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SPV: Non-functional: support lists of decorations per parameter.
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@ -2914,6 +2914,12 @@ bool TGlslangToSpvTraverser::isShaderEntryPoint(const glslang::TIntermAggregate*
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// Make all the functions, skeletally, without actually visiting their bodies.
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void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslFunctions)
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{
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const auto getParamDecorations = [](std::vector<spv::Decoration>& decorations, const glslang::TType& type) {
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spv::Decoration paramPrecision = TranslatePrecisionDecoration(type);
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if (paramPrecision != spv::NoPrecision)
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decorations.push_back(paramPrecision);
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};
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for (int f = 0; f < (int)glslFunctions.size(); ++f) {
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glslang::TIntermAggregate* glslFunction = glslFunctions[f]->getAsAggregate();
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if (! glslFunction || glslFunction->getOp() != glslang::EOpFunction || isShaderEntryPoint(glslFunction))
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@ -2934,11 +2940,13 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
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// GLSL has copy-in/copy-out semantics. They can be handled though with a pointer to a copy.
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std::vector<spv::Id> paramTypes;
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std::vector<spv::Decoration> paramPrecisions;
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std::vector<std::vector<spv::Decoration>> paramDecorations; // list of decorations per parameter
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glslang::TIntermSequence& parameters = glslFunction->getSequence()[0]->getAsAggregate()->getSequence();
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bool implicitThis = (int)parameters.size() > 0 && parameters[0]->getAsSymbolNode()->getName() == glslangIntermediate->implicitThisName;
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bool implicitThis = (int)parameters.size() > 0 && parameters[0]->getAsSymbolNode()->getName() ==
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glslangIntermediate->implicitThisName;
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paramDecorations.resize(parameters.size());
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for (int p = 0; p < (int)parameters.size(); ++p) {
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const glslang::TType& paramType = parameters[p]->getAsTyped()->getType();
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spv::Id typeId = convertGlslangToSpvType(paramType);
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@ -2952,14 +2960,15 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
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typeId = builder.makePointer(spv::StorageClassFunction, typeId);
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else
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rValueParameters.insert(parameters[p]->getAsSymbolNode()->getId());
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paramPrecisions.push_back(TranslatePrecisionDecoration(paramType));
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getParamDecorations(paramDecorations[p], paramType);
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paramTypes.push_back(typeId);
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}
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spv::Block* functionBlock;
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spv::Function *function = builder.makeFunctionEntry(TranslatePrecisionDecoration(glslFunction->getType()),
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convertGlslangToSpvType(glslFunction->getType()),
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glslFunction->getName().c_str(), paramTypes, paramPrecisions, &functionBlock);
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glslFunction->getName().c_str(), paramTypes,
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paramDecorations, &functionBlock);
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if (implicitThis)
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function->setImplicitThis();
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@ -983,16 +983,16 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
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Block* entry;
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std::vector<Id> params;
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std::vector<Decoration> precisions;
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std::vector<std::vector<Decoration>> decorations;
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entryPointFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, precisions, &entry);
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entryPointFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, decorations, &entry);
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return entryPointFunction;
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}
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// Comments in header
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Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
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const std::vector<Id>& paramTypes, const std::vector<Decoration>& precisions, Block **entry)
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const std::vector<Id>& paramTypes, const std::vector<std::vector<Decoration>>& decorations, Block **entry)
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{
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// Make the function and initial instructions in it
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Id typeId = makeFunctionType(returnType, paramTypes);
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@ -1001,8 +1001,10 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
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// Set up the precisions
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setPrecision(function->getId(), precision);
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for (unsigned p = 0; p < (unsigned)precisions.size(); ++p)
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setPrecision(firstParamId + p, precisions[p]);
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for (unsigned p = 0; p < (unsigned)decorations.size(); ++p) {
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for (int d = 0; d < (int)decorations[p].size(); ++d)
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addDecoration(firstParamId + p, decorations[p][d]);
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}
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// CFG
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if (entry) {
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@ -247,7 +247,7 @@ public:
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// Return the function, pass back the entry.
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// The returned pointer is only valid for the lifetime of this builder.
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Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name, const std::vector<Id>& paramTypes,
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const std::vector<Decoration>& precisions, Block **entry = 0);
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const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
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// Create a return. An 'implicit' return is one not appearing in the source
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// code. In the case of an implicit return, no post-return block is inserted.
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