
||||
ReturnValue 32
|
||||
FunctionEnd
|
171
Test/baseResults/hlsl.clipdistance-2.geom.out
Normal file
171
Test/baseResults/hlsl.clipdistance-2.geom.out
Normal file
@ -0,0 +1,171 @@
|
||||
hlsl.clipdistance-2.geom
|
||||
ERROR: 0:11: '' : unimplemented: clip/cull not currently implemented for this stage
|
||||
ERROR: 0:18: '' : unimplemented: clip/cull not currently implemented for this stage
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 500
|
||||
invocations = -1
|
||||
max_vertices = 3
|
||||
input primitive = triangles
|
||||
output primitive = line_strip
|
||||
ERROR: node is still EOpNull!
|
||||
0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
|
||||
0:11 Function Parameters:
|
||||
0:11 'pos' ( in 3-element array of 4-component vector of float)
|
||||
0:11 'VertexID' ( in 3-element array of uint)
|
||||
0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:14 direct index ( temp 4-component vector of float)
|
||||
0:14 'pos' ( in 3-element array of 4-component vector of float)
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:15 move second child to first child ( temp 2-component vector of float)
|
||||
0:15 direct index ( temp 2-component vector of float)
|
||||
0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 direct index ( temp 2-component vector of float)
|
||||
0:15 direct index ( temp 2-element array of 2-component vector of float)
|
||||
0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-element array of 2-component vector of float)
|
||||
0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:18 Sequence
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
|
||||
0:18 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 EmitVertex ( temp void)
|
||||
0:11 Function Definition: main( ( temp void)
|
||||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'pos' ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
|
||||
0:11 move second child to first child ( temp 3-element array of uint)
|
||||
0:? 'VertexID' ( temp 3-element array of uint)
|
||||
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
|
||||
0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
|
||||
0:? 'pos' ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'VertexID' ( temp 3-element array of uint)
|
||||
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
|
||||
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
|
||||
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
invocations = 1
|
||||
max_vertices = 3
|
||||
input primitive = triangles
|
||||
output primitive = line_strip
|
||||
ERROR: node is still EOpNull!
|
||||
0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
|
||||
0:11 Function Parameters:
|
||||
0:11 'pos' ( in 3-element array of 4-component vector of float)
|
||||
0:11 'VertexID' ( in 3-element array of uint)
|
||||
0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:14 direct index ( temp 4-component vector of float)
|
||||
0:14 'pos' ( in 3-element array of 4-component vector of float)
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:15 move second child to first child ( temp 2-component vector of float)
|
||||
0:15 direct index ( temp 2-component vector of float)
|
||||
0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 direct index ( temp 2-component vector of float)
|
||||
0:15 direct index ( temp 2-element array of 2-component vector of float)
|
||||
0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-element array of 2-component vector of float)
|
||||
0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:18 Sequence
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
|
||||
0:18 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 EmitVertex ( temp void)
|
||||
0:11 Function Definition: main( ( temp void)
|
||||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'pos' ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
|
||||
0:11 move second child to first child ( temp 3-element array of uint)
|
||||
0:? 'VertexID' ( temp 3-element array of uint)
|
||||
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
|
||||
0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
|
||||
0:? 'pos' ( temp 3-element array of 4-component vector of float)
|
||||
0:? 'VertexID' ( temp 3-element array of uint)
|
||||
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
|
||||
0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
|
||||
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
|
||||
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
190
Test/baseResults/hlsl.clipdistance-3.frag.out
Normal file
190
Test/baseResults/hlsl.clipdistance-3.frag.out
Normal file
@ -0,0 +1,190 @@
|
||||
hlsl.clipdistance-3.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
||||
0:4 Function Parameters:
|
||||
0:4 'pos' ( in 4-component vector of float)
|
||||
0:4 'clip' ( in 2-element array of float)
|
||||
0:4 'cull' ( in 2-element array of float)
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 add ( temp 4-component vector of float)
|
||||
0:5 add ( temp 4-component vector of float)
|
||||
0:5 'pos' ( in 4-component vector of float)
|
||||
0:5 direct index ( temp float)
|
||||
0:5 'clip' ( in 2-element array of float)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 direct index ( temp float)
|
||||
0:5 'cull' ( in 2-element array of float)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:4 Function Definition: main( ( temp void)
|
||||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 2-element array of float)
|
||||
0:? 'clip' ( temp 2-element array of float)
|
||||
0:? 'clip' ( in 2-element array of float ClipDistance)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 2-element array of float)
|
||||
0:? 'cull' ( temp 2-element array of float)
|
||||
0:? 'cull' ( in 2-element array of float CullDistance)
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of float)
|
||||
0:? 'cull' ( temp 2-element array of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? 'clip' ( in 2-element array of float ClipDistance)
|
||||
0:? 'cull' ( in 2-element array of float CullDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
||||
0:4 Function Parameters:
|
||||
0:4 'pos' ( in 4-component vector of float)
|
||||
0:4 'clip' ( in 2-element array of float)
|
||||
0:4 'cull' ( in 2-element array of float)
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 add ( temp 4-component vector of float)
|
||||
0:5 add ( temp 4-component vector of float)
|
||||
0:5 'pos' ( in 4-component vector of float)
|
||||
0:5 direct index ( temp float)
|
||||
0:5 'clip' ( in 2-element array of float)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 direct index ( temp float)
|
||||
0:5 'cull' ( in 2-element array of float)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:4 Function Definition: main( ( temp void)
|
||||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 2-element array of float)
|
||||
0:? 'clip' ( temp 2-element array of float)
|
||||
0:? 'clip' ( in 2-element array of float ClipDistance)
|
||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 2-element array of float)
|
||||
0:? 'cull' ( temp 2-element array of float)
|
||||
0:? 'cull' ( in 2-element array of float CullDistance)
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp 4-component vector of float)
|
||||
0:? 'clip' ( temp 2-element array of float)
|
||||
0:? 'cull' ( temp 2-element array of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' ( in 4-component vector of float FragCoord)
|
||||
0:? 'clip' ( in 2-element array of float ClipDistance)
|
||||
0:? 'cull' ( in 2-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 53
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
Capability CullDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 35 39 42 45
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 17 "@main(vf4;f1[2];f1[2];"
|
||||
Name 14 "pos"
|
||||
Name 15 "clip"
|
||||
Name 16 "cull"
|
||||
Name 33 "pos"
|
||||
Name 35 "pos"
|
||||
Name 37 "clip"
|
||||
Name 39 "clip"
|
||||
Name 41 "cull"
|
||||
Name 42 "cull"
|
||||
Name 45 "@entryPointOutput"
|
||||
Name 46 "param"
|
||||
Name 48 "param"
|
||||
Name 50 "param"
|
||||
Decorate 35(pos) BuiltIn FragCoord
|
||||
Decorate 39(clip) BuiltIn ClipDistance
|
||||
Decorate 42(cull) BuiltIn CullDistance
|
||||
Decorate 45(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeInt 32 0
|
||||
10: 9(int) Constant 2
|
||||
11: TypeArray 6(float) 10
|
||||
12: TypePointer Function 11
|
||||
13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr)
|
||||
20: TypeInt 32 1
|
||||
21: 20(int) Constant 0
|
||||
22: TypePointer Function 6(float)
|
||||
34: TypePointer Input 7(fvec4)
|
||||
35(pos): 34(ptr) Variable Input
|
||||
38: TypePointer Input 11
|
||||
39(clip): 38(ptr) Variable Input
|
||||
42(cull): 38(ptr) Variable Input
|
||||
44: TypePointer Output 7(fvec4)
|
||||
45(@entryPointOutput): 44(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
33(pos): 8(ptr) Variable Function
|
||||
37(clip): 12(ptr) Variable Function
|
||||
41(cull): 12(ptr) Variable Function
|
||||
46(param): 8(ptr) Variable Function
|
||||
48(param): 12(ptr) Variable Function
|
||||
50(param): 12(ptr) Variable Function
|
||||
36: 7(fvec4) Load 35(pos)
|
||||
Store 33(pos) 36
|
||||
40: 11 Load 39(clip)
|
||||
Store 37(clip) 40
|
||||
43: 11 Load 42(cull)
|
||||
Store 41(cull) 43
|
||||
47: 7(fvec4) Load 33(pos)
|
||||
Store 46(param) 47
|
||||
49: 11 Load 37(clip)
|
||||
Store 48(param) 49
|
||||
51: 11 Load 41(cull)
|
||||
Store 50(param) 51
|
||||
52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param)
|
||||
Store 45(@entryPointOutput) 52
|
||||
Return
|
||||
FunctionEnd
|
||||
17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13
|
||||
14(pos): 8(ptr) FunctionParameter
|
||||
15(clip): 12(ptr) FunctionParameter
|
||||
16(cull): 12(ptr) FunctionParameter
|
||||
18: Label
|
||||
19: 7(fvec4) Load 14(pos)
|
||||
23: 22(ptr) AccessChain 15(clip) 21
|
||||
24: 6(float) Load 23
|
||||
25: 7(fvec4) CompositeConstruct 24 24 24 24
|
||||
26: 7(fvec4) FAdd 19 25
|
||||
27: 22(ptr) AccessChain 16(cull) 21
|
||||
28: 6(float) Load 27
|
||||
29: 7(fvec4) CompositeConstruct 28 28 28 28
|
||||
30: 7(fvec4) FAdd 26 29
|
||||
ReturnValue 30
|
||||
FunctionEnd
|
262
Test/baseResults/hlsl.clipdistance-4.frag.out
Normal file
262
Test/baseResults/hlsl.clipdistance-4.frag.out
Normal file
@ -0,0 +1,262 @@
|
||||
hlsl.clipdistance-4.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 add ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 3 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 3 (const int)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 add ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 3 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 3 (const int)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 57
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 24 32 54
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Position"
|
||||
MemberName 8(VS_OUTPUT) 1 "ClipRect"
|
||||
Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;"
|
||||
Name 10 "v"
|
||||
Name 22 "v"
|
||||
Name 24 "v.Position"
|
||||
Name 32 "v.ClipRect"
|
||||
Name 54 "@entryPointOutput"
|
||||
Decorate 24(v.Position) BuiltIn FragCoord
|
||||
Decorate 32(v.ClipRect) BuiltIn ClipDistance
|
||||
Decorate 54(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(VS_OUTPUT)
|
||||
13: TypeInt 32 1
|
||||
14: 13(int) Constant 0
|
||||
16: 13(int) Constant 1
|
||||
21: TypePointer Function 8(VS_OUTPUT)
|
||||
23: TypePointer Input 7(fvec4)
|
||||
24(v.Position): 23(ptr) Variable Input
|
||||
26: TypePointer Function 7(fvec4)
|
||||
28: TypeInt 32 0
|
||||
29: 28(int) Constant 4
|
||||
30: TypeArray 6(float) 29
|
||||
31: TypePointer Input 30
|
||||
32(v.ClipRect): 31(ptr) Variable Input
|
||||
33: TypePointer Input 6(float)
|
||||
36: 28(int) Constant 0
|
||||
37: TypePointer Function 6(float)
|
||||
41: 28(int) Constant 1
|
||||
43: 13(int) Constant 2
|
||||
46: 28(int) Constant 2
|
||||
48: 13(int) Constant 3
|
||||
51: 28(int) Constant 3
|
||||
53: TypePointer Output 7(fvec4)
|
||||
54(@entryPointOutput): 53(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
22(v): 21(ptr) Variable Function
|
||||
25: 7(fvec4) Load 24(v.Position)
|
||||
27: 26(ptr) AccessChain 22(v) 14
|
||||
Store 27 25
|
||||
34: 33(ptr) AccessChain 32(v.ClipRect) 14
|
||||
35: 6(float) Load 34
|
||||
38: 37(ptr) AccessChain 22(v) 16 36
|
||||
Store 38 35
|
||||
39: 33(ptr) AccessChain 32(v.ClipRect) 16
|
||||
40: 6(float) Load 39
|
||||
42: 37(ptr) AccessChain 22(v) 16 41
|
||||
Store 42 40
|
||||
44: 33(ptr) AccessChain 32(v.ClipRect) 43
|
||||
45: 6(float) Load 44
|
||||
47: 37(ptr) AccessChain 22(v) 16 46
|
||||
Store 47 45
|
||||
49: 33(ptr) AccessChain 32(v.ClipRect) 48
|
||||
50: 6(float) Load 49
|
||||
52: 37(ptr) AccessChain 22(v) 16 51
|
||||
Store 52 50
|
||||
55:8(VS_OUTPUT) Load 22(v)
|
||||
56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55
|
||||
Store 54(@entryPointOutput) 56
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9
|
||||
10(v):8(VS_OUTPUT) FunctionParameter
|
||||
12: Label
|
||||
15: 7(fvec4) CompositeExtract 10(v) 0
|
||||
17: 7(fvec4) CompositeExtract 10(v) 1
|
||||
18: 7(fvec4) FAdd 15 17
|
||||
ReturnValue 18
|
||||
FunctionEnd
|
325
Test/baseResults/hlsl.clipdistance-5.frag.out
Normal file
325
Test/baseResults/hlsl.clipdistance-5.frag.out
Normal file
@ -0,0 +1,325 @@
|
||||
hlsl.clipdistance-5.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 add ( temp 4-component vector of float)
|
||||
0:8 add ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 direct index ( temp 2-component vector of float)
|
||||
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 direct index ( temp 2-component vector of float)
|
||||
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 3 (const int)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 add ( temp 4-component vector of float)
|
||||
0:8 add ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 direct index ( temp 2-component vector of float)
|
||||
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 direct index ( temp 2-component vector of float)
|
||||
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 2-component vector of float)
|
||||
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index ( temp float)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
0:7 Constant:
|
||||
0:7 3 (const int)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 62
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 33 40 59
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "VS_OUTPUT"
|
||||
MemberName 12(VS_OUTPUT) 0 "Position"
|
||||
MemberName 12(VS_OUTPUT) 1 "ClipRect"
|
||||
Name 15 "@main(struct-VS_OUTPUT-vf4-vf2[2]1;"
|
||||
Name 14 "v"
|
||||
Name 31 "v"
|
||||
Name 33 "v.Position"
|
||||
Name 40 "v.ClipRect"
|
||||
Name 59 "@entryPointOutput"
|
||||
Decorate 33(v.Position) BuiltIn FragCoord
|
||||
Decorate 40(v.ClipRect) BuiltIn ClipDistance
|
||||
Decorate 59(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeVector 6(float) 2
|
||||
9: TypeInt 32 0
|
||||
10: 9(int) Constant 2
|
||||
11: TypeArray 8(fvec2) 10
|
||||
12(VS_OUTPUT): TypeStruct 7(fvec4) 11
|
||||
13: TypeFunction 7(fvec4) 12(VS_OUTPUT)
|
||||
17: TypeInt 32 1
|
||||
18: 17(int) Constant 0
|
||||
20: 17(int) Constant 1
|
||||
21: 9(int) Constant 0
|
||||
30: TypePointer Function 12(VS_OUTPUT)
|
||||
32: TypePointer Input 7(fvec4)
|
||||
33(v.Position): 32(ptr) Variable Input
|
||||
35: TypePointer Function 7(fvec4)
|
||||
37: 9(int) Constant 4
|
||||
38: TypeArray 6(float) 37
|
||||
39: TypePointer Input 38
|
||||
40(v.ClipRect): 39(ptr) Variable Input
|
||||
41: TypePointer Input 6(float)
|
||||
44: TypePointer Function 6(float)
|
||||
48: 9(int) Constant 1
|
||||
50: 17(int) Constant 2
|
||||
54: 17(int) Constant 3
|
||||
58: TypePointer Output 7(fvec4)
|
||||
59(@entryPointOutput): 58(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
31(v): 30(ptr) Variable Function
|
||||
34: 7(fvec4) Load 33(v.Position)
|
||||
36: 35(ptr) AccessChain 31(v) 18
|
||||
Store 36 34
|
||||
42: 41(ptr) AccessChain 40(v.ClipRect) 18
|
||||
43: 6(float) Load 42
|
||||
45: 44(ptr) AccessChain 31(v) 20 18 21
|
||||
Store 45 43
|
||||
46: 41(ptr) AccessChain 40(v.ClipRect) 20
|
||||
47: 6(float) Load 46
|
||||
49: 44(ptr) AccessChain 31(v) 20 18 48
|
||||
Store 49 47
|
||||
51: 41(ptr) AccessChain 40(v.ClipRect) 50
|
||||
52: 6(float) Load 51
|
||||
53: 44(ptr) AccessChain 31(v) 20 20 21
|
||||
Store 53 52
|
||||
55: 41(ptr) AccessChain 40(v.ClipRect) 54
|
||||
56: 6(float) Load 55
|
||||
57: 44(ptr) AccessChain 31(v) 20 20 48
|
||||
Store 57 56
|
||||
60:12(VS_OUTPUT) Load 31(v)
|
||||
61: 7(fvec4) FunctionCall 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;) 60
|
||||
Store 59(@entryPointOutput) 61
|
||||
Return
|
||||
FunctionEnd
|
||||
15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;): 7(fvec4) Function None 13
|
||||
14(v):12(VS_OUTPUT) FunctionParameter
|
||||
16: Label
|
||||
19: 7(fvec4) CompositeExtract 14(v) 0
|
||||
22: 6(float) CompositeExtract 14(v) 1 0 0
|
||||
23: 7(fvec4) CompositeConstruct 22 22 22 22
|
||||
24: 7(fvec4) FAdd 19 23
|
||||
25: 6(float) CompositeExtract 14(v) 1 1 0
|
||||
26: 7(fvec4) CompositeConstruct 25 25 25 25
|
||||
27: 7(fvec4) FAdd 24 26
|
||||
ReturnValue 27
|
||||
FunctionEnd
|
399
Test/baseResults/hlsl.clipdistance-6.frag.out
Normal file
399
Test/baseResults/hlsl.clipdistance-6.frag.out
Normal file
@ -0,0 +1,399 @@
|
||||
hlsl.clipdistance-6.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Sequence
|
||||
0:9 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 4 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 5 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 6 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 7 (const int)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Sequence
|
||||
0:9 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 4 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 5 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 6 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 7 (const int)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 79
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 31 38 75
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Position"
|
||||
MemberName 8(VS_OUTPUT) 1 "clip0"
|
||||
MemberName 8(VS_OUTPUT) 2 "clip1"
|
||||
Name 12 "@main(struct-VS_OUTPUT-vf4-vf4-vf41;"
|
||||
Name 11 "v"
|
||||
Name 29 "v"
|
||||
Name 31 "v.Position"
|
||||
Name 38 "v.clip1"
|
||||
Name 75 "@entryPointOutput"
|
||||
Name 76 "param"
|
||||
Decorate 31(v.Position) BuiltIn FragCoord
|
||||
Decorate 38(v.clip1) BuiltIn ClipDistance
|
||||
Decorate 75(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
|
||||
9: TypePointer Function 8(VS_OUTPUT)
|
||||
10: TypeFunction 7(fvec4) 9(ptr)
|
||||
14: TypeInt 32 1
|
||||
15: 14(int) Constant 0
|
||||
16: TypePointer Function 7(fvec4)
|
||||
19: 14(int) Constant 1
|
||||
23: 14(int) Constant 2
|
||||
30: TypePointer Input 7(fvec4)
|
||||
31(v.Position): 30(ptr) Variable Input
|
||||
34: TypeInt 32 0
|
||||
35: 34(int) Constant 8
|
||||
36: TypeArray 6(float) 35
|
||||
37: TypePointer Input 36
|
||||
38(v.clip1): 37(ptr) Variable Input
|
||||
39: TypePointer Input 6(float)
|
||||
42: 34(int) Constant 0
|
||||
43: TypePointer Function 6(float)
|
||||
47: 34(int) Constant 1
|
||||
51: 34(int) Constant 2
|
||||
53: 14(int) Constant 3
|
||||
56: 34(int) Constant 3
|
||||
58: 14(int) Constant 4
|
||||
62: 14(int) Constant 5
|
||||
66: 14(int) Constant 6
|
||||
70: 14(int) Constant 7
|
||||
74: TypePointer Output 7(fvec4)
|
||||
75(@entryPointOutput): 74(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
29(v): 9(ptr) Variable Function
|
||||
76(param): 9(ptr) Variable Function
|
||||
32: 7(fvec4) Load 31(v.Position)
|
||||
33: 16(ptr) AccessChain 29(v) 15
|
||||
Store 33 32
|
||||
40: 39(ptr) AccessChain 38(v.clip1) 15
|
||||
41: 6(float) Load 40
|
||||
44: 43(ptr) AccessChain 29(v) 19 42
|
||||
Store 44 41
|
||||
45: 39(ptr) AccessChain 38(v.clip1) 19
|
||||
46: 6(float) Load 45
|
||||
48: 43(ptr) AccessChain 29(v) 19 47
|
||||
Store 48 46
|
||||
49: 39(ptr) AccessChain 38(v.clip1) 23
|
||||
50: 6(float) Load 49
|
||||
52: 43(ptr) AccessChain 29(v) 19 51
|
||||
Store 52 50
|
||||
54: 39(ptr) AccessChain 38(v.clip1) 53
|
||||
55: 6(float) Load 54
|
||||
57: 43(ptr) AccessChain 29(v) 19 56
|
||||
Store 57 55
|
||||
59: 39(ptr) AccessChain 38(v.clip1) 58
|
||||
60: 6(float) Load 59
|
||||
61: 43(ptr) AccessChain 29(v) 23 42
|
||||
Store 61 60
|
||||
63: 39(ptr) AccessChain 38(v.clip1) 62
|
||||
64: 6(float) Load 63
|
||||
65: 43(ptr) AccessChain 29(v) 23 47
|
||||
Store 65 64
|
||||
67: 39(ptr) AccessChain 38(v.clip1) 66
|
||||
68: 6(float) Load 67
|
||||
69: 43(ptr) AccessChain 29(v) 23 51
|
||||
Store 69 68
|
||||
71: 39(ptr) AccessChain 38(v.clip1) 70
|
||||
72: 6(float) Load 71
|
||||
73: 43(ptr) AccessChain 29(v) 23 56
|
||||
Store 73 72
|
||||
77:8(VS_OUTPUT) Load 29(v)
|
||||
Store 76(param) 77
|
||||
78: 7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param)
|
||||
Store 75(@entryPointOutput) 78
|
||||
Return
|
||||
FunctionEnd
|
||||
12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;): 7(fvec4) Function None 10
|
||||
11(v): 9(ptr) FunctionParameter
|
||||
13: Label
|
||||
17: 16(ptr) AccessChain 11(v) 15
|
||||
18: 7(fvec4) Load 17
|
||||
20: 16(ptr) AccessChain 11(v) 19
|
||||
21: 7(fvec4) Load 20
|
||||
22: 7(fvec4) FAdd 18 21
|
||||
24: 16(ptr) AccessChain 11(v) 23
|
||||
25: 7(fvec4) Load 24
|
||||
26: 7(fvec4) FAdd 22 25
|
||||
ReturnValue 26
|
||||
FunctionEnd
|
385
Test/baseResults/hlsl.clipdistance-7.frag.out
Normal file
385
Test/baseResults/hlsl.clipdistance-7.frag.out
Normal file
@ -0,0 +1,385 @@
|
||||
hlsl.clipdistance-7.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Sequence
|
||||
0:9 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 direct index ( temp float)
|
||||
0:9 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 direct index ( temp float)
|
||||
0:9 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 4 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 5 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 6 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 7 (const int)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Sequence
|
||||
0:9 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 direct index ( temp float)
|
||||
0:9 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 direct index ( temp float)
|
||||
0:9 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 4 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 5 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 6 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 7 (const int)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 78
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 37 43 74
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "VS_OUTPUT"
|
||||
MemberName 9(VS_OUTPUT) 0 "Position"
|
||||
MemberName 9(VS_OUTPUT) 1 "clip0"
|
||||
MemberName 9(VS_OUTPUT) 2 "clip1"
|
||||
Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-vf41;"
|
||||
Name 12 "v"
|
||||
Name 35 "v"
|
||||
Name 37 "v.Position"
|
||||
Name 43 "v.clip1"
|
||||
Name 74 "@entryPointOutput"
|
||||
Name 75 "param"
|
||||
Decorate 37(v.Position) BuiltIn FragCoord
|
||||
Decorate 43(v.clip1) BuiltIn ClipDistance
|
||||
Decorate 74(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeVector 6(float) 3
|
||||
9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
|
||||
10: TypePointer Function 9(VS_OUTPUT)
|
||||
11: TypeFunction 7(fvec4) 10(ptr)
|
||||
15: TypeInt 32 1
|
||||
16: 15(int) Constant 0
|
||||
17: TypePointer Function 7(fvec4)
|
||||
20: 15(int) Constant 1
|
||||
21: TypeInt 32 0
|
||||
22: 21(int) Constant 0
|
||||
23: TypePointer Function 6(float)
|
||||
28: 15(int) Constant 2
|
||||
36: TypePointer Input 7(fvec4)
|
||||
37(v.Position): 36(ptr) Variable Input
|
||||
40: 21(int) Constant 8
|
||||
41: TypeArray 6(float) 40
|
||||
42: TypePointer Input 41
|
||||
43(v.clip1): 42(ptr) Variable Input
|
||||
44: TypePointer Input 6(float)
|
||||
50: 21(int) Constant 1
|
||||
54: 21(int) Constant 2
|
||||
56: 15(int) Constant 4
|
||||
60: 15(int) Constant 5
|
||||
64: 15(int) Constant 6
|
||||
68: 15(int) Constant 7
|
||||
71: 21(int) Constant 3
|
||||
73: TypePointer Output 7(fvec4)
|
||||
74(@entryPointOutput): 73(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
35(v): 10(ptr) Variable Function
|
||||
75(param): 10(ptr) Variable Function
|
||||
38: 7(fvec4) Load 37(v.Position)
|
||||
39: 17(ptr) AccessChain 35(v) 16
|
||||
Store 39 38
|
||||
45: 44(ptr) AccessChain 43(v.clip1) 16
|
||||
46: 6(float) Load 45
|
||||
47: 23(ptr) AccessChain 35(v) 20 22
|
||||
Store 47 46
|
||||
48: 44(ptr) AccessChain 43(v.clip1) 20
|
||||
49: 6(float) Load 48
|
||||
51: 23(ptr) AccessChain 35(v) 20 50
|
||||
Store 51 49
|
||||
52: 44(ptr) AccessChain 43(v.clip1) 28
|
||||
53: 6(float) Load 52
|
||||
55: 23(ptr) AccessChain 35(v) 20 54
|
||||
Store 55 53
|
||||
57: 44(ptr) AccessChain 43(v.clip1) 56
|
||||
58: 6(float) Load 57
|
||||
59: 23(ptr) AccessChain 35(v) 28 22
|
||||
Store 59 58
|
||||
61: 44(ptr) AccessChain 43(v.clip1) 60
|
||||
62: 6(float) Load 61
|
||||
63: 23(ptr) AccessChain 35(v) 28 50
|
||||
Store 63 62
|
||||
65: 44(ptr) AccessChain 43(v.clip1) 64
|
||||
66: 6(float) Load 65
|
||||
67: 23(ptr) AccessChain 35(v) 28 54
|
||||
Store 67 66
|
||||
69: 44(ptr) AccessChain 43(v.clip1) 68
|
||||
70: 6(float) Load 69
|
||||
72: 23(ptr) AccessChain 35(v) 28 71
|
||||
Store 72 70
|
||||
76:9(VS_OUTPUT) Load 35(v)
|
||||
Store 75(param) 76
|
||||
77: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;) 75(param)
|
||||
Store 74(@entryPointOutput) 77
|
||||
Return
|
||||
FunctionEnd
|
||||
13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;): 7(fvec4) Function None 11
|
||||
12(v): 10(ptr) FunctionParameter
|
||||
14: Label
|
||||
18: 17(ptr) AccessChain 12(v) 16
|
||||
19: 7(fvec4) Load 18
|
||||
24: 23(ptr) AccessChain 12(v) 20 22
|
||||
25: 6(float) Load 24
|
||||
26: 7(fvec4) CompositeConstruct 25 25 25 25
|
||||
27: 7(fvec4) FAdd 19 26
|
||||
29: 23(ptr) AccessChain 12(v) 28 22
|
||||
30: 6(float) Load 29
|
||||
31: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
32: 7(fvec4) FAdd 27 31
|
||||
ReturnValue 32
|
||||
FunctionEnd
|
285
Test/baseResults/hlsl.clipdistance-8.frag.out
Normal file
285
Test/baseResults/hlsl.clipdistance-8.frag.out
Normal file
@ -0,0 +1,285 @@
|
||||
hlsl.clipdistance-8.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:? Sequence
|
||||
0:9 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 direct index ( temp float)
|
||||
0:9 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 clip1: direct index for structure ( temp float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:? Sequence
|
||||
0:9 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 direct index ( temp float)
|
||||
0:9 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 clip1: direct index for structure ( temp float)
|
||||
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 3-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'v.Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 65
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 37 43 61
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "VS_OUTPUT"
|
||||
MemberName 9(VS_OUTPUT) 0 "Position"
|
||||
MemberName 9(VS_OUTPUT) 1 "clip0"
|
||||
MemberName 9(VS_OUTPUT) 2 "clip1"
|
||||
Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;"
|
||||
Name 12 "v"
|
||||
Name 35 "v"
|
||||
Name 37 "v.Position"
|
||||
Name 43 "v.clip1"
|
||||
Name 61 "@entryPointOutput"
|
||||
Name 62 "param"
|
||||
Decorate 37(v.Position) BuiltIn FragCoord
|
||||
Decorate 43(v.clip1) BuiltIn ClipDistance
|
||||
Decorate 61(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeVector 6(float) 3
|
||||
9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
|
||||
10: TypePointer Function 9(VS_OUTPUT)
|
||||
11: TypeFunction 7(fvec4) 10(ptr)
|
||||
15: TypeInt 32 1
|
||||
16: 15(int) Constant 0
|
||||
17: TypePointer Function 7(fvec4)
|
||||
20: 15(int) Constant 1
|
||||
21: TypeInt 32 0
|
||||
22: 21(int) Constant 0
|
||||
23: TypePointer Function 6(float)
|
||||
28: 15(int) Constant 2
|
||||
36: TypePointer Input 7(fvec4)
|
||||
37(v.Position): 36(ptr) Variable Input
|
||||
40: 21(int) Constant 4
|
||||
41: TypeArray 6(float) 40
|
||||
42: TypePointer Input 41
|
||||
43(v.clip1): 42(ptr) Variable Input
|
||||
44: TypePointer Input 6(float)
|
||||
50: 21(int) Constant 1
|
||||
54: 21(int) Constant 2
|
||||
56: 15(int) Constant 3
|
||||
60: TypePointer Output 7(fvec4)
|
||||
61(@entryPointOutput): 60(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
35(v): 10(ptr) Variable Function
|
||||
62(param): 10(ptr) Variable Function
|
||||
38: 7(fvec4) Load 37(v.Position)
|
||||
39: 17(ptr) AccessChain 35(v) 16
|
||||
Store 39 38
|
||||
45: 44(ptr) AccessChain 43(v.clip1) 16
|
||||
46: 6(float) Load 45
|
||||
47: 23(ptr) AccessChain 35(v) 20 22
|
||||
Store 47 46
|
||||
48: 44(ptr) AccessChain 43(v.clip1) 20
|
||||
49: 6(float) Load 48
|
||||
51: 23(ptr) AccessChain 35(v) 20 50
|
||||
Store 51 49
|
||||
52: 44(ptr) AccessChain 43(v.clip1) 28
|
||||
53: 6(float) Load 52
|
||||
55: 23(ptr) AccessChain 35(v) 20 54
|
||||
Store 55 53
|
||||
57: 44(ptr) AccessChain 43(v.clip1) 56
|
||||
58: 6(float) Load 57
|
||||
59: 23(ptr) AccessChain 35(v) 28
|
||||
Store 59 58
|
||||
63:9(VS_OUTPUT) Load 35(v)
|
||||
Store 62(param) 63
|
||||
64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param)
|
||||
Store 61(@entryPointOutput) 64
|
||||
Return
|
||||
FunctionEnd
|
||||
13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
|
||||
12(v): 10(ptr) FunctionParameter
|
||||
14: Label
|
||||
18: 17(ptr) AccessChain 12(v) 16
|
||||
19: 7(fvec4) Load 18
|
||||
24: 23(ptr) AccessChain 12(v) 20 22
|
||||
25: 6(float) Load 24
|
||||
26: 7(fvec4) CompositeConstruct 25 25 25 25
|
||||
27: 7(fvec4) FAdd 19 26
|
||||
29: 23(ptr) AccessChain 12(v) 28
|
||||
30: 6(float) Load 29
|
||||
31: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
32: 7(fvec4) FAdd 27 31
|
||||
ReturnValue 32
|
||||
FunctionEnd
|
250
Test/baseResults/hlsl.clipdistance-9.frag.out
Normal file
250
Test/baseResults/hlsl.clipdistance-9.frag.out
Normal file
@ -0,0 +1,250 @@
|
||||
hlsl.clipdistance-9.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
|
||||
0:6 Function Parameters:
|
||||
0:6 'Position' ( in 4-component vector of float)
|
||||
0:6 'clip0' ( in 3-component vector of float)
|
||||
0:6 'clip1' ( in float)
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:7 add ( temp 4-component vector of float)
|
||||
0:7 add ( temp 4-component vector of float)
|
||||
0:7 'Position' ( in 4-component vector of float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 'clip0' ( in 3-component vector of float)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 'clip1' ( in float)
|
||||
0:6 Function Definition: main( ( temp void)
|
||||
0:6 Function Parameters:
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Position' ( temp 4-component vector of float)
|
||||
0:? 'Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:? 'clip1' ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 3 (const int)
|
||||
0:6 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
|
||||
0:? 'Position' ( temp 4-component vector of float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:? 'clip1' ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
|
||||
0:6 Function Parameters:
|
||||
0:6 'Position' ( in 4-component vector of float)
|
||||
0:6 'clip0' ( in 3-component vector of float)
|
||||
0:6 'clip1' ( in float)
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:7 add ( temp 4-component vector of float)
|
||||
0:7 add ( temp 4-component vector of float)
|
||||
0:7 'Position' ( in 4-component vector of float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 'clip0' ( in 3-component vector of float)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 'clip1' ( in float)
|
||||
0:6 Function Definition: main( ( temp void)
|
||||
0:6 Function Parameters:
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Position' ( temp 4-component vector of float)
|
||||
0:? 'Position' ( in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:? 'clip1' ( temp float)
|
||||
0:6 direct index ( temp float)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
0:6 Constant:
|
||||
0:6 3 (const int)
|
||||
0:6 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
|
||||
0:? 'Position' ( temp 4-component vector of float)
|
||||
0:? 'clip0' ( temp 3-component vector of float)
|
||||
0:? 'clip1' ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Position' ( in 4-component vector of float FragCoord)
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 68
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 32 38 60
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 16 "@main(vf4;vf3;f1;"
|
||||
Name 13 "Position"
|
||||
Name 14 "clip0"
|
||||
Name 15 "clip1"
|
||||
Name 30 "Position"
|
||||
Name 32 "Position"
|
||||
Name 34 "clip0"
|
||||
Name 38 "clip0"
|
||||
Name 55 "clip1"
|
||||
Name 60 "@entryPointOutput"
|
||||
Name 61 "param"
|
||||
Name 63 "param"
|
||||
Name 65 "param"
|
||||
Decorate 32(Position) BuiltIn FragCoord
|
||||
Decorate 38(clip0) BuiltIn ClipDistance
|
||||
Decorate 60(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeVector 6(float) 3
|
||||
10: TypePointer Function 9(fvec3)
|
||||
11: TypePointer Function 6(float)
|
||||
12: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 11(ptr)
|
||||
19: TypeInt 32 0
|
||||
20: 19(int) Constant 0
|
||||
31: TypePointer Input 7(fvec4)
|
||||
32(Position): 31(ptr) Variable Input
|
||||
35: 19(int) Constant 4
|
||||
36: TypeArray 6(float) 35
|
||||
37: TypePointer Input 36
|
||||
38(clip0): 37(ptr) Variable Input
|
||||
39: TypeInt 32 1
|
||||
40: 39(int) Constant 0
|
||||
41: TypePointer Input 6(float)
|
||||
45: 39(int) Constant 1
|
||||
48: 19(int) Constant 1
|
||||
50: 39(int) Constant 2
|
||||
53: 19(int) Constant 2
|
||||
56: 39(int) Constant 3
|
||||
59: TypePointer Output 7(fvec4)
|
||||
60(@entryPointOutput): 59(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
30(Position): 8(ptr) Variable Function
|
||||
34(clip0): 10(ptr) Variable Function
|
||||
55(clip1): 11(ptr) Variable Function
|
||||
61(param): 8(ptr) Variable Function
|
||||
63(param): 10(ptr) Variable Function
|
||||
65(param): 11(ptr) Variable Function
|
||||
33: 7(fvec4) Load 32(Position)
|
||||
Store 30(Position) 33
|
||||
42: 41(ptr) AccessChain 38(clip0) 40
|
||||
43: 6(float) Load 42
|
||||
44: 11(ptr) AccessChain 34(clip0) 20
|
||||
Store 44 43
|
||||
46: 41(ptr) AccessChain 38(clip0) 45
|
||||
47: 6(float) Load 46
|
||||
49: 11(ptr) AccessChain 34(clip0) 48
|
||||
Store 49 47
|
||||
51: 41(ptr) AccessChain 38(clip0) 50
|
||||
52: 6(float) Load 51
|
||||
54: 11(ptr) AccessChain 34(clip0) 53
|
||||
Store 54 52
|
||||
57: 41(ptr) AccessChain 38(clip0) 56
|
||||
58: 6(float) Load 57
|
||||
Store 55(clip1) 58
|
||||
62: 7(fvec4) Load 30(Position)
|
||||
Store 61(param) 62
|
||||
64: 9(fvec3) Load 34(clip0)
|
||||
Store 63(param) 64
|
||||
66: 6(float) Load 55(clip1)
|
||||
Store 65(param) 66
|
||||
67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param)
|
||||
Store 60(@entryPointOutput) 67
|
||||
Return
|
||||
FunctionEnd
|
||||
16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12
|
||||
13(Position): 8(ptr) FunctionParameter
|
||||
14(clip0): 10(ptr) FunctionParameter
|
||||
15(clip1): 11(ptr) FunctionParameter
|
||||
17: Label
|
||||
18: 7(fvec4) Load 13(Position)
|
||||
21: 11(ptr) AccessChain 14(clip0) 20
|
||||
22: 6(float) Load 21
|
||||
23: 7(fvec4) CompositeConstruct 22 22 22 22
|
||||
24: 7(fvec4) FAdd 18 23
|
||||
25: 6(float) Load 15(clip1)
|
||||
26: 7(fvec4) CompositeConstruct 25 25 25 25
|
||||
27: 7(fvec4) FAdd 24 26
|
||||
ReturnValue 27
|
||||
FunctionEnd
|
@ -1,10 +1,15 @@
|
||||
hlsl.semantic.geom
|
||||
ERROR: 0:15: '' : unimplemented: clip/cull not currently implemented for this stage
|
||||
ERROR: 0:15: '' : unimplemented: clip/cull not currently implemented for this stage
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 500
|
||||
invocations = -1
|
||||
max_vertices = 4
|
||||
input primitive = triangles
|
||||
output primitive = line_strip
|
||||
0:? Sequence
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
|
||||
0:13 Function Parameters:
|
||||
0:13 'VertexID' ( in 3-element array of uint)
|
||||
@ -18,26 +23,6 @@ output primitive = line_strip
|
||||
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Sequence
|
||||
0:15 move second child to first child ( temp float)
|
||||
0:15 direct index ( temp float)
|
||||
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 clip0: direct index for structure ( temp float)
|
||||
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:? Sequence
|
||||
0:15 move second child to first child ( temp float)
|
||||
0:15 direct index ( temp float)
|
||||
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 cull0: direct index for structure ( temp float)
|
||||
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
|
||||
0:15 Constant:
|
||||
0:15 2 (const int)
|
||||
0:15 move second child to first child ( temp uint)
|
||||
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
|
||||
0:15 vpai: direct index for structure ( temp uint)
|
||||
@ -72,8 +57,6 @@ output primitive = line_strip
|
||||
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
|
||||
0:? 'OutputStream.rtai' ( out uint Layer)
|
||||
0:? 'OutputStream.ii' (layout( location=0) out int)
|
||||
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
|
||||
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
@ -84,7 +67,7 @@ invocations = 1
|
||||
max_vertices = 4
|
||||
input primitive = triangles
|
||||
output primitive = line_strip
|
||||
0:? Sequence
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
|
||||
0:13 Function Parameters:
|
||||
0:13 'VertexID' ( in 3-element array of uint)
|
||||
@ -98,26 +81,6 @@ output primitive = line_strip
|
||||
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Sequence
|
||||
0:15 move second child to first child ( temp float)
|
||||
0:15 direct index ( temp float)
|
||||
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 clip0: direct index for structure ( temp float)
|
||||
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:? Sequence
|
||||
0:15 move second child to first child ( temp float)
|
||||
0:15 direct index ( temp float)
|
||||
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 cull0: direct index for structure ( temp float)
|
||||
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
|
||||
0:15 Constant:
|
||||
0:15 2 (const int)
|
||||
0:15 move second child to first child ( temp uint)
|
||||
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
|
||||
0:15 vpai: direct index for structure ( temp uint)
|
||||
@ -152,129 +115,5 @@ output primitive = line_strip
|
||||
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
|
||||
0:? 'OutputStream.rtai' ( out uint Layer)
|
||||
0:? 'OutputStream.ii' (layout( location=0) out int)
|
||||
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
|
||||
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 65
|
||||
|
||||
Capability Geometry
|
||||
Capability ClipDistance
|
||||
Capability CullDistance
|
||||
Capability MultiViewport
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 20 29 34 40 45 50 57
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputLineStrip
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "S"
|
||||
MemberName 12(S) 0 "clip0"
|
||||
MemberName 12(S) 1 "clip0"
|
||||
MemberName 12(S) 2 "cull0"
|
||||
MemberName 12(S) 3 "vpai"
|
||||
MemberName 12(S) 4 "rtai"
|
||||
MemberName 12(S) 5 "ii"
|
||||
Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
|
||||
Name 15 "VertexID"
|
||||
Name 16 "OutputStream"
|
||||
Name 20 "OutputStream.clip0"
|
||||
Name 21 "s"
|
||||
Name 29 "OutputStream.clip0"
|
||||
Name 34 "OutputStream.cull0"
|
||||
Name 40 "OutputStream.vpai"
|
||||
Name 45 "OutputStream.rtai"
|
||||
Name 50 "OutputStream.ii"
|
||||
Name 55 "VertexID"
|
||||
Name 57 "VertexID"
|
||||
Name 59 "OutputStream"
|
||||
Name 60 "param"
|
||||
Name 62 "param"
|
||||
Decorate 20(OutputStream.clip0) BuiltIn Position
|
||||
Decorate 29(OutputStream.clip0) BuiltIn ClipDistance
|
||||
Decorate 34(OutputStream.cull0) BuiltIn CullDistance
|
||||
Decorate 40(OutputStream.vpai) BuiltIn ViewportIndex
|
||||
Decorate 45(OutputStream.rtai) BuiltIn Layer
|
||||
Decorate 50(OutputStream.ii) Location 0
|
||||
Decorate 57(VertexID) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: 6(int) Constant 3
|
||||
8: TypeArray 6(int) 7
|
||||
9: TypePointer Function 8
|
||||
10: TypeFloat 32
|
||||
11: TypeInt 32 1
|
||||
12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
|
||||
13: TypePointer Function 12(S)
|
||||
14: TypeFunction 2 9(ptr) 13(ptr)
|
||||
19: TypePointer Output 10(float)
|
||||
20(OutputStream.clip0): 19(ptr) Variable Output
|
||||
22: 11(int) Constant 0
|
||||
23: TypePointer Function 10(float)
|
||||
26: 6(int) Constant 1
|
||||
27: TypeArray 10(float) 26
|
||||
28: TypePointer Output 27
|
||||
29(OutputStream.clip0): 28(ptr) Variable Output
|
||||
30: 11(int) Constant 1
|
||||
34(OutputStream.cull0): 28(ptr) Variable Output
|
||||
35: 11(int) Constant 2
|
||||
39: TypePointer Output 6(int)
|
||||
40(OutputStream.vpai): 39(ptr) Variable Output
|
||||
41: 11(int) Constant 3
|
||||
42: TypePointer Function 6(int)
|
||||
45(OutputStream.rtai): 39(ptr) Variable Output
|
||||
46: 11(int) Constant 4
|
||||
49: TypePointer Output 11(int)
|
||||
50(OutputStream.ii): 49(ptr) Variable Output
|
||||
51: 11(int) Constant 5
|
||||
52: TypePointer Function 11(int)
|
||||
56: TypePointer Input 8
|
||||
57(VertexID): 56(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
55(VertexID): 9(ptr) Variable Function
|
||||
59(OutputStream): 13(ptr) Variable Function
|
||||
60(param): 9(ptr) Variable Function
|
||||
62(param): 13(ptr) Variable Function
|
||||
58: 8 Load 57(VertexID)
|
||||
Store 55(VertexID) 58
|
||||
61: 8 Load 55(VertexID)
|
||||
Store 60(param) 61
|
||||
63: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 60(param) 62(param)
|
||||
64: 12(S) Load 62(param)
|
||||
Store 59(OutputStream) 64
|
||||
Return
|
||||
FunctionEnd
|
||||
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
|
||||
15(VertexID): 9(ptr) FunctionParameter
|
||||
16(OutputStream): 13(ptr) FunctionParameter
|
||||
18: Label
|
||||
21(s): 13(ptr) Variable Function
|
||||
24: 23(ptr) AccessChain 21(s) 22
|
||||
25: 10(float) Load 24
|
||||
Store 20(OutputStream.clip0) 25
|
||||
31: 23(ptr) AccessChain 21(s) 30
|
||||
32: 10(float) Load 31
|
||||
33: 19(ptr) AccessChain 29(OutputStream.clip0) 22
|
||||
Store 33 32
|
||||
36: 23(ptr) AccessChain 21(s) 35
|
||||
37: 10(float) Load 36
|
||||
38: 19(ptr) AccessChain 34(OutputStream.cull0) 22
|
||||
Store 38 37
|
||||
43: 42(ptr) AccessChain 21(s) 41
|
||||
44: 6(int) Load 43
|
||||
Store 40(OutputStream.vpai) 44
|
||||
47: 42(ptr) AccessChain 21(s) 46
|
||||
48: 6(int) Load 47
|
||||
Store 45(OutputStream.rtai) 48
|
||||
53: 52(ptr) AccessChain 21(s) 51
|
||||
54: 11(int) Load 53
|
||||
Store 50(OutputStream.ii) 54
|
||||
EmitVertex
|
||||
Return
|
||||
FunctionEnd
|
||||
SPIR-V is not generated for failed compile or link
|
||||
|
@ -28,13 +28,13 @@ Shader version: 500
|
||||
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
|
||||
0:10 Constant:
|
||||
0:10 2 (const int)
|
||||
0:? 'ins.cull0' (layout( location=2) in float)
|
||||
0:? 'ins.cull0' (layout( location=0) in float)
|
||||
0:10 move second child to first child ( temp float)
|
||||
0:10 cull1: direct index for structure ( temp float)
|
||||
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
|
||||
0:10 Constant:
|
||||
0:10 3 (const int)
|
||||
0:? 'ins.cull1' (layout( location=3) in float)
|
||||
0:? 'ins.cull1' (layout( location=1) in float)
|
||||
0:10 move second child to first child ( temp int)
|
||||
0:10 ii: direct index for structure ( temp int)
|
||||
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
|
||||
@ -97,8 +97,8 @@ Shader version: 500
|
||||
0:? 'ins.ii' ( in int InstanceIndex)
|
||||
0:? 'ins.clip0' (layout( location=0) in float)
|
||||
0:? 'ins.clip1' (layout( location=1) in float)
|
||||
0:? 'ins.cull0' (layout( location=2) in float)
|
||||
0:? 'ins.cull1' (layout( location=3) in float)
|
||||
0:? 'ins.cull0' (layout( location=0) in float)
|
||||
0:? 'ins.cull1' (layout( location=1) in float)
|
||||
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
|
||||
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
|
||||
|
||||
@ -135,13 +135,13 @@ Shader version: 500
|
||||
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
|
||||
0:10 Constant:
|
||||
0:10 2 (const int)
|
||||
0:? 'ins.cull0' (layout( location=2) in float)
|
||||
0:? 'ins.cull0' (layout( location=0) in float)
|
||||
0:10 move second child to first child ( temp float)
|
||||
0:10 cull1: direct index for structure ( temp float)
|
||||
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
|
||||
0:10 Constant:
|
||||
0:10 3 (const int)
|
||||
0:? 'ins.cull1' (layout( location=3) in float)
|
||||
0:? 'ins.cull1' (layout( location=1) in float)
|
||||
0:10 move second child to first child ( temp int)
|
||||
0:10 ii: direct index for structure ( temp int)
|
||||
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
|
||||
@ -204,8 +204,8 @@ Shader version: 500
|
||||
0:? 'ins.ii' ( in int InstanceIndex)
|
||||
0:? 'ins.clip0' (layout( location=0) in float)
|
||||
0:? 'ins.clip1' (layout( location=1) in float)
|
||||
0:? 'ins.cull0' (layout( location=2) in float)
|
||||
0:? 'ins.cull1' (layout( location=3) in float)
|
||||
0:? 'ins.cull0' (layout( location=0) in float)
|
||||
0:? 'ins.cull1' (layout( location=1) in float)
|
||||
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
|
||||
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
|
||||
|
||||
@ -243,8 +243,8 @@ Shader version: 500
|
||||
Name 67 "@entryPointOutput.ii"
|
||||
Decorate 21(ins.clip0) Location 0
|
||||
Decorate 26(ins.clip1) Location 1
|
||||
Decorate 30(ins.cull0) Location 2
|
||||
Decorate 34(ins.cull1) Location 3
|
||||
Decorate 30(ins.cull0) Location 0
|
||||
Decorate 34(ins.cull1) Location 1
|
||||
Decorate 39(ins.ii) BuiltIn InstanceIndex
|
||||
Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance
|
||||
Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance
|
||||
|
6
Test/hlsl.clipdistance-1.frag
Normal file
6
Test/hlsl.clipdistance-1.frag
Normal file
@ -0,0 +1,6 @@
|
||||
float4 main(in float4 pos : SV_Position,
|
||||
in float clip : SV_ClipDistance,
|
||||
in float cull : SV_CullDistance) : SV_Target0
|
||||
{
|
||||
return pos + clip + cull;
|
||||
}
|
22
Test/hlsl.clipdistance-1.geom
Normal file
22
Test/hlsl.clipdistance-1.geom
Normal file
@ -0,0 +1,22 @@
|
||||
struct S {
|
||||
float4 pos : SV_Position;
|
||||
float clip : SV_ClipDistance0;
|
||||
float cull : SV_CullDistance0;
|
||||
};
|
||||
|
||||
[maxvertexcount(3)]
|
||||
void main(triangle in float4 pos[3] : SV_Position,
|
||||
triangle in uint VertexID[3] : VertexID,
|
||||
inout LineStream<S> OutputStream,
|
||||
triangle in float clip[3] : SV_ClipDistance, // scalar float
|
||||
triangle in float cull[3] : SV_CullDistance) // scalar float
|
||||
{
|
||||
S s;
|
||||
|
||||
s.pos = pos[0];
|
||||
s.clip = clip[0];
|
||||
s.cull = cull[0];
|
||||
|
||||
OutputStream.Append(s);
|
||||
}
|
||||
|
7
Test/hlsl.clipdistance-2.frag
Normal file
7
Test/hlsl.clipdistance-2.frag
Normal file
@ -0,0 +1,7 @@
|
||||
float4 main(in float4 pos : SV_Position,
|
||||
in float2 clip[2] : SV_ClipDistance, // array of vector float
|
||||
in float2 cull[2] : SV_CullDistance) : SV_Target0 // array of vector float
|
||||
{
|
||||
|
||||
return pos + clip[0][0] + cull[0][0];
|
||||
}
|
19
Test/hlsl.clipdistance-2.geom
Normal file
19
Test/hlsl.clipdistance-2.geom
Normal file
@ -0,0 +1,19 @@
|
||||
struct S {
|
||||
float4 pos : SV_Position;
|
||||
float2 clip[2] : SV_ClipDistance0;
|
||||
};
|
||||
|
||||
[maxvertexcount(3)]
|
||||
void main(triangle in float4 pos[3] : SV_Position,
|
||||
triangle in uint VertexID[3] : VertexID,
|
||||
inout LineStream<S> OutputStream,
|
||||
triangle in float2 clip[3][2] : SV_ClipDistance) // scalar float
|
||||
{
|
||||
S s;
|
||||
|
||||
s.pos = pos[0];
|
||||
s.clip[0] = clip[0][0];
|
||||
s.clip[1] = clip[0][1];
|
||||
|
||||
OutputStream.Append(s);
|
||||
}
|
8
Test/hlsl.clipdistance-3.frag
Normal file
8
Test/hlsl.clipdistance-3.frag
Normal file
@ -0,0 +1,8 @@
|
||||
float4 main(in float4 pos : SV_Position,
|
||||
in float clip[2] : SV_ClipDistance, // array of scalar float
|
||||
in float cull[2] : SV_CullDistance) : SV_Target0 // array of scalar float
|
||||
{
|
||||
return pos + clip[0] + cull[0];
|
||||
}
|
||||
|
||||
|
9
Test/hlsl.clipdistance-4.frag
Normal file
9
Test/hlsl.clipdistance-4.frag
Normal file
@ -0,0 +1,9 @@
|
||||
struct VS_OUTPUT {
|
||||
float4 Position : SV_Position;
|
||||
float4 ClipRect : SV_ClipDistance0; // vector in split struct
|
||||
};
|
||||
|
||||
float4 main(const VS_OUTPUT v) : SV_Target0
|
||||
{
|
||||
return v.Position + v.ClipRect;
|
||||
}
|
9
Test/hlsl.clipdistance-5.frag
Normal file
9
Test/hlsl.clipdistance-5.frag
Normal file
@ -0,0 +1,9 @@
|
||||
struct VS_OUTPUT {
|
||||
float4 Position : SV_Position;
|
||||
float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
|
||||
};
|
||||
|
||||
float4 main(const VS_OUTPUT v) : SV_Target0
|
||||
{
|
||||
return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
|
||||
}
|
10
Test/hlsl.clipdistance-6.frag
Normal file
10
Test/hlsl.clipdistance-6.frag
Normal file
@ -0,0 +1,10 @@
|
||||
struct VS_OUTPUT {
|
||||
float4 Position : SV_Position;
|
||||
float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
|
||||
float4 clip1 : SV_ClipDistance1; // ...
|
||||
};
|
||||
|
||||
float4 main(VS_OUTPUT v) : SV_Target0
|
||||
{
|
||||
return v.Position + v.clip0 + v.clip1;
|
||||
}
|
10
Test/hlsl.clipdistance-7.frag
Normal file
10
Test/hlsl.clipdistance-7.frag
Normal file
@ -0,0 +1,10 @@
|
||||
struct VS_OUTPUT {
|
||||
float4 Position : SV_Position;
|
||||
float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip)
|
||||
float4 clip1 : SV_ClipDistance1; // ...
|
||||
};
|
||||
|
||||
float4 main(VS_OUTPUT v) : SV_Target0
|
||||
{
|
||||
return v.Position + v.clip0.x + v.clip1.x;
|
||||
}
|
10
Test/hlsl.clipdistance-8.frag
Normal file
10
Test/hlsl.clipdistance-8.frag
Normal file
@ -0,0 +1,10 @@
|
||||
struct VS_OUTPUT {
|
||||
float4 Position : SV_Position;
|
||||
float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+float (pack)
|
||||
float clip1 : SV_ClipDistance1; // ...
|
||||
};
|
||||
|
||||
float4 main(VS_OUTPUT v) : SV_Target0
|
||||
{
|
||||
return v.Position + v.clip0.x + v.clip1;
|
||||
}
|
8
Test/hlsl.clipdistance-9.frag
Normal file
8
Test/hlsl.clipdistance-9.frag
Normal file
@ -0,0 +1,8 @@
|
||||
|
||||
// Test packing 0 and 1 semantics into single array[4], from in fn params.
|
||||
float4 main(in float4 Position : SV_Position,
|
||||
in float3 clip0 : SV_ClipDistance0,
|
||||
in float clip1 : SV_ClipDistance1) : SV_Target0
|
||||
{
|
||||
return Position + clip0.x + clip1;
|
||||
}
|
@ -97,14 +97,25 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.cast.frag", "PixelShaderFunction"},
|
||||
{"hlsl.charLit.vert", "main"},
|
||||
{"hlsl.clip.frag", "main"},
|
||||
{"hlsl.clipdistance-1.frag", "main"},
|
||||
{"hlsl.clipdistance-1.geom", "main"},
|
||||
{"hlsl.clipdistance-1.vert", "main"},
|
||||
{"hlsl.clipdistance-2.frag", "main"},
|
||||
{"hlsl.clipdistance-2.geom", "main"},
|
||||
{"hlsl.clipdistance-2.vert", "main"},
|
||||
{"hlsl.clipdistance-3.frag", "main"},
|
||||
{"hlsl.clipdistance-3.vert", "main"},
|
||||
{"hlsl.clipdistance-4.frag", "main"},
|
||||
{"hlsl.clipdistance-4.vert", "main"},
|
||||
{"hlsl.clipdistance-5.frag", "main"},
|
||||
{"hlsl.clipdistance-5.vert", "main"},
|
||||
{"hlsl.clipdistance-6.frag", "main"},
|
||||
{"hlsl.clipdistance-6.vert", "main"},
|
||||
{"hlsl.clipdistance-7.frag", "main"},
|
||||
{"hlsl.clipdistance-7.vert", "main"},
|
||||
{"hlsl.clipdistance-8.frag", "main"},
|
||||
{"hlsl.clipdistance-8.vert", "main"},
|
||||
{"hlsl.clipdistance-9.frag", "main"},
|
||||
{"hlsl.clipdistance-9.vert", "main"},
|
||||
{"hlsl.comparison.vec.frag", "main"},
|
||||
{"hlsl.conditional.frag", "PixelShaderFunction"},
|
||||
|
@ -66,8 +66,8 @@ HlslParseContext::HlslParseContext(TSymbolTable& symbolTable, TIntermediate& int
|
||||
entryPointFunction(nullptr),
|
||||
entryPointFunctionBody(nullptr),
|
||||
gsStreamOutput(nullptr),
|
||||
clipDistanceOutput(nullptr),
|
||||
cullDistanceOutput(nullptr)
|
||||
clipDistanceVariable(nullptr),
|
||||
cullDistanceVariable(nullptr)
|
||||
{
|
||||
globalUniformDefaults.clear();
|
||||
globalUniformDefaults.layoutMatrix = ElmRowMajor;
|
||||
@ -2271,25 +2271,37 @@ void HlslParseContext::handleFunctionArgument(TFunction* function,
|
||||
TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc, TOperator op, int semanticId,
|
||||
TIntermTyped* left, TIntermTyped* right)
|
||||
{
|
||||
switch (language) {
|
||||
case EShLangFragment:
|
||||
case EShLangVertex:
|
||||
break;
|
||||
default:
|
||||
error(loc, "unimplemented: clip/cull not currently implemented for this stage", "", "");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TVariable** clipCullVar = nullptr;
|
||||
|
||||
const TBuiltInVariable builtInType = left->getQualifier().builtIn;
|
||||
// Figure out if we are assigning to, or from, clip or cull distance.
|
||||
const bool isOutput = isClipOrCullDistance(left->getType());
|
||||
|
||||
// array sizes, or 1 if it's not an array:
|
||||
const int rhsArraySize = (right->getType().isArray() ? right->getType().getOuterArraySize() : 1);
|
||||
// vector sizes:
|
||||
const int rhsVectorSize = right->getType().getVectorSize();
|
||||
// This is the rvalue or lvalue holding the clip or cull distance.
|
||||
TIntermTyped* clipCullNode = isOutput ? left : right;
|
||||
// This is the value going into or out of the clip or cull distance.
|
||||
TIntermTyped* internalNode = isOutput ? right : left;
|
||||
|
||||
const TBuiltInVariable builtInType = clipCullNode->getQualifier().builtIn;
|
||||
|
||||
decltype(clipSemanticNSize)* semanticNSize = nullptr;
|
||||
|
||||
// Refer to either the clip or the cull distance, depending on semantic.
|
||||
switch (builtInType) {
|
||||
case EbvClipDistance:
|
||||
clipCullVar = &clipDistanceOutput;
|
||||
clipCullVar = &clipDistanceVariable;
|
||||
semanticNSize = &clipSemanticNSize;
|
||||
break;
|
||||
case EbvCullDistance:
|
||||
clipCullVar = &cullDistanceOutput;
|
||||
clipCullVar = &cullDistanceVariable;
|
||||
semanticNSize = &cullSemanticNSize;
|
||||
break;
|
||||
|
||||
@ -2317,22 +2329,23 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
|
||||
arrayLoc += (*semanticNSize)[x];
|
||||
}
|
||||
|
||||
// array sizes, or 1 if it's not an array:
|
||||
const int internalNodeArraySize = (internalNode->getType().isArray() ? internalNode->getType().getOuterArraySize() : 1);
|
||||
// vector sizes:
|
||||
const int internalNodeVectorSize = internalNode->getType().getVectorSize();
|
||||
|
||||
// If we haven't created the output already, create it now.
|
||||
if (*clipCullVar == nullptr) {
|
||||
// ClipDistance and CullDistance are handled specially in the entry point output
|
||||
// copy algorithm, because they may need to be unpacked from components of vectors
|
||||
// (or a scalar) into a float array. Here, we make the array the right size and type,
|
||||
// which depends on the incoming data, which has several potential dimensions:
|
||||
// Semantic ID
|
||||
// vector size
|
||||
// array size
|
||||
// Of those, semantic ID and array size cannot appear simultaneously.
|
||||
// ClipDistance and CullDistance are handled specially in the entry point input/output copy
|
||||
// algorithm, because they may need to be unpacked from components of vectors (or a scalar)
|
||||
// into a float array, or vice versa. Here, we make the array the right size and type,
|
||||
// which depends on the incoming data, which has several potential dimensions: Semantic ID
|
||||
// vector size array size Of those, semantic ID and array size cannot appear
|
||||
// simultaneously.
|
||||
const int requiredArraySize = arrayLoc * internalNodeArraySize;
|
||||
|
||||
const int requiredArraySize = arrayLoc * rhsArraySize;
|
||||
|
||||
TType clipCullType(EbtFloat, left->getType().getQualifier().storage, 1);
|
||||
clipCullType.getQualifier() = left->getType().getQualifier();
|
||||
TType clipCullType(EbtFloat, clipCullNode->getType().getQualifier().storage, 1);
|
||||
clipCullType.getQualifier() = clipCullNode->getType().getQualifier();
|
||||
|
||||
// Create required array dimension
|
||||
TArraySizes arraySizes;
|
||||
@ -2340,7 +2353,7 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
|
||||
clipCullType.newArraySizes(arraySizes);
|
||||
|
||||
// Obtain symbol name: we'll use that for the symbol we introduce.
|
||||
TIntermSymbol* sym = left->getAsSymbolNode();
|
||||
TIntermSymbol* sym = clipCullNode->getAsSymbolNode();
|
||||
assert(sym != nullptr);
|
||||
|
||||
// We are moving the semantic ID from the layout location, so it is no longer needed or
|
||||
@ -2354,66 +2367,81 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
|
||||
}
|
||||
|
||||
// Create symbol for the clip or cull variable.
|
||||
left = intermediate.addSymbol(**clipCullVar);
|
||||
TIntermSymbol* clipCullSym = intermediate.addSymbol(**clipCullVar);
|
||||
|
||||
// array sizes, or 1 if it's not an array:
|
||||
const int lhsArraySize = (left->getType().isArray() ? left->getType().getOuterArraySize() : 1);
|
||||
const int clipCullSymArraySize = (clipCullSym->getType().isArray() ? clipCullSym->getType().getOuterArraySize() : 1);
|
||||
// vector sizes:
|
||||
const int lhsVectorSize = left->getType().getVectorSize();
|
||||
const int clipCullSymVectorSize = clipCullSym->getType().getVectorSize();
|
||||
|
||||
// left has got to be an array of scalar floats, per SPIR-V semantics.
|
||||
// clipCullSym has got to be an array of scalar floats, per SPIR-V semantics.
|
||||
// fixBuiltInIoType() should have handled that upstream.
|
||||
assert(left->getType().isArray());
|
||||
assert(left->getType().getVectorSize() == 1);
|
||||
assert(left->getType().getBasicType() == EbtFloat);
|
||||
assert(clipCullSym->getType().isArray());
|
||||
assert(clipCullSym->getType().getVectorSize() == 1);
|
||||
assert(clipCullSym->getType().getBasicType() == EbtFloat);
|
||||
|
||||
// We may be creating multiple sub-assignments. This is an aggregate to hold them.
|
||||
// TODO: it would be possible to be clever sometimes and avoid the sequence node if not needed.
|
||||
TIntermAggregate* assignList = nullptr;
|
||||
|
||||
// Holds individual component assignments as we make them.
|
||||
TIntermTyped* clipCullAssign = nullptr;
|
||||
|
||||
// If the types are homomorphic, use a simple assign. No need to mess about with
|
||||
// individual components.
|
||||
if (left->getType().isArray() == right->getType().isArray() &&
|
||||
lhsArraySize == rhsArraySize &&
|
||||
lhsVectorSize == rhsVectorSize) {
|
||||
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, left, right, loc));
|
||||
if (clipCullSym->getType().isArray() == internalNode->getType().isArray() &&
|
||||
clipCullSymArraySize == internalNodeArraySize &&
|
||||
clipCullSymVectorSize == internalNodeVectorSize) {
|
||||
|
||||
if (isOutput)
|
||||
clipCullAssign = intermediate.addAssign(op, clipCullSym, internalNode, loc);
|
||||
else
|
||||
clipCullAssign = intermediate.addAssign(op, internalNode, clipCullSym, loc);
|
||||
|
||||
assignList = intermediate.growAggregate(assignList, clipCullAssign);
|
||||
assignList->setOperator(EOpSequence);
|
||||
|
||||
return assignList;
|
||||
}
|
||||
|
||||
// We are going to copy each component of the right (per array element if indicated) to sequential
|
||||
// array elements of the left. This tracks the lhs element we're writing to as we go along.
|
||||
// We are going to copy each component of the internal (per array element if indicated) to sequential
|
||||
// array elements of the clipCullSym. This tracks the lhs element we're writing to as we go along.
|
||||
// We may be starting in the middle - e.g, for a non-zero semantic ID calculated above.
|
||||
int lhsArrayPos = semanticOffset[semanticId];
|
||||
int clipCullArrayPos = semanticOffset[semanticId];
|
||||
|
||||
// Loop through every component of every element of the RHS, and copy to LHS elements in turn.
|
||||
for (int rhsArrayPos = 0; rhsArrayPos < rhsArraySize; ++rhsArrayPos) {
|
||||
for (int rhsComponent = 0; rhsComponent < rhsVectorSize; ++rhsComponent) {
|
||||
// LHS array member to write to:
|
||||
TIntermTyped* lhsMember = intermediate.addIndex(EOpIndexDirect, left,
|
||||
intermediate.addConstantUnion(lhsArrayPos++, loc), loc);
|
||||
// Loop through every component of every element of the internal, and copy to or from the matching external.
|
||||
for (int internalArrayPos = 0; internalArrayPos < internalNodeArraySize; ++internalArrayPos) {
|
||||
for (int internalComponent = 0; internalComponent < internalNodeVectorSize; ++internalComponent) {
|
||||
// array member to read from / write to:
|
||||
TIntermTyped* clipCullMember = intermediate.addIndex(EOpIndexDirect, clipCullSym,
|
||||
intermediate.addConstantUnion(clipCullArrayPos++, loc), loc);
|
||||
|
||||
TIntermTyped* rhsMember = right;
|
||||
TIntermTyped* internalMember = internalNode;
|
||||
|
||||
// If right is an array, extract the element of interest
|
||||
if (right->getType().isArray()) {
|
||||
const TType derefType(rhsMember->getType(), 0);
|
||||
rhsMember = intermediate.addIndex(EOpIndexDirect, rhsMember,
|
||||
intermediate.addConstantUnion(rhsArrayPos, loc), loc);
|
||||
rhsMember->setType(derefType);
|
||||
// If internal node is an array, extract the element of interest
|
||||
if (internalNode->getType().isArray()) {
|
||||
const TType derefType(internalMember->getType(), 0);
|
||||
internalMember = intermediate.addIndex(EOpIndexDirect, internalMember,
|
||||
intermediate.addConstantUnion(internalArrayPos, loc), loc);
|
||||
internalMember->setType(derefType);
|
||||
}
|
||||
|
||||
// If right is a vector, extract the component of interest.
|
||||
if (right->getType().isVector()) {
|
||||
const TType derefType(rhsMember->getType(), 0);
|
||||
rhsMember = intermediate.addIndex(EOpIndexDirect, rhsMember,
|
||||
intermediate.addConstantUnion(rhsComponent, loc), loc);
|
||||
rhsMember->setType(derefType);
|
||||
// If internal node is a vector, extract the component of interest.
|
||||
if (internalNode->getType().isVector()) {
|
||||
const TType derefType(internalMember->getType(), 0);
|
||||
internalMember = intermediate.addIndex(EOpIndexDirect, internalMember,
|
||||
intermediate.addConstantUnion(internalComponent, loc), loc);
|
||||
internalMember->setType(derefType);
|
||||
}
|
||||
|
||||
// Assign: to the proper lhs member.
|
||||
assignList = intermediate.growAggregate(assignList,
|
||||
intermediate.addAssign(op, lhsMember, rhsMember, loc));
|
||||
// Create an assignment: output from internal to clip cull, or input from clip cull to internal.
|
||||
if (isOutput)
|
||||
clipCullAssign = intermediate.addAssign(op, clipCullMember, internalMember, loc);
|
||||
else
|
||||
clipCullAssign = intermediate.addAssign(op, internalMember, clipCullMember, loc);
|
||||
|
||||
// Track assignment in the sequence.
|
||||
assignList = intermediate.growAggregate(assignList, clipCullAssign);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2483,8 +2511,10 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
// isn't, we fall back to a member-wise copy.
|
||||
if (!isFlattenLeft && !isFlattenRight && !isSplitLeft && !isSplitRight) {
|
||||
// Clip and cull distance requires more processing. See comment above assignClipCullDistance.
|
||||
if (isClipOrCullDistance(left->getType())) {
|
||||
const int semanticId = left->getType().getQualifier().layoutLocation;
|
||||
if (isClipOrCullDistance(left->getType()) || isClipOrCullDistance(right->getType())) {
|
||||
const bool isOutput = isClipOrCullDistance(left->getType());
|
||||
|
||||
const int semanticId = (isOutput ? left : right)->getType().getQualifier().layoutLocation;
|
||||
return assignClipCullDistance(loc, op, semanticId, left, right);
|
||||
}
|
||||
|
||||
@ -2664,13 +2694,15 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right, member, splitRight, memberR)
|
||||
: subRight;
|
||||
|
||||
if (isClipOrCullDistance(subSplitLeft->getType())) {
|
||||
if (isClipOrCullDistance(subSplitLeft->getType()) || isClipOrCullDistance(subSplitRight->getType())) {
|
||||
// Clip and cull distance built-in assignment is complex in its own right, and is handled in
|
||||
// a separate function dedicated to that task. See comment above assignClipCullDistance;
|
||||
|
||||
const bool isOutput = isClipOrCullDistance(subSplitLeft->getType());
|
||||
|
||||
// Since all clip/cull semantics boil down to the same built-in type, we need to get the
|
||||
// semantic ID from the dereferenced type's layout location, to avoid an N-1 mapping.
|
||||
const TType derefType(left->getType(), member);
|
||||
const TType derefType((isOutput ? left : right)->getType(), member);
|
||||
const int semanticId = derefType.getQualifier().layoutLocation;
|
||||
|
||||
TIntermAggregate* clipCullAssign = assignClipCullDistance(loc, op, semanticId,
|
||||
@ -8785,10 +8817,6 @@ void HlslParseContext::correctInput(TQualifier& qualifier)
|
||||
qualifier.sample = false;
|
||||
}
|
||||
|
||||
// TODO: handle clip/cull on the input side; this doesn't work, see overwrite of .layoutLocation later
|
||||
if (isClipOrCullDistance(qualifier))
|
||||
qualifier.layoutLocation = TQualifier::layoutLocationEnd;
|
||||
|
||||
qualifier.clearStreamLayout();
|
||||
qualifier.clearXfbLayout();
|
||||
|
||||
|
@ -435,8 +435,8 @@ protected:
|
||||
|
||||
TVariable* gsStreamOutput; // geometry shader stream outputs, for emit (Append method)
|
||||
|
||||
TVariable* clipDistanceOutput; // synthesized clip distance output variable (shader might have >1)
|
||||
TVariable* cullDistanceOutput; // synthesized cull distance output variable (shader might have >1)
|
||||
TVariable* clipDistanceVariable; // synthesized clip distance variable (shader might have >1)
|
||||
TVariable* cullDistanceVariable; // synthesized cull distance variable (shader might have >1)
|
||||
|
||||
static const int maxClipCullRegs = 2;
|
||||
std::array<int, maxClipCullRegs> clipSemanticNSize; // vector, indexed by clip semantic ID
|
||||
|
Loading…
Reference in New Issue
Block a user