Merge pull request #664 from steve-lunarg/stage-io-fix

add other builtins to interstage IO
This commit is contained in:
John Kessenich 2017-01-12 10:18:23 -07:00 committed by GitHub
commit e86fc0946f
16 changed files with 519 additions and 196 deletions

View File

@ -4,48 +4,96 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
0:8 Function Parameters:
0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add (temp float)
0:9 direct index (temp float)
0:9 v: direct index for structure (temp 2-component vector of float)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp float)
0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 fragCoord: direct index for structure (temp 4-component vector of float)
0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
0:13 Function Parameters:
0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Sequence
0:15 move second child to first child (temp 2-component vector of float)
0:15 v: direct index for structure (temp 2-component vector of float)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 0 (const int)
0:15 v: direct index for structure (temp 2-component vector of float)
0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 fragCoord: direct index for structure (temp 4-component vector of float)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 1 (const int)
0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
0:15 move second child to first child (temp 2-component vector of int)
0:15 i2: direct index for structure (temp 2-component vector of int)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 2 (const int)
0:15 i2: direct index for structure (temp 2-component vector of int)
0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 'ret1' (temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'ret2' (temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of float)
0:17 v: direct index for structure (temp 2-component vector of float)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Constant:
0:17 0 (const int)
0:17 v: direct index for structure (temp 2-component vector of float)
0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Constant:
0:17 1 (const int)
0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
0:17 move second child to first child (temp 2-component vector of int)
0:17 i2: direct index for structure (temp 2-component vector of int)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Constant:
0:17 2 (const int)
0:17 i2: direct index for structure (temp 2-component vector of int)
0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:17 Constant:
0:17 1 (const int)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:19 vector-scale (temp 4-component vector of float)
0:19 vector-scale (temp 4-component vector of float)
0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 fragCoord: direct index for structure (temp 4-component vector of float)
0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' (temp float)
@ -53,7 +101,8 @@ gl_FragCoord origin is upper left
0:19 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
Linked fragment stage:
@ -64,48 +113,96 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
0:8 Function Parameters:
0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add (temp float)
0:9 direct index (temp float)
0:9 v: direct index for structure (temp 2-component vector of float)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp float)
0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 fragCoord: direct index for structure (temp 4-component vector of float)
0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
0:13 Function Parameters:
0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Sequence
0:15 move second child to first child (temp 2-component vector of float)
0:15 v: direct index for structure (temp 2-component vector of float)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 0 (const int)
0:15 v: direct index for structure (temp 2-component vector of float)
0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 fragCoord: direct index for structure (temp 4-component vector of float)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 1 (const int)
0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
0:15 move second child to first child (temp 2-component vector of int)
0:15 i2: direct index for structure (temp 2-component vector of int)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 2 (const int)
0:15 i2: direct index for structure (temp 2-component vector of int)
0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 'ret1' (temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'ret2' (temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of float)
0:17 v: direct index for structure (temp 2-component vector of float)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Constant:
0:17 0 (const int)
0:17 v: direct index for structure (temp 2-component vector of float)
0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Constant:
0:17 1 (const int)
0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
0:17 move second child to first child (temp 2-component vector of int)
0:17 i2: direct index for structure (temp 2-component vector of int)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Constant:
0:17 2 (const int)
0:17 i2: direct index for structure (temp 2-component vector of int)
0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:17 Constant:
0:17 1 (const int)
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:19 vector-scale (temp 4-component vector of float)
0:19 vector-scale (temp 4-component vector of float)
0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 fragCoord: direct index for structure (temp 4-component vector of float)
0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' (temp float)
@ -113,16 +210,17 @@ gl_FragCoord origin is upper left
0:19 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 52
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 32 43
EntryPoint Fragment 4 "PixelShaderFunction" 33 40 70
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 11 "InParam"
@ -132,15 +230,25 @@ gl_FragCoord origin is upper left
Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
Name 14 "p"
Name 30 "local"
Name 32 "i"
Name 34 "ret1"
Name 35 "param"
Name 38 "ret2"
Name 39 "param"
Name 43 "@entryPointOutput"
MemberDecorate 11(InParam) 1 BuiltIn FragCoord
Decorate 32(i) Location 0
Decorate 43(@entryPointOutput) Location 0
Name 31 "InParam"
MemberName 31(InParam) 0 "v"
MemberName 31(InParam) 1 "i2"
Name 33 "i"
Name 40 "i_fragCoord"
Name 50 "ret1"
Name 51 "param"
Name 54 "ret2"
Name 55 "InParam"
MemberName 55(InParam) 0 "v"
MemberName 55(InParam) 1 "fragCoord"
MemberName 55(InParam) 2 "i2"
Name 57 "aggShadow"
Name 66 "param"
Name 70 "@entryPointOutput"
Decorate 33(i) Location 0
Decorate 40(i_fragCoord) BuiltIn FragCoord
MemberDecorate 55(InParam) 1 BuiltIn FragCoord
Decorate 70(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -157,35 +265,66 @@ gl_FragCoord origin is upper left
20: TypePointer Function 6(float)
23: 9(int) Constant 1
24: 18(int) Constant 0
31: TypePointer Input 11(InParam)
32(i): 31(ptr) Variable Input
42: TypePointer Output 8(fvec4)
43(@entryPointOutput): 42(ptr) Variable Output
44: TypePointer Function 8(fvec4)
31(InParam): TypeStruct 7(fvec2) 10(ivec2)
32: TypePointer Input 31(InParam)
33(i): 32(ptr) Variable Input
34: TypePointer Input 7(fvec2)
37: TypePointer Function 7(fvec2)
39: TypePointer Input 8(fvec4)
40(i_fragCoord): 39(ptr) Variable Input
42: TypePointer Function 8(fvec4)
44: 9(int) Constant 2
45: TypePointer Input 10(ivec2)
48: TypePointer Function 10(ivec2)
55(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
56: TypePointer Function 55(InParam)
69: TypePointer Output 8(fvec4)
70(@entryPointOutput): 69(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
30(local): 12(ptr) Variable Function
34(ret1): 20(ptr) Variable Function
35(param): 12(ptr) Variable Function
38(ret2): 20(ptr) Variable Function
39(param): 12(ptr) Variable Function
33: 11(InParam) Load 32(i)
Store 30(local) 33
36: 11(InParam) Load 30(local)
Store 35(param) 36
37: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 35(param)
Store 34(ret1) 37
40: 11(InParam) Load 32(i)
Store 39(param) 40
41: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 39(param)
Store 38(ret2) 41
45: 44(ptr) AccessChain 30(local) 23
46: 8(fvec4) Load 45
47: 6(float) Load 34(ret1)
48: 8(fvec4) VectorTimesScalar 46 47
49: 6(float) Load 38(ret2)
50: 8(fvec4) VectorTimesScalar 48 49
Store 43(@entryPointOutput) 50
50(ret1): 20(ptr) Variable Function
51(param): 12(ptr) Variable Function
54(ret2): 20(ptr) Variable Function
57(aggShadow): 56(ptr) Variable Function
66(param): 56(ptr) Variable Function
35: 34(ptr) AccessChain 33(i) 17
36: 7(fvec2) Load 35
38: 37(ptr) AccessChain 30(local) 17
Store 38 36
41: 8(fvec4) Load 40(i_fragCoord)
43: 42(ptr) AccessChain 30(local) 23
Store 43 41
46: 45(ptr) AccessChain 33(i) 23
47: 10(ivec2) Load 46
49: 48(ptr) AccessChain 30(local) 44
Store 49 47
52: 11(InParam) Load 30(local)
Store 51(param) 52
53: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 51(param)
Store 50(ret1) 53
58: 34(ptr) AccessChain 33(i) 17
59: 7(fvec2) Load 58
60: 37(ptr) AccessChain 57(aggShadow) 17
Store 60 59
61: 8(fvec4) Load 40(i_fragCoord)
62: 42(ptr) AccessChain 57(aggShadow) 23
Store 62 61
63: 45(ptr) AccessChain 33(i) 23
64: 10(ivec2) Load 63
65: 48(ptr) AccessChain 57(aggShadow) 44
Store 65 64
67: 55(InParam) Load 57(aggShadow)
Store 66(param) 67
68: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 66(param)
Store 54(ret2) 68
71: 42(ptr) AccessChain 30(local) 23
72: 8(fvec4) Load 71
73: 6(float) Load 50(ret1)
74: 8(fvec4) VectorTimesScalar 72 73
75: 6(float) Load 54(ret2)
76: 8(fvec4) VectorTimesScalar 74 75
Store 70(@entryPointOutput) 76
Return
FunctionEnd
15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13

View File

@ -102,7 +102,7 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
Linked vertex stage:
@ -211,17 +211,17 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 121
// Id's are bound by 124
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 97
EntryPoint Vertex 4 "main" 97 123
Name 4 "main"
Name 9 "txval20"
Name 12 "g_tTex2df4"
@ -248,6 +248,9 @@ Shader version: 450
Name 114 "g_tTex3df4"
Name 117 "g_tTex3di4"
Name 120 "g_tTex3du4"
Name 121 "PerVertex_out"
MemberName 121(PerVertex_out) 0 "Pos"
Name 123 "PerVertex_out"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@ -267,6 +270,8 @@ Shader version: 450
Decorate 114(g_tTex3df4) DescriptorSet 0
Decorate 117(g_tTex3di4) DescriptorSet 0
Decorate 120(g_tTex3du4) DescriptorSet 0
MemberDecorate 121(PerVertex_out) 0 BuiltIn Position
Decorate 121(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -349,6 +354,9 @@ Shader version: 450
118: TypeImage 41(int) 3D sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex3du4): 119(ptr) Variable UniformConstant
121(PerVertex_out): TypeStruct 7(fvec4)
122: TypePointer Output 121(PerVertex_out)
123(PerVertex_out): 122(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function

View File

@ -48,7 +48,7 @@ Shader version: 450
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
Linked vertex stage:
@ -103,18 +103,18 @@ Shader version: 450
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 43
// Id's are bound by 46
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 36
EntryPoint Vertex 4 "main" 36 45
Name 4 "main"
Name 8 "sizeQueryTemp"
Name 12 "g_tTex1df4"
@ -126,11 +126,16 @@ Shader version: 450
Name 29 "vsout"
Name 36 "Pos"
Name 42 "g_sSamp"
Name 43 "PerVertex_out"
MemberName 43(PerVertex_out) 0 "Pos"
Name 45 "PerVertex_out"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 36(Pos) BuiltIn Position
Decorate 42(g_sSamp) DescriptorSet 0
Decorate 42(g_sSamp) Binding 0
MemberDecorate 43(PerVertex_out) 0 BuiltIn Position
Decorate 43(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -153,6 +158,9 @@ Shader version: 450
40: TypeSampler
41: TypePointer UniformConstant 40
42(g_sSamp): 41(ptr) Variable UniformConstant
43(PerVertex_out): TypeStruct 26(fvec4)
44: TypePointer Output 43(PerVertex_out)
45(PerVertex_out): 44(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function

View File

@ -218,7 +218,7 @@ Shader version: 450
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
Linked vertex stage:
@ -443,18 +443,18 @@ Shader version: 450
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 166
// Id's are bound by 169
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 123
EntryPoint Vertex 4 "main" 123 168
Name 4 "main"
Name 9 "g_tTex1df4"
Name 15 "$Global"
@ -492,6 +492,9 @@ Shader version: 450
Name 159 "g_tTexcdf4a"
Name 162 "g_tTexcdi4a"
Name 165 "g_tTexcdu4a"
Name 166 "PerVertex_out"
MemberName 166(PerVertex_out) 0 "Pos"
Name 168 "PerVertex_out"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
MemberDecorate 15($Global) 0 Offset 0
@ -527,6 +530,8 @@ Shader version: 450
Decorate 159(g_tTexcdf4a) DescriptorSet 0
Decorate 162(g_tTexcdi4a) DescriptorSet 0
Decorate 165(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 166(PerVertex_out) 0 BuiltIn Position
Decorate 166(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -624,6 +629,9 @@ Shader version: 450
163: TypeImage 19(int) Cube array sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
166(PerVertex_out): TypeStruct 27(fvec4)
167: TypePointer Output 166(PerVertex_out)
168(PerVertex_out): 167(ptr) Variable Output
4(main): 2 Function None 3
5: Label
116(vsout): 115(ptr) Variable Function

View File

@ -239,7 +239,7 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
Linked vertex stage:
@ -485,17 +485,17 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 161
// Id's are bound by 164
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 156
EntryPoint Vertex 4 "main" 156 163
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
@ -527,6 +527,9 @@ Shader version: 450
Name 150 "vsout"
Name 156 "Pos"
Name 160 "g_tTex1df4a"
Name 161 "PerVertex_out"
MemberName 161(PerVertex_out) 0 "Pos"
Name 163 "PerVertex_out"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -545,6 +548,8 @@ Shader version: 450
Decorate 156(Pos) BuiltIn Position
Decorate 160(g_tTex1df4a) DescriptorSet 0
Decorate 160(g_tTex1df4a) Binding 1
MemberDecorate 161(PerVertex_out) 0 BuiltIn Position
Decorate 161(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -637,6 +642,9 @@ Shader version: 450
155: TypePointer Output 7(fvec4)
156(Pos): 155(ptr) Variable Output
160(g_tTex1df4a): 11(ptr) Variable UniformConstant
161(PerVertex_out): TypeStruct 7(fvec4)
162: TypePointer Output 161(PerVertex_out)
163(PerVertex_out): 162(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function

View File

@ -185,7 +185,7 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
Linked vertex stage:
@ -377,17 +377,17 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 157
// Id's are bound by 160
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 152
EntryPoint Vertex 4 "main" 152 159
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
@ -419,6 +419,9 @@ Shader version: 450
Name 146 "vsout"
Name 152 "Pos"
Name 156 "g_tTex1df4a"
Name 157 "PerVertex_out"
MemberName 157(PerVertex_out) 0 "Pos"
Name 159 "PerVertex_out"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -437,6 +440,8 @@ Shader version: 450
Decorate 152(Pos) BuiltIn Position
Decorate 156(g_tTex1df4a) DescriptorSet 0
Decorate 156(g_tTex1df4a) Binding 1
MemberDecorate 157(PerVertex_out) 0 BuiltIn Position
Decorate 157(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -525,6 +530,9 @@ Shader version: 450
151: TypePointer Output 7(fvec4)
152(Pos): 151(ptr) Variable Output
156(g_tTex1df4a): 11(ptr) Variable UniformConstant
157(PerVertex_out): TypeStruct 7(fvec4)
158: TypePointer Output 157(PerVertex_out)
159(PerVertex_out): 158(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function

View File

@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
0:34 Function Parameters:
0:34 'input' (layout(location=0 ) in 4-component vector of float)
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:? Sequence
0:39 Compare Equal (temp bool)
0:39 's3' (temp structure{temp 3-component vector of bool b3})
@ -20,9 +20,9 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0 (const int)
0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float)
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:40 Constant:
0:40 7 (const int)
0:40 6 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
@ -31,9 +31,10 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
0:? 's_ff1' (in bool Face)
Linked fragment stage:
@ -45,7 +46,7 @@ gl_FragCoord origin is upper left
0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
0:34 Function Parameters:
0:34 'input' (layout(location=0 ) in 4-component vector of float)
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:? Sequence
0:39 Compare Equal (temp bool)
0:39 's3' (temp structure{temp 3-component vector of bool b3})
@ -56,9 +57,9 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0 (const int)
0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float)
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:40 Constant:
0:40 7 (const int)
0:40 6 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
@ -67,18 +68,19 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
0:? 's_ff1' (in bool Face)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 44
// Id's are bound by 46
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 27 35 36
EntryPoint Fragment 4 "PixelShaderFunction" 27 35 36 45
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 8 "FS"
@ -92,10 +94,9 @@ gl_FragCoord origin is upper left
MemberName 25(IN_S) 1 "b"
MemberName 25(IN_S) 2 "c"
MemberName 25(IN_S) 3 "d"
MemberName 25(IN_S) 4 "ff1"
MemberName 25(IN_S) 5 "ff2"
MemberName 25(IN_S) 6 "ff3"
MemberName 25(IN_S) 7 "ff4"
MemberName 25(IN_S) 4 "ff2"
MemberName 25(IN_S) 5 "ff3"
MemberName 25(IN_S) 6 "ff4"
Name 27 "s"
Name 35 "@entryPointOutput"
Name 36 "input"
@ -109,7 +110,7 @@ gl_FragCoord origin is upper left
MemberName 41($Global) 1 "ff5"
MemberName 41($Global) 2 "ff6"
Name 43 ""
MemberDecorate 25(IN_S) 4 BuiltIn FrontFacing
Name 45 "s_ff1"
Decorate 27(s) Location 1
Decorate 35(@entryPointOutput) Location 0
Decorate 36(input) Location 0
@ -122,6 +123,7 @@ gl_FragCoord origin is upper left
MemberDecorate 41($Global) 2 Offset 1636
Decorate 41($Global) Block
Decorate 43 DescriptorSet 0
Decorate 45(s_ff1) BuiltIn FrontFacing
2: TypeVoid
3: TypeFunction 2
6: TypeBool
@ -136,10 +138,10 @@ gl_FragCoord origin is upper left
22: TypeInt 32 1
23: 22(int) Constant 0
24: TypeVector 17(float) 2
25(IN_S): TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
25(IN_S): TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 18(fvec4)
26: TypePointer Input 25(IN_S)
27(s): 26(ptr) Variable Input
28: 22(int) Constant 7
28: 22(int) Constant 6
29: TypePointer Input 18(fvec4)
32: TypePointer Private 18(fvec4)
34: TypePointer Output 18(fvec4)
@ -150,6 +152,8 @@ gl_FragCoord origin is upper left
41($Global): TypeStruct 40(myS) 17(float) 17(float)
42: TypePointer Uniform 41($Global)
43: 42(ptr) Variable Uniform
44: TypePointer Input 6(bool)
45(s_ff1): 44(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
10(s3): 9(ptr) Variable Function

View File

@ -59,7 +59,7 @@ Shader version: 450
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'x1_in' (layout(location=1 ) in int)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos_out' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
Linked vertex stage:
@ -125,16 +125,16 @@ Shader version: 450
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'x1_in' (layout(location=1 ) in int)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos_out' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 46
// Id's are bound by 49
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 14 20 22 28 33 39
EntryPoint Vertex 4 "main" 14 20 22 28 33 39 48
Name 4 "main"
Name 9 "VS_OUTPUT"
MemberName 9(VS_OUTPUT) 0 "x0_out"
@ -150,12 +150,17 @@ Shader version: 450
MemberName 31(VS_OUTPUT) 1 "x1_out"
Name 33 "@entryPointOutput"
Name 39 "Pos_out"
Name 46 "PerVertex_out"
MemberName 46(PerVertex_out) 0 "Pos_out"
Name 48 "PerVertex_out"
Decorate 14(x0_in) Location 0
Decorate 20(Pos_in) BuiltIn Position
Decorate 22(Pos_loose) BuiltIn Position
Decorate 28(x1_in) Location 1
Decorate 33(@entryPointOutput) Location 0
Decorate 39(Pos_out) BuiltIn Position
MemberDecorate 46(PerVertex_out) 0 BuiltIn Position
Decorate 46(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -180,6 +185,9 @@ Shader version: 450
36: TypePointer Output 6(int)
38: TypePointer Output 8(fvec4)
39(Pos_out): 38(ptr) Variable Output
46(PerVertex_out): TypeStruct 8(fvec4)
47: TypePointer Output 46(PerVertex_out)
48(PerVertex_out): 47(ptr) Variable Output
4(main): 2 Function None 3
5: Label
11(vsout): 10(ptr) Variable Function

View File

@ -64,7 +64,7 @@ output primitive = triangle_strip
0:? Linker Objects
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? 'OutputStream.Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos})
Linked geometry stage:
@ -135,16 +135,16 @@ output primitive = triangle_strip
0:? Linker Objects
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? 'OutputStream.Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 89
// Id's are bound by 90
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 83 86 88
EntryPoint Geometry 4 "main" 83 86 89
ExecutionMode 4 InputPoints
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
@ -175,11 +175,14 @@ output primitive = triangle_strip
MemberName 84(PSInput) 1 "TerrainPos"
MemberName 84(PSInput) 2 "VertexID"
Name 86 "OutputStream"
Name 88 "OutputStream.Pos"
Name 87 "PerVertex_out"
MemberName 87(PerVertex_out) 0 "OutputStream_Pos"
Name 89 "PerVertex_out"
MemberDecorate 14(PSInput) 0 BuiltIn Position
Decorate 83(v) Location 0
Decorate 86(OutputStream) Location 0
Decorate 88(OutputStream.Pos) BuiltIn Position
MemberDecorate 87(PerVertex_out) 0 BuiltIn Position
Decorate 87(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -221,8 +224,9 @@ output primitive = triangle_strip
84(PSInput): TypeStruct 8(fvec2) 9(fvec3) 10(int)
85: TypePointer Output 84(PSInput)
86(OutputStream): 85(ptr) Variable Output
87: TypePointer Output 7(fvec4)
88(OutputStream.Pos): 87(ptr) Variable Output
87(PerVertex_out): TypeStruct 7(fvec4)
88: TypePointer Output 87(PerVertex_out)
89(PerVertex_out): 88(ptr) Variable Output
4(main): 2 Function None 3
5: Label
13(Out): 12(ptr) Variable Function

View File

@ -92,7 +92,7 @@ Shader version: 450
0:? 'x0_in' (layout(location=0 ) in int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'x1_in' (layout(location=1 ) in int)
0:? 'Pos_out' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
Linked vertex stage:
@ -191,16 +191,16 @@ Shader version: 450
0:? 'x0_in' (layout(location=0 ) in int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'x1_in' (layout(location=1 ) in int)
0:? 'Pos_out' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 69
// Id's are bound by 72
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 28 33 37 56 62
EntryPoint Vertex 4 "main" 28 33 37 56 62 71
Name 4 "main"
Name 9 "VS_INPUT"
MemberName 9(VS_INPUT) 0 "x0_in"
@ -229,11 +229,16 @@ Shader version: 450
MemberName 54(VS_OUTPUT) 1 "x1_out"
Name 56 "@entryPointOutput"
Name 62 "Pos_out"
Name 69 "PerVertex_out"
MemberName 69(PerVertex_out) 0 "Pos_out"
Name 71 "PerVertex_out"
Decorate 28(x0_in) Location 0
Decorate 33(Pos_in) BuiltIn Position
Decorate 37(x1_in) Location 1
Decorate 56(@entryPointOutput) Location 0
Decorate 62(Pos_out) BuiltIn Position
MemberDecorate 69(PerVertex_out) 0 BuiltIn Position
Decorate 69(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -262,6 +267,9 @@ Shader version: 450
59: TypePointer Output 6(int)
61: TypePointer Output 8(fvec4)
62(Pos_out): 61(ptr) Variable Output
69(PerVertex_out): TypeStruct 8(fvec4)
70: TypePointer Output 69(PerVertex_out)
71(PerVertex_out): 70(ptr) Variable Output
4(main): 2 Function None 3
5: Label
25(vsout): 12(ptr) Variable Function

View File

@ -37,7 +37,7 @@ output primitive = triangle_strip
0:30 Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
0:? 'ts_psIn_pos' (out 4-component vector of float Position)
0:30 pos: direct index for structure (temp 4-component vector of float)
0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
@ -73,8 +73,8 @@ output primitive = triangle_strip
0:? Linker Objects
0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? 'tin.pos' (in 3-element array of 4-component vector of float Position)
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos})
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_psIn_pos})
Linked geometry stage:
@ -118,7 +118,7 @@ output primitive = triangle_strip
0:30 Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
0:? 'ts_psIn_pos' (out 4-component vector of float Position)
0:30 pos: direct index for structure (temp 4-component vector of float)
0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
@ -154,17 +154,17 @@ output primitive = triangle_strip
0:? Linker Objects
0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? 'tin.pos' (in 3-element array of 4-component vector of float Position)
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos})
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_psIn_pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 64
// Id's are bound by 68
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 33 40 60 63
EntryPoint Geometry 4 "main" 33 40 60 64 67
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
@ -180,7 +180,7 @@ output primitive = triangle_strip
MemberName 15(GS_OUT) 0 "psIn"
MemberName 15(GS_OUT) 1 "contains_no_builtin_io"
Name 17 "o"
Name 33 "ts.psIn.pos"
Name 33 "ts_psIn_pos"
Name 36 "PS_IN"
MemberName 36(PS_IN) 0 "tc"
Name 37 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO"
@ -193,11 +193,19 @@ output primitive = triangle_strip
Name 56 "PS_IN"
MemberName 56(PS_IN) 0 "tc"
Name 60 "tin"
Name 63 "tin.pos"
Decorate 33(ts.psIn.pos) BuiltIn Position
Name 61 "PerVertex_in"
MemberName 61(PerVertex_in) 0 "tin_pos"
Name 64 "PerVertex_in"
Name 65 "PerVertex_out"
MemberName 65(PerVertex_out) 0 "ts_psIn_pos"
Name 67 "PerVertex_out"
Decorate 33(ts_psIn_pos) BuiltIn Position
Decorate 40(ts) Location 0
Decorate 60(tin) Location 0
Decorate 63(tin.pos) BuiltIn Position
MemberDecorate 61(PerVertex_in) 0 BuiltIn Position
Decorate 61(PerVertex_in) Block
MemberDecorate 65(PerVertex_out) 0 BuiltIn Position
Decorate 65(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -224,7 +232,7 @@ output primitive = triangle_strip
29: 8(fvec2) ConstantComposite 27 28
30: TypePointer Function 8(fvec2)
32: TypePointer Output 7(fvec4)
33(ts.psIn.pos): 32(ptr) Variable Output
33(ts_psIn_pos): 32(ptr) Variable Output
36(PS_IN): TypeStruct 8(fvec2)
37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 12 13(int)
38(GS_OUT): TypeStruct 36(PS_IN) 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
@ -240,9 +248,13 @@ output primitive = triangle_strip
58: TypeArray 56(PS_IN) 57
59: TypePointer Input 58
60(tin): 59(ptr) Variable Input
61: TypeArray 7(fvec4) 57
62: TypePointer Input 61
63(tin.pos): 62(ptr) Variable Input
61(PerVertex_in): TypeStruct 7(fvec4)
62: TypeArray 61(PerVertex_in) 57
63: TypePointer Input 62
64(PerVertex_in): 63(ptr) Variable Input
65(PerVertex_out): TypeStruct 7(fvec4)
66: TypePointer Output 65(PerVertex_out)
67(PerVertex_out): 66(ptr) Variable Output
4(main): 2 Function None 3
5: Label
17(o): 16(ptr) Variable Function
@ -252,7 +264,7 @@ output primitive = triangle_strip
Store 31 29
34: 24(ptr) AccessChain 17(o) 18 18
35: 7(fvec4) Load 34
Store 33(ts.psIn.pos) 35
Store 33(ts_psIn_pos) 35
41: 30(ptr) AccessChain 17(o) 18 26
42: 8(fvec2) Load 41
44: 43(ptr) AccessChain 40(ts) 18 18

View File

@ -29,12 +29,12 @@ output primitive = triangle_strip
0:18 Constant:
0:18 0 (const int)
0:18 indirect index (temp 4-component vector of float Position)
0:18 'i.pos' (in 3-element array of 4-component vector of float Position)
0:18 'i_pos' (in 3-element array of 4-component vector of float Position)
0:18 'x' (temp int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'ts.pos' (out 4-component vector of float Position)
0:? 'ts_pos' (out 4-component vector of float Position)
0:19 pos: direct index for structure (temp 4-component vector of float)
0:19 'o' (temp structure{temp 4-component vector of float pos})
0:19 Constant:
@ -44,8 +44,8 @@ output primitive = triangle_strip
0:17 Pre-Increment (temp int)
0:17 'x' (temp int)
0:? Linker Objects
0:? 'i.pos' (in 3-element array of 4-component vector of float Position)
0:? 'ts.pos' (out 4-component vector of float Position)
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos})
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos})
Linked geometry stage:
@ -81,12 +81,12 @@ output primitive = triangle_strip
0:18 Constant:
0:18 0 (const int)
0:18 indirect index (temp 4-component vector of float Position)
0:18 'i.pos' (in 3-element array of 4-component vector of float Position)
0:18 'i_pos' (in 3-element array of 4-component vector of float Position)
0:18 'x' (temp int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'ts.pos' (out 4-component vector of float Position)
0:? 'ts_pos' (out 4-component vector of float Position)
0:19 pos: direct index for structure (temp 4-component vector of float)
0:19 'o' (temp structure{temp 4-component vector of float pos})
0:19 Constant:
@ -96,17 +96,17 @@ output primitive = triangle_strip
0:17 Pre-Increment (temp int)
0:17 'x' (temp int)
0:? Linker Objects
0:? 'i.pos' (in 3-element array of 4-component vector of float Position)
0:? 'ts.pos' (out 4-component vector of float Position)
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos})
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 42
// Id's are bound by 49
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 28 36
EntryPoint Geometry 4 "main" 28 36 45 48
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
@ -116,10 +116,20 @@ output primitive = triangle_strip
Name 21 "GS_OUT"
MemberName 21(GS_OUT) 0 "pos"
Name 23 "o"
Name 28 "i.pos"
Name 36 "ts.pos"
Decorate 28(i.pos) BuiltIn Position
Decorate 36(ts.pos) BuiltIn Position
Name 28 "i_pos"
Name 36 "ts_pos"
Name 42 "PerVertex_in"
MemberName 42(PerVertex_in) 0 "i_pos"
Name 45 "PerVertex_in"
Name 46 "PerVertex_out"
MemberName 46(PerVertex_out) 0 "ts_pos"
Name 48 "PerVertex_out"
Decorate 28(i_pos) BuiltIn Position
Decorate 36(ts_pos) BuiltIn Position
MemberDecorate 42(PerVertex_in) 0 BuiltIn Position
Decorate 42(PerVertex_in) Block
MemberDecorate 46(PerVertex_out) 0 BuiltIn Position
Decorate 46(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -135,12 +145,19 @@ output primitive = triangle_strip
25: 24(int) Constant 3
26: TypeArray 20(fvec4) 25
27: TypePointer Input 26
28(i.pos): 27(ptr) Variable Input
28(i_pos): 27(ptr) Variable Input
30: TypePointer Input 20(fvec4)
33: TypePointer Function 20(fvec4)
35: TypePointer Output 20(fvec4)
36(ts.pos): 35(ptr) Variable Output
36(ts_pos): 35(ptr) Variable Output
40: 6(int) Constant 1
42(PerVertex_in): TypeStruct 20(fvec4)
43: TypeArray 42(PerVertex_in) 25
44: TypePointer Input 43
45(PerVertex_in): 44(ptr) Variable Input
46(PerVertex_out): TypeStruct 20(fvec4)
47: TypePointer Output 46(PerVertex_out)
48(PerVertex_out): 47(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(x): 7(ptr) Variable Function
@ -156,13 +173,13 @@ output primitive = triangle_strip
BranchConditional 18 11 12
11: Label
29: 6(int) Load 8(x)
31: 30(ptr) AccessChain 28(i.pos) 29
31: 30(ptr) AccessChain 28(i_pos) 29
32: 20(fvec4) Load 31
34: 33(ptr) AccessChain 23(o) 9
Store 34 32
37: 33(ptr) AccessChain 23(o) 9
38: 20(fvec4) Load 37
Store 36(ts.pos) 38
Store 36(ts_pos) 38
EmitVertex
Branch 13
13: Label

View File

@ -26,7 +26,7 @@ Shader version: 450
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
Linked vertex stage:
@ -59,16 +59,16 @@ Shader version: 450
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 26
// Id's are bound by 29
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 14 16 22
EntryPoint Vertex 4 "main" 14 16 22 28
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"
@ -76,9 +76,14 @@ Shader version: 450
Name 14 "Pos_in"
Name 16 "Pos_loose"
Name 22 "Pos"
Name 26 "PerVertex_out"
MemberName 26(PerVertex_out) 0 "Pos"
Name 28 "PerVertex_out"
Decorate 14(Pos_in) BuiltIn Position
Decorate 16(Pos_loose) BuiltIn Position
Decorate 22(Pos) BuiltIn Position
MemberDecorate 26(PerVertex_out) 0 BuiltIn Position
Decorate 26(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -93,6 +98,9 @@ Shader version: 450
19: TypePointer Function 7(fvec4)
21: TypePointer Output 7(fvec4)
22(Pos): 21(ptr) Variable Output
26(PerVertex_out): TypeStruct 7(fvec4)
27: TypePointer Output 26(PerVertex_out)
28(PerVertex_out): 27(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(vsout): 9(ptr) Variable Function

View File

@ -49,7 +49,7 @@ output primitive = triangle_strip
0:22 Sequence
0:22 Sequence
0:22 move second child to first child (temp 4-component vector of float)
0:? 'outStream.position' (out 4-component vector of float Position)
0:? 'outStream_position' (out 4-component vector of float Position)
0:22 position: direct index for structure (temp 4-component vector of float)
0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
@ -76,7 +76,7 @@ output primitive = triangle_strip
0:? Linker Objects
0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream.position' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position outStream_position})
Linked geometry stage:
@ -132,7 +132,7 @@ output primitive = triangle_strip
0:22 Sequence
0:22 Sequence
0:22 move second child to first child (temp 4-component vector of float)
0:? 'outStream.position' (out 4-component vector of float Position)
0:? 'outStream_position' (out 4-component vector of float Position)
0:22 position: direct index for structure (temp 4-component vector of float)
0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
@ -159,16 +159,16 @@ output primitive = triangle_strip
0:? Linker Objects
0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream.position' (out 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position outStream_position})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 49
// Id's are bound by 52
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 19 36 41
EntryPoint Geometry 4 "main" 19 36 41 51
ExecutionMode 4 InputLines
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
@ -184,14 +184,19 @@ output primitive = triangle_strip
MemberName 14(VertexData) 1 "color"
MemberName 14(VertexData) 2 "uv"
Name 19 "vin"
Name 36 "outStream.position"
Name 36 "outStream_position"
Name 39 "PS_IN"
MemberName 39(PS_IN) 0 "color"
MemberName 39(PS_IN) 1 "uv"
Name 41 "outStream"
Name 49 "PerVertex_out"
MemberName 49(PerVertex_out) 0 "outStream_position"
Name 51 "PerVertex_out"
Decorate 19(vin) Location 0
Decorate 36(outStream.position) BuiltIn Position
Decorate 36(outStream_position) BuiltIn Position
Decorate 41(outStream) Location 0
MemberDecorate 49(PerVertex_out) 0 BuiltIn Position
Decorate 49(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -214,11 +219,14 @@ output primitive = triangle_strip
29: TypePointer Function 8(fvec2)
31: 12(int) Constant 0
35: TypePointer Output 7(fvec4)
36(outStream.position): 35(ptr) Variable Output
36(outStream_position): 35(ptr) Variable Output
39(PS_IN): TypeStruct 7(fvec4) 8(fvec2)
40: TypePointer Output 39(PS_IN)
41(outStream): 40(ptr) Variable Output
47: TypePointer Output 8(fvec2)
49(PerVertex_out): TypeStruct 7(fvec4)
50: TypePointer Output 49(PerVertex_out)
51(PerVertex_out): 50(ptr) Variable Output
4(main): 2 Function None 3
5: Label
11(vout): 10(ptr) Variable Function
@ -236,7 +244,7 @@ output primitive = triangle_strip
Store 34 33
37: 23(ptr) AccessChain 11(vout) 31
38: 7(fvec4) Load 37
Store 36(outStream.position) 38
Store 36(outStream_position) 38
42: 23(ptr) AccessChain 11(vout) 13
43: 7(fvec4) Load 42
44: 35(ptr) AccessChain 41(outStream) 31

View File

@ -1319,9 +1319,18 @@ public:
virtual bool isImage() const { return basicType == EbtSampler && getSampler().isImage(); }
virtual bool isSubpass() const { return basicType == EbtSampler && getSampler().isSubpass(); }
// Return true if this is interstage IO
virtual bool isBuiltInInterstageIO() const
virtual bool isBuiltInInterstageIO(EShLanguage language) const
{
return isPerVertexAndBuiltIn(language) || isLooseAndBuiltIn(language);
}
// Return true if this is an interstage IO builtin
virtual bool isPerVertexAndBuiltIn(EShLanguage language) const
{
if (language == EShLangFragment)
return false;
// Any non-fragment stage
switch (getQualifier().builtIn) {
case EbvPosition:
case EbvPointSize:
@ -1333,6 +1342,15 @@ public:
}
}
// Return true if this is a loose builtin
virtual bool isLooseAndBuiltIn(EShLanguage language) const
{
if (getQualifier().builtIn == EbvNone)
return false;
return !isPerVertexAndBuiltIn(language);
}
// Recursively checks if the type contains the given basic type
virtual bool containsBasicType(TBasicType checkType) const
{
@ -1401,33 +1419,20 @@ public:
}
// Recursively checks if the type contains an interstage IO builtin
virtual bool containsBuiltInInterstageIO() const
virtual bool containsBuiltInInterstageIO(EShLanguage language) const
{
if (isBuiltInInterstageIO())
if (isBuiltInInterstageIO(language))
return true;
if (! structure)
return false;
for (unsigned int i = 0; i < structure->size(); ++i) {
if ((*structure)[i].type->containsBuiltInInterstageIO())
if ((*structure)[i].type->containsBuiltInInterstageIO(language))
return true;
}
return false;
}
// Recursively checks whether a struct contains only interstage IO
virtual bool containsOnlyBuiltInInterstageIO() const
{
if (! structure)
return isBuiltInInterstageIO();
for (unsigned int i = 0; i < structure->size(); ++i) {
if (!(*structure)[i].type->containsOnlyBuiltInInterstageIO())
return false;
}
return true;
}
virtual bool containsNonOpaque() const
{
// list all non-opaque types

View File

@ -933,7 +933,7 @@ bool HlslParseContext::shouldSplit(const TType& type)
const TStorageQualifier qualifier = type.getQualifier().storage;
// If it contains interstage IO, but not ONLY interstage IO, split the struct.
return type.isStruct() && type.containsBuiltInInterstageIO() &&
return type.isStruct() && type.containsBuiltInInterstageIO(language) &&
(qualifier == EvqVaryingIn || qualifier == EvqVaryingOut);
}
@ -990,13 +990,13 @@ TType& HlslParseContext::split(TType& type, TString name, const TType* outerStru
// Get iterator to (now at end) set of builtin iterstage IO members
const auto firstIo = std::stable_partition(userStructure->begin(), userStructure->end(),
[](const TTypeLoc& t) {return !t.type->isBuiltInInterstageIO();});
[this](const TTypeLoc& t) {return !t.type->isBuiltInInterstageIO(language);});
// Move those to the builtin IO. However, we also propagate arrayness (just one level is handled
// now) to this variable.
for (auto ioType = firstIo; ioType != userStructure->end(); ++ioType) {
const TType& memberType = *ioType->type;
TVariable* ioVar = makeInternalVariable(name + (name.empty() ? "" : ".") + memberType.getFieldName(), memberType);
TVariable* ioVar = makeInternalVariable(name + (name.empty() ? "" : "_") + memberType.getFieldName(), memberType);
if (arraySizes)
ioVar->getWritableType().newArraySizes(*arraySizes);
@ -1013,7 +1013,7 @@ TType& HlslParseContext::split(TType& type, TString name, const TType* outerStru
// Recurse further into the members.
for (unsigned int i = 0; i < userStructure->size(); ++i)
split(*(*userStructure)[i].type,
name + (name.empty() ? "" : ".") + (*userStructure)[i].type->getFieldName(),
name + (name.empty() ? "" : "_") + (*userStructure)[i].type->getFieldName(),
outerStructType);
}
@ -1320,7 +1320,7 @@ TIntermTyped* HlslParseContext::splitAccessStruct(const TSourceLoc& loc, TInterm
const TType& memberType = *members[member].type;
if (memberType.isBuiltInInterstageIO()) {
if (memberType.isBuiltInInterstageIO(language)) {
// It's one of the interstage IO variables we split off.
TIntermTyped* builtIn = intermediate.addSymbol(*interstageBuiltInIo[tInterstageIoData(memberType, base->getType())], loc);
@ -1344,7 +1344,7 @@ TIntermTyped* HlslParseContext::splitAccessStruct(const TSourceLoc& loc, TInterm
int newMember = 0;
for (int m=0; m<member; ++m)
if (!members[m].type->isBuiltInInterstageIO())
if (!members[m].type->isBuiltInInterstageIO(language))
++newMember;
member = newMember;
@ -1437,6 +1437,9 @@ TFunction& HlslParseContext::handleFunctionDeclarator(const TSourceLoc& loc, TFu
// Add interstage IO variables to the linkage in canonical order.
void HlslParseContext::addInterstageIoToLinkage()
{
TSourceLoc loc;
loc.init();
std::vector<tInterstageIoData> io;
io.reserve(interstageBuiltInIo.size());
@ -1446,8 +1449,75 @@ void HlslParseContext::addInterstageIoToLinkage()
// Our canonical order is the TBuiltInVariable numeric order.
std::sort(io.begin(), io.end());
for (int idx = 0; idx < int(io.size()); ++idx)
trackLinkageDeferred(*interstageBuiltInIo[io[idx]]);
// We have to (potentially) track two IO blocks, one in, one out. E.g, a GS may have a
// PerVertex block in both directions, possibly with different members.
static const TStorageQualifier ioType[2] = { EvqVaryingIn, EvqVaryingOut };
static const char* blockName[2] = { "PerVertex_in", "PerVertex_out" };
TTypeList* ioBlockTypes[2] = { nullptr, nullptr };
TArraySizes* ioBlockArray[2] = { nullptr, nullptr };
for (int idx = 0; idx < int(io.size()); ++idx) {
TVariable* var = interstageBuiltInIo[io[idx]];
// Add the loose interstage IO to the linkage
if (var->getType().isLooseAndBuiltIn(language))
trackLinkageDeferred(*var);
// Add the PerVertex interstage IO to the IO block
if (var->getType().isPerVertexAndBuiltIn(language)) {
int blockId = 0;
switch (var->getType().getQualifier().storage) {
case EvqVaryingIn: blockId = 0; break;
case EvqVaryingOut: blockId = 1; break;
default: assert(0 && "Invalid storage qualifier");
}
// Lazy creation of type list only if we end up needing it.
if (ioBlockTypes[blockId] == nullptr)
ioBlockTypes[blockId] = new TTypeList();
TTypeLoc member = { new TType(EbtVoid), loc };
member.type->shallowCopy(var->getType());
member.type->setFieldName(var->getName());
// We may have collected these from different parts of different structures. If their
// array dimensions are not the same, we don't know what to do, so issue an error.
if (member.type->isArray()) {
if (ioBlockArray[blockId] == nullptr) {
ioBlockArray[blockId] = &member.type->getArraySizes();
} else {
if (*ioBlockArray[blockId] != member.type->getArraySizes())
error(loc, "PerVertex block array dimension mismatch", "", "");
}
member.type->clearArraySizes();
}
ioBlockTypes[blockId]->push_back(member);
}
}
// If there were PerVertex items, add the block to the linkage. Handle in and out separately.
for (int blockId = 0; blockId <= 1; ++blockId) {
if (ioBlockTypes[blockId] != nullptr) {
const TString* instanceName = NewPoolTString(blockName[blockId]);
TQualifier blockQualifier;
blockQualifier.clear();
blockQualifier.storage = ioType[blockId];
TType blockType(ioBlockTypes[blockId], *instanceName, blockQualifier);
if (ioBlockArray[blockId] != nullptr)
blockType.newArraySizes(*ioBlockArray[blockId]);
TVariable* ioBlock = new TVariable(instanceName, blockType);
if (!symbolTable.insert(*ioBlock))
error(loc, "block instance name redefinition", ioBlock->getName().c_str(), "");
else
trackLinkageDeferred(*ioBlock);
}
}
}
//
@ -1786,7 +1856,7 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
const TOperator op = node->getType().isArray() ? EOpIndexDirect : EOpIndexDirectStruct;
const TType derefType(node->getType(), member);
if (split && derefType.isBuiltInInterstageIO()) {
if (split && derefType.isBuiltInInterstageIO(language)) {
// copy from interstage IO builtin if needed
subTree = intermediate.addSymbol(*interstageBuiltInIo.find(tInterstageIoData(derefType, outer->getType()))->second);
} else if (flattened && isFinalFlattening(derefType)) {
@ -1855,14 +1925,14 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
// recurse into it if there's something for splitting to do. That can save a lot of AST verbosity for
// a bunch of memberwise copies.
if (isFinalFlattening(typeL) || (!isFlattenLeft && !isFlattenRight &&
!typeL.containsBuiltInInterstageIO() && !typeR.containsBuiltInInterstageIO())) {
!typeL.containsBuiltInInterstageIO(language) && !typeR.containsBuiltInInterstageIO(language))) {
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subSplitLeft, subSplitRight, loc), loc);
} else {
traverse(subLeft, subRight, subSplitLeft, subSplitRight);
}
memberL += (typeL.isBuiltInInterstageIO() ? 0 : 1);
memberR += (typeR.isBuiltInInterstageIO() ? 0 : 1);
memberL += (typeL.isBuiltInInterstageIO(language) ? 0 : 1);
memberR += (typeR.isBuiltInInterstageIO(language) ? 0 : 1);
}
} else {
assert(0); // we should never be called on a non-flattenable thing, because
@ -5163,7 +5233,7 @@ TType* HlslParseContext::sanitizeType(TType* type)
sanitizedType->clearArraySizes();
return sanitizedType;
} else {
if (type->containsBuiltInInterstageIO()) {
if (type->containsBuiltInInterstageIO(language)) {
// This means the type contains interstage IO, but we've never encountered it before.
// Copy it, sanitize it, and remember it in the sanitizedTypeMap
TType* sanitizedType = type->clone();