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Turn on the gpu_shader5 of the AEP .tesc test.
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@ -115,18 +115,18 @@ void pointSize2()
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gl_out[1].gl_PointSize = ps;
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}
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// for testing with gpu_shader5
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//precise vec3 pv3;
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//
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//void foop()
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//{
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// precise double d;
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//
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// pv3 *= pv3;
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// pv3 = fma(pv3, pv3, pv3);
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// d = fma(d, d, d);
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//}
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//
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#extension GL_OES_gpu_shader5 : enable
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precise vec3 pv3;
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void goodfoop()
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{
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precise float d;
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pv3 *= pv3;
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pv3 = fma(pv3, pv3, pv3);
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d = fma(d, d, d);
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}
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void bbBad()
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{
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@ -46,6 +46,7 @@ ERROR: 33 compilation errors. No code generated.
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_OES_gpu_shader5
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Requested GL_OES_primitive_bounding_box
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_tessellation_point_size
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@ -221,6 +222,24 @@ ERROR: node is still EOpNull!
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0:115 Constant:
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0:115 1 (const int)
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0:115 'ps' (temp highp float)
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0:122 Function Definition: goodfoop( (global void)
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0:122 Function Parameters:
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0:? Sequence
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0:126 multiply second child into first child (temp highp 3-component vector of float)
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0:126 'pv3' (temp highp 3-component vector of float)
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0:126 'pv3' (temp highp 3-component vector of float)
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0:127 move second child to first child (temp highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:127 Function Call: fma(vf3;vf3;vf3; (global highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:128 move second child to first child (temp highp float)
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0:128 'd' (temp highp float)
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0:128 Function Call: fma(f1;f1;f1; (global highp float)
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0:128 'd' (temp highp float)
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0:128 'd' (temp highp float)
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0:128 'd' (temp highp float)
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0:131 Function Definition: bbBad( (global void)
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0:131 Function Parameters:
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0:133 Sequence
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@ -281,6 +300,7 @@ ERROR: node is still EOpNull!
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0:? 'badlay' (out 4-element array of highp float)
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0:? 'misSized' (out 5-element array of highp float)
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0:? 'okaySize' (out 4-element array of highp float)
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0:? 'pv3' (temp highp 3-component vector of float)
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Linked tessellation control stage:
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@ -288,6 +308,7 @@ Linked tessellation control stage:
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_OES_gpu_shader5
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Requested GL_OES_primitive_bounding_box
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_tessellation_point_size
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@ -463,6 +484,24 @@ ERROR: node is still EOpNull!
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0:115 Constant:
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0:115 1 (const int)
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0:115 'ps' (temp highp float)
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0:122 Function Definition: goodfoop( (global void)
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0:122 Function Parameters:
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0:? Sequence
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0:126 multiply second child into first child (temp highp 3-component vector of float)
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0:126 'pv3' (temp highp 3-component vector of float)
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0:126 'pv3' (temp highp 3-component vector of float)
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0:127 move second child to first child (temp highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:127 Function Call: fma(vf3;vf3;vf3; (global highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:127 'pv3' (temp highp 3-component vector of float)
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0:128 move second child to first child (temp highp float)
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0:128 'd' (temp highp float)
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0:128 Function Call: fma(f1;f1;f1; (global highp float)
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0:128 'd' (temp highp float)
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0:128 'd' (temp highp float)
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0:128 'd' (temp highp float)
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0:131 Function Definition: bbBad( (global void)
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0:131 Function Parameters:
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0:133 Sequence
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@ -523,4 +562,5 @@ ERROR: node is still EOpNull!
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0:? 'badlay' (out 4-element array of highp float)
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0:? 'misSized' (out 5-element array of highp float)
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0:? 'okaySize' (out 4-element array of highp float)
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0:? 'pv3' (temp highp 3-component vector of float)
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "2.3.720"
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#define GLSLANG_DATE "16-Aug-2015"
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#define GLSLANG_REVISION "2.3.721"
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#define GLSLANG_DATE "18-Aug-2015"
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