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Merge pull request #664 from steve-lunarg/stage-io-fix
add other builtins to interstage IO
This commit is contained in:
commit
e86fc0946f
@ -4,48 +4,96 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:8 Function Parameters:
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0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add (temp float)
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0:9 direct index (temp float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 1 (const int)
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0:9 direct index (temp float)
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0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:9 fragCoord: direct index for structure (temp 4-component vector of float)
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0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:15 Sequence
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0:15 move second child to first child (temp 2-component vector of float)
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0:15 v: direct index for structure (temp 2-component vector of float)
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 0 (const int)
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0:15 v: direct index for structure (temp 2-component vector of float)
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0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 fragCoord: direct index for structure (temp 4-component vector of float)
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 1 (const int)
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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0:15 move second child to first child (temp 2-component vector of int)
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0:15 i2: direct index for structure (temp 2-component vector of int)
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 2 (const int)
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0:15 i2: direct index for structure (temp 2-component vector of int)
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0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 'ret1' (temp float)
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0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'ret2' (temp float)
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0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Sequence
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0:17 move second child to first child (temp 2-component vector of float)
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0:17 v: direct index for structure (temp 2-component vector of float)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 0 (const int)
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0:17 v: direct index for structure (temp 2-component vector of float)
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0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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0:17 move second child to first child (temp 2-component vector of int)
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0:17 i2: direct index for structure (temp 2-component vector of int)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 2 (const int)
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0:17 i2: direct index for structure (temp 2-component vector of int)
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0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 1 (const int)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:19 vector-scale (temp 4-component vector of float)
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0:19 vector-scale (temp 4-component vector of float)
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0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 fragCoord: direct index for structure (temp 4-component vector of float)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:19 Constant:
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0:19 1 (const int)
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0:19 'ret1' (temp float)
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@ -53,7 +101,8 @@ gl_FragCoord origin is upper left
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0:19 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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Linked fragment stage:
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@ -64,48 +113,96 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:8 Function Parameters:
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0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add (temp float)
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0:9 direct index (temp float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 1 (const int)
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0:9 direct index (temp float)
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0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:9 fragCoord: direct index for structure (temp 4-component vector of float)
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0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:15 Sequence
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0:15 move second child to first child (temp 2-component vector of float)
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0:15 v: direct index for structure (temp 2-component vector of float)
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 0 (const int)
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0:15 v: direct index for structure (temp 2-component vector of float)
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0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 fragCoord: direct index for structure (temp 4-component vector of float)
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 1 (const int)
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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0:15 move second child to first child (temp 2-component vector of int)
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0:15 i2: direct index for structure (temp 2-component vector of int)
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 2 (const int)
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0:15 i2: direct index for structure (temp 2-component vector of int)
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0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 'ret1' (temp float)
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0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'ret2' (temp float)
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0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Sequence
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0:17 move second child to first child (temp 2-component vector of float)
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0:17 v: direct index for structure (temp 2-component vector of float)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 0 (const int)
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0:17 v: direct index for structure (temp 2-component vector of float)
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0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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0:17 move second child to first child (temp 2-component vector of int)
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0:17 i2: direct index for structure (temp 2-component vector of int)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 2 (const int)
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0:17 i2: direct index for structure (temp 2-component vector of int)
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0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:17 Constant:
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0:17 1 (const int)
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0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 Sequence
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||||
0:19 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:19 vector-scale (temp 4-component vector of float)
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0:19 vector-scale (temp 4-component vector of float)
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0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 fragCoord: direct index for structure (temp 4-component vector of float)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:19 Constant:
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0:19 1 (const int)
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0:19 'ret1' (temp float)
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@ -113,16 +210,17 @@ gl_FragCoord origin is upper left
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0:19 Branch: Return
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0:? Linker Objects
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||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
|
||||
0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
|
||||
0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 52
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// Id's are bound by 78
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 32 43
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EntryPoint Fragment 4 "PixelShaderFunction" 33 40 70
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
|
||||
Name 11 "InParam"
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@ -132,15 +230,25 @@ gl_FragCoord origin is upper left
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Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
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||||
Name 14 "p"
|
||||
Name 30 "local"
|
||||
Name 32 "i"
|
||||
Name 34 "ret1"
|
||||
Name 35 "param"
|
||||
Name 38 "ret2"
|
||||
Name 39 "param"
|
||||
Name 43 "@entryPointOutput"
|
||||
MemberDecorate 11(InParam) 1 BuiltIn FragCoord
|
||||
Decorate 32(i) Location 0
|
||||
Decorate 43(@entryPointOutput) Location 0
|
||||
Name 31 "InParam"
|
||||
MemberName 31(InParam) 0 "v"
|
||||
MemberName 31(InParam) 1 "i2"
|
||||
Name 33 "i"
|
||||
Name 40 "i_fragCoord"
|
||||
Name 50 "ret1"
|
||||
Name 51 "param"
|
||||
Name 54 "ret2"
|
||||
Name 55 "InParam"
|
||||
MemberName 55(InParam) 0 "v"
|
||||
MemberName 55(InParam) 1 "fragCoord"
|
||||
MemberName 55(InParam) 2 "i2"
|
||||
Name 57 "aggShadow"
|
||||
Name 66 "param"
|
||||
Name 70 "@entryPointOutput"
|
||||
Decorate 33(i) Location 0
|
||||
Decorate 40(i_fragCoord) BuiltIn FragCoord
|
||||
MemberDecorate 55(InParam) 1 BuiltIn FragCoord
|
||||
Decorate 70(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -157,35 +265,66 @@ gl_FragCoord origin is upper left
|
||||
20: TypePointer Function 6(float)
|
||||
23: 9(int) Constant 1
|
||||
24: 18(int) Constant 0
|
||||
31: TypePointer Input 11(InParam)
|
||||
32(i): 31(ptr) Variable Input
|
||||
42: TypePointer Output 8(fvec4)
|
||||
43(@entryPointOutput): 42(ptr) Variable Output
|
||||
44: TypePointer Function 8(fvec4)
|
||||
31(InParam): TypeStruct 7(fvec2) 10(ivec2)
|
||||
32: TypePointer Input 31(InParam)
|
||||
33(i): 32(ptr) Variable Input
|
||||
34: TypePointer Input 7(fvec2)
|
||||
37: TypePointer Function 7(fvec2)
|
||||
39: TypePointer Input 8(fvec4)
|
||||
40(i_fragCoord): 39(ptr) Variable Input
|
||||
42: TypePointer Function 8(fvec4)
|
||||
44: 9(int) Constant 2
|
||||
45: TypePointer Input 10(ivec2)
|
||||
48: TypePointer Function 10(ivec2)
|
||||
55(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
|
||||
56: TypePointer Function 55(InParam)
|
||||
69: TypePointer Output 8(fvec4)
|
||||
70(@entryPointOutput): 69(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
30(local): 12(ptr) Variable Function
|
||||
34(ret1): 20(ptr) Variable Function
|
||||
35(param): 12(ptr) Variable Function
|
||||
38(ret2): 20(ptr) Variable Function
|
||||
39(param): 12(ptr) Variable Function
|
||||
33: 11(InParam) Load 32(i)
|
||||
Store 30(local) 33
|
||||
36: 11(InParam) Load 30(local)
|
||||
Store 35(param) 36
|
||||
37: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 35(param)
|
||||
Store 34(ret1) 37
|
||||
40: 11(InParam) Load 32(i)
|
||||
Store 39(param) 40
|
||||
41: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 39(param)
|
||||
Store 38(ret2) 41
|
||||
45: 44(ptr) AccessChain 30(local) 23
|
||||
46: 8(fvec4) Load 45
|
||||
47: 6(float) Load 34(ret1)
|
||||
48: 8(fvec4) VectorTimesScalar 46 47
|
||||
49: 6(float) Load 38(ret2)
|
||||
50: 8(fvec4) VectorTimesScalar 48 49
|
||||
Store 43(@entryPointOutput) 50
|
||||
50(ret1): 20(ptr) Variable Function
|
||||
51(param): 12(ptr) Variable Function
|
||||
54(ret2): 20(ptr) Variable Function
|
||||
57(aggShadow): 56(ptr) Variable Function
|
||||
66(param): 56(ptr) Variable Function
|
||||
35: 34(ptr) AccessChain 33(i) 17
|
||||
36: 7(fvec2) Load 35
|
||||
38: 37(ptr) AccessChain 30(local) 17
|
||||
Store 38 36
|
||||
41: 8(fvec4) Load 40(i_fragCoord)
|
||||
43: 42(ptr) AccessChain 30(local) 23
|
||||
Store 43 41
|
||||
46: 45(ptr) AccessChain 33(i) 23
|
||||
47: 10(ivec2) Load 46
|
||||
49: 48(ptr) AccessChain 30(local) 44
|
||||
Store 49 47
|
||||
52: 11(InParam) Load 30(local)
|
||||
Store 51(param) 52
|
||||
53: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 51(param)
|
||||
Store 50(ret1) 53
|
||||
58: 34(ptr) AccessChain 33(i) 17
|
||||
59: 7(fvec2) Load 58
|
||||
60: 37(ptr) AccessChain 57(aggShadow) 17
|
||||
Store 60 59
|
||||
61: 8(fvec4) Load 40(i_fragCoord)
|
||||
62: 42(ptr) AccessChain 57(aggShadow) 23
|
||||
Store 62 61
|
||||
63: 45(ptr) AccessChain 33(i) 23
|
||||
64: 10(ivec2) Load 63
|
||||
65: 48(ptr) AccessChain 57(aggShadow) 44
|
||||
Store 65 64
|
||||
67: 55(InParam) Load 57(aggShadow)
|
||||
Store 66(param) 67
|
||||
68: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 66(param)
|
||||
Store 54(ret2) 68
|
||||
71: 42(ptr) AccessChain 30(local) 23
|
||||
72: 8(fvec4) Load 71
|
||||
73: 6(float) Load 50(ret1)
|
||||
74: 8(fvec4) VectorTimesScalar 72 73
|
||||
75: 6(float) Load 54(ret2)
|
||||
76: 8(fvec4) VectorTimesScalar 74 75
|
||||
Store 70(@entryPointOutput) 76
|
||||
Return
|
||||
FunctionEnd
|
||||
15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13
|
||||
|
@ -102,7 +102,7 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -211,17 +211,17 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 121
|
||||
// Id's are bound by 124
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 97
|
||||
EntryPoint Vertex 4 "main" 97 123
|
||||
Name 4 "main"
|
||||
Name 9 "txval20"
|
||||
Name 12 "g_tTex2df4"
|
||||
@ -248,6 +248,9 @@ Shader version: 450
|
||||
Name 114 "g_tTex3df4"
|
||||
Name 117 "g_tTex3di4"
|
||||
Name 120 "g_tTex3du4"
|
||||
Name 121 "PerVertex_out"
|
||||
MemberName 121(PerVertex_out) 0 "Pos"
|
||||
Name 123 "PerVertex_out"
|
||||
Decorate 12(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) Binding 0
|
||||
@ -267,6 +270,8 @@ Shader version: 450
|
||||
Decorate 114(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 117(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 120(g_tTex3du4) DescriptorSet 0
|
||||
MemberDecorate 121(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 121(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -349,6 +354,9 @@ Shader version: 450
|
||||
118: TypeImage 41(int) 3D sampled format:Unknown
|
||||
119: TypePointer UniformConstant 118
|
||||
120(g_tTex3du4): 119(ptr) Variable UniformConstant
|
||||
121(PerVertex_out): TypeStruct 7(fvec4)
|
||||
122: TypePointer Output 121(PerVertex_out)
|
||||
123(PerVertex_out): 122(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(txval20): 8(ptr) Variable Function
|
||||
|
@ -48,7 +48,7 @@ Shader version: 450
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -103,18 +103,18 @@ Shader version: 450
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 43
|
||||
// Id's are bound by 46
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability ImageQuery
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 36
|
||||
EntryPoint Vertex 4 "main" 36 45
|
||||
Name 4 "main"
|
||||
Name 8 "sizeQueryTemp"
|
||||
Name 12 "g_tTex1df4"
|
||||
@ -126,11 +126,16 @@ Shader version: 450
|
||||
Name 29 "vsout"
|
||||
Name 36 "Pos"
|
||||
Name 42 "g_sSamp"
|
||||
Name 43 "PerVertex_out"
|
||||
MemberName 43(PerVertex_out) 0 "Pos"
|
||||
Name 45 "PerVertex_out"
|
||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 12(g_tTex1df4) Binding 0
|
||||
Decorate 36(Pos) BuiltIn Position
|
||||
Decorate 42(g_sSamp) DescriptorSet 0
|
||||
Decorate 42(g_sSamp) Binding 0
|
||||
MemberDecorate 43(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 43(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
@ -153,6 +158,9 @@ Shader version: 450
|
||||
40: TypeSampler
|
||||
41: TypePointer UniformConstant 40
|
||||
42(g_sSamp): 41(ptr) Variable UniformConstant
|
||||
43(PerVertex_out): TypeStruct 26(fvec4)
|
||||
44: TypePointer Output 43(PerVertex_out)
|
||||
45(PerVertex_out): 44(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(sizeQueryTemp): 7(ptr) Variable Function
|
||||
|
@ -218,7 +218,7 @@ Shader version: 450
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -443,18 +443,18 @@ Shader version: 450
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 166
|
||||
// Id's are bound by 169
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 123
|
||||
EntryPoint Vertex 4 "main" 123 168
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex1df4"
|
||||
Name 15 "$Global"
|
||||
@ -492,6 +492,9 @@ Shader version: 450
|
||||
Name 159 "g_tTexcdf4a"
|
||||
Name 162 "g_tTexcdi4a"
|
||||
Name 165 "g_tTexcdu4a"
|
||||
Name 166 "PerVertex_out"
|
||||
MemberName 166(PerVertex_out) 0 "Pos"
|
||||
Name 168 "PerVertex_out"
|
||||
Decorate 9(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 9(g_tTex1df4) Binding 0
|
||||
MemberDecorate 15($Global) 0 Offset 0
|
||||
@ -527,6 +530,8 @@ Shader version: 450
|
||||
Decorate 159(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 162(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 165(g_tTexcdu4a) DescriptorSet 0
|
||||
MemberDecorate 166(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 166(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -624,6 +629,9 @@ Shader version: 450
|
||||
163: TypeImage 19(int) Cube array sampled format:Unknown
|
||||
164: TypePointer UniformConstant 163
|
||||
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
|
||||
166(PerVertex_out): TypeStruct 27(fvec4)
|
||||
167: TypePointer Output 166(PerVertex_out)
|
||||
168(PerVertex_out): 167(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
116(vsout): 115(ptr) Variable Function
|
||||
|
@ -239,7 +239,7 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -485,17 +485,17 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 161
|
||||
// Id's are bound by 164
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 156
|
||||
EntryPoint Vertex 4 "main" 156 163
|
||||
Name 4 "main"
|
||||
Name 9 "txval10"
|
||||
Name 12 "g_tTex1df4"
|
||||
@ -527,6 +527,9 @@ Shader version: 450
|
||||
Name 150 "vsout"
|
||||
Name 156 "Pos"
|
||||
Name 160 "g_tTex1df4a"
|
||||
Name 161 "PerVertex_out"
|
||||
MemberName 161(PerVertex_out) 0 "Pos"
|
||||
Name 163 "PerVertex_out"
|
||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 12(g_tTex1df4) Binding 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
@ -545,6 +548,8 @@ Shader version: 450
|
||||
Decorate 156(Pos) BuiltIn Position
|
||||
Decorate 160(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 160(g_tTex1df4a) Binding 1
|
||||
MemberDecorate 161(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 161(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -637,6 +642,9 @@ Shader version: 450
|
||||
155: TypePointer Output 7(fvec4)
|
||||
156(Pos): 155(ptr) Variable Output
|
||||
160(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
||||
161(PerVertex_out): TypeStruct 7(fvec4)
|
||||
162: TypePointer Output 161(PerVertex_out)
|
||||
163(PerVertex_out): 162(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(txval10): 8(ptr) Variable Function
|
||||
|
@ -185,7 +185,7 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -377,17 +377,17 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 157
|
||||
// Id's are bound by 160
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 152
|
||||
EntryPoint Vertex 4 "main" 152 159
|
||||
Name 4 "main"
|
||||
Name 9 "txval10"
|
||||
Name 12 "g_tTex1df4"
|
||||
@ -419,6 +419,9 @@ Shader version: 450
|
||||
Name 146 "vsout"
|
||||
Name 152 "Pos"
|
||||
Name 156 "g_tTex1df4a"
|
||||
Name 157 "PerVertex_out"
|
||||
MemberName 157(PerVertex_out) 0 "Pos"
|
||||
Name 159 "PerVertex_out"
|
||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 12(g_tTex1df4) Binding 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
@ -437,6 +440,8 @@ Shader version: 450
|
||||
Decorate 152(Pos) BuiltIn Position
|
||||
Decorate 156(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 156(g_tTex1df4a) Binding 1
|
||||
MemberDecorate 157(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 157(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -525,6 +530,9 @@ Shader version: 450
|
||||
151: TypePointer Output 7(fvec4)
|
||||
152(Pos): 151(ptr) Variable Output
|
||||
156(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
||||
157(PerVertex_out): TypeStruct 7(fvec4)
|
||||
158: TypePointer Output 157(PerVertex_out)
|
||||
159(PerVertex_out): 158(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(txval10): 8(ptr) Variable Function
|
||||
|
@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
|
||||
0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
|
||||
0:34 Function Parameters:
|
||||
0:34 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:? Sequence
|
||||
0:39 Compare Equal (temp bool)
|
||||
0:39 's3' (temp structure{temp 3-component vector of bool b3})
|
||||
@ -20,9 +20,9 @@ gl_FragCoord origin is upper left
|
||||
0:40 Constant:
|
||||
0:40 0 (const int)
|
||||
0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 7 (const int)
|
||||
0:40 6 (const int)
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
@ -31,9 +31,10 @@ gl_FragCoord origin is upper left
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:? 's2' (global structure{temp 4-component vector of float i})
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:? 's_ff1' (in bool Face)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@ -45,7 +46,7 @@ gl_FragCoord origin is upper left
|
||||
0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
|
||||
0:34 Function Parameters:
|
||||
0:34 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:? Sequence
|
||||
0:39 Compare Equal (temp bool)
|
||||
0:39 's3' (temp structure{temp 3-component vector of bool b3})
|
||||
@ -56,9 +57,9 @@ gl_FragCoord origin is upper left
|
||||
0:40 Constant:
|
||||
0:40 0 (const int)
|
||||
0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 7 (const int)
|
||||
0:40 6 (const int)
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
@ -67,18 +68,19 @@ gl_FragCoord origin is upper left
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4})
|
||||
0:? 's2' (global structure{temp 4-component vector of float i})
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:? 's_ff1' (in bool Face)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 44
|
||||
// Id's are bound by 46
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 27 35 36
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 27 35 36 45
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 8 "FS"
|
||||
@ -92,10 +94,9 @@ gl_FragCoord origin is upper left
|
||||
MemberName 25(IN_S) 1 "b"
|
||||
MemberName 25(IN_S) 2 "c"
|
||||
MemberName 25(IN_S) 3 "d"
|
||||
MemberName 25(IN_S) 4 "ff1"
|
||||
MemberName 25(IN_S) 5 "ff2"
|
||||
MemberName 25(IN_S) 6 "ff3"
|
||||
MemberName 25(IN_S) 7 "ff4"
|
||||
MemberName 25(IN_S) 4 "ff2"
|
||||
MemberName 25(IN_S) 5 "ff3"
|
||||
MemberName 25(IN_S) 6 "ff4"
|
||||
Name 27 "s"
|
||||
Name 35 "@entryPointOutput"
|
||||
Name 36 "input"
|
||||
@ -109,7 +110,7 @@ gl_FragCoord origin is upper left
|
||||
MemberName 41($Global) 1 "ff5"
|
||||
MemberName 41($Global) 2 "ff6"
|
||||
Name 43 ""
|
||||
MemberDecorate 25(IN_S) 4 BuiltIn FrontFacing
|
||||
Name 45 "s_ff1"
|
||||
Decorate 27(s) Location 1
|
||||
Decorate 35(@entryPointOutput) Location 0
|
||||
Decorate 36(input) Location 0
|
||||
@ -122,6 +123,7 @@ gl_FragCoord origin is upper left
|
||||
MemberDecorate 41($Global) 2 Offset 1636
|
||||
Decorate 41($Global) Block
|
||||
Decorate 43 DescriptorSet 0
|
||||
Decorate 45(s_ff1) BuiltIn FrontFacing
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeBool
|
||||
@ -136,10 +138,10 @@ gl_FragCoord origin is upper left
|
||||
22: TypeInt 32 1
|
||||
23: 22(int) Constant 0
|
||||
24: TypeVector 17(float) 2
|
||||
25(IN_S): TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
|
||||
25(IN_S): TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 18(fvec4)
|
||||
26: TypePointer Input 25(IN_S)
|
||||
27(s): 26(ptr) Variable Input
|
||||
28: 22(int) Constant 7
|
||||
28: 22(int) Constant 6
|
||||
29: TypePointer Input 18(fvec4)
|
||||
32: TypePointer Private 18(fvec4)
|
||||
34: TypePointer Output 18(fvec4)
|
||||
@ -150,6 +152,8 @@ gl_FragCoord origin is upper left
|
||||
41($Global): TypeStruct 40(myS) 17(float) 17(float)
|
||||
42: TypePointer Uniform 41($Global)
|
||||
43: 42(ptr) Variable Uniform
|
||||
44: TypePointer Input 6(bool)
|
||||
45(s_ff1): 44(ptr) Variable Input
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
10(s3): 9(ptr) Variable Function
|
||||
|
@ -59,7 +59,7 @@ Shader version: 450
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'x1_in' (layout(location=1 ) in int)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'Pos_out' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -125,16 +125,16 @@ Shader version: 450
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'x1_in' (layout(location=1 ) in int)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'Pos_out' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 46
|
||||
// Id's are bound by 49
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 14 20 22 28 33 39
|
||||
EntryPoint Vertex 4 "main" 14 20 22 28 33 39 48
|
||||
Name 4 "main"
|
||||
Name 9 "VS_OUTPUT"
|
||||
MemberName 9(VS_OUTPUT) 0 "x0_out"
|
||||
@ -150,12 +150,17 @@ Shader version: 450
|
||||
MemberName 31(VS_OUTPUT) 1 "x1_out"
|
||||
Name 33 "@entryPointOutput"
|
||||
Name 39 "Pos_out"
|
||||
Name 46 "PerVertex_out"
|
||||
MemberName 46(PerVertex_out) 0 "Pos_out"
|
||||
Name 48 "PerVertex_out"
|
||||
Decorate 14(x0_in) Location 0
|
||||
Decorate 20(Pos_in) BuiltIn Position
|
||||
Decorate 22(Pos_loose) BuiltIn Position
|
||||
Decorate 28(x1_in) Location 1
|
||||
Decorate 33(@entryPointOutput) Location 0
|
||||
Decorate 39(Pos_out) BuiltIn Position
|
||||
MemberDecorate 46(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 46(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
@ -180,6 +185,9 @@ Shader version: 450
|
||||
36: TypePointer Output 6(int)
|
||||
38: TypePointer Output 8(fvec4)
|
||||
39(Pos_out): 38(ptr) Variable Output
|
||||
46(PerVertex_out): TypeStruct 8(fvec4)
|
||||
47: TypePointer Output 46(PerVertex_out)
|
||||
48(PerVertex_out): 47(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
11(vsout): 10(ptr) Variable Function
|
||||
|
@ -64,7 +64,7 @@ output primitive = triangle_strip
|
||||
0:? Linker Objects
|
||||
0:? 'v' (layout(location=0 ) in 1-element array of uint)
|
||||
0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
|
||||
0:? 'OutputStream.Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos})
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
@ -135,16 +135,16 @@ output primitive = triangle_strip
|
||||
0:? Linker Objects
|
||||
0:? 'v' (layout(location=0 ) in 1-element array of uint)
|
||||
0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
|
||||
0:? 'OutputStream.Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 89
|
||||
// Id's are bound by 90
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 83 86 88
|
||||
EntryPoint Geometry 4 "main" 83 86 89
|
||||
ExecutionMode 4 InputPoints
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
@ -175,11 +175,14 @@ output primitive = triangle_strip
|
||||
MemberName 84(PSInput) 1 "TerrainPos"
|
||||
MemberName 84(PSInput) 2 "VertexID"
|
||||
Name 86 "OutputStream"
|
||||
Name 88 "OutputStream.Pos"
|
||||
Name 87 "PerVertex_out"
|
||||
MemberName 87(PerVertex_out) 0 "OutputStream_Pos"
|
||||
Name 89 "PerVertex_out"
|
||||
MemberDecorate 14(PSInput) 0 BuiltIn Position
|
||||
Decorate 83(v) Location 0
|
||||
Decorate 86(OutputStream) Location 0
|
||||
Decorate 88(OutputStream.Pos) BuiltIn Position
|
||||
MemberDecorate 87(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 87(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -221,8 +224,9 @@ output primitive = triangle_strip
|
||||
84(PSInput): TypeStruct 8(fvec2) 9(fvec3) 10(int)
|
||||
85: TypePointer Output 84(PSInput)
|
||||
86(OutputStream): 85(ptr) Variable Output
|
||||
87: TypePointer Output 7(fvec4)
|
||||
88(OutputStream.Pos): 87(ptr) Variable Output
|
||||
87(PerVertex_out): TypeStruct 7(fvec4)
|
||||
88: TypePointer Output 87(PerVertex_out)
|
||||
89(PerVertex_out): 88(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
13(Out): 12(ptr) Variable Function
|
||||
|
@ -92,7 +92,7 @@ Shader version: 450
|
||||
0:? 'x0_in' (layout(location=0 ) in int)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'x1_in' (layout(location=1 ) in int)
|
||||
0:? 'Pos_out' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -191,16 +191,16 @@ Shader version: 450
|
||||
0:? 'x0_in' (layout(location=0 ) in int)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'x1_in' (layout(location=1 ) in int)
|
||||
0:? 'Pos_out' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 69
|
||||
// Id's are bound by 72
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 28 33 37 56 62
|
||||
EntryPoint Vertex 4 "main" 28 33 37 56 62 71
|
||||
Name 4 "main"
|
||||
Name 9 "VS_INPUT"
|
||||
MemberName 9(VS_INPUT) 0 "x0_in"
|
||||
@ -229,11 +229,16 @@ Shader version: 450
|
||||
MemberName 54(VS_OUTPUT) 1 "x1_out"
|
||||
Name 56 "@entryPointOutput"
|
||||
Name 62 "Pos_out"
|
||||
Name 69 "PerVertex_out"
|
||||
MemberName 69(PerVertex_out) 0 "Pos_out"
|
||||
Name 71 "PerVertex_out"
|
||||
Decorate 28(x0_in) Location 0
|
||||
Decorate 33(Pos_in) BuiltIn Position
|
||||
Decorate 37(x1_in) Location 1
|
||||
Decorate 56(@entryPointOutput) Location 0
|
||||
Decorate 62(Pos_out) BuiltIn Position
|
||||
MemberDecorate 69(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 69(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
@ -262,6 +267,9 @@ Shader version: 450
|
||||
59: TypePointer Output 6(int)
|
||||
61: TypePointer Output 8(fvec4)
|
||||
62(Pos_out): 61(ptr) Variable Output
|
||||
69(PerVertex_out): TypeStruct 8(fvec4)
|
||||
70: TypePointer Output 69(PerVertex_out)
|
||||
71(PerVertex_out): 70(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
25(vsout): 12(ptr) Variable Function
|
||||
|
@ -37,7 +37,7 @@ output primitive = triangle_strip
|
||||
0:30 Sequence
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
|
||||
0:? 'ts_psIn_pos' (out 4-component vector of float Position)
|
||||
0:30 pos: direct index for structure (temp 4-component vector of float)
|
||||
0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
|
||||
0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
|
||||
@ -73,8 +73,8 @@ output primitive = triangle_strip
|
||||
0:? Linker Objects
|
||||
0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
|
||||
0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
|
||||
0:? 'tin.pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos})
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_psIn_pos})
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
@ -118,7 +118,7 @@ output primitive = triangle_strip
|
||||
0:30 Sequence
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
|
||||
0:? 'ts_psIn_pos' (out 4-component vector of float Position)
|
||||
0:30 pos: direct index for structure (temp 4-component vector of float)
|
||||
0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
|
||||
0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
|
||||
@ -154,17 +154,17 @@ output primitive = triangle_strip
|
||||
0:? Linker Objects
|
||||
0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
|
||||
0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
|
||||
0:? 'tin.pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:? 'ts.psIn.pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos})
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_psIn_pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 64
|
||||
// Id's are bound by 68
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 33 40 60 63
|
||||
EntryPoint Geometry 4 "main" 33 40 60 64 67
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
@ -180,7 +180,7 @@ output primitive = triangle_strip
|
||||
MemberName 15(GS_OUT) 0 "psIn"
|
||||
MemberName 15(GS_OUT) 1 "contains_no_builtin_io"
|
||||
Name 17 "o"
|
||||
Name 33 "ts.psIn.pos"
|
||||
Name 33 "ts_psIn_pos"
|
||||
Name 36 "PS_IN"
|
||||
MemberName 36(PS_IN) 0 "tc"
|
||||
Name 37 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO"
|
||||
@ -193,11 +193,19 @@ output primitive = triangle_strip
|
||||
Name 56 "PS_IN"
|
||||
MemberName 56(PS_IN) 0 "tc"
|
||||
Name 60 "tin"
|
||||
Name 63 "tin.pos"
|
||||
Decorate 33(ts.psIn.pos) BuiltIn Position
|
||||
Name 61 "PerVertex_in"
|
||||
MemberName 61(PerVertex_in) 0 "tin_pos"
|
||||
Name 64 "PerVertex_in"
|
||||
Name 65 "PerVertex_out"
|
||||
MemberName 65(PerVertex_out) 0 "ts_psIn_pos"
|
||||
Name 67 "PerVertex_out"
|
||||
Decorate 33(ts_psIn_pos) BuiltIn Position
|
||||
Decorate 40(ts) Location 0
|
||||
Decorate 60(tin) Location 0
|
||||
Decorate 63(tin.pos) BuiltIn Position
|
||||
MemberDecorate 61(PerVertex_in) 0 BuiltIn Position
|
||||
Decorate 61(PerVertex_in) Block
|
||||
MemberDecorate 65(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 65(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -224,7 +232,7 @@ output primitive = triangle_strip
|
||||
29: 8(fvec2) ConstantComposite 27 28
|
||||
30: TypePointer Function 8(fvec2)
|
||||
32: TypePointer Output 7(fvec4)
|
||||
33(ts.psIn.pos): 32(ptr) Variable Output
|
||||
33(ts_psIn_pos): 32(ptr) Variable Output
|
||||
36(PS_IN): TypeStruct 8(fvec2)
|
||||
37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 12 13(int)
|
||||
38(GS_OUT): TypeStruct 36(PS_IN) 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
|
||||
@ -240,9 +248,13 @@ output primitive = triangle_strip
|
||||
58: TypeArray 56(PS_IN) 57
|
||||
59: TypePointer Input 58
|
||||
60(tin): 59(ptr) Variable Input
|
||||
61: TypeArray 7(fvec4) 57
|
||||
62: TypePointer Input 61
|
||||
63(tin.pos): 62(ptr) Variable Input
|
||||
61(PerVertex_in): TypeStruct 7(fvec4)
|
||||
62: TypeArray 61(PerVertex_in) 57
|
||||
63: TypePointer Input 62
|
||||
64(PerVertex_in): 63(ptr) Variable Input
|
||||
65(PerVertex_out): TypeStruct 7(fvec4)
|
||||
66: TypePointer Output 65(PerVertex_out)
|
||||
67(PerVertex_out): 66(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
17(o): 16(ptr) Variable Function
|
||||
@ -252,7 +264,7 @@ output primitive = triangle_strip
|
||||
Store 31 29
|
||||
34: 24(ptr) AccessChain 17(o) 18 18
|
||||
35: 7(fvec4) Load 34
|
||||
Store 33(ts.psIn.pos) 35
|
||||
Store 33(ts_psIn_pos) 35
|
||||
41: 30(ptr) AccessChain 17(o) 18 26
|
||||
42: 8(fvec2) Load 41
|
||||
44: 43(ptr) AccessChain 40(ts) 18 18
|
||||
|
@ -29,12 +29,12 @@ output primitive = triangle_strip
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 indirect index (temp 4-component vector of float Position)
|
||||
0:18 'i.pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:18 'i_pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:18 'x' (temp int)
|
||||
0:19 Sequence
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'ts.pos' (out 4-component vector of float Position)
|
||||
0:? 'ts_pos' (out 4-component vector of float Position)
|
||||
0:19 pos: direct index for structure (temp 4-component vector of float)
|
||||
0:19 'o' (temp structure{temp 4-component vector of float pos})
|
||||
0:19 Constant:
|
||||
@ -44,8 +44,8 @@ output primitive = triangle_strip
|
||||
0:17 Pre-Increment (temp int)
|
||||
0:17 'x' (temp int)
|
||||
0:? Linker Objects
|
||||
0:? 'i.pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:? 'ts.pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos})
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos})
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
@ -81,12 +81,12 @@ output primitive = triangle_strip
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 indirect index (temp 4-component vector of float Position)
|
||||
0:18 'i.pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:18 'i_pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:18 'x' (temp int)
|
||||
0:19 Sequence
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'ts.pos' (out 4-component vector of float Position)
|
||||
0:? 'ts_pos' (out 4-component vector of float Position)
|
||||
0:19 pos: direct index for structure (temp 4-component vector of float)
|
||||
0:19 'o' (temp structure{temp 4-component vector of float pos})
|
||||
0:19 Constant:
|
||||
@ -96,17 +96,17 @@ output primitive = triangle_strip
|
||||
0:17 Pre-Increment (temp int)
|
||||
0:17 'x' (temp int)
|
||||
0:? Linker Objects
|
||||
0:? 'i.pos' (in 3-element array of 4-component vector of float Position)
|
||||
0:? 'ts.pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos})
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 42
|
||||
// Id's are bound by 49
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 28 36
|
||||
EntryPoint Geometry 4 "main" 28 36 45 48
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
@ -116,10 +116,20 @@ output primitive = triangle_strip
|
||||
Name 21 "GS_OUT"
|
||||
MemberName 21(GS_OUT) 0 "pos"
|
||||
Name 23 "o"
|
||||
Name 28 "i.pos"
|
||||
Name 36 "ts.pos"
|
||||
Decorate 28(i.pos) BuiltIn Position
|
||||
Decorate 36(ts.pos) BuiltIn Position
|
||||
Name 28 "i_pos"
|
||||
Name 36 "ts_pos"
|
||||
Name 42 "PerVertex_in"
|
||||
MemberName 42(PerVertex_in) 0 "i_pos"
|
||||
Name 45 "PerVertex_in"
|
||||
Name 46 "PerVertex_out"
|
||||
MemberName 46(PerVertex_out) 0 "ts_pos"
|
||||
Name 48 "PerVertex_out"
|
||||
Decorate 28(i_pos) BuiltIn Position
|
||||
Decorate 36(ts_pos) BuiltIn Position
|
||||
MemberDecorate 42(PerVertex_in) 0 BuiltIn Position
|
||||
Decorate 42(PerVertex_in) Block
|
||||
MemberDecorate 46(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 46(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
@ -135,12 +145,19 @@ output primitive = triangle_strip
|
||||
25: 24(int) Constant 3
|
||||
26: TypeArray 20(fvec4) 25
|
||||
27: TypePointer Input 26
|
||||
28(i.pos): 27(ptr) Variable Input
|
||||
28(i_pos): 27(ptr) Variable Input
|
||||
30: TypePointer Input 20(fvec4)
|
||||
33: TypePointer Function 20(fvec4)
|
||||
35: TypePointer Output 20(fvec4)
|
||||
36(ts.pos): 35(ptr) Variable Output
|
||||
36(ts_pos): 35(ptr) Variable Output
|
||||
40: 6(int) Constant 1
|
||||
42(PerVertex_in): TypeStruct 20(fvec4)
|
||||
43: TypeArray 42(PerVertex_in) 25
|
||||
44: TypePointer Input 43
|
||||
45(PerVertex_in): 44(ptr) Variable Input
|
||||
46(PerVertex_out): TypeStruct 20(fvec4)
|
||||
47: TypePointer Output 46(PerVertex_out)
|
||||
48(PerVertex_out): 47(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(x): 7(ptr) Variable Function
|
||||
@ -156,13 +173,13 @@ output primitive = triangle_strip
|
||||
BranchConditional 18 11 12
|
||||
11: Label
|
||||
29: 6(int) Load 8(x)
|
||||
31: 30(ptr) AccessChain 28(i.pos) 29
|
||||
31: 30(ptr) AccessChain 28(i_pos) 29
|
||||
32: 20(fvec4) Load 31
|
||||
34: 33(ptr) AccessChain 23(o) 9
|
||||
Store 34 32
|
||||
37: 33(ptr) AccessChain 23(o) 9
|
||||
38: 20(fvec4) Load 37
|
||||
Store 36(ts.pos) 38
|
||||
Store 36(ts_pos) 38
|
||||
EmitVertex
|
||||
Branch 13
|
||||
13: Label
|
||||
|
@ -26,7 +26,7 @@ Shader version: 450
|
||||
0:? Linker Objects
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -59,16 +59,16 @@ Shader version: 450
|
||||
0:? Linker Objects
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 26
|
||||
// Id's are bound by 29
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 14 16 22
|
||||
EntryPoint Vertex 4 "main" 14 16 22 28
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
@ -76,9 +76,14 @@ Shader version: 450
|
||||
Name 14 "Pos_in"
|
||||
Name 16 "Pos_loose"
|
||||
Name 22 "Pos"
|
||||
Name 26 "PerVertex_out"
|
||||
MemberName 26(PerVertex_out) 0 "Pos"
|
||||
Name 28 "PerVertex_out"
|
||||
Decorate 14(Pos_in) BuiltIn Position
|
||||
Decorate 16(Pos_loose) BuiltIn Position
|
||||
Decorate 22(Pos) BuiltIn Position
|
||||
MemberDecorate 26(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 26(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -93,6 +98,9 @@ Shader version: 450
|
||||
19: TypePointer Function 7(fvec4)
|
||||
21: TypePointer Output 7(fvec4)
|
||||
22(Pos): 21(ptr) Variable Output
|
||||
26(PerVertex_out): TypeStruct 7(fvec4)
|
||||
27: TypePointer Output 26(PerVertex_out)
|
||||
28(PerVertex_out): 27(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
10(vsout): 9(ptr) Variable Function
|
||||
|
@ -49,7 +49,7 @@ output primitive = triangle_strip
|
||||
0:22 Sequence
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'outStream.position' (out 4-component vector of float Position)
|
||||
0:? 'outStream_position' (out 4-component vector of float Position)
|
||||
0:22 position: direct index for structure (temp 4-component vector of float)
|
||||
0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:22 Constant:
|
||||
@ -76,7 +76,7 @@ output primitive = triangle_strip
|
||||
0:? Linker Objects
|
||||
0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:? 'outStream.position' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position outStream_position})
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
@ -132,7 +132,7 @@ output primitive = triangle_strip
|
||||
0:22 Sequence
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'outStream.position' (out 4-component vector of float Position)
|
||||
0:? 'outStream_position' (out 4-component vector of float Position)
|
||||
0:22 position: direct index for structure (temp 4-component vector of float)
|
||||
0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:22 Constant:
|
||||
@ -159,16 +159,16 @@ output primitive = triangle_strip
|
||||
0:? Linker Objects
|
||||
0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:? 'outStream.position' (out 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position outStream_position})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 49
|
||||
// Id's are bound by 52
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 19 36 41
|
||||
EntryPoint Geometry 4 "main" 19 36 41 51
|
||||
ExecutionMode 4 InputLines
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
@ -184,14 +184,19 @@ output primitive = triangle_strip
|
||||
MemberName 14(VertexData) 1 "color"
|
||||
MemberName 14(VertexData) 2 "uv"
|
||||
Name 19 "vin"
|
||||
Name 36 "outStream.position"
|
||||
Name 36 "outStream_position"
|
||||
Name 39 "PS_IN"
|
||||
MemberName 39(PS_IN) 0 "color"
|
||||
MemberName 39(PS_IN) 1 "uv"
|
||||
Name 41 "outStream"
|
||||
Name 49 "PerVertex_out"
|
||||
MemberName 49(PerVertex_out) 0 "outStream_position"
|
||||
Name 51 "PerVertex_out"
|
||||
Decorate 19(vin) Location 0
|
||||
Decorate 36(outStream.position) BuiltIn Position
|
||||
Decorate 36(outStream_position) BuiltIn Position
|
||||
Decorate 41(outStream) Location 0
|
||||
MemberDecorate 49(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 49(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -214,11 +219,14 @@ output primitive = triangle_strip
|
||||
29: TypePointer Function 8(fvec2)
|
||||
31: 12(int) Constant 0
|
||||
35: TypePointer Output 7(fvec4)
|
||||
36(outStream.position): 35(ptr) Variable Output
|
||||
36(outStream_position): 35(ptr) Variable Output
|
||||
39(PS_IN): TypeStruct 7(fvec4) 8(fvec2)
|
||||
40: TypePointer Output 39(PS_IN)
|
||||
41(outStream): 40(ptr) Variable Output
|
||||
47: TypePointer Output 8(fvec2)
|
||||
49(PerVertex_out): TypeStruct 7(fvec4)
|
||||
50: TypePointer Output 49(PerVertex_out)
|
||||
51(PerVertex_out): 50(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
11(vout): 10(ptr) Variable Function
|
||||
@ -236,7 +244,7 @@ output primitive = triangle_strip
|
||||
Store 34 33
|
||||
37: 23(ptr) AccessChain 11(vout) 31
|
||||
38: 7(fvec4) Load 37
|
||||
Store 36(outStream.position) 38
|
||||
Store 36(outStream_position) 38
|
||||
42: 23(ptr) AccessChain 11(vout) 13
|
||||
43: 7(fvec4) Load 42
|
||||
44: 35(ptr) AccessChain 41(outStream) 31
|
||||
|
@ -1319,9 +1319,18 @@ public:
|
||||
virtual bool isImage() const { return basicType == EbtSampler && getSampler().isImage(); }
|
||||
virtual bool isSubpass() const { return basicType == EbtSampler && getSampler().isSubpass(); }
|
||||
|
||||
// Return true if this is interstage IO
|
||||
virtual bool isBuiltInInterstageIO() const
|
||||
virtual bool isBuiltInInterstageIO(EShLanguage language) const
|
||||
{
|
||||
return isPerVertexAndBuiltIn(language) || isLooseAndBuiltIn(language);
|
||||
}
|
||||
|
||||
// Return true if this is an interstage IO builtin
|
||||
virtual bool isPerVertexAndBuiltIn(EShLanguage language) const
|
||||
{
|
||||
if (language == EShLangFragment)
|
||||
return false;
|
||||
|
||||
// Any non-fragment stage
|
||||
switch (getQualifier().builtIn) {
|
||||
case EbvPosition:
|
||||
case EbvPointSize:
|
||||
@ -1333,6 +1342,15 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
// Return true if this is a loose builtin
|
||||
virtual bool isLooseAndBuiltIn(EShLanguage language) const
|
||||
{
|
||||
if (getQualifier().builtIn == EbvNone)
|
||||
return false;
|
||||
|
||||
return !isPerVertexAndBuiltIn(language);
|
||||
}
|
||||
|
||||
// Recursively checks if the type contains the given basic type
|
||||
virtual bool containsBasicType(TBasicType checkType) const
|
||||
{
|
||||
@ -1401,33 +1419,20 @@ public:
|
||||
}
|
||||
|
||||
// Recursively checks if the type contains an interstage IO builtin
|
||||
virtual bool containsBuiltInInterstageIO() const
|
||||
virtual bool containsBuiltInInterstageIO(EShLanguage language) const
|
||||
{
|
||||
if (isBuiltInInterstageIO())
|
||||
if (isBuiltInInterstageIO(language))
|
||||
return true;
|
||||
|
||||
if (! structure)
|
||||
return false;
|
||||
for (unsigned int i = 0; i < structure->size(); ++i) {
|
||||
if ((*structure)[i].type->containsBuiltInInterstageIO())
|
||||
if ((*structure)[i].type->containsBuiltInInterstageIO(language))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Recursively checks whether a struct contains only interstage IO
|
||||
virtual bool containsOnlyBuiltInInterstageIO() const
|
||||
{
|
||||
if (! structure)
|
||||
return isBuiltInInterstageIO();
|
||||
|
||||
for (unsigned int i = 0; i < structure->size(); ++i) {
|
||||
if (!(*structure)[i].type->containsOnlyBuiltInInterstageIO())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool containsNonOpaque() const
|
||||
{
|
||||
// list all non-opaque types
|
||||
|
@ -933,7 +933,7 @@ bool HlslParseContext::shouldSplit(const TType& type)
|
||||
const TStorageQualifier qualifier = type.getQualifier().storage;
|
||||
|
||||
// If it contains interstage IO, but not ONLY interstage IO, split the struct.
|
||||
return type.isStruct() && type.containsBuiltInInterstageIO() &&
|
||||
return type.isStruct() && type.containsBuiltInInterstageIO(language) &&
|
||||
(qualifier == EvqVaryingIn || qualifier == EvqVaryingOut);
|
||||
}
|
||||
|
||||
@ -990,13 +990,13 @@ TType& HlslParseContext::split(TType& type, TString name, const TType* outerStru
|
||||
|
||||
// Get iterator to (now at end) set of builtin iterstage IO members
|
||||
const auto firstIo = std::stable_partition(userStructure->begin(), userStructure->end(),
|
||||
[](const TTypeLoc& t) {return !t.type->isBuiltInInterstageIO();});
|
||||
[this](const TTypeLoc& t) {return !t.type->isBuiltInInterstageIO(language);});
|
||||
|
||||
// Move those to the builtin IO. However, we also propagate arrayness (just one level is handled
|
||||
// now) to this variable.
|
||||
for (auto ioType = firstIo; ioType != userStructure->end(); ++ioType) {
|
||||
const TType& memberType = *ioType->type;
|
||||
TVariable* ioVar = makeInternalVariable(name + (name.empty() ? "" : ".") + memberType.getFieldName(), memberType);
|
||||
TVariable* ioVar = makeInternalVariable(name + (name.empty() ? "" : "_") + memberType.getFieldName(), memberType);
|
||||
|
||||
if (arraySizes)
|
||||
ioVar->getWritableType().newArraySizes(*arraySizes);
|
||||
@ -1013,7 +1013,7 @@ TType& HlslParseContext::split(TType& type, TString name, const TType* outerStru
|
||||
// Recurse further into the members.
|
||||
for (unsigned int i = 0; i < userStructure->size(); ++i)
|
||||
split(*(*userStructure)[i].type,
|
||||
name + (name.empty() ? "" : ".") + (*userStructure)[i].type->getFieldName(),
|
||||
name + (name.empty() ? "" : "_") + (*userStructure)[i].type->getFieldName(),
|
||||
outerStructType);
|
||||
}
|
||||
|
||||
@ -1320,7 +1320,7 @@ TIntermTyped* HlslParseContext::splitAccessStruct(const TSourceLoc& loc, TInterm
|
||||
|
||||
const TType& memberType = *members[member].type;
|
||||
|
||||
if (memberType.isBuiltInInterstageIO()) {
|
||||
if (memberType.isBuiltInInterstageIO(language)) {
|
||||
// It's one of the interstage IO variables we split off.
|
||||
TIntermTyped* builtIn = intermediate.addSymbol(*interstageBuiltInIo[tInterstageIoData(memberType, base->getType())], loc);
|
||||
|
||||
@ -1344,7 +1344,7 @@ TIntermTyped* HlslParseContext::splitAccessStruct(const TSourceLoc& loc, TInterm
|
||||
|
||||
int newMember = 0;
|
||||
for (int m=0; m<member; ++m)
|
||||
if (!members[m].type->isBuiltInInterstageIO())
|
||||
if (!members[m].type->isBuiltInInterstageIO(language))
|
||||
++newMember;
|
||||
|
||||
member = newMember;
|
||||
@ -1437,6 +1437,9 @@ TFunction& HlslParseContext::handleFunctionDeclarator(const TSourceLoc& loc, TFu
|
||||
// Add interstage IO variables to the linkage in canonical order.
|
||||
void HlslParseContext::addInterstageIoToLinkage()
|
||||
{
|
||||
TSourceLoc loc;
|
||||
loc.init();
|
||||
|
||||
std::vector<tInterstageIoData> io;
|
||||
io.reserve(interstageBuiltInIo.size());
|
||||
|
||||
@ -1446,8 +1449,75 @@ void HlslParseContext::addInterstageIoToLinkage()
|
||||
// Our canonical order is the TBuiltInVariable numeric order.
|
||||
std::sort(io.begin(), io.end());
|
||||
|
||||
for (int idx = 0; idx < int(io.size()); ++idx)
|
||||
trackLinkageDeferred(*interstageBuiltInIo[io[idx]]);
|
||||
// We have to (potentially) track two IO blocks, one in, one out. E.g, a GS may have a
|
||||
// PerVertex block in both directions, possibly with different members.
|
||||
static const TStorageQualifier ioType[2] = { EvqVaryingIn, EvqVaryingOut };
|
||||
static const char* blockName[2] = { "PerVertex_in", "PerVertex_out" };
|
||||
|
||||
TTypeList* ioBlockTypes[2] = { nullptr, nullptr };
|
||||
TArraySizes* ioBlockArray[2] = { nullptr, nullptr };
|
||||
|
||||
for (int idx = 0; idx < int(io.size()); ++idx) {
|
||||
TVariable* var = interstageBuiltInIo[io[idx]];
|
||||
|
||||
// Add the loose interstage IO to the linkage
|
||||
if (var->getType().isLooseAndBuiltIn(language))
|
||||
trackLinkageDeferred(*var);
|
||||
|
||||
// Add the PerVertex interstage IO to the IO block
|
||||
if (var->getType().isPerVertexAndBuiltIn(language)) {
|
||||
int blockId = 0;
|
||||
switch (var->getType().getQualifier().storage) {
|
||||
case EvqVaryingIn: blockId = 0; break;
|
||||
case EvqVaryingOut: blockId = 1; break;
|
||||
default: assert(0 && "Invalid storage qualifier");
|
||||
}
|
||||
|
||||
// Lazy creation of type list only if we end up needing it.
|
||||
if (ioBlockTypes[blockId] == nullptr)
|
||||
ioBlockTypes[blockId] = new TTypeList();
|
||||
|
||||
TTypeLoc member = { new TType(EbtVoid), loc };
|
||||
member.type->shallowCopy(var->getType());
|
||||
member.type->setFieldName(var->getName());
|
||||
|
||||
// We may have collected these from different parts of different structures. If their
|
||||
// array dimensions are not the same, we don't know what to do, so issue an error.
|
||||
if (member.type->isArray()) {
|
||||
if (ioBlockArray[blockId] == nullptr) {
|
||||
ioBlockArray[blockId] = &member.type->getArraySizes();
|
||||
} else {
|
||||
if (*ioBlockArray[blockId] != member.type->getArraySizes())
|
||||
error(loc, "PerVertex block array dimension mismatch", "", "");
|
||||
}
|
||||
member.type->clearArraySizes();
|
||||
}
|
||||
|
||||
ioBlockTypes[blockId]->push_back(member);
|
||||
}
|
||||
}
|
||||
|
||||
// If there were PerVertex items, add the block to the linkage. Handle in and out separately.
|
||||
for (int blockId = 0; blockId <= 1; ++blockId) {
|
||||
if (ioBlockTypes[blockId] != nullptr) {
|
||||
const TString* instanceName = NewPoolTString(blockName[blockId]);
|
||||
TQualifier blockQualifier;
|
||||
|
||||
blockQualifier.clear();
|
||||
blockQualifier.storage = ioType[blockId];
|
||||
|
||||
TType blockType(ioBlockTypes[blockId], *instanceName, blockQualifier);
|
||||
|
||||
if (ioBlockArray[blockId] != nullptr)
|
||||
blockType.newArraySizes(*ioBlockArray[blockId]);
|
||||
|
||||
TVariable* ioBlock = new TVariable(instanceName, blockType);
|
||||
if (!symbolTable.insert(*ioBlock))
|
||||
error(loc, "block instance name redefinition", ioBlock->getName().c_str(), "");
|
||||
else
|
||||
trackLinkageDeferred(*ioBlock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@ -1786,7 +1856,7 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
const TOperator op = node->getType().isArray() ? EOpIndexDirect : EOpIndexDirectStruct;
|
||||
const TType derefType(node->getType(), member);
|
||||
|
||||
if (split && derefType.isBuiltInInterstageIO()) {
|
||||
if (split && derefType.isBuiltInInterstageIO(language)) {
|
||||
// copy from interstage IO builtin if needed
|
||||
subTree = intermediate.addSymbol(*interstageBuiltInIo.find(tInterstageIoData(derefType, outer->getType()))->second);
|
||||
} else if (flattened && isFinalFlattening(derefType)) {
|
||||
@ -1855,14 +1925,14 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
// recurse into it if there's something for splitting to do. That can save a lot of AST verbosity for
|
||||
// a bunch of memberwise copies.
|
||||
if (isFinalFlattening(typeL) || (!isFlattenLeft && !isFlattenRight &&
|
||||
!typeL.containsBuiltInInterstageIO() && !typeR.containsBuiltInInterstageIO())) {
|
||||
!typeL.containsBuiltInInterstageIO(language) && !typeR.containsBuiltInInterstageIO(language))) {
|
||||
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subSplitLeft, subSplitRight, loc), loc);
|
||||
} else {
|
||||
traverse(subLeft, subRight, subSplitLeft, subSplitRight);
|
||||
}
|
||||
|
||||
memberL += (typeL.isBuiltInInterstageIO() ? 0 : 1);
|
||||
memberR += (typeR.isBuiltInInterstageIO() ? 0 : 1);
|
||||
memberL += (typeL.isBuiltInInterstageIO(language) ? 0 : 1);
|
||||
memberR += (typeR.isBuiltInInterstageIO(language) ? 0 : 1);
|
||||
}
|
||||
} else {
|
||||
assert(0); // we should never be called on a non-flattenable thing, because
|
||||
@ -5163,7 +5233,7 @@ TType* HlslParseContext::sanitizeType(TType* type)
|
||||
sanitizedType->clearArraySizes();
|
||||
return sanitizedType;
|
||||
} else {
|
||||
if (type->containsBuiltInInterstageIO()) {
|
||||
if (type->containsBuiltInInterstageIO(language)) {
|
||||
// This means the type contains interstage IO, but we've never encountered it before.
|
||||
// Copy it, sanitize it, and remember it in the sanitizedTypeMap
|
||||
TType* sanitizedType = type->clone();
|
||||
|
Loading…
x
Reference in New Issue
Block a user