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HLSL: pass tessellation execution modes through to SPIR-V
The SPIR-V generator had assumed tessellation modes such as primitive type and vertex order would only appear in tess eval (domain) shaders. SPIR-V allows either, and HLSL allows and possibly requires them to be in the hull shader. This change: 1. Passes them through for either tessellation stage, and, 2. Does not set up defaults in the domain stage for HLSl compilation, to avoid conflicting definitions.
This commit is contained in:
parent
e752f463c5
commit
e741249b72
@ -869,14 +869,20 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
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builder.addCapability(spv::CapabilityShader);
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break;
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case EShLangTessEvaluation:
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case EShLangTessControl:
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builder.addCapability(spv::CapabilityTessellation);
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builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices());
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break;
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case EShLangTessEvaluation:
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builder.addCapability(spv::CapabilityTessellation);
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switch (glslangIntermediate->getInputPrimitive()) {
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glslang::TLayoutGeometry primitive;
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if (glslangIntermediate->getStage() == EShLangTessControl) {
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builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices());
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primitive = glslangIntermediate->getOutputPrimitive();
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} else {
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primitive = glslangIntermediate->getInputPrimitive();
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}
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switch (primitive) {
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case glslang::ElgTriangles: mode = spv::ExecutionModeTriangles; break;
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case glslang::ElgQuads: mode = spv::ExecutionModeQuads; break;
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case glslang::ElgIsolines: mode = spv::ExecutionModeIsolines; break;
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393
Test/baseResults/hlsl.domain.1.tese.out
Normal file
393
Test/baseResults/hlsl.domain.1.tese.out
Normal file
@ -0,0 +1,393 @@
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hlsl.domain.1.tese
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Shader version: 450
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input primitive = triangles
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vertex spacing = none
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triangle order = none
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0:? Sequence
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0:22 Function Definition: @main(struct-ds_in_t-vf4-vf31[3];vf3;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 Function Parameters:
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0:22 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 'tesscoord' ( in 3-component vector of float)
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0:22 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:? Sequence
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 pos: direct index for structure ( temp 4-component vector of float)
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0:25 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:25 Constant:
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0:25 0 (const int)
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0:25 add ( temp 4-component vector of float)
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0:25 pos: direct index for structure ( temp 4-component vector of float)
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0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:25 direct index ( temp float)
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0:25 'tesscoord' ( in 3-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 norm: direct index for structure ( temp 3-component vector of float)
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0:26 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:26 Constant:
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0:26 1 (const int)
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0:26 add ( temp 3-component vector of float)
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0:26 norm: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:26 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 direct index ( temp float)
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0:26 'tesscoord' ( in 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:28 direct index ( temp float)
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0:28 'tesscoord' ( in 3-component vector of float)
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0:28 Constant:
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0:28 2 (const int)
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0:30 Branch: Return with expression
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0:30 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 Function Definition: main( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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0:22 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 move second child to first child ( temp 3-component vector of float)
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0:? 'tesscoord' ( temp 3-component vector of float)
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0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 flTessFactor: direct index for structure ( temp 3-element array of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:22 direct index ( patch in float TessLevelOuter)
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 flTessFactor: direct index for structure ( temp 3-element array of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index ( patch in float TessLevelOuter)
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 flTessFactor: direct index for structure ( temp 3-element array of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 2 (const int)
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0:22 direct index ( patch in float TessLevelOuter)
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:22 Constant:
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0:22 2 (const int)
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0:22 move second child to first child ( temp float)
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0:22 flInsideTessFactor: direct index for structure ( temp float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index ( patch in float TessLevelInner)
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0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 Function Call: @main(struct-ds_in_t-vf4-vf31[3];vf3;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'tesscoord' ( temp 3-component vector of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
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0:? 'pcf_data' (layout( location=2) patch in structure{})
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
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Linked tessellation evaluation stage:
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Shader version: 450
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input primitive = triangles
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vertex spacing = none
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triangle order = none
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0:? Sequence
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0:22 Function Definition: @main(struct-ds_in_t-vf4-vf31[3];vf3;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 Function Parameters:
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0:22 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 'tesscoord' ( in 3-component vector of float)
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0:22 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:? Sequence
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 pos: direct index for structure ( temp 4-component vector of float)
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0:25 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:25 Constant:
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0:25 0 (const int)
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0:25 add ( temp 4-component vector of float)
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0:25 pos: direct index for structure ( temp 4-component vector of float)
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0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:25 direct index ( temp float)
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0:25 'tesscoord' ( in 3-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 norm: direct index for structure ( temp 3-component vector of float)
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0:26 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:26 Constant:
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0:26 1 (const int)
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0:26 add ( temp 3-component vector of float)
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0:26 norm: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:26 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 direct index ( temp float)
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0:26 'tesscoord' ( in 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:28 direct index ( temp float)
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0:28 'tesscoord' ( in 3-component vector of float)
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0:28 Constant:
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0:28 2 (const int)
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0:30 Branch: Return with expression
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0:30 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 Function Definition: main( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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0:22 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 move second child to first child ( temp 3-component vector of float)
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0:? 'tesscoord' ( temp 3-component vector of float)
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0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 flTessFactor: direct index for structure ( temp 3-element array of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:22 direct index ( patch in float TessLevelOuter)
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 flTessFactor: direct index for structure ( temp 3-element array of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index ( patch in float TessLevelOuter)
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 flTessFactor: direct index for structure ( temp 3-element array of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 2 (const int)
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0:22 direct index ( patch in float TessLevelOuter)
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:22 Constant:
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0:22 2 (const int)
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0:22 move second child to first child ( temp float)
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0:22 flInsideTessFactor: direct index for structure ( temp float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index ( patch in float TessLevelInner)
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0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:22 Function Call: @main(struct-ds_in_t-vf4-vf31[3];vf3;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'tesscoord' ( temp 3-component vector of float)
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0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
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0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
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0:? 'pcf_data' (layout( location=2) patch in structure{})
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0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
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0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 91
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationEvaluation 4 "main" 51 55 61 76 81 90
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ExecutionMode 4 Triangles
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Name 4 "main"
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Name 9 "ds_in_t"
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MemberName 9(ds_in_t) 0 "pos"
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MemberName 9(ds_in_t) 1 "norm"
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Name 15 "pcf_in_t"
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MemberName 15(pcf_in_t) 0 "flTessFactor"
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MemberName 15(pcf_in_t) 1 "flInsideTessFactor"
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Name 17 "gs_in_t"
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MemberName 17(gs_in_t) 0 "pos"
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MemberName 17(gs_in_t) 1 "norm"
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Name 22 "@main(struct-ds_in_t-vf4-vf31[3];vf3;struct-pcf_in_t-f1[3]-f11;"
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Name 19 "i"
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Name 20 "tesscoord"
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Name 21 "pcf_data"
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Name 25 "o"
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Name 49 "i"
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Name 51 "i"
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Name 53 "tesscoord"
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Name 55 "tesscoord"
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Name 57 "pcf_data"
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Name 61 "pcf_data_flTessFactor"
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Name 76 "pcf_data_flInsideTessFactor"
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Name 81 "@entryPointOutput"
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Name 83 "param"
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Name 85 "param"
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Name 88 "pcf_in_t"
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Name 90 "pcf_data"
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Decorate 51(i) Location 0
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Decorate 55(tesscoord) Patch
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Decorate 55(tesscoord) BuiltIn TessCoord
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Decorate 61(pcf_data_flTessFactor) Patch
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Decorate 61(pcf_data_flTessFactor) BuiltIn TessLevelOuter
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Decorate 76(pcf_data_flInsideTessFactor) Patch
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Decorate 76(pcf_data_flInsideTessFactor) BuiltIn TessLevelInner
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Decorate 81(@entryPointOutput) Location 0
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Decorate 90(pcf_data) Patch
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Decorate 90(pcf_data) Location 2
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 3
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9(ds_in_t): TypeStruct 7(fvec4) 8(fvec3)
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10: TypeInt 32 0
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11: 10(int) Constant 3
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12: TypeArray 9(ds_in_t) 11
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13: TypePointer Function 8(fvec3)
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14: TypeArray 6(float) 11
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15(pcf_in_t): TypeStruct 14 6(float)
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16: TypePointer Function 15(pcf_in_t)
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17(gs_in_t): TypeStruct 7(fvec4) 8(fvec3)
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18: TypeFunction 17(gs_in_t) 12 13(ptr) 16(ptr)
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24: TypePointer Function 17(gs_in_t)
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26: TypeInt 32 1
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27: 26(int) Constant 0
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29: 10(int) Constant 0
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30: TypePointer Function 6(float)
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35: TypePointer Function 7(fvec4)
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37: 26(int) Constant 1
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||||
39: 10(int) Constant 1
|
||||
48: TypePointer Function 12
|
||||
50: TypePointer Input 12
|
||||
51(i): 50(ptr) Variable Input
|
||||
54: TypePointer Input 8(fvec3)
|
||||
55(tesscoord): 54(ptr) Variable Input
|
||||
58: 10(int) Constant 4
|
||||
59: TypeArray 6(float) 58
|
||||
60: TypePointer Input 59
|
||||
61(pcf_data_flTessFactor): 60(ptr) Variable Input
|
||||
62: TypePointer Input 6(float)
|
||||
69: 26(int) Constant 2
|
||||
73: 10(int) Constant 2
|
||||
74: TypeArray 6(float) 73
|
||||
75: TypePointer Input 74
|
||||
76(pcf_data_flInsideTessFactor): 75(ptr) Variable Input
|
||||
80: TypePointer Output 17(gs_in_t)
|
||||
81(@entryPointOutput): 80(ptr) Variable Output
|
||||
88(pcf_in_t): TypeStruct
|
||||
89: TypePointer Input 88(pcf_in_t)
|
||||
90(pcf_data): 89(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
49(i): 48(ptr) Variable Function
|
||||
53(tesscoord): 13(ptr) Variable Function
|
||||
57(pcf_data): 16(ptr) Variable Function
|
||||
83(param): 13(ptr) Variable Function
|
||||
85(param): 16(ptr) Variable Function
|
||||
52: 12 Load 51(i)
|
||||
Store 49(i) 52
|
||||
56: 8(fvec3) Load 55(tesscoord)
|
||||
Store 53(tesscoord) 56
|
||||
63: 62(ptr) AccessChain 61(pcf_data_flTessFactor) 27
|
||||
64: 6(float) Load 63
|
||||
65: 30(ptr) AccessChain 57(pcf_data) 27 27
|
||||
Store 65 64
|
||||
66: 62(ptr) AccessChain 61(pcf_data_flTessFactor) 37
|
||||
67: 6(float) Load 66
|
||||
68: 30(ptr) AccessChain 57(pcf_data) 27 37
|
||||
Store 68 67
|
||||
70: 62(ptr) AccessChain 61(pcf_data_flTessFactor) 69
|
||||
71: 6(float) Load 70
|
||||
72: 30(ptr) AccessChain 57(pcf_data) 27 69
|
||||
Store 72 71
|
||||
77: 62(ptr) AccessChain 76(pcf_data_flInsideTessFactor) 27
|
||||
78: 6(float) Load 77
|
||||
79: 30(ptr) AccessChain 57(pcf_data) 37
|
||||
Store 79 78
|
||||
82: 12 Load 49(i)
|
||||
84: 8(fvec3) Load 53(tesscoord)
|
||||
Store 83(param) 84
|
||||
86:15(pcf_in_t) Load 57(pcf_data)
|
||||
Store 85(param) 86
|
||||
87: 17(gs_in_t) FunctionCall 22(@main(struct-ds_in_t-vf4-vf31[3];vf3;struct-pcf_in_t-f1[3]-f11;) 82 83(param) 85(param)
|
||||
Store 81(@entryPointOutput) 87
|
||||
Return
|
||||
FunctionEnd
|
||||
22(@main(struct-ds_in_t-vf4-vf31[3];vf3;struct-pcf_in_t-f1[3]-f11;): 17(gs_in_t) Function None 18
|
||||
19(i): 12 FunctionParameter
|
||||
20(tesscoord): 13(ptr) FunctionParameter
|
||||
21(pcf_data): 16(ptr) FunctionParameter
|
||||
23: Label
|
||||
25(o): 24(ptr) Variable Function
|
||||
28: 7(fvec4) CompositeExtract 19(i) 0 0
|
||||
31: 30(ptr) AccessChain 20(tesscoord) 29
|
||||
32: 6(float) Load 31
|
||||
33: 7(fvec4) CompositeConstruct 32 32 32 32
|
||||
34: 7(fvec4) FAdd 28 33
|
||||
36: 35(ptr) AccessChain 25(o) 27
|
||||
Store 36 34
|
||||
38: 8(fvec3) CompositeExtract 19(i) 0 1
|
||||
40: 30(ptr) AccessChain 20(tesscoord) 39
|
||||
41: 6(float) Load 40
|
||||
42: 8(fvec3) CompositeConstruct 41 41 41
|
||||
43: 8(fvec3) FAdd 38 42
|
||||
44: 13(ptr) AccessChain 25(o) 37
|
||||
Store 44 43
|
||||
45: 17(gs_in_t) Load 25(o)
|
||||
ReturnValue 45
|
||||
FunctionEnd
|
@ -1,6 +1,7 @@
|
||||
hlsl.hull.1.tesc
|
||||
Shader version: 450
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
|
||||
0:26 Function Parameters:
|
||||
@ -115,6 +116,7 @@ Linked tessellation control stage:
|
||||
|
||||
Shader version: 450
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
|
||||
0:26 Function Parameters:
|
||||
@ -232,6 +234,8 @@ vertices = 4
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 40 44 48 66 72 92
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
ExecutionMode 4 Isolines
|
||||
ExecutionMode 4 SpacingEqual
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
@ -1,6 +1,7 @@
|
||||
hlsl.hull.2.tesc
|
||||
Shader version: 450
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
|
||||
0:26 Function Parameters:
|
||||
@ -113,6 +114,7 @@ Linked tessellation control stage:
|
||||
|
||||
Shader version: 450
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
|
||||
0:26 Function Parameters:
|
||||
@ -228,6 +230,8 @@ vertices = 4
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 42 46 48 64 66 74 94
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
ExecutionMode 4 Isolines
|
||||
ExecutionMode 4 SpacingEqual
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
@ -1,6 +1,8 @@
|
||||
hlsl.hull.ctrlpt-1.tesc
|
||||
Shader version: 450
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
0:? Sequence
|
||||
0:27 Function Definition: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:27 Function Parameters:
|
||||
@ -200,6 +202,8 @@ Linked tessellation control stage:
|
||||
|
||||
Shader version: 450
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
0:? Sequence
|
||||
0:27 Function Definition: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:27 Function Parameters:
|
||||
@ -402,6 +406,9 @@ vertices = 3
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 41 45 48 94 108 126
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalOdd
|
||||
ExecutionMode 4 VertexOrderCw
|
||||
Name 4 "main"
|
||||
Name 8 "hs_in_t"
|
||||
MemberName 8(hs_in_t) 0 "val"
|
||||
|
@ -1,6 +1,7 @@
|
||||
hlsl.hull.void.tesc
|
||||
Shader version: 450
|
||||
vertices = 3
|
||||
vertex spacing = fractional_even_spacing
|
||||
0:? Sequence
|
||||
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
|
||||
0:26 Function Parameters:
|
||||
@ -55,6 +56,7 @@ Linked tessellation control stage:
|
||||
|
||||
Shader version: 450
|
||||
vertices = 3
|
||||
vertex spacing = fractional_even_spacing
|
||||
0:? Sequence
|
||||
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
|
||||
0:26 Function Parameters:
|
||||
@ -112,6 +114,8 @@ vertices = 3
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 33 37 39
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalEven
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
32
Test/hlsl.domain.1.tese
Normal file
32
Test/hlsl.domain.1.tese
Normal file
@ -0,0 +1,32 @@
|
||||
|
||||
struct ds_in_t
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float3 norm : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct pcf_in_t
|
||||
{
|
||||
float flTessFactor [3] : SV_TessFactor;
|
||||
float flInsideTessFactor : SV_InsideTessFactor;
|
||||
};
|
||||
|
||||
struct gs_in_t
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float3 norm : TEXCOORD0;
|
||||
};
|
||||
|
||||
[domain ( "tri" )]
|
||||
gs_in_t main (const OutputPatch <ds_in_t, 3> i, float3 tesscoord : SV_DomainLocation, pcf_in_t pcf_data )
|
||||
{
|
||||
gs_in_t o;
|
||||
|
||||
o.pos = i[0].pos + tesscoord.x;
|
||||
o.norm = i[0].norm + tesscoord.y;
|
||||
|
||||
tesscoord.z;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
@ -884,6 +884,13 @@ void TIntermediate::output(TInfoSink& infoSink, bool tree)
|
||||
|
||||
case EShLangTessControl:
|
||||
infoSink.debug << "vertices = " << vertices << "\n";
|
||||
|
||||
if (inputPrimitive != ElgNone)
|
||||
infoSink.debug << "input primitive = " << TQualifier::getGeometryString(inputPrimitive) << "\n";
|
||||
if (vertexSpacing != EvsNone)
|
||||
infoSink.debug << "vertex spacing = " << TQualifier::getVertexSpacingString(vertexSpacing) << "\n";
|
||||
if (vertexOrder != EvoNone)
|
||||
infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n";
|
||||
break;
|
||||
|
||||
case EShLangTessEvaluation:
|
||||
|
@ -461,10 +461,12 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
|
||||
case EShLangTessEvaluation:
|
||||
if (inputPrimitive == ElgNone)
|
||||
error(infoSink, "At least one shader must specify an input layout primitive");
|
||||
if (vertexSpacing == EvsNone)
|
||||
vertexSpacing = EvsEqual;
|
||||
if (vertexOrder == EvoNone)
|
||||
vertexOrder = EvoCcw;
|
||||
if (source == EShSourceGlsl) {
|
||||
if (vertexSpacing == EvsNone)
|
||||
vertexSpacing = EvsEqual;
|
||||
if (vertexOrder == EvoNone)
|
||||
vertexOrder = EvoCcw;
|
||||
}
|
||||
break;
|
||||
case EShLangGeometry:
|
||||
if (inputPrimitive == ElgNone)
|
||||
|
@ -122,6 +122,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.getdimensions.rw.dx10.frag", "main"},
|
||||
{"hlsl.getdimensions.dx10.vert", "main"},
|
||||
{"hlsl.getsampleposition.dx10.frag", "main"},
|
||||
{"hlsl.domain.1.tese", "main"},
|
||||
{"hlsl.hull.1.tesc", "main"},
|
||||
{"hlsl.hull.2.tesc", "main"},
|
||||
{"hlsl.hull.void.tesc", "main"},
|
||||
|
@ -1386,7 +1386,7 @@ void HlslParseContext::trackLinkage(TSymbol& symbol)
|
||||
// Some types require fixed array sizes in SPIR-V, but can be scalars or
|
||||
// arrays of sizes SPIR-V doesn't allow. For example, tessellation factors.
|
||||
// This creates the right size. A conversion is performed when the internal
|
||||
// type is copied to or from the external
|
||||
// type is copied to or from the external type.
|
||||
void HlslParseContext::fixBuiltInArrayType(TType& type)
|
||||
{
|
||||
int requiredSize = 0;
|
||||
@ -1600,7 +1600,7 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l
|
||||
|
||||
|
||||
// Handle all [attrib] attribute for the shader entry point
|
||||
void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, TFunction& userFunction, const TAttributeMap& attributes)
|
||||
void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const TAttributeMap& attributes)
|
||||
{
|
||||
// Handle entry-point function attributes
|
||||
const TIntermAggregate* numThreads = attributes[EatNumThreads];
|
||||
@ -1779,7 +1779,7 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct
|
||||
entryPointFunction = &userFunction; // needed in finish()
|
||||
|
||||
// Handle entry point attributes
|
||||
handleEntryPointAttributes(loc, userFunction, attributes);
|
||||
handleEntryPointAttributes(loc, attributes);
|
||||
|
||||
// entry point logic...
|
||||
|
||||
@ -1853,6 +1853,9 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct
|
||||
if (entryPointOutput) {
|
||||
TIntermTyped* returnAssign;
|
||||
|
||||
// For hull shaders, the wrapped entry point return value is written to
|
||||
// an array element as indexed by invocation ID, which we might have to make up.
|
||||
// This is required to match SPIR-V semantics.
|
||||
if (language == EShLangTessControl) {
|
||||
TIntermSymbol* invocationIdSym = findLinkageSymbol(EbvInvocationId);
|
||||
|
||||
|
@ -80,7 +80,7 @@ public:
|
||||
void handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype);
|
||||
TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&, const TAttributeMap&, TIntermNode*& entryPointTree);
|
||||
TIntermNode* transformEntryPoint(const TSourceLoc&, TFunction&, const TAttributeMap&);
|
||||
void handleEntryPointAttributes(const TSourceLoc&, TFunction&, const TAttributeMap&);
|
||||
void handleEntryPointAttributes(const TSourceLoc&, const TAttributeMap&);
|
||||
void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node);
|
||||
void remapEntryPointIO(TFunction& function, TVariable*& returnValue, TVector<TVariable*>& inputs, TVector<TVariable*>& outputs);
|
||||
void remapNonEntryPointIO(TFunction& function);
|
||||
|
Loading…
Reference in New Issue
Block a user