mirror of
https://github.com/RPCS3/glslang.git
synced 2025-02-23 04:11:29 +00:00
HLSL: Flatten all input/output structs, regardless of stage.
This is needed because an output structure can contain embedded built-ins (like SV_Position) which should not get locations assigned.
This commit is contained in:
parent
7dc630f3da
commit
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@ -79,7 +79,7 @@ Shader version: 450
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0:? 0.000000
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0:45 Sequence
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Branch: Return
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0:? Linker Objects
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@ -98,7 +98,7 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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@ -184,7 +184,7 @@ Shader version: 450
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0:? 0.000000
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0:45 Sequence
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Branch: Return
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0:? Linker Objects
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@ -203,17 +203,17 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 120
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// Id's are bound by 122
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 97
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EntryPoint Vertex 4 "main" 97 121
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Name 4 "main"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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@ -240,6 +240,7 @@ Shader version: 450
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Name 113 "g_tTex3df4"
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Name 116 "g_tTex3di4"
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Name 119 "g_tTex3du4"
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Name 121 "Pos"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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@ -249,7 +250,6 @@ Shader version: 450
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
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Decorate 97(@entryPointOutput) Location 0
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Decorate 100(g_sSamp2d) DescriptorSet 0
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4a) Binding 1
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@ -260,6 +260,7 @@ Shader version: 450
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Decorate 113(g_tTex3df4) DescriptorSet 0
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Decorate 116(g_tTex3di4) DescriptorSet 0
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Decorate 119(g_tTex3du4) DescriptorSet 0
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Decorate 121(Pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -342,6 +343,8 @@ Shader version: 450
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117: TypeImage 41(int) 3D sampled format:Unknown
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118: TypePointer UniformConstant 117
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119(g_tTex3du4): 118(ptr) Variable UniformConstant
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120: TypePointer Output 7(fvec4)
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121(Pos): 120(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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@ -38,13 +38,13 @@ Shader version: 450
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0:? 0.000000
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0:26 Sequence
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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@ -89,24 +89,24 @@ Shader version: 450
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0:? 0.000000
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0:26 Sequence
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 42
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// Id's are bound by 44
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 36
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EntryPoint Vertex 4 "main" 36 43
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Name 4 "main"
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Name 8 "sizeQueryTemp"
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Name 12 "g_tTex1df4"
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@ -118,12 +118,13 @@ Shader version: 450
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Name 29 "vsout"
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Name 36 "@entryPointOutput"
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Name 41 "g_sSamp"
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Name 43 "Pos"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
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Decorate 36(@entryPointOutput) Location 0
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Decorate 41(g_sSamp) DescriptorSet 0
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Decorate 41(g_sSamp) Binding 0
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Decorate 43(Pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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@ -146,6 +147,8 @@ Shader version: 450
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39: TypeSampler
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40: TypePointer UniformConstant 39
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41(g_sSamp): 40(ptr) Variable UniformConstant
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42: TypePointer Output 26(fvec4)
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43(Pos): 42(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(sizeQueryTemp): 7(ptr) Variable Function
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@ -133,7 +133,7 @@ Shader version: 450
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0:? 0.000000
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0:69 Sequence
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0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 Branch: Return
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0:? Linker Objects
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@ -167,7 +167,7 @@ Shader version: 450
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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@ -307,7 +307,7 @@ Shader version: 450
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0:? 0.000000
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0:69 Sequence
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0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 Branch: Return
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0:? Linker Objects
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@ -341,18 +341,18 @@ Shader version: 450
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 162
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// Id's are bound by 164
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 115
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EntryPoint Vertex 4 "main" 115 163
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Name 4 "main"
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Name 9 "g_tTex1df4"
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Name 14 "c2"
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@ -388,6 +388,7 @@ Shader version: 450
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Name 159 "o2"
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Name 160 "o3"
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Name 161 "o4"
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Name 163 "Pos"
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Decorate 9(g_tTex1df4) DescriptorSet 0
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Decorate 9(g_tTex1df4) Binding 0
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Decorate 27(g_tTex1di4) DescriptorSet 0
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@ -399,7 +400,6 @@ Shader version: 450
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Decorate 90(g_tTex3di4) DescriptorSet 0
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Decorate 99(g_tTex3du4) DescriptorSet 0
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MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
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Decorate 115(@entryPointOutput) Location 0
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Decorate 120(g_sSamp) DescriptorSet 0
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Decorate 120(g_sSamp) Binding 0
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Decorate 123(g_tTexcdf4) DescriptorSet 0
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@ -414,6 +414,7 @@ Shader version: 450
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Decorate 150(g_tTexcdf4a) DescriptorSet 0
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Decorate 153(g_tTexcdi4a) DescriptorSet 0
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Decorate 156(g_tTexcdu4a) DescriptorSet 0
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Decorate 163(Pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -514,6 +515,8 @@ Shader version: 450
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159(o2): 13(ptr) Variable UniformConstant
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160(o3): 50(ptr) Variable UniformConstant
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161(o4): 80(ptr) Variable UniformConstant
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162: TypePointer Output 23(fvec4)
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163(Pos): 162(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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108(vsout): 107(ptr) Variable Function
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@ -217,7 +217,7 @@ Shader version: 450
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Branch: Return
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0:? Linker Objects
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@ -235,7 +235,7 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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@ -459,7 +459,7 @@ Shader version: 450
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Branch: Return
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0:? Linker Objects
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@ -477,17 +477,17 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 160
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// Id's are bound by 162
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 156
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EntryPoint Vertex 4 "main" 156 161
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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@ -519,6 +519,7 @@ Shader version: 450
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Name 150 "vsout"
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Name 156 "@entryPointOutput"
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Name 159 "g_tTex1df4a"
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Name 161 "Pos"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@ -535,9 +536,9 @@ Shader version: 450
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Decorate 133(g_tTexcdi4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
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Decorate 156(@entryPointOutput) Location 0
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Decorate 159(g_tTex1df4a) DescriptorSet 0
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Decorate 159(g_tTex1df4a) Binding 1
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Decorate 161(Pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -630,6 +631,8 @@ Shader version: 450
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155: TypePointer Output 148(VS_OUTPUT)
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156(@entryPointOutput): 155(ptr) Variable Output
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159(g_tTex1df4a): 11(ptr) Variable UniformConstant
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160: TypePointer Output 7(fvec4)
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161(Pos): 160(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@ -163,7 +163,7 @@ Shader version: 450
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Branch: Return
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0:? Linker Objects
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@ -181,7 +181,7 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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@ -351,7 +351,7 @@ Shader version: 450
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Branch: Return
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0:? Linker Objects
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@ -369,17 +369,17 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 156
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// Id's are bound by 158
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 152
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EntryPoint Vertex 4 "main" 152 157
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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@ -411,6 +411,7 @@ Shader version: 450
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Name 146 "vsout"
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Name 152 "@entryPointOutput"
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Name 155 "g_tTex1df4a"
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Name 157 "Pos"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@ -427,9 +428,9 @@ Shader version: 450
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Decorate 129(g_tTexcdi4) DescriptorSet 0
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Decorate 138(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
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Decorate 152(@entryPointOutput) Location 0
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Decorate 155(g_tTex1df4a) DescriptorSet 0
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Decorate 155(g_tTex1df4a) Binding 1
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Decorate 157(Pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -518,6 +519,8 @@ Shader version: 450
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151: TypePointer Output 144(VS_OUTPUT)
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152(@entryPointOutput): 151(ptr) Variable Output
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155(g_tTex1df4a): 11(ptr) Variable UniformConstant
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156: TypePointer Output 7(fvec4)
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157(Pos): 156(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
|
||||
|
||||
#define GLSLANG_REVISION "Overload400-PrecQual.1486"
|
||||
#define GLSLANG_REVISION "Overload400-PrecQual.1487"
|
||||
#define GLSLANG_DATE "16-Sep-2016"
|
||||
|
@ -710,8 +710,8 @@ bool HlslParseContext::shouldFlatten(const TType& type)
|
||||
const TStorageQualifier qualifier = type.getQualifier().storage;
|
||||
|
||||
return type.isStruct() &&
|
||||
((language == EShLangVertex && qualifier == EvqVaryingIn) ||
|
||||
(language == EShLangFragment && qualifier == EvqVaryingOut));
|
||||
(qualifier == EvqVaryingIn ||
|
||||
qualifier == EvqVaryingOut);
|
||||
}
|
||||
|
||||
// Figure out the mapping between a structure's top members and an
|
||||
|
Loading…
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Reference in New Issue
Block a user