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82e95a3aa5
commit
eb71cdd5bb
163
Test/baseResults/hlsl.preprocessor.frag.out
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163
Test/baseResults/hlsl.preprocessor.frag.out
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hlsl.preprocessor.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' ( in 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'tex' ( temp 4-component vector of float)
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0:10 texture ( temp 4-component vector of float)
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0:10 Construct combined texture-sampler ( temp sampler2D)
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0:10 'test_texture' ( uniform texture2D)
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0:10 'test_texture_ss' ( uniform sampler)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:11 Branch: Return with expression
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0:11 'tex' ( temp 4-component vector of float)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'test_texture' ( uniform texture2D)
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0:? 'test_texture_ss' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' ( in 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'tex' ( temp 4-component vector of float)
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0:10 texture ( temp 4-component vector of float)
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0:10 Construct combined texture-sampler ( temp sampler2D)
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0:10 'test_texture' ( uniform texture2D)
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0:10 'test_texture_ss' ( uniform sampler)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:11 Branch: Return with expression
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0:11 'tex' ( temp 4-component vector of float)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'test_texture' ( uniform texture2D)
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0:? 'test_texture_ss' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 40
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 33 36
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "input"
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Name 13 "tex"
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Name 16 "test_texture"
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Name 20 "test_texture_ss"
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Name 31 "input"
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Name 33 "input"
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Name 36 "@entryPointOutput"
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Name 37 "param"
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Decorate 16(test_texture) DescriptorSet 0
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Decorate 20(test_texture_ss) DescriptorSet 0
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Decorate 33(input) Location 0
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Decorate 36(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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14: TypeImage 6(float) 2D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(test_texture): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(test_texture_ss): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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32: TypePointer Input 7(fvec4)
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33(input): 32(ptr) Variable Input
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35: TypePointer Output 7(fvec4)
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36(@entryPointOutput): 35(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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31(input): 8(ptr) Variable Function
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37(param): 8(ptr) Variable Function
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34: 7(fvec4) Load 33(input)
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Store 31(input) 34
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38: 7(fvec4) Load 31(input)
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Store 37(param) 38
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39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
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Store 36(@entryPointOutput) 39
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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13(tex): 8(ptr) Variable Function
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17: 14 Load 16(test_texture)
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21: 18 Load 20(test_texture_ss)
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23: 22 SampledImage 17 21
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25: 7(fvec4) Load 10(input)
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26: 24(fvec2) VectorShuffle 25 25 0 1
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27: 7(fvec4) ImageSampleImplicitLod 23 26
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Store 13(tex) 27
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28: 7(fvec4) Load 13(tex)
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ReturnValue 28
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FunctionEnd
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374
Test/baseResults/hlsl.semantic-1.vert.out
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374
Test/baseResults/hlsl.semantic-1.vert.out
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@ -0,0 +1,374 @@
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hlsl.semantic-1.vert
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Shader version: 500
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0:? Sequence
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0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Parameters:
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0:16 'v' ( in 4-component vector of float)
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:18 Constant:
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0:18 0 (const int)
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0:18 'v' ( in 4-component vector of float)
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0:19 move second child to first child ( temp 2-component vector of float)
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0:19 UV0: direct index for structure ( temp 2-component vector of float)
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0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:19 Constant:
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0:19 1 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 UV1: direct index for structure ( temp 2-component vector of float)
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0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:20 Constant:
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0:20 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:21 move second child to first child ( temp 2-component vector of float)
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0:21 UV2: direct index for structure ( temp 2-component vector of float)
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0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:21 Constant:
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0:21 3 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:21 direct index ( temp float)
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 direct index ( temp float)
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:22 move second child to first child ( temp 2-component vector of float)
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0:22 UV3: direct index for structure ( temp 2-component vector of float)
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0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:22 Constant:
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0:22 4 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:22 direct index ( temp float)
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0:22 'v' ( in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:22 direct index ( temp float)
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0:22 'v' ( in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:23 Branch: Return with expression
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0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'v' ( temp 4-component vector of float)
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0:? 'v' (layout( location=0) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:? 'v' ( temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
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0:16 pos: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
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0:16 UV0: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
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0:16 UV1: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 2 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
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0:16 UV2: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 3 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
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0:16 UV3: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 4 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
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0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
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0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
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0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
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0:? 'v' (layout( location=0) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Parameters:
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0:16 'v' ( in 4-component vector of float)
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:18 Constant:
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0:18 0 (const int)
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0:18 'v' ( in 4-component vector of float)
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0:19 move second child to first child ( temp 2-component vector of float)
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0:19 UV0: direct index for structure ( temp 2-component vector of float)
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0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:19 Constant:
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0:19 1 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 UV1: direct index for structure ( temp 2-component vector of float)
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0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:20 Constant:
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0:20 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:21 move second child to first child ( temp 2-component vector of float)
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0:21 UV2: direct index for structure ( temp 2-component vector of float)
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0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:21 Constant:
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0:21 3 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:21 direct index ( temp float)
|
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 direct index ( temp float)
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:22 move second child to first child ( temp 2-component vector of float)
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0:22 UV3: direct index for structure ( temp 2-component vector of float)
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0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:22 Constant:
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0:22 4 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:22 direct index ( temp float)
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0:22 'v' ( in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:22 direct index ( temp float)
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||||
0:22 'v' ( in 4-component vector of float)
|
||||
0:22 Constant:
|
||||
0:22 3 (const int)
|
||||
0:23 Branch: Return with expression
|
||||
0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 Function Definition: main( ( temp void)
|
||||
0:16 Function Parameters:
|
||||
0:? Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'v' ( temp 4-component vector of float)
|
||||
0:? 'v' (layout( location=0) in 4-component vector of float)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:? 'v' ( temp 4-component vector of float)
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
|
||||
0:16 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
|
||||
0:16 UV0: direct index for structure ( temp 2-component vector of float)
|
||||
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
|
||||
0:16 UV1: direct index for structure ( temp 2-component vector of float)
|
||||
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 Constant:
|
||||
0:16 2 (const int)
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
|
||||
0:16 UV2: direct index for structure ( temp 2-component vector of float)
|
||||
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 Constant:
|
||||
0:16 3 (const int)
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
|
||||
0:16 UV3: direct index for structure ( temp 2-component vector of float)
|
||||
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:16 Constant:
|
||||
0:16 4 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
|
||||
0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
|
||||
0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
|
||||
0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
|
||||
0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
|
||||
0:? 'v' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 84
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 61 68 72 75 78 81
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 10 "S"
|
||||
MemberName 10(S) 0 "pos"
|
||||
MemberName 10(S) 1 "UV0"
|
||||
MemberName 10(S) 2 "UV1"
|
||||
MemberName 10(S) 3 "UV2"
|
||||
MemberName 10(S) 4 "UV3"
|
||||
Name 13 "@main(vf4;"
|
||||
Name 12 "v"
|
||||
Name 16 "s"
|
||||
Name 59 "v"
|
||||
Name 61 "v"
|
||||
Name 63 "flattenTemp"
|
||||
Name 64 "param"
|
||||
Name 68 "@entryPointOutput.pos"
|
||||
Name 72 "@entryPointOutput.UV0"
|
||||
Name 75 "@entryPointOutput.UV1"
|
||||
Name 78 "@entryPointOutput.UV2"
|
||||
Name 81 "@entryPointOutput.UV3"
|
||||
Decorate 61(v) Location 0
|
||||
Decorate 68(@entryPointOutput.pos) Location 0
|
||||
Decorate 72(@entryPointOutput.UV0) Location 1
|
||||
Decorate 75(@entryPointOutput.UV1) Location 2
|
||||
Decorate 78(@entryPointOutput.UV2) Location 3
|
||||
Decorate 81(@entryPointOutput.UV3) Location 4
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeVector 6(float) 2
|
||||
10(S): TypeStruct 7(fvec4) 9(fvec2) 9(fvec2) 9(fvec2) 9(fvec2)
|
||||
11: TypeFunction 10(S) 8(ptr)
|
||||
15: TypePointer Function 10(S)
|
||||
17: TypeInt 32 1
|
||||
18: 17(int) Constant 0
|
||||
21: 17(int) Constant 1
|
||||
22: TypeInt 32 0
|
||||
23: 22(int) Constant 0
|
||||
24: TypePointer Function 6(float)
|
||||
30: TypePointer Function 9(fvec2)
|
||||
32: 17(int) Constant 2
|
||||
33: 22(int) Constant 1
|
||||
40: 17(int) Constant 3
|
||||
41: 22(int) Constant 2
|
||||
48: 17(int) Constant 4
|
||||
49: 22(int) Constant 3
|
||||
60: TypePointer Input 7(fvec4)
|
||||
61(v): 60(ptr) Variable Input
|
||||
67: TypePointer Output 7(fvec4)
|
||||
68(@entryPointOutput.pos): 67(ptr) Variable Output
|
||||
71: TypePointer Output 9(fvec2)
|
||||
72(@entryPointOutput.UV0): 71(ptr) Variable Output
|
||||
75(@entryPointOutput.UV1): 71(ptr) Variable Output
|
||||
78(@entryPointOutput.UV2): 71(ptr) Variable Output
|
||||
81(@entryPointOutput.UV3): 71(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
59(v): 8(ptr) Variable Function
|
||||
63(flattenTemp): 15(ptr) Variable Function
|
||||
64(param): 8(ptr) Variable Function
|
||||
62: 7(fvec4) Load 61(v)
|
||||
Store 59(v) 62
|
||||
65: 7(fvec4) Load 59(v)
|
||||
Store 64(param) 65
|
||||
66: 10(S) FunctionCall 13(@main(vf4;) 64(param)
|
||||
Store 63(flattenTemp) 66
|
||||
69: 8(ptr) AccessChain 63(flattenTemp) 18
|
||||
70: 7(fvec4) Load 69
|
||||
Store 68(@entryPointOutput.pos) 70
|
||||
73: 30(ptr) AccessChain 63(flattenTemp) 21
|
||||
74: 9(fvec2) Load 73
|
||||
Store 72(@entryPointOutput.UV0) 74
|
||||
76: 30(ptr) AccessChain 63(flattenTemp) 32
|
||||
77: 9(fvec2) Load 76
|
||||
Store 75(@entryPointOutput.UV1) 77
|
||||
79: 30(ptr) AccessChain 63(flattenTemp) 40
|
||||
80: 9(fvec2) Load 79
|
||||
Store 78(@entryPointOutput.UV2) 80
|
||||
82: 30(ptr) AccessChain 63(flattenTemp) 48
|
||||
83: 9(fvec2) Load 82
|
||||
Store 81(@entryPointOutput.UV3) 83
|
||||
Return
|
||||
FunctionEnd
|
||||
13(@main(vf4;): 10(S) Function None 11
|
||||
12(v): 8(ptr) FunctionParameter
|
||||
14: Label
|
||||
16(s): 15(ptr) Variable Function
|
||||
19: 7(fvec4) Load 12(v)
|
||||
20: 8(ptr) AccessChain 16(s) 18
|
||||
Store 20 19
|
||||
25: 24(ptr) AccessChain 12(v) 23
|
||||
26: 6(float) Load 25
|
||||
27: 24(ptr) AccessChain 12(v) 23
|
||||
28: 6(float) Load 27
|
||||
29: 9(fvec2) CompositeConstruct 26 28
|
||||
31: 30(ptr) AccessChain 16(s) 21
|
||||
Store 31 29
|
||||
34: 24(ptr) AccessChain 12(v) 33
|
||||
35: 6(float) Load 34
|
||||
36: 24(ptr) AccessChain 12(v) 33
|
||||
37: 6(float) Load 36
|
||||
38: 9(fvec2) CompositeConstruct 35 37
|
||||
39: 30(ptr) AccessChain 16(s) 32
|
||||
Store 39 38
|
||||
42: 24(ptr) AccessChain 12(v) 41
|
||||
43: 6(float) Load 42
|
||||
44: 24(ptr) AccessChain 12(v) 41
|
||||
45: 6(float) Load 44
|
||||
46: 9(fvec2) CompositeConstruct 43 45
|
||||
47: 30(ptr) AccessChain 16(s) 40
|
||||
Store 47 46
|
||||
50: 24(ptr) AccessChain 12(v) 49
|
||||
51: 6(float) Load 50
|
||||
52: 24(ptr) AccessChain 12(v) 49
|
||||
53: 6(float) Load 52
|
||||
54: 9(fvec2) CompositeConstruct 51 53
|
||||
55: 30(ptr) AccessChain 16(s) 48
|
||||
Store 55 54
|
||||
56: 10(S) Load 16(s)
|
||||
ReturnValue 56
|
||||
FunctionEnd
|
13
Test/hlsl.preprocessor.frag
Normal file
13
Test/hlsl.preprocessor.frag
Normal file
@ -0,0 +1,13 @@
|
||||
#define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
|
||||
#define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
|
||||
|
||||
#define test_texture2 test_texture
|
||||
|
||||
DEFINE_TEXTURE(test_texture)
|
||||
|
||||
float4 main(float4 input : TEXCOORD0) : SV_TARGET
|
||||
{
|
||||
float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
|
||||
return tex;
|
||||
}
|
||||
|
24
Test/hlsl.semantic-1.vert
Normal file
24
Test/hlsl.semantic-1.vert
Normal file
@ -0,0 +1,24 @@
|
||||
#define DLAYER 3
|
||||
|
||||
#define DMACRO1 TEXCOORD1
|
||||
#define DMACRO(num) TEXCOORD##num
|
||||
|
||||
struct S {
|
||||
float4 pos : POSITION;
|
||||
float2 UV0 : TEXCOORD0;
|
||||
float2 UV1 : DMACRO1;
|
||||
float2 UV2 : DMACRO(2);
|
||||
float2 UV3 : DMACRO(DLAYER);
|
||||
};
|
||||
|
||||
|
||||
S main(float4 v : POSITION)
|
||||
{
|
||||
S s;
|
||||
s.pos = v;
|
||||
s.UV0 = float2(v.x,v.x);
|
||||
s.UV1 = float2(v.y,v.y);
|
||||
s.UV2 = float2(v.z,v.z);
|
||||
s.UV3 = float2(v.w,v.w);
|
||||
return s;
|
||||
}
|
@ -1068,6 +1068,10 @@ int TPpContext::tMacroInput::scan(TPpToken* ppToken)
|
||||
pasting = true;
|
||||
}
|
||||
|
||||
// HLSL does expand macros before concatenation
|
||||
if (pasting && pp->parseContext.isReadingHLSL())
|
||||
pasting = false;
|
||||
|
||||
// TODO: preprocessor: properly handle whitespace (or lack of it) between tokens when expanding
|
||||
if (token == PpAtomIdentifier) {
|
||||
int i;
|
||||
|
@ -311,11 +311,13 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.matType.bool.frag", "main"},
|
||||
{"hlsl.matType.int.frag", "main"},
|
||||
{"hlsl.max.frag", "PixelShaderFunction"},
|
||||
{"hlsl.preprocessor.frag", "main"},
|
||||
{"hlsl.precedence.frag", "PixelShaderFunction"},
|
||||
{"hlsl.precedence2.frag", "PixelShaderFunction"},
|
||||
{"hlsl.scalar2matrix.frag", "main"},
|
||||
{"hlsl.semantic.geom", "main"},
|
||||
{"hlsl.semantic.vert", "main"},
|
||||
{"hlsl.semantic-1.vert", "main"},
|
||||
{"hlsl.scope.frag", "PixelShaderFunction"},
|
||||
{"hlsl.sin.frag", "PixelShaderFunction"},
|
||||
{"hlsl.struct.frag", "PixelShaderFunction"},
|
||||
|
Loading…
Reference in New Issue
Block a user