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Merge pull request #1011 from LoopDawg/pragma-pack-matrix
HLSL: implement #pragma pack_matrix(layout)
This commit is contained in:
commit
eaed06823a
268
Test/baseResults/hlsl.matpack-pragma.frag.out
Normal file
268
Test/baseResults/hlsl.matpack-pragma.frag.out
Normal file
@ -0,0 +1,268 @@
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hlsl.matpack-pragma.frag
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WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( ( temp 4-component vector of float)
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0:29 Function Parameters:
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0:? Sequence
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0:32 Branch: Return with expression
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0:32 add ( temp 4-component vector of float)
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0:32 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 direct index (layout( row_major) temp 4-component vector of float)
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0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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||||
0:31 0 (const int)
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||||
0:31 Constant:
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||||
0:31 0 (const int)
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||||
0:31 direct index (layout( column_major) temp 4-component vector of float)
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0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 direct index (layout( column_major) temp 4-component vector of float)
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0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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||||
0:31 0 (const int)
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||||
0:32 direct index (layout( row_major) temp 4-component vector of float)
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0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
|
||||
0:32 0 (const int)
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0:32 Constant:
|
||||
0:32 0 (const int)
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||||
0:32 direct index (layout( column_major) temp 4-component vector of float)
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0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:32 direct index (layout( row_major) temp 4-component vector of float)
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0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 2 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
|
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:29 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
|
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( ( temp 4-component vector of float)
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||||
0:29 Function Parameters:
|
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0:? Sequence
|
||||
0:32 Branch: Return with expression
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||||
0:32 add ( temp 4-component vector of float)
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0:32 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 direct index (layout( row_major) temp 4-component vector of float)
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0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
|
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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||||
0:31 Constant:
|
||||
0:31 0 (const uint)
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||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 direct index (layout( column_major) temp 4-component vector of float)
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||||
0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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||||
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
|
||||
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 direct index (layout( column_major) temp 4-component vector of float)
|
||||
0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
|
||||
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
|
||||
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
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||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:32 direct index (layout( row_major) temp 4-component vector of float)
|
||||
0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
|
||||
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
||||
0:32 Constant:
|
||||
0:32 1 (const uint)
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 direct index (layout( column_major) temp 4-component vector of float)
|
||||
0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
|
||||
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
|
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
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0:32 Constant:
|
||||
0:32 1 (const uint)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 direct index (layout( row_major) temp 4-component vector of float)
|
||||
0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
|
||||
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
||||
0:32 Constant:
|
||||
0:32 1 (const uint)
|
||||
0:32 Constant:
|
||||
0:32 2 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:29 Function Definition: main( ( temp void)
|
||||
0:29 Function Parameters:
|
||||
0:? Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:29 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
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// Generated by (magic number): 80001
|
||||
// Id's are bound by 44
|
||||
|
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
|
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MemoryModel Logical GLSL450
|
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EntryPoint Fragment 4 "main" 42
|
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ExecutionMode 4 OriginUpperLeft
|
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Source HLSL 500
|
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Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 12 "MyBuffer1"
|
||||
MemberName 12(MyBuffer1) 0 "mat1"
|
||||
MemberName 12(MyBuffer1) 1 "mat2"
|
||||
MemberName 12(MyBuffer1) 2 "mat3"
|
||||
Name 13 "MyBuffer2"
|
||||
MemberName 13(MyBuffer2) 0 "mat1"
|
||||
MemberName 13(MyBuffer2) 1 "mat2"
|
||||
MemberName 13(MyBuffer2) 2 "mat3"
|
||||
Name 14 "Example"
|
||||
MemberName 14(Example) 0 "g_MyBuffer1"
|
||||
MemberName 14(Example) 1 "g_MyBuffer2"
|
||||
MemberName 14(Example) 2 "mat1a"
|
||||
Name 16 ""
|
||||
Name 42 "@entryPointOutput"
|
||||
MemberDecorate 12(MyBuffer1) 0 RowMajor
|
||||
MemberDecorate 12(MyBuffer1) 0 Offset 0
|
||||
MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
|
||||
MemberDecorate 12(MyBuffer1) 1 ColMajor
|
||||
MemberDecorate 12(MyBuffer1) 1 Offset 64
|
||||
MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
|
||||
MemberDecorate 12(MyBuffer1) 2 ColMajor
|
||||
MemberDecorate 12(MyBuffer1) 2 Offset 128
|
||||
MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
|
||||
MemberDecorate 13(MyBuffer2) 0 RowMajor
|
||||
MemberDecorate 13(MyBuffer2) 0 Offset 0
|
||||
MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
|
||||
MemberDecorate 13(MyBuffer2) 1 ColMajor
|
||||
MemberDecorate 13(MyBuffer2) 1 Offset 64
|
||||
MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
|
||||
MemberDecorate 13(MyBuffer2) 2 RowMajor
|
||||
MemberDecorate 13(MyBuffer2) 2 Offset 128
|
||||
MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
|
||||
MemberDecorate 14(Example) 0 Offset 0
|
||||
MemberDecorate 14(Example) 1 Offset 192
|
||||
MemberDecorate 14(Example) 2 RowMajor
|
||||
MemberDecorate 14(Example) 2 Offset 384
|
||||
MemberDecorate 14(Example) 2 MatrixStride 16
|
||||
Decorate 14(Example) Block
|
||||
Decorate 16 DescriptorSet 0
|
||||
Decorate 42(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypeMatrix 7(fvec4) 4
|
||||
12(MyBuffer1): TypeStruct 11 11 11
|
||||
13(MyBuffer2): TypeStruct 11 11 11
|
||||
14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
|
||||
15: TypePointer Uniform 14(Example)
|
||||
16: 15(ptr) Variable Uniform
|
||||
17: TypeInt 32 1
|
||||
18: 17(int) Constant 0
|
||||
19: TypePointer Uniform 7(fvec4)
|
||||
22: 17(int) Constant 1
|
||||
26: 17(int) Constant 2
|
||||
41: TypePointer Output 7(fvec4)
|
||||
42(@entryPointOutput): 41(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
43: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 42(@entryPointOutput) 43
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
20: 19(ptr) AccessChain 16 18 18 18
|
||||
21: 7(fvec4) Load 20
|
||||
23: 19(ptr) AccessChain 16 18 22 18
|
||||
24: 7(fvec4) Load 23
|
||||
25: 7(fvec4) FAdd 21 24
|
||||
27: 19(ptr) AccessChain 16 18 26 18
|
||||
28: 7(fvec4) Load 27
|
||||
29: 7(fvec4) FAdd 25 28
|
||||
30: 19(ptr) AccessChain 16 22 18 18
|
||||
31: 7(fvec4) Load 30
|
||||
32: 7(fvec4) FAdd 29 31
|
||||
33: 19(ptr) AccessChain 16 22 22 18
|
||||
34: 7(fvec4) Load 33
|
||||
35: 7(fvec4) FAdd 32 34
|
||||
36: 19(ptr) AccessChain 16 22 26 18
|
||||
37: 7(fvec4) Load 36
|
||||
38: 7(fvec4) FAdd 35 37
|
||||
ReturnValue 38
|
||||
FunctionEnd
|
33
Test/hlsl.matpack-pragma.frag
Normal file
33
Test/hlsl.matpack-pragma.frag
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma pack_matrix(row_major)
|
||||
|
||||
struct MyBuffer1
|
||||
{
|
||||
column_major float4x4 mat1;
|
||||
row_major float4x4 mat2;
|
||||
/*floating*/ float4x4 mat3;
|
||||
};
|
||||
|
||||
#pragma pack_matrix(column_major)
|
||||
|
||||
struct MyBuffer2
|
||||
{
|
||||
column_major float4x4 mat1;
|
||||
row_major float4x4 mat2;
|
||||
/*floating*/ float4x4 mat3;
|
||||
};
|
||||
|
||||
#pragma pack_matrix(random_string_foo)
|
||||
|
||||
cbuffer Example
|
||||
{
|
||||
MyBuffer1 g_MyBuffer1;
|
||||
MyBuffer2 g_MyBuffer2;
|
||||
column_major float4x4 mat1a;
|
||||
};
|
||||
|
||||
float4 main() : SV_Target0
|
||||
{
|
||||
return
|
||||
g_MyBuffer1.mat1[0] + g_MyBuffer1.mat2[0] + g_MyBuffer1.mat3[0] +
|
||||
g_MyBuffer2.mat1[0] + g_MyBuffer2.mat2[0] + g_MyBuffer2.mat3[0];
|
||||
}
|
@ -195,6 +195,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.logicalConvert.frag", "main"},
|
||||
{"hlsl.logical.unary.frag", "main"},
|
||||
{"hlsl.loopattr.frag", "main"},
|
||||
{"hlsl.matpack-pragma.frag", "main"},
|
||||
{"hlsl.mip.operator.frag", "main"},
|
||||
{"hlsl.mip.negative.frag", "main"},
|
||||
{"hlsl.mip.negative2.frag", "main"},
|
||||
|
@ -572,6 +572,28 @@ void HlslParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString
|
||||
|
||||
if (tokens.size() == 0)
|
||||
return;
|
||||
|
||||
// These pragmas are case insensitive in HLSL, so we'll compare in lower case.
|
||||
TVector<TString> lowerTokens = tokens;
|
||||
|
||||
for (auto it = lowerTokens.begin(); it != lowerTokens.end(); ++it)
|
||||
std::transform(it->begin(), it->end(), it->begin(), ::tolower);
|
||||
|
||||
// Handle pack_matrix
|
||||
if (tokens.size() == 4 && lowerTokens[0] == "pack_matrix" && tokens[1] == "(" && tokens[3] == ")") {
|
||||
// Note that HLSL semantic order is Mrc, not Mcr like SPIR-V, so we reverse the sense.
|
||||
// Row major becomes column major and vice versa.
|
||||
|
||||
if (lowerTokens[2] == "row_major") {
|
||||
globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmColumnMajor;
|
||||
} else if (lowerTokens[2] == "column_major") {
|
||||
globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmRowMajor;
|
||||
} else {
|
||||
// unknown majorness strings are treated as (HLSL column major)==(SPIR-V row major)
|
||||
warn(loc, "unknown pack_matrix pragma value", tokens[2].c_str(), "");
|
||||
globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmRowMajor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@ -7049,6 +7071,11 @@ void HlslParseContext::declareStruct(const TSourceLoc& loc, TString& structName,
|
||||
}
|
||||
if (newLists.uniform) {
|
||||
newMember(newUniformMember);
|
||||
|
||||
// inherit default matrix layout (changeable via #pragma pack_matrix), if none given.
|
||||
if (member->type->isMatrix() && member->type->getQualifier().layoutMatrix == ElmNone)
|
||||
newUniformMember.type->getQualifier().layoutMatrix = globalUniformDefaults.layoutMatrix;
|
||||
|
||||
correctUniform(newUniformMember.type->getQualifier());
|
||||
newLists.uniform->push_back(newUniformMember);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user