diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index 4b8c9330..045b8564 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -96,8 +96,8 @@ protected: void visitFunctions(const glslang::TIntermSequence&); void handleFunctionEntry(const glslang::TIntermAggregate* node); void translateArguments(const glslang::TIntermSequence& glslangArguments, std::vector& arguments); - spv::Id handleBuiltInFunctionCall(const glslang::TIntermAggregate*); - spv::Id handleTextureCall(spv::Decoration precision, glslang::TOperator, spv::Id typeId, glslang::TSampler, std::vector& idArguments); + void translateArguments(glslang::TIntermUnary& node, std::vector& arguments); + spv::Id createImageTextureFunctionCall(glslang::TIntermOperator* node); spv::Id handleUserFunctionCall(const glslang::TIntermAggregate*); spv::Id createBinaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right, glslang::TBasicType typeProxy, bool reduceComparison = true); @@ -664,6 +664,20 @@ bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::T bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node) { + spv::Id result = spv::NoResult; + + // try texturing first + result = createImageTextureFunctionCall(node); + if (result != spv::NoResult) { + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + + return false; // done with this node + } + + // Non-texturing. + // Start by evaluating the operand + builder.clearAccessChain(); node->getOperand()->traverse(this); spv::Id operand = builder.accessChainLoad(TranslatePrecisionDecoration(node->getOperand()->getType())); @@ -671,11 +685,13 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI spv::Decoration precision = TranslatePrecisionDecoration(node->getType()); // it could be a conversion - spv::Id result = createConversion(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand); + if (! result) + result = createConversion(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand); // if not, then possibly an operation if (! result) - result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand, node->getBasicType() == glslang::EbtFloat || node->getBasicType() == glslang::EbtDouble); + result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand, + node->getBasicType() == glslang::EbtFloat || node->getBasicType() == glslang::EbtDouble); if (result) { builder.clearAccessChain(); @@ -728,16 +744,6 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI builder.createNoResultOp(spv::OpEndStreamPrimitive, operand); return false; - case glslang::EOpAtomicCounterIncrement: - case glslang::EOpAtomicCounterDecrement: - case glslang::EOpAtomicCounter: - { - // Handle all of the atomics in one place, in createAtomicOperation() - std::vector operands; - operands.push_back(operand); - result = createAtomicOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands); - return false; - } default: spv::MissingFunctionality("glslang unary"); break; @@ -748,7 +754,17 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TIntermAggregate* node) { - spv::Id result; + spv::Id result = spv::NoResult; + + // try texturing + result = createImageTextureFunctionCall(node); + if (result != spv::NoResult) { + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + + return false; + } + glslang::TOperator binOp = glslang::EOpNull; bool reduceComparison = true; bool isMatrix = false; @@ -830,8 +846,6 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt { if (node->isUserDefined()) result = handleUserFunctionCall(node); - else - result = handleBuiltInFunctionCall(node); if (! result) { spv::MissingFunctionality("glslang function call"); @@ -984,6 +998,21 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt atomic = true; break; + case glslang::EOpAddCarry: + case glslang::EOpSubBorrow: + case glslang::EOpUMulExtended: + case glslang::EOpIMulExtended: + case glslang::EOpBitfieldExtract: + case glslang::EOpBitfieldInsert: + spv::MissingFunctionality("integer aggregate"); + break; + + case glslang::EOpFma: + case glslang::EFrexp: + case glslang::ELdexp: + spv::MissingFunctionality("fma/frexp/ldexp aggregate"); + break; + default: break; } @@ -1578,123 +1607,123 @@ void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermSequence& } } -spv::Id TGlslangToSpvTraverser::handleBuiltInFunctionCall(const glslang::TIntermAggregate* node) +void TGlslangToSpvTraverser::translateArguments(glslang::TIntermUnary& node, std::vector& arguments) { - std::vector arguments; - translateArguments(node->getSequence(), arguments); - spv::Decoration precision = TranslatePrecisionDecoration(node->getType()); + builder.clearAccessChain(); + node.getOperand()->traverse(this); + arguments.push_back(builder.accessChainLoad(TranslatePrecisionDecoration(node.getAsTyped()->getType()))); +} - if (node->getName() == "ftransform(") { - spv::MissingFunctionality("ftransform()"); - //spv::Id vertex = builder.createVariable(spv::StorageShaderGlobal, spv::VectorType::get(spv::makeFloatType(), 4), - // "gl_Vertex_sim"); - //spv::Id matrix = builder.createVariable(spv::StorageShaderGlobal, spv::VectorType::get(spv::makeFloatType(), 4), - // "gl_ModelViewProjectionMatrix_sim"); - return 0; +spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermOperator* node) +{ + if (node->isImage()) { + spv::MissingFunctionality("GLSL image function"); + return spv::NoResult; + } else if (! node->isTexture()) { + return spv::NoResult; } - if (node->getName().substr(0, 7) == "texture" || node->getName().substr(0, 5) == "texel" || node->getName().substr(0, 6) == "shadow") { - const glslang::TSampler sampler = node->getSequence()[0]->getAsTyped()->getType().getSampler(); - spv::Builder::TextureParameters params = { }; - params.sampler = arguments[0]; + // Process a GLSL texturing op (will be SPV image) - // special case size query - if (node->getName().find("textureSize", 0) != std::string::npos) { + glslang::TCrackedTextureOp cracked; + node->crackTexture(cracked); + + const glslang::TSampler sampler = node->getAsAggregate() ? node->getAsAggregate()->getSequence()[0]->getAsTyped()->getType().getSampler() + : node->getAsUnaryNode()->getOperand()->getAsTyped()->getType().getSampler(); + std::vector arguments; + if (node->getAsAggregate()) + translateArguments(node->getAsAggregate()->getSequence(), arguments); + else + translateArguments(*node->getAsUnaryNode(), arguments); + spv::Decoration precision = TranslatePrecisionDecoration(node->getType()); + + spv::Builder::TextureParameters params = { }; + params.sampler = arguments[0]; + + // Check for queries + if (cracked.query) { + switch (node->getOp()) { + case glslang::EOpImageQuerySize: + case glslang::EOpTextureQuerySize: if (arguments.size() > 1) { params.lod = arguments[1]; return builder.createTextureQueryCall(spv::OpImageQuerySizeLod, params); } else return builder.createTextureQueryCall(spv::OpImageQuerySize, params); - } - - // special case the number of samples query - if (node->getName().find("textureSamples", 0) != std::string::npos) + case glslang::EOpImageQuerySamples: + case glslang::EOpTextureQuerySamples: return builder.createTextureQueryCall(spv::OpImageQuerySamples, params); - - // special case the other queries - if (node->getName().find("Query", 0) != std::string::npos) { - if (node->getName().find("Levels", 0) != std::string::npos) - return builder.createTextureQueryCall(spv::OpImageQueryLevels, params); - else if (node->getName().find("Lod", 0) != std::string::npos) { - params.coords = arguments[1]; - return builder.createTextureQueryCall(spv::OpImageQueryLod, params); - } else - spv::MissingFunctionality("glslang texture query"); + case glslang::EOpTextureQueryLod: + params.coords = arguments[1]; + return builder.createTextureQueryCall(spv::OpImageQueryLod, params); + case glslang::EOpTextureQueryLevels: + return builder.createTextureQueryCall(spv::OpImageQueryLevels, params); + default: + assert(0); + break; } - - // This is no longer a query.... - - bool lod = node->getName().find("Lod", 0) != std::string::npos; - bool proj = node->getName().find("Proj", 0) != std::string::npos; - bool offsets = node->getName().find("Offsets", 0) != std::string::npos; - bool offset = ! offsets && node->getName().find("Offset", 0) != std::string::npos; - bool fetch = node->getName().find("Fetch", 0) != std::string::npos; - bool gather = node->getName().find("Gather", 0) != std::string::npos; - bool grad = node->getName().find("Grad", 0) != std::string::npos; - - if (fetch) - spv::MissingFunctionality("texel fetch"); - if (gather) - spv::MissingFunctionality("texture gather"); - - // check for bias argument - bool bias = false; - if (! lod && ! gather && ! grad && ! fetch) { - int nonBiasArgCount = 2; - if (offset) - ++nonBiasArgCount; - if (grad) - nonBiasArgCount += 2; - - if ((int)arguments.size() > nonBiasArgCount) - bias = true; - } - - bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow; - - // set the rest of the arguments - params.coords = arguments[1]; - int extraArgs = 0; - if (cubeCompare) - params.Dref = arguments[2]; - else if (sampler.shadow) { - std::vector indexes; - int comp; - if (proj) - comp = 3; - else - comp = builder.getNumComponents(params.coords) - 1; - indexes.push_back(comp); - params.Dref = builder.createCompositeExtract(params.coords, builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes); - } - if (lod) { - params.lod = arguments[2]; - ++extraArgs; - } - if (grad) { - params.gradX = arguments[2 + extraArgs]; - params.gradY = arguments[3 + extraArgs]; - extraArgs += 2; - } - //if (gather && compare) { - // params.compare = arguments[2 + extraArgs]; - // ++extraArgs; - //} - if (offset | offsets) { - params.offset = arguments[2 + extraArgs]; - ++extraArgs; - } - if (bias) { - params.bias = arguments[2 + extraArgs]; - ++extraArgs; - } - - return builder.createTextureCall(precision, convertGlslangToSpvType(node->getType()), proj, params); } - spv::MissingFunctionality("built-in function call"); + // This is no longer a query.... - return 0; + if (cracked.fetch) + spv::MissingFunctionality("texel fetch"); + if (cracked.gather) + spv::MissingFunctionality("texture gather"); + + // check for bias argument + bool bias = false; + if (! cracked.lod && ! cracked.gather && ! cracked.grad && ! cracked.fetch) { + int nonBiasArgCount = 2; + if (cracked.offset) + ++nonBiasArgCount; + if (cracked.grad) + nonBiasArgCount += 2; + + if ((int)arguments.size() > nonBiasArgCount) + bias = true; + } + + bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow; + + // set the rest of the arguments + params.coords = arguments[1]; + int extraArgs = 0; + if (cubeCompare) + params.Dref = arguments[2]; + else if (sampler.shadow) { + std::vector indexes; + int comp; + if (cracked.proj) + comp = 3; + else + comp = builder.getNumComponents(params.coords) - 1; + indexes.push_back(comp); + params.Dref = builder.createCompositeExtract(params.coords, builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes); + } + if (cracked.lod) { + params.lod = arguments[2]; + ++extraArgs; + } + if (cracked.grad) { + params.gradX = arguments[2 + extraArgs]; + params.gradY = arguments[3 + extraArgs]; + extraArgs += 2; + } + //if (gather && compare) { + // params.compare = arguments[2 + extraArgs]; + // ++extraArgs; + //} + if (cracked.offset || cracked.offsets) { + params.offset = arguments[2 + extraArgs]; + ++extraArgs; + } + if (bias) { + params.bias = arguments[2 + extraArgs]; + ++extraArgs; + } + + return builder.createTextureCall(precision, convertGlslangToSpvType(node->getType()), cracked.proj, params); } spv::Id TGlslangToSpvTraverser::handleUserFunctionCall(const glslang::TIntermAggregate* node) @@ -2172,6 +2201,24 @@ spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv: case glslang::EOpUnpackHalf2x16: libCall = spv::GLSLstd450UnpackHalf2x16; break; + case glslang::EOpPackSnorm4x8: + libCall = spv::GLSLstd450PackSnorm4x8; + break; + case glslang::EOpUnpackSnorm4x8: + libCall = spv::GLSLstd450UnpackSnorm4x8; + break; + case glslang::EOpPackUnorm4x8: + libCall = spv::GLSLstd450PackUnorm4x8; + break; + case glslang::EOpUnpackUnorm4x8: + libCall = spv::GLSLstd450UnpackUnorm4x8; + break; + case glslang::EOpPackDouble2x32: + libCall = spv::GLSLstd450PackDouble2x32; + break; + case glslang::EOpUnpackDouble2x32: + libCall = spv::GLSLstd450UnpackDouble2x32; + break; case glslang::EOpDPdx: unaryOp = spv::OpDPdx; @@ -2221,6 +2268,34 @@ spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv: libCall = spv::GLSLstd450SSign; break; + case glslang::EOpAtomicCounterIncrement: + case glslang::EOpAtomicCounterDecrement: + case glslang::EOpAtomicCounter: + { + // Handle all of the atomics in one place, in createAtomicOperation() + std::vector operands; + operands.push_back(operand); + return createAtomicOperation(op, precision, typeId, operands); + } + + case glslang::EOpImageLoad: + unaryOp = spv::OpImageRead; + break; + + case glslang::EOpBitFieldReverse: + unaryOp = spv::OpBitReverse; + break; + case glslang::EOpBitCount: + unaryOp = spv::OpBitCount; + break; + case glslang::EOpFindLSB: + libCall = spv::GLSLstd450FindILSB; + break; + case glslang::EOpFindMSB: + spv::MissingFunctionality("signed vs. unsigned FindMSB"); + libCall = spv::GLSLstd450FindSMSB; + break; + default: return 0; } diff --git a/Test/baseResults/100.frag.out b/Test/baseResults/100.frag.out index 7d7aa323..f468a68e 100644 --- a/Test/baseResults/100.frag.out +++ b/Test/baseResults/100.frag.out @@ -177,7 +177,7 @@ ERROR: node is still EOpNull! 0:87 Function Definition: foo234( (global void) 0:87 Function Parameters: 0:89 Sequence -0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float) +0:89 texture (global highp 4-component vector of float) 0:89 's3D2' (uniform highp sampler3D) 0:89 Constant: 0:89 0.200000 @@ -185,7 +185,7 @@ ERROR: node is still EOpNull! 0:89 0.200000 0:89 Constant: 0:89 0.200000 -0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float) +0:90 textureProj (global highp 4-component vector of float) 0:90 's3D2' (uniform highp sampler3D) 0:90 direct index (smooth temp mediump 4-component vector of float) 0:90 'v' (smooth in 3-element array of mediump 4-component vector of float) @@ -232,16 +232,16 @@ ERROR: node is still EOpNull! 0:119 Function Definition: foo245( (global void) 0:119 Function Parameters: 0:121 Sequence -0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float) +0:121 texture (global lowp 4-component vector of float) 0:121 'sExt' (uniform lowp samplerExternalOES) 0:121 Constant: 0:121 0.200000 0:121 0.200000 -0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float) +0:122 textureProj (global lowp 4-component vector of float) 0:122 'sExt' (uniform lowp samplerExternalOES) -0:122 Construct vec3 (temp 3-component vector of float) +0:122 Construct vec3 (temp lowp 3-component vector of float) 0:122 'f13' (invariant global mediump float) -0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float) +0:123 textureProj (global lowp 4-component vector of float) 0:123 'sExt' (uniform lowp samplerExternalOES) 0:123 direct index (smooth temp mediump 4-component vector of float) 0:123 'v' (smooth in 3-element array of mediump 4-component vector of float) @@ -250,12 +250,12 @@ ERROR: node is still EOpNull! 0:130 Function Definition: foo246( (global void) 0:130 Function Parameters: 0:132 Sequence -0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float) +0:132 texture (global mediump 4-component vector of float) 0:132 'mediumExt' (uniform mediump samplerExternalOES) 0:132 Constant: 0:132 0.200000 0:132 0.200000 -0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float) +0:133 textureProj (global highp 4-component vector of float) 0:133 'highExt' (uniform highp samplerExternalOES) 0:133 direct index (smooth temp mediump 4-component vector of float) 0:133 'v' (smooth in 3-element array of mediump 4-component vector of float) @@ -278,9 +278,9 @@ ERROR: node is still EOpNull! 0:145 'a' (in mediump int) 0:145 'b' (in mediump float) 0:147 Sequence -0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) +0:147 textureProjGrad (global lowp 4-component vector of float) 0:147 's2Dg' (uniform lowp sampler2D) -0:147 Construct vec3 (temp 3-component vector of float) +0:147 Construct vec3 (temp mediump 3-component vector of float) 0:147 'f13' (invariant global mediump float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) @@ -299,28 +299,28 @@ ERROR: node is still EOpNull! 0:158 Function Definition: foo323433( (global void) 0:158 Function Parameters: 0:160 Sequence -0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float) +0:160 textureLod (global lowp 4-component vector of float) 0:160 's2Dg' (uniform lowp sampler2D) 0:160 'uv2' (invariant uniform mediump 2-component vector of float) 0:160 'f13' (invariant global mediump float) -0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) +0:161 textureProjGrad (global lowp 4-component vector of float) 0:161 's2Dg' (uniform lowp sampler2D) -0:161 Construct vec3 (temp 3-component vector of float) +0:161 Construct vec3 (temp mediump 3-component vector of float) 0:161 'f13' (invariant global mediump float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) -0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float) +0:162 textureGrad (global lowp 4-component vector of float) 0:162 's2Dg' (uniform lowp sampler2D) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) -0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) +0:163 textureGrad (global lowp 4-component vector of float) 0:163 'sCube' (uniform lowp samplerCube) -0:163 Construct vec3 (temp 3-component vector of float) +0:163 Construct vec3 (temp lowp 3-component vector of float) 0:163 'f13' (invariant global mediump float) -0:163 Construct vec3 (temp 3-component vector of float) +0:163 Construct vec3 (temp lowp 3-component vector of float) 0:163 'f13' (invariant global mediump float) -0:163 Construct vec3 (temp 3-component vector of float) +0:163 Construct vec3 (temp lowp 3-component vector of float) 0:163 'f13' (invariant global mediump float) 0:167 Function Definition: fgfg(f1;i1; (global mediump int) 0:167 Function Parameters: @@ -501,7 +501,7 @@ ERROR: node is still EOpNull! 0:87 Function Definition: foo234( (global void) 0:87 Function Parameters: 0:89 Sequence -0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float) +0:89 texture (global highp 4-component vector of float) 0:89 's3D2' (uniform highp sampler3D) 0:89 Constant: 0:89 0.200000 @@ -509,7 +509,7 @@ ERROR: node is still EOpNull! 0:89 0.200000 0:89 Constant: 0:89 0.200000 -0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float) +0:90 textureProj (global highp 4-component vector of float) 0:90 's3D2' (uniform highp sampler3D) 0:90 direct index (smooth temp mediump 4-component vector of float) 0:90 'v' (smooth in 3-element array of mediump 4-component vector of float) @@ -556,16 +556,16 @@ ERROR: node is still EOpNull! 0:119 Function Definition: foo245( (global void) 0:119 Function Parameters: 0:121 Sequence -0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float) +0:121 texture (global lowp 4-component vector of float) 0:121 'sExt' (uniform lowp samplerExternalOES) 0:121 Constant: 0:121 0.200000 0:121 0.200000 -0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float) +0:122 textureProj (global lowp 4-component vector of float) 0:122 'sExt' (uniform lowp samplerExternalOES) -0:122 Construct vec3 (temp 3-component vector of float) +0:122 Construct vec3 (temp lowp 3-component vector of float) 0:122 'f13' (invariant global mediump float) -0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float) +0:123 textureProj (global lowp 4-component vector of float) 0:123 'sExt' (uniform lowp samplerExternalOES) 0:123 direct index (smooth temp mediump 4-component vector of float) 0:123 'v' (smooth in 3-element array of mediump 4-component vector of float) @@ -574,12 +574,12 @@ ERROR: node is still EOpNull! 0:130 Function Definition: foo246( (global void) 0:130 Function Parameters: 0:132 Sequence -0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float) +0:132 texture (global mediump 4-component vector of float) 0:132 'mediumExt' (uniform mediump samplerExternalOES) 0:132 Constant: 0:132 0.200000 0:132 0.200000 -0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float) +0:133 textureProj (global highp 4-component vector of float) 0:133 'highExt' (uniform highp samplerExternalOES) 0:133 direct index (smooth temp mediump 4-component vector of float) 0:133 'v' (smooth in 3-element array of mediump 4-component vector of float) @@ -602,9 +602,9 @@ ERROR: node is still EOpNull! 0:145 'a' (in mediump int) 0:145 'b' (in mediump float) 0:147 Sequence -0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) +0:147 textureProjGrad (global lowp 4-component vector of float) 0:147 's2Dg' (uniform lowp sampler2D) -0:147 Construct vec3 (temp 3-component vector of float) +0:147 Construct vec3 (temp mediump 3-component vector of float) 0:147 'f13' (invariant global mediump float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) @@ -623,28 +623,28 @@ ERROR: node is still EOpNull! 0:158 Function Definition: foo323433( (global void) 0:158 Function Parameters: 0:160 Sequence -0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float) +0:160 textureLod (global lowp 4-component vector of float) 0:160 's2Dg' (uniform lowp sampler2D) 0:160 'uv2' (invariant uniform mediump 2-component vector of float) 0:160 'f13' (invariant global mediump float) -0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) +0:161 textureProjGrad (global lowp 4-component vector of float) 0:161 's2Dg' (uniform lowp sampler2D) -0:161 Construct vec3 (temp 3-component vector of float) +0:161 Construct vec3 (temp mediump 3-component vector of float) 0:161 'f13' (invariant global mediump float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) -0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float) +0:162 textureGrad (global lowp 4-component vector of float) 0:162 's2Dg' (uniform lowp sampler2D) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) -0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) +0:163 textureGrad (global lowp 4-component vector of float) 0:163 'sCube' (uniform lowp samplerCube) -0:163 Construct vec3 (temp 3-component vector of float) +0:163 Construct vec3 (temp lowp 3-component vector of float) 0:163 'f13' (invariant global mediump float) -0:163 Construct vec3 (temp 3-component vector of float) +0:163 Construct vec3 (temp lowp 3-component vector of float) 0:163 'f13' (invariant global mediump float) -0:163 Construct vec3 (temp 3-component vector of float) +0:163 Construct vec3 (temp lowp 3-component vector of float) 0:163 'f13' (invariant global mediump float) 0:167 Function Definition: fgfg(f1;i1; (global mediump int) 0:167 Function Parameters: diff --git a/Test/baseResults/120.frag.out b/Test/baseResults/120.frag.out index d33d99df..f92e1069 100644 --- a/Test/baseResults/120.frag.out +++ b/Test/baseResults/120.frag.out @@ -242,7 +242,7 @@ ERROR: node is still EOpNull! 0:63 'f' (temp float) 0:65 move second child to first child (temp 4-component vector of float) 0:65 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:65 texture (global 4-component vector of float) 0:65 's2D' (uniform sampler2D) 0:65 'centTexCoord' (centroid smooth in 2-component vector of float) 0:? Sequence @@ -454,45 +454,45 @@ ERROR: node is still EOpNull! 0:? Sequence 0:184 move second child to first child (temp 4-component vector of float) 0:184 'v' (temp 4-component vector of float) -0:184 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) +0:184 textureLod (global 4-component vector of float) 0:184 's2D' (uniform sampler2D) 0:184 'v2' (temp 2-component vector of float) 0:184 'f' (temp float) 0:185 move second child to first child (temp 4-component vector of float) 0:185 'v' (temp 4-component vector of float) -0:185 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) +0:185 textureProjLod (global 4-component vector of float) 0:185 's3D' (uniform sampler3D) 0:185 'v' (temp 4-component vector of float) 0:185 'f' (temp float) 0:186 move second child to first child (temp 4-component vector of float) 0:186 'v' (temp 4-component vector of float) -0:186 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) +0:186 textureProjLod (global 4-component vector of float) 0:186 's1D' (uniform sampler1D) 0:186 'v' (temp 4-component vector of float) 0:186 'f' (temp float) 0:187 move second child to first child (temp 4-component vector of float) 0:187 'v' (temp 4-component vector of float) -0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) +0:187 textureProjLod (global 4-component vector of float) 0:187 's2DS' (uniform sampler2DShadow) 0:187 'v' (temp 4-component vector of float) 0:187 'f' (temp float) 0:189 move second child to first child (temp 4-component vector of float) 0:189 'v' (temp 4-component vector of float) -0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) +0:189 textureGrad (global 4-component vector of float) 0:189 's1D' (uniform sampler1D) 0:189 'f' (temp float) 0:189 'f' (temp float) 0:189 'f' (temp float) 0:190 move second child to first child (temp 4-component vector of float) 0:190 'v' (temp 4-component vector of float) -0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) +0:190 textureProjGrad (global 4-component vector of float) 0:190 's2D' (uniform sampler2D) 0:190 'v' (temp 4-component vector of float) 0:190 'v2' (temp 2-component vector of float) 0:190 'v2' (temp 2-component vector of float) 0:191 move second child to first child (temp 4-component vector of float) 0:191 'v' (temp 4-component vector of float) -0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) +0:191 textureProjGrad (global 4-component vector of float) 0:191 's2DS' (uniform sampler2DShadow) 0:191 'v' (temp 4-component vector of float) 0:191 'v2' (temp 2-component vector of float) @@ -502,45 +502,45 @@ ERROR: node is still EOpNull! 0:? Sequence 0:201 move second child to first child (temp 4-component vector of float) 0:201 'v' (temp 4-component vector of float) -0:201 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) +0:201 textureLod (global 4-component vector of float) 0:201 's2D' (uniform sampler2D) 0:201 'v2' (temp 2-component vector of float) 0:201 'f' (temp float) 0:202 move second child to first child (temp 4-component vector of float) 0:202 'v' (temp 4-component vector of float) -0:202 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) +0:202 textureProjLod (global 4-component vector of float) 0:202 's3D' (uniform sampler3D) 0:202 'v' (temp 4-component vector of float) 0:202 'f' (temp float) 0:203 move second child to first child (temp 4-component vector of float) 0:203 'v' (temp 4-component vector of float) -0:203 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) +0:203 textureProjLod (global 4-component vector of float) 0:203 's1D' (uniform sampler1D) 0:203 'v' (temp 4-component vector of float) 0:203 'f' (temp float) 0:204 move second child to first child (temp 4-component vector of float) 0:204 'v' (temp 4-component vector of float) -0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) +0:204 textureProjLod (global 4-component vector of float) 0:204 's2DS' (uniform sampler2DShadow) 0:204 'v' (temp 4-component vector of float) 0:204 'f' (temp float) 0:206 move second child to first child (temp 4-component vector of float) 0:206 'v' (temp 4-component vector of float) -0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) +0:206 textureGrad (global 4-component vector of float) 0:206 's1D' (uniform sampler1D) 0:206 'f' (temp float) 0:206 'f' (temp float) 0:206 'f' (temp float) 0:207 move second child to first child (temp 4-component vector of float) 0:207 'v' (temp 4-component vector of float) -0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) +0:207 textureProjGrad (global 4-component vector of float) 0:207 's2D' (uniform sampler2D) 0:207 'v' (temp 4-component vector of float) 0:207 'v2' (temp 2-component vector of float) 0:207 'v2' (temp 2-component vector of float) 0:208 move second child to first child (temp 4-component vector of float) 0:208 'v' (temp 4-component vector of float) -0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) +0:208 textureProjGrad (global 4-component vector of float) 0:208 's2DS' (uniform sampler2DShadow) 0:208 'v' (temp 4-component vector of float) 0:208 'v2' (temp 2-component vector of float) @@ -552,7 +552,7 @@ ERROR: node is still EOpNull! 0:217 Sequence 0:217 move second child to first child (temp 4-component vector of float) 0:217 'v' (temp 4-component vector of float) -0:217 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) +0:217 texture (global 4-component vector of float) 0:217 's2DRbad' (uniform sampler2DRect) 0:217 'v2' (temp 2-component vector of float) 0:225 Function Definition: foo12111( (global void) @@ -560,32 +560,32 @@ ERROR: node is still EOpNull! 0:? Sequence 0:231 move second child to first child (temp 4-component vector of float) 0:231 'v' (temp 4-component vector of float) -0:231 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) +0:231 texture (global 4-component vector of float) 0:231 's2DR' (uniform sampler2DRect) 0:231 'v2' (temp 2-component vector of float) 0:232 move second child to first child (temp 4-component vector of float) 0:232 'v' (temp 4-component vector of float) -0:232 Function Call: texture2DRectProj(sR21;vf3; (global 4-component vector of float) +0:232 textureProj (global 4-component vector of float) 0:232 's2DR' (uniform sampler2DRect) 0:232 'v3' (temp 3-component vector of float) 0:233 move second child to first child (temp 4-component vector of float) 0:233 'v' (temp 4-component vector of float) -0:233 Function Call: texture2DRectProj(sR21;vf4; (global 4-component vector of float) +0:233 textureProj (global 4-component vector of float) 0:233 's2DR' (uniform sampler2DRect) 0:233 'v4' (temp 4-component vector of float) 0:234 move second child to first child (temp 4-component vector of float) 0:234 'v' (temp 4-component vector of float) -0:234 Function Call: shadow2DRect(sSR21;vf3; (global 4-component vector of float) +0:234 texture (global 4-component vector of float) 0:234 's2DRS' (uniform sampler2DRectShadow) 0:234 'v3' (temp 3-component vector of float) 0:235 move second child to first child (temp 4-component vector of float) 0:235 'v' (temp 4-component vector of float) -0:235 Function Call: shadow2DRectProj(sSR21;vf4; (global 4-component vector of float) +0:235 textureProj (global 4-component vector of float) 0:235 's2DRS' (uniform sampler2DRectShadow) 0:235 'v4' (temp 4-component vector of float) 0:237 move second child to first child (temp 4-component vector of float) 0:237 'v' (temp 4-component vector of float) -0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (global 4-component vector of float) +0:237 textureProjGrad (global 4-component vector of float) 0:237 's2DRS' (uniform sampler2DRectShadow) 0:237 'v' (temp 4-component vector of float) 0:237 'v2' (temp 2-component vector of float) @@ -813,7 +813,7 @@ ERROR: node is still EOpNull! 0:63 'f' (temp float) 0:65 move second child to first child (temp 4-component vector of float) 0:65 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:65 texture (global 4-component vector of float) 0:65 's2D' (uniform sampler2D) 0:65 'centTexCoord' (centroid smooth in 2-component vector of float) 0:? Sequence @@ -1025,45 +1025,45 @@ ERROR: node is still EOpNull! 0:? Sequence 0:184 move second child to first child (temp 4-component vector of float) 0:184 'v' (temp 4-component vector of float) -0:184 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) +0:184 textureLod (global 4-component vector of float) 0:184 's2D' (uniform sampler2D) 0:184 'v2' (temp 2-component vector of float) 0:184 'f' (temp float) 0:185 move second child to first child (temp 4-component vector of float) 0:185 'v' (temp 4-component vector of float) -0:185 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) +0:185 textureProjLod (global 4-component vector of float) 0:185 's3D' (uniform sampler3D) 0:185 'v' (temp 4-component vector of float) 0:185 'f' (temp float) 0:186 move second child to first child (temp 4-component vector of float) 0:186 'v' (temp 4-component vector of float) -0:186 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) +0:186 textureProjLod (global 4-component vector of float) 0:186 's1D' (uniform sampler1D) 0:186 'v' (temp 4-component vector of float) 0:186 'f' (temp float) 0:187 move second child to first child (temp 4-component vector of float) 0:187 'v' (temp 4-component vector of float) -0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) +0:187 textureProjLod (global 4-component vector of float) 0:187 's2DS' (uniform sampler2DShadow) 0:187 'v' (temp 4-component vector of float) 0:187 'f' (temp float) 0:189 move second child to first child (temp 4-component vector of float) 0:189 'v' (temp 4-component vector of float) -0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) +0:189 textureGrad (global 4-component vector of float) 0:189 's1D' (uniform sampler1D) 0:189 'f' (temp float) 0:189 'f' (temp float) 0:189 'f' (temp float) 0:190 move second child to first child (temp 4-component vector of float) 0:190 'v' (temp 4-component vector of float) -0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) +0:190 textureProjGrad (global 4-component vector of float) 0:190 's2D' (uniform sampler2D) 0:190 'v' (temp 4-component vector of float) 0:190 'v2' (temp 2-component vector of float) 0:190 'v2' (temp 2-component vector of float) 0:191 move second child to first child (temp 4-component vector of float) 0:191 'v' (temp 4-component vector of float) -0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) +0:191 textureProjGrad (global 4-component vector of float) 0:191 's2DS' (uniform sampler2DShadow) 0:191 'v' (temp 4-component vector of float) 0:191 'v2' (temp 2-component vector of float) @@ -1073,45 +1073,45 @@ ERROR: node is still EOpNull! 0:? Sequence 0:201 move second child to first child (temp 4-component vector of float) 0:201 'v' (temp 4-component vector of float) -0:201 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) +0:201 textureLod (global 4-component vector of float) 0:201 's2D' (uniform sampler2D) 0:201 'v2' (temp 2-component vector of float) 0:201 'f' (temp float) 0:202 move second child to first child (temp 4-component vector of float) 0:202 'v' (temp 4-component vector of float) -0:202 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) +0:202 textureProjLod (global 4-component vector of float) 0:202 's3D' (uniform sampler3D) 0:202 'v' (temp 4-component vector of float) 0:202 'f' (temp float) 0:203 move second child to first child (temp 4-component vector of float) 0:203 'v' (temp 4-component vector of float) -0:203 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) +0:203 textureProjLod (global 4-component vector of float) 0:203 's1D' (uniform sampler1D) 0:203 'v' (temp 4-component vector of float) 0:203 'f' (temp float) 0:204 move second child to first child (temp 4-component vector of float) 0:204 'v' (temp 4-component vector of float) -0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) +0:204 textureProjLod (global 4-component vector of float) 0:204 's2DS' (uniform sampler2DShadow) 0:204 'v' (temp 4-component vector of float) 0:204 'f' (temp float) 0:206 move second child to first child (temp 4-component vector of float) 0:206 'v' (temp 4-component vector of float) -0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) +0:206 textureGrad (global 4-component vector of float) 0:206 's1D' (uniform sampler1D) 0:206 'f' (temp float) 0:206 'f' (temp float) 0:206 'f' (temp float) 0:207 move second child to first child (temp 4-component vector of float) 0:207 'v' (temp 4-component vector of float) -0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) +0:207 textureProjGrad (global 4-component vector of float) 0:207 's2D' (uniform sampler2D) 0:207 'v' (temp 4-component vector of float) 0:207 'v2' (temp 2-component vector of float) 0:207 'v2' (temp 2-component vector of float) 0:208 move second child to first child (temp 4-component vector of float) 0:208 'v' (temp 4-component vector of float) -0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) +0:208 textureProjGrad (global 4-component vector of float) 0:208 's2DS' (uniform sampler2DShadow) 0:208 'v' (temp 4-component vector of float) 0:208 'v2' (temp 2-component vector of float) @@ -1123,7 +1123,7 @@ ERROR: node is still EOpNull! 0:217 Sequence 0:217 move second child to first child (temp 4-component vector of float) 0:217 'v' (temp 4-component vector of float) -0:217 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) +0:217 texture (global 4-component vector of float) 0:217 's2DRbad' (uniform sampler2DRect) 0:217 'v2' (temp 2-component vector of float) 0:225 Function Definition: foo12111( (global void) @@ -1131,32 +1131,32 @@ ERROR: node is still EOpNull! 0:? Sequence 0:231 move second child to first child (temp 4-component vector of float) 0:231 'v' (temp 4-component vector of float) -0:231 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) +0:231 texture (global 4-component vector of float) 0:231 's2DR' (uniform sampler2DRect) 0:231 'v2' (temp 2-component vector of float) 0:232 move second child to first child (temp 4-component vector of float) 0:232 'v' (temp 4-component vector of float) -0:232 Function Call: texture2DRectProj(sR21;vf3; (global 4-component vector of float) +0:232 textureProj (global 4-component vector of float) 0:232 's2DR' (uniform sampler2DRect) 0:232 'v3' (temp 3-component vector of float) 0:233 move second child to first child (temp 4-component vector of float) 0:233 'v' (temp 4-component vector of float) -0:233 Function Call: texture2DRectProj(sR21;vf4; (global 4-component vector of float) +0:233 textureProj (global 4-component vector of float) 0:233 's2DR' (uniform sampler2DRect) 0:233 'v4' (temp 4-component vector of float) 0:234 move second child to first child (temp 4-component vector of float) 0:234 'v' (temp 4-component vector of float) -0:234 Function Call: shadow2DRect(sSR21;vf3; (global 4-component vector of float) +0:234 texture (global 4-component vector of float) 0:234 's2DRS' (uniform sampler2DRectShadow) 0:234 'v3' (temp 3-component vector of float) 0:235 move second child to first child (temp 4-component vector of float) 0:235 'v' (temp 4-component vector of float) -0:235 Function Call: shadow2DRectProj(sSR21;vf4; (global 4-component vector of float) +0:235 textureProj (global 4-component vector of float) 0:235 's2DRS' (uniform sampler2DRectShadow) 0:235 'v4' (temp 4-component vector of float) 0:237 move second child to first child (temp 4-component vector of float) 0:237 'v' (temp 4-component vector of float) -0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (global 4-component vector of float) +0:237 textureProjGrad (global 4-component vector of float) 0:237 's2DRS' (uniform sampler2DRectShadow) 0:237 'v' (temp 4-component vector of float) 0:237 'v2' (temp 2-component vector of float) diff --git a/Test/baseResults/120.vert.out b/Test/baseResults/120.vert.out index 7b58c8bc..b2358688 100644 --- a/Test/baseResults/120.vert.out +++ b/Test/baseResults/120.vert.out @@ -183,7 +183,7 @@ ERROR: node is still EOpNull! 0:98 0.000000 0:100 Constant: 0:100 0.841471 -0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:101 texture (global 4-component vector of float) 0:101 's2D' (uniform sampler2D) 0:101 Constant: 0:101 0.000000 @@ -502,7 +502,7 @@ ERROR: node is still EOpNull! 0:98 0.000000 0:100 Constant: 0:100 0.841471 -0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:101 texture (global 4-component vector of float) 0:101 's2D' (uniform sampler2D) 0:101 Constant: 0:101 0.000000 diff --git a/Test/baseResults/130.frag.out b/Test/baseResults/130.frag.out index d03268d3..e4181274 100644 --- a/Test/baseResults/130.frag.out +++ b/Test/baseResults/130.frag.out @@ -58,7 +58,7 @@ ERROR: node is still EOpNull! 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of float) 0:25 's' (temp 4-component vector of float) -0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) +0:25 textureGather (global 4-component vector of float) 0:25 'sampC' (uniform samplerCube) 0:25 Constant: 0:25 0.200000 @@ -70,7 +70,7 @@ ERROR: node is still EOpNull! 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 's' (temp 4-component vector of float) -0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) +0:32 textureGather (global 4-component vector of float) 0:32 'sampC' (uniform samplerCube) 0:32 Constant: 0:32 0.200000 @@ -82,7 +82,7 @@ ERROR: node is still EOpNull! 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of float) 0:45 's' (temp 4-component vector of float) -0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) +0:45 textureGather (global 4-component vector of float) 0:45 'sampC' (uniform samplerCube) 0:45 Constant: 0:45 0.200000 @@ -129,7 +129,7 @@ ERROR: node is still EOpNull! 0:80 's' (temp 4-component vector of float) 0:81 move second child to first child (temp 4-component vector of float) 0:81 's' (temp 4-component vector of float) -0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) +0:81 textureGatherOffset (global 4-component vector of float) 0:81 'samp2DR' (uniform sampler2DRect) 0:81 Constant: 0:81 0.300000 @@ -139,7 +139,7 @@ ERROR: node is still EOpNull! 0:81 1 (const int) 0:82 move second child to first child (temp 4-component vector of float) 0:82 's' (temp 4-component vector of float) -0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) +0:82 textureGatherOffset (global 4-component vector of float) 0:82 'samp2D' (uniform sampler2D) 0:82 Constant: 0:82 0.300000 @@ -149,7 +149,7 @@ ERROR: node is still EOpNull! 0:82 1 (const int) 0:83 move second child to first child (temp 4-component vector of float) 0:83 's' (temp 4-component vector of float) -0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) +0:83 textureGatherOffset (global 4-component vector of float) 0:83 'samp2DA' (uniform sampler2DArray) 0:83 Constant: 0:83 0.300000 @@ -160,7 +160,7 @@ ERROR: node is still EOpNull! 0:83 1 (const int) 0:84 move second child to first child (temp 4-component vector of float) 0:84 's' (temp 4-component vector of float) -0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) +0:84 textureGatherOffset (global 4-component vector of float) 0:84 'samp2DS' (uniform sampler2DShadow) 0:84 Constant: 0:84 0.300000 @@ -172,7 +172,7 @@ ERROR: node is still EOpNull! 0:84 1 (const int) 0:85 move second child to first child (temp 4-component vector of float) 0:85 's' (temp 4-component vector of float) -0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) +0:85 textureGatherOffset (global 4-component vector of float) 0:85 'samp2D' (uniform sampler2D) 0:85 Constant: 0:85 0.300000 @@ -187,7 +187,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:93 move second child to first child (temp 4-component vector of float) 0:93 's' (temp 4-component vector of float) -0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) +0:93 textureGatherOffset (global 4-component vector of float) 0:93 'samp2D' (uniform sampler2D) 0:93 Constant: 0:93 0.300000 @@ -197,7 +197,7 @@ ERROR: node is still EOpNull! 0:93 1 (const int) 0:94 move second child to first child (temp 4-component vector of float) 0:94 's' (temp 4-component vector of float) -0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) +0:94 textureGatherOffset (global 4-component vector of float) 0:94 'samp2DA' (uniform sampler2DArray) 0:94 Constant: 0:94 0.300000 @@ -208,7 +208,7 @@ ERROR: node is still EOpNull! 0:94 1 (const int) 0:95 move second child to first child (temp 4-component vector of float) 0:95 's' (temp 4-component vector of float) -0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) +0:95 textureGatherOffset (global 4-component vector of float) 0:95 'samp2DR' (uniform sampler2DRect) 0:95 Constant: 0:95 0.300000 @@ -218,7 +218,7 @@ ERROR: node is still EOpNull! 0:95 1 (const int) 0:96 move second child to first child (temp 4-component vector of float) 0:96 's' (temp 4-component vector of float) -0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) +0:96 textureGatherOffset (global 4-component vector of float) 0:96 'samp2DS' (uniform sampler2DShadow) 0:96 Constant: 0:96 0.300000 @@ -230,7 +230,7 @@ ERROR: node is still EOpNull! 0:96 1 (const int) 0:97 move second child to first child (temp 4-component vector of float) 0:97 's' (temp 4-component vector of float) -0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) +0:97 textureGatherOffset (global 4-component vector of float) 0:97 'samp2D' (uniform sampler2D) 0:97 Constant: 0:97 0.300000 @@ -246,20 +246,20 @@ ERROR: node is still EOpNull! 0:109 Sequence 0:109 move second child to first child (temp 3-component vector of int) 0:109 'a' (temp 3-component vector of int) -0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int) +0:109 textureSize (global 3-component vector of int) 0:109 'Sca' (uniform samplerCubeArray) 0:109 Constant: 0:109 3 (const int) 0:110 Sequence 0:110 move second child to first child (temp 4-component vector of float) 0:110 'b' (temp 4-component vector of float) -0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float) +0:110 texture (global 4-component vector of float) 0:110 'Sca' (uniform samplerCubeArray) 0:110 'i' (smooth in 4-component vector of float) 0:111 Sequence 0:111 move second child to first child (temp 4-component vector of int) 0:111 'c' (temp 4-component vector of int) -0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int) +0:111 texture (global 4-component vector of int) 0:111 'Isca' (uniform isamplerCubeArray) 0:111 'i' (smooth in 4-component vector of float) 0:111 Constant: @@ -267,19 +267,19 @@ ERROR: node is still EOpNull! 0:112 Sequence 0:112 move second child to first child (temp 4-component vector of uint) 0:112 'd' (temp 4-component vector of uint) -0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint) +0:112 texture (global 4-component vector of uint) 0:112 'Usca' (uniform usamplerCubeArray) 0:112 'i' (smooth in 4-component vector of float) 0:114 move second child to first child (temp 4-component vector of float) 0:114 'b' (temp 4-component vector of float) -0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float) +0:114 textureLod (global 4-component vector of float) 0:114 'Sca' (uniform samplerCubeArray) 0:114 'i' (smooth in 4-component vector of float) 0:114 Constant: 0:114 1.700000 0:115 move second child to first child (temp 3-component vector of int) 0:115 'a' (temp 3-component vector of int) -0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int) +0:115 textureSize (global 3-component vector of int) 0:115 'Scas' (uniform samplerCubeArrayShadow) 0:115 direct index (temp int) 0:115 'a' (temp 3-component vector of int) @@ -288,7 +288,7 @@ ERROR: node is still EOpNull! 0:116 Sequence 0:116 move second child to first child (temp float) 0:116 'f' (temp float) -0:116 Function Call: texture(sASC1;vf4;f1; (global float) +0:116 texture (global float) 0:116 'Scas' (uniform samplerCubeArrayShadow) 0:116 'i' (smooth in 4-component vector of float) 0:116 direct index (temp float) @@ -297,7 +297,7 @@ ERROR: node is still EOpNull! 0:116 1 (const int) 0:117 move second child to first child (temp 4-component vector of int) 0:117 'c' (temp 4-component vector of int) -0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int) +0:117 textureGrad (global 4-component vector of int) 0:117 'Isca' (uniform isamplerCubeArray) 0:117 'i' (smooth in 4-component vector of float) 0:117 Constant: @@ -357,7 +357,7 @@ ERROR: node is still EOpNull! 0:162 Function Definition: qux2( (global void) 0:162 Function Parameters: 0:? Sequence -0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) +0:165 imageAtomicCompSwap (global int) 0:165 'iimg2D' (layout(r32i ) uniform iimage2D) 0:165 Construct ivec2 (temp 2-component vector of int) 0:165 'i' (temp int) @@ -367,7 +367,7 @@ ERROR: node is still EOpNull! 0:166 Sequence 0:166 move second child to first child (temp 4-component vector of int) 0:166 'pos' (temp 4-component vector of int) -0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) +0:166 imageLoad (global 4-component vector of int) 0:166 'iimg2D' (layout(r32i ) uniform iimage2D) 0:166 Construct ivec2 (temp 2-component vector of int) 0:166 'i' (temp int) @@ -434,7 +434,7 @@ ERROR: node is still EOpNull! 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of float) 0:25 's' (temp 4-component vector of float) -0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) +0:25 textureGather (global 4-component vector of float) 0:25 'sampC' (uniform samplerCube) 0:25 Constant: 0:25 0.200000 @@ -446,7 +446,7 @@ ERROR: node is still EOpNull! 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 's' (temp 4-component vector of float) -0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) +0:32 textureGather (global 4-component vector of float) 0:32 'sampC' (uniform samplerCube) 0:32 Constant: 0:32 0.200000 @@ -458,7 +458,7 @@ ERROR: node is still EOpNull! 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of float) 0:45 's' (temp 4-component vector of float) -0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) +0:45 textureGather (global 4-component vector of float) 0:45 'sampC' (uniform samplerCube) 0:45 Constant: 0:45 0.200000 @@ -505,7 +505,7 @@ ERROR: node is still EOpNull! 0:80 's' (temp 4-component vector of float) 0:81 move second child to first child (temp 4-component vector of float) 0:81 's' (temp 4-component vector of float) -0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) +0:81 textureGatherOffset (global 4-component vector of float) 0:81 'samp2DR' (uniform sampler2DRect) 0:81 Constant: 0:81 0.300000 @@ -515,7 +515,7 @@ ERROR: node is still EOpNull! 0:81 1 (const int) 0:82 move second child to first child (temp 4-component vector of float) 0:82 's' (temp 4-component vector of float) -0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) +0:82 textureGatherOffset (global 4-component vector of float) 0:82 'samp2D' (uniform sampler2D) 0:82 Constant: 0:82 0.300000 @@ -525,7 +525,7 @@ ERROR: node is still EOpNull! 0:82 1 (const int) 0:83 move second child to first child (temp 4-component vector of float) 0:83 's' (temp 4-component vector of float) -0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) +0:83 textureGatherOffset (global 4-component vector of float) 0:83 'samp2DA' (uniform sampler2DArray) 0:83 Constant: 0:83 0.300000 @@ -536,7 +536,7 @@ ERROR: node is still EOpNull! 0:83 1 (const int) 0:84 move second child to first child (temp 4-component vector of float) 0:84 's' (temp 4-component vector of float) -0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) +0:84 textureGatherOffset (global 4-component vector of float) 0:84 'samp2DS' (uniform sampler2DShadow) 0:84 Constant: 0:84 0.300000 @@ -548,7 +548,7 @@ ERROR: node is still EOpNull! 0:84 1 (const int) 0:85 move second child to first child (temp 4-component vector of float) 0:85 's' (temp 4-component vector of float) -0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) +0:85 textureGatherOffset (global 4-component vector of float) 0:85 'samp2D' (uniform sampler2D) 0:85 Constant: 0:85 0.300000 @@ -563,7 +563,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:93 move second child to first child (temp 4-component vector of float) 0:93 's' (temp 4-component vector of float) -0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) +0:93 textureGatherOffset (global 4-component vector of float) 0:93 'samp2D' (uniform sampler2D) 0:93 Constant: 0:93 0.300000 @@ -573,7 +573,7 @@ ERROR: node is still EOpNull! 0:93 1 (const int) 0:94 move second child to first child (temp 4-component vector of float) 0:94 's' (temp 4-component vector of float) -0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) +0:94 textureGatherOffset (global 4-component vector of float) 0:94 'samp2DA' (uniform sampler2DArray) 0:94 Constant: 0:94 0.300000 @@ -584,7 +584,7 @@ ERROR: node is still EOpNull! 0:94 1 (const int) 0:95 move second child to first child (temp 4-component vector of float) 0:95 's' (temp 4-component vector of float) -0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) +0:95 textureGatherOffset (global 4-component vector of float) 0:95 'samp2DR' (uniform sampler2DRect) 0:95 Constant: 0:95 0.300000 @@ -594,7 +594,7 @@ ERROR: node is still EOpNull! 0:95 1 (const int) 0:96 move second child to first child (temp 4-component vector of float) 0:96 's' (temp 4-component vector of float) -0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) +0:96 textureGatherOffset (global 4-component vector of float) 0:96 'samp2DS' (uniform sampler2DShadow) 0:96 Constant: 0:96 0.300000 @@ -606,7 +606,7 @@ ERROR: node is still EOpNull! 0:96 1 (const int) 0:97 move second child to first child (temp 4-component vector of float) 0:97 's' (temp 4-component vector of float) -0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) +0:97 textureGatherOffset (global 4-component vector of float) 0:97 'samp2D' (uniform sampler2D) 0:97 Constant: 0:97 0.300000 @@ -622,20 +622,20 @@ ERROR: node is still EOpNull! 0:109 Sequence 0:109 move second child to first child (temp 3-component vector of int) 0:109 'a' (temp 3-component vector of int) -0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int) +0:109 textureSize (global 3-component vector of int) 0:109 'Sca' (uniform samplerCubeArray) 0:109 Constant: 0:109 3 (const int) 0:110 Sequence 0:110 move second child to first child (temp 4-component vector of float) 0:110 'b' (temp 4-component vector of float) -0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float) +0:110 texture (global 4-component vector of float) 0:110 'Sca' (uniform samplerCubeArray) 0:110 'i' (smooth in 4-component vector of float) 0:111 Sequence 0:111 move second child to first child (temp 4-component vector of int) 0:111 'c' (temp 4-component vector of int) -0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int) +0:111 texture (global 4-component vector of int) 0:111 'Isca' (uniform isamplerCubeArray) 0:111 'i' (smooth in 4-component vector of float) 0:111 Constant: @@ -643,19 +643,19 @@ ERROR: node is still EOpNull! 0:112 Sequence 0:112 move second child to first child (temp 4-component vector of uint) 0:112 'd' (temp 4-component vector of uint) -0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint) +0:112 texture (global 4-component vector of uint) 0:112 'Usca' (uniform usamplerCubeArray) 0:112 'i' (smooth in 4-component vector of float) 0:114 move second child to first child (temp 4-component vector of float) 0:114 'b' (temp 4-component vector of float) -0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float) +0:114 textureLod (global 4-component vector of float) 0:114 'Sca' (uniform samplerCubeArray) 0:114 'i' (smooth in 4-component vector of float) 0:114 Constant: 0:114 1.700000 0:115 move second child to first child (temp 3-component vector of int) 0:115 'a' (temp 3-component vector of int) -0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int) +0:115 textureSize (global 3-component vector of int) 0:115 'Scas' (uniform samplerCubeArrayShadow) 0:115 direct index (temp int) 0:115 'a' (temp 3-component vector of int) @@ -664,7 +664,7 @@ ERROR: node is still EOpNull! 0:116 Sequence 0:116 move second child to first child (temp float) 0:116 'f' (temp float) -0:116 Function Call: texture(sASC1;vf4;f1; (global float) +0:116 texture (global float) 0:116 'Scas' (uniform samplerCubeArrayShadow) 0:116 'i' (smooth in 4-component vector of float) 0:116 direct index (temp float) @@ -673,7 +673,7 @@ ERROR: node is still EOpNull! 0:116 1 (const int) 0:117 move second child to first child (temp 4-component vector of int) 0:117 'c' (temp 4-component vector of int) -0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int) +0:117 textureGrad (global 4-component vector of int) 0:117 'Isca' (uniform isamplerCubeArray) 0:117 'i' (smooth in 4-component vector of float) 0:117 Constant: @@ -733,7 +733,7 @@ ERROR: node is still EOpNull! 0:162 Function Definition: qux2( (global void) 0:162 Function Parameters: 0:? Sequence -0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) +0:165 imageAtomicCompSwap (global int) 0:165 'iimg2D' (layout(r32i ) uniform iimage2D) 0:165 Construct ivec2 (temp 2-component vector of int) 0:165 'i' (temp int) @@ -743,7 +743,7 @@ ERROR: node is still EOpNull! 0:166 Sequence 0:166 move second child to first child (temp 4-component vector of int) 0:166 'pos' (temp 4-component vector of int) -0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) +0:166 imageLoad (global 4-component vector of int) 0:166 'iimg2D' (layout(r32i ) uniform iimage2D) 0:166 Construct ivec2 (temp 2-component vector of int) 0:166 'i' (temp int) diff --git a/Test/baseResults/130.vert.out b/Test/baseResults/130.vert.out index 74ed6348..cbfe39fa 100644 --- a/Test/baseResults/130.vert.out +++ b/Test/baseResults/130.vert.out @@ -50,7 +50,7 @@ ERROR: node is still EOpNull! 0:29 move second child to first child (temp uint) 0:29 'i' (temp uint) 0:29 direct index (temp uint) -0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint) +0:29 texture (global 4-component vector of uint) 0:29 'us2D' (uniform usampler2D) 0:29 Convert int to float (temp 2-component vector of float) 0:29 'x' (in 2-component vector of int) @@ -199,7 +199,7 @@ ERROR: node is still EOpNull! 0:29 move second child to first child (temp uint) 0:29 'i' (temp uint) 0:29 direct index (temp uint) -0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint) +0:29 texture (global 4-component vector of uint) 0:29 'us2D' (uniform usampler2D) 0:29 Convert int to float (temp 2-component vector of float) 0:29 'x' (in 2-component vector of int) diff --git a/Test/baseResults/140.vert.out b/Test/baseResults/140.vert.out index 5f5287aa..3493c0e9 100644 --- a/Test/baseResults/140.vert.out +++ b/Test/baseResults/140.vert.out @@ -32,7 +32,7 @@ ERROR: node is still EOpNull! 0:13 add second child into first child (temp int) 0:13 'id' (temp int) 0:13 direct index (temp int) -0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int) +0:13 textureFetch (global 4-component vector of int) 0:13 'sbuf' (uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) @@ -57,7 +57,7 @@ ERROR: node is still EOpNull! 0:50 Sequence 0:50 move second child to first child (temp 4-component vector of float) 0:50 'v' (temp 4-component vector of float) -0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) +0:50 textureFetch (global 4-component vector of float) 0:50 's2dr' (uniform sampler2DRect) 0:50 'itloc2' (in 2-component vector of int) 0:51 add second child into first child (temp 4-component vector of float) @@ -66,7 +66,7 @@ ERROR: node is still EOpNull! 0:51 0.000000 0:52 add second child into first child (temp 4-component vector of float) 0:52 'v' (temp 4-component vector of float) -0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float) +0:52 texture (global 4-component vector of float) 0:52 's2dr' (uniform sampler2DRect) 0:52 'tloc2' (in 2-component vector of float) 0:53 add second child into first child (temp 4-component vector of float) @@ -75,22 +75,22 @@ ERROR: node is still EOpNull! 0:53 0.000000 0:54 add second child into first child (temp 4-component vector of float) 0:54 'v' (temp 4-component vector of float) -0:54 Function Call: texture(sSR21;vf3; (global float) +0:54 texture (global float) 0:54 's2drs' (uniform sampler2DRectShadow) 0:54 'tloc3' (in 3-component vector of float) 0:55 add second child into first child (temp 4-component vector of float) 0:55 'v' (temp 4-component vector of float) -0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float) +0:55 textureProj (global 4-component vector of float) 0:55 's2dr' (uniform sampler2DRect) 0:55 'tloc3' (in 3-component vector of float) 0:56 add second child into first child (temp 4-component vector of float) 0:56 'v' (temp 4-component vector of float) -0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float) +0:56 textureProj (global 4-component vector of float) 0:56 's2dr' (uniform sampler2DRect) 0:56 'tloc4' (in 4-component vector of float) 0:57 add second child into first child (temp 4-component vector of float) 0:57 'v' (temp 4-component vector of float) -0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float) +0:57 textureProjGradOffset (global 4-component vector of float) 0:57 's2dr' (uniform sampler2DRect) 0:57 'tloc4' (in 4-component vector of float) 0:57 Constant: @@ -104,7 +104,7 @@ ERROR: node is still EOpNull! 0:57 2 (const int) 0:58 add second child into first child (temp 4-component vector of float) 0:58 'v' (temp 4-component vector of float) -0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:58 textureProjGradOffset (global float) 0:58 's2drs' (uniform sampler2DRectShadow) 0:58 'tloc4' (in 4-component vector of float) 0:58 Constant: @@ -162,7 +162,7 @@ ERROR: node is still EOpNull! 0:13 add second child into first child (temp int) 0:13 'id' (temp int) 0:13 direct index (temp int) -0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int) +0:13 textureFetch (global 4-component vector of int) 0:13 'sbuf' (uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) @@ -187,7 +187,7 @@ ERROR: node is still EOpNull! 0:50 Sequence 0:50 move second child to first child (temp 4-component vector of float) 0:50 'v' (temp 4-component vector of float) -0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) +0:50 textureFetch (global 4-component vector of float) 0:50 's2dr' (uniform sampler2DRect) 0:50 'itloc2' (in 2-component vector of int) 0:51 add second child into first child (temp 4-component vector of float) @@ -196,7 +196,7 @@ ERROR: node is still EOpNull! 0:51 0.000000 0:52 add second child into first child (temp 4-component vector of float) 0:52 'v' (temp 4-component vector of float) -0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float) +0:52 texture (global 4-component vector of float) 0:52 's2dr' (uniform sampler2DRect) 0:52 'tloc2' (in 2-component vector of float) 0:53 add second child into first child (temp 4-component vector of float) @@ -205,22 +205,22 @@ ERROR: node is still EOpNull! 0:53 0.000000 0:54 add second child into first child (temp 4-component vector of float) 0:54 'v' (temp 4-component vector of float) -0:54 Function Call: texture(sSR21;vf3; (global float) +0:54 texture (global float) 0:54 's2drs' (uniform sampler2DRectShadow) 0:54 'tloc3' (in 3-component vector of float) 0:55 add second child into first child (temp 4-component vector of float) 0:55 'v' (temp 4-component vector of float) -0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float) +0:55 textureProj (global 4-component vector of float) 0:55 's2dr' (uniform sampler2DRect) 0:55 'tloc3' (in 3-component vector of float) 0:56 add second child into first child (temp 4-component vector of float) 0:56 'v' (temp 4-component vector of float) -0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float) +0:56 textureProj (global 4-component vector of float) 0:56 's2dr' (uniform sampler2DRect) 0:56 'tloc4' (in 4-component vector of float) 0:57 add second child into first child (temp 4-component vector of float) 0:57 'v' (temp 4-component vector of float) -0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float) +0:57 textureProjGradOffset (global 4-component vector of float) 0:57 's2dr' (uniform sampler2DRect) 0:57 'tloc4' (in 4-component vector of float) 0:57 Constant: @@ -234,7 +234,7 @@ ERROR: node is still EOpNull! 0:57 2 (const int) 0:58 add second child into first child (temp 4-component vector of float) 0:58 'v' (temp 4-component vector of float) -0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:58 textureProjGradOffset (global float) 0:58 's2drs' (uniform sampler2DRectShadow) 0:58 'tloc4' (in 4-component vector of float) 0:58 Constant: diff --git a/Test/baseResults/150.frag.out b/Test/baseResults/150.frag.out index aa63e5d6..f8a6fc87 100644 --- a/Test/baseResults/150.frag.out +++ b/Test/baseResults/150.frag.out @@ -28,51 +28,51 @@ ERROR: node is still EOpNull! 0:33 Sequence 0:33 move second child to first child (temp 2-component vector of int) 0:33 't11' (temp 2-component vector of int) -0:33 Function Call: textureSize(s2M1; (global 2-component vector of int) +0:33 textureSize (global 2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence 0:34 move second child to first child (temp 2-component vector of int) 0:34 't12' (temp 2-component vector of int) -0:34 Function Call: textureSize(is2M1; (global 2-component vector of int) +0:34 textureSize (global 2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence 0:35 move second child to first child (temp 2-component vector of int) 0:35 't13' (temp 2-component vector of int) -0:35 Function Call: textureSize(us2M1; (global 2-component vector of int) +0:35 textureSize (global 2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence 0:36 move second child to first child (temp 3-component vector of int) 0:36 't21' (temp 3-component vector of int) -0:36 Function Call: textureSize(sA2M1; (global 3-component vector of int) +0:36 textureSize (global 3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence 0:37 move second child to first child (temp 3-component vector of int) 0:37 't22' (temp 3-component vector of int) -0:37 Function Call: textureSize(isA2M1; (global 3-component vector of int) +0:37 textureSize (global 3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence 0:38 move second child to first child (temp 3-component vector of int) 0:38 't23' (temp 3-component vector of int) -0:38 Function Call: textureSize(usA2M1; (global 3-component vector of int) +0:38 textureSize (global 3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 't31' (temp 4-component vector of float) -0:39 Function Call: texelFetch(s2M1;vi2;i1; (global 4-component vector of float) +0:39 textureFetch (global 4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 't32' (temp 4-component vector of int) -0:40 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int) +0:40 textureFetch (global 4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 't33' (temp 4-component vector of uint) -0:41 Function Call: texelFetch(us2M1;vi2;i1; (global 4-component vector of uint) +0:41 textureFetch (global 4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: @@ -80,14 +80,14 @@ ERROR: node is still EOpNull! 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 't41' (temp 4-component vector of float) -0:42 Function Call: texelFetch(sA2M1;vi3;i1; (global 4-component vector of float) +0:42 textureFetch (global 4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 't42' (temp 4-component vector of int) -0:43 Function Call: texelFetch(isA2M1;vi3;i1; (global 4-component vector of int) +0:43 textureFetch (global 4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) @@ -97,7 +97,7 @@ ERROR: node is still EOpNull! 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 't43' (temp 4-component vector of uint) -0:44 Function Call: texelFetch(usA2M1;vi3;i1; (global 4-component vector of uint) +0:44 textureFetch (global 4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) @@ -143,51 +143,51 @@ ERROR: node is still EOpNull! 0:33 Sequence 0:33 move second child to first child (temp 2-component vector of int) 0:33 't11' (temp 2-component vector of int) -0:33 Function Call: textureSize(s2M1; (global 2-component vector of int) +0:33 textureSize (global 2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence 0:34 move second child to first child (temp 2-component vector of int) 0:34 't12' (temp 2-component vector of int) -0:34 Function Call: textureSize(is2M1; (global 2-component vector of int) +0:34 textureSize (global 2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence 0:35 move second child to first child (temp 2-component vector of int) 0:35 't13' (temp 2-component vector of int) -0:35 Function Call: textureSize(us2M1; (global 2-component vector of int) +0:35 textureSize (global 2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence 0:36 move second child to first child (temp 3-component vector of int) 0:36 't21' (temp 3-component vector of int) -0:36 Function Call: textureSize(sA2M1; (global 3-component vector of int) +0:36 textureSize (global 3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence 0:37 move second child to first child (temp 3-component vector of int) 0:37 't22' (temp 3-component vector of int) -0:37 Function Call: textureSize(isA2M1; (global 3-component vector of int) +0:37 textureSize (global 3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence 0:38 move second child to first child (temp 3-component vector of int) 0:38 't23' (temp 3-component vector of int) -0:38 Function Call: textureSize(usA2M1; (global 3-component vector of int) +0:38 textureSize (global 3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 't31' (temp 4-component vector of float) -0:39 Function Call: texelFetch(s2M1;vi2;i1; (global 4-component vector of float) +0:39 textureFetch (global 4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 't32' (temp 4-component vector of int) -0:40 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int) +0:40 textureFetch (global 4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 't33' (temp 4-component vector of uint) -0:41 Function Call: texelFetch(us2M1;vi2;i1; (global 4-component vector of uint) +0:41 textureFetch (global 4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: @@ -195,14 +195,14 @@ ERROR: node is still EOpNull! 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 't41' (temp 4-component vector of float) -0:42 Function Call: texelFetch(sA2M1;vi3;i1; (global 4-component vector of float) +0:42 textureFetch (global 4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 't42' (temp 4-component vector of int) -0:43 Function Call: texelFetch(isA2M1;vi3;i1; (global 4-component vector of int) +0:43 textureFetch (global 4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) @@ -212,7 +212,7 @@ ERROR: node is still EOpNull! 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 't43' (temp 4-component vector of uint) -0:44 Function Call: texelFetch(usA2M1;vi3;i1; (global 4-component vector of uint) +0:44 textureFetch (global 4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) diff --git a/Test/baseResults/300.frag.out b/Test/baseResults/300.frag.out index fb050a57..b175028e 100644 --- a/Test/baseResults/300.frag.out +++ b/Test/baseResults/300.frag.out @@ -6,6 +6,7 @@ ERROR: 0:31: 'sampler2D' : sampler/image types can only be used in uniform varia ERROR: 0:32: 'uint' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type ERROR: 0:39: 'structure' : non-uniform struct contains a sampler or image: badout ERROR: 0:60: 'texel offset' : argument must be compile-time constant +ERROR: 0:62: 'texel offset' : argument must be compile-time constant ERROR: 0:63: 'texel offset' : argument must be compile-time constant ERROR: 0:64: 'texel offset' : argument must be compile-time constant ERROR: 0:66: 'texel offset' : argument must be compile-time constant @@ -41,7 +42,7 @@ ERROR: 0:157: 'invariant' : can only apply to an output ERROR: 0:158: 'invariant' : can only apply to an output ERROR: 0:160: 'imageBuffer' : Reserved word. ERROR: 0:160: '' : syntax error -ERROR: 42 compilation errors. No code generated. +ERROR: 43 compilation errors. No code generated. Shader version: 300 @@ -52,37 +53,37 @@ ERROR: node is still EOpNull! 0:? Sequence 0:57 move second child to first child (temp lowp 4-component vector of float) 0:57 'v' (temp lowp 4-component vector of float) -0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) +0:57 texture (global lowp 4-component vector of float) 0:57 's2D' (uniform lowp sampler2D) 0:57 'c2D' (smooth in lowp 2-component vector of float) 0:58 move second child to first child (temp lowp 4-component vector of float) 0:58 'v' (temp lowp 4-component vector of float) -0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float) +0:58 textureProj (global lowp 4-component vector of float) 0:58 's3D' (uniform lowp sampler3D) 0:58 'c4D' (smooth temp lowp 4-component vector of float) 0:59 move second child to first child (temp lowp 4-component vector of float) 0:59 'v' (temp lowp 4-component vector of float) -0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float) +0:59 textureLod (global lowp 4-component vector of float) 0:59 's2DArray' (uniform lowp sampler2DArray) 0:59 'c3D' (smooth in lowp 3-component vector of float) 0:59 Constant: 0:59 1.200000 0:60 move second child to first child (temp lowp float) 0:60 'f' (temp lowp float) -0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) +0:60 textureOffset (global lowp float) 0:60 's2DShadow' (uniform lowp sampler2DShadow) 0:60 'c3D' (smooth in lowp 3-component vector of float) 0:60 'ic2D' (flat in mediump 2-component vector of int) 0:60 'c1D' (smooth in lowp float) 0:61 move second child to first child (temp lowp 4-component vector of float) 0:61 'v' (temp lowp 4-component vector of float) -0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float) +0:61 textureFetch (global lowp 4-component vector of float) 0:61 's3D' (uniform lowp sampler3D) 0:61 'ic3D' (flat in mediump 3-component vector of int) 0:61 'ic1D' (flat in mediump int) 0:62 move second child to first child (temp lowp 4-component vector of float) 0:62 'v' (temp lowp 4-component vector of float) -0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float) +0:62 textureFetchOffset (global lowp 4-component vector of float) 0:62 direct index (temp lowp sampler2D) 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:62 Constant: @@ -93,28 +94,28 @@ ERROR: node is still EOpNull! 0:62 'ic2D' (flat in mediump 2-component vector of int) 0:63 move second child to first child (temp lowp float) 0:63 'f' (temp lowp float) -0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float) +0:63 textureLodOffset (global lowp float) 0:63 's2DShadow' (uniform lowp sampler2DShadow) 0:63 'c3D' (smooth in lowp 3-component vector of float) 0:63 'c1D' (smooth in lowp float) 0:63 'ic2D' (flat in mediump 2-component vector of int) 0:64 move second child to first child (temp lowp 4-component vector of float) 0:64 'v' (temp lowp 4-component vector of float) -0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float) +0:64 textureProjLodOffset (global lowp 4-component vector of float) 0:64 's2D' (uniform lowp sampler2D) 0:64 'c3D' (smooth in lowp 3-component vector of float) 0:64 'c1D' (smooth in lowp float) 0:64 'ic2D' (flat in mediump 2-component vector of int) 0:65 move second child to first child (temp lowp 4-component vector of float) 0:65 'v' (temp lowp 4-component vector of float) -0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) +0:65 textureGrad (global lowp 4-component vector of float) 0:65 'sCube' (uniform lowp samplerCube) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:66 move second child to first child (temp lowp float) 0:66 'f' (temp lowp float) -0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float) +0:66 textureGradOffset (global lowp float) 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) 0:66 'c4D' (smooth temp lowp 4-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float) @@ -122,14 +123,14 @@ ERROR: node is still EOpNull! 0:66 'ic2D' (flat in mediump 2-component vector of int) 0:67 move second child to first child (temp lowp 4-component vector of float) 0:67 'v' (temp lowp 4-component vector of float) -0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float) +0:67 textureProjGrad (global lowp 4-component vector of float) 0:67 's3D' (uniform lowp sampler3D) 0:67 'c4D' (smooth temp lowp 4-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) 0:68 move second child to first child (temp lowp 4-component vector of float) 0:68 'v' (temp lowp 4-component vector of float) -0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float) +0:68 textureProjGradOffset (global lowp 4-component vector of float) 0:68 's2D' (uniform lowp sampler2D) 0:68 'c3D' (smooth in lowp 3-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float) @@ -137,51 +138,51 @@ ERROR: node is still EOpNull! 0:68 'ic2D' (flat in mediump 2-component vector of int) 0:69 move second child to first child (temp lowp 4-component vector of float) 0:69 'v' (temp lowp 4-component vector of float) -0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) +0:69 texture (global lowp 4-component vector of float) 0:69 indirect index (temp lowp sampler2D) 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:69 'ic1D' (flat in mediump int) 0:69 'c2D' (smooth in lowp 2-component vector of float) 0:72 move second child to first child (temp mediump 4-component vector of int) 0:72 'iv' (temp mediump 4-component vector of int) -0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int) +0:72 texture (global mediump 4-component vector of int) 0:72 'is2D' (uniform lowp isampler2D) 0:72 'c2D' (smooth in lowp 2-component vector of float) 0:73 move second child to first child (temp mediump 4-component vector of int) 0:73 'iv' (temp mediump 4-component vector of int) -0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int) +0:73 textureProjOffset (global mediump 4-component vector of int) 0:73 'is2D' (uniform lowp isampler2D) 0:73 'c4D' (smooth temp lowp 4-component vector of float) 0:73 'ic2D' (flat in mediump 2-component vector of int) 0:74 move second child to first child (temp mediump 4-component vector of int) 0:74 'iv' (temp mediump 4-component vector of int) -0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int) +0:74 textureProjLod (global mediump 4-component vector of int) 0:74 'is2D' (uniform lowp isampler2D) 0:74 'c3D' (smooth in lowp 3-component vector of float) 0:74 'c1D' (smooth in lowp float) 0:75 move second child to first child (temp mediump 4-component vector of int) 0:75 'iv' (temp mediump 4-component vector of int) -0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int) +0:75 textureProjGrad (global mediump 4-component vector of int) 0:75 'is2D' (uniform lowp isampler2D) 0:75 'c3D' (smooth in lowp 3-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) 0:76 move second child to first child (temp mediump 4-component vector of int) 0:76 'iv' (temp mediump 4-component vector of int) -0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int) +0:76 texture (global mediump 4-component vector of int) 0:76 'is3D' (uniform lowp isampler3D) 0:76 'c3D' (smooth in lowp 3-component vector of float) 0:76 Constant: 0:76 4.200000 0:77 move second child to first child (temp mediump 4-component vector of int) 0:77 'iv' (temp mediump 4-component vector of int) -0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int) +0:77 textureLod (global mediump 4-component vector of int) 0:77 'isCube' (uniform lowp isamplerCube) 0:77 'c3D' (smooth in lowp 3-component vector of float) 0:77 'c1D' (smooth in lowp float) 0:78 move second child to first child (temp mediump 4-component vector of int) 0:78 'iv' (temp mediump 4-component vector of int) -0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int) +0:78 textureFetch (global mediump 4-component vector of int) 0:78 'is2DArray' (uniform lowp isampler2DArray) 0:78 'ic3D' (flat in mediump 3-component vector of int) 0:78 'ic1D' (flat in mediump int) @@ -193,7 +194,7 @@ ERROR: node is still EOpNull! 0:80 0 (const int) 0:80 Constant: 0:80 1 (const int) -0:80 Function Call: textureSize(sSC1;i1; (global highp 2-component vector of int) +0:80 textureSize (global highp 2-component vector of int) 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) 0:80 Constant: 0:80 2 (const int) @@ -274,14 +275,14 @@ ERROR: node is still EOpNull! 0:126 Function Definition: foo23( (global void) 0:126 Function Parameters: 0:128 Sequence -0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) +0:128 textureOffset (global lowp float) 0:128 's2DShadow' (uniform lowp sampler2DShadow) 0:128 'c3D' (smooth in lowp 3-component vector of float) 0:128 Constant: 0:128 -8 (const int) 0:128 7 (const int) 0:128 'c1D' (smooth in lowp float) -0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) +0:129 textureOffset (global lowp float) 0:129 's2DShadow' (uniform lowp sampler2DShadow) 0:129 'c3D' (smooth in lowp 3-component vector of float) 0:129 Constant: @@ -408,37 +409,37 @@ ERROR: node is still EOpNull! 0:? Sequence 0:57 move second child to first child (temp lowp 4-component vector of float) 0:57 'v' (temp lowp 4-component vector of float) -0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) +0:57 texture (global lowp 4-component vector of float) 0:57 's2D' (uniform lowp sampler2D) 0:57 'c2D' (smooth in lowp 2-component vector of float) 0:58 move second child to first child (temp lowp 4-component vector of float) 0:58 'v' (temp lowp 4-component vector of float) -0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float) +0:58 textureProj (global lowp 4-component vector of float) 0:58 's3D' (uniform lowp sampler3D) 0:58 'c4D' (smooth temp lowp 4-component vector of float) 0:59 move second child to first child (temp lowp 4-component vector of float) 0:59 'v' (temp lowp 4-component vector of float) -0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float) +0:59 textureLod (global lowp 4-component vector of float) 0:59 's2DArray' (uniform lowp sampler2DArray) 0:59 'c3D' (smooth in lowp 3-component vector of float) 0:59 Constant: 0:59 1.200000 0:60 move second child to first child (temp lowp float) 0:60 'f' (temp lowp float) -0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) +0:60 textureOffset (global lowp float) 0:60 's2DShadow' (uniform lowp sampler2DShadow) 0:60 'c3D' (smooth in lowp 3-component vector of float) 0:60 'ic2D' (flat in mediump 2-component vector of int) 0:60 'c1D' (smooth in lowp float) 0:61 move second child to first child (temp lowp 4-component vector of float) 0:61 'v' (temp lowp 4-component vector of float) -0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float) +0:61 textureFetch (global lowp 4-component vector of float) 0:61 's3D' (uniform lowp sampler3D) 0:61 'ic3D' (flat in mediump 3-component vector of int) 0:61 'ic1D' (flat in mediump int) 0:62 move second child to first child (temp lowp 4-component vector of float) 0:62 'v' (temp lowp 4-component vector of float) -0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float) +0:62 textureFetchOffset (global lowp 4-component vector of float) 0:62 direct index (temp lowp sampler2D) 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:62 Constant: @@ -449,28 +450,28 @@ ERROR: node is still EOpNull! 0:62 'ic2D' (flat in mediump 2-component vector of int) 0:63 move second child to first child (temp lowp float) 0:63 'f' (temp lowp float) -0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float) +0:63 textureLodOffset (global lowp float) 0:63 's2DShadow' (uniform lowp sampler2DShadow) 0:63 'c3D' (smooth in lowp 3-component vector of float) 0:63 'c1D' (smooth in lowp float) 0:63 'ic2D' (flat in mediump 2-component vector of int) 0:64 move second child to first child (temp lowp 4-component vector of float) 0:64 'v' (temp lowp 4-component vector of float) -0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float) +0:64 textureProjLodOffset (global lowp 4-component vector of float) 0:64 's2D' (uniform lowp sampler2D) 0:64 'c3D' (smooth in lowp 3-component vector of float) 0:64 'c1D' (smooth in lowp float) 0:64 'ic2D' (flat in mediump 2-component vector of int) 0:65 move second child to first child (temp lowp 4-component vector of float) 0:65 'v' (temp lowp 4-component vector of float) -0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) +0:65 textureGrad (global lowp 4-component vector of float) 0:65 'sCube' (uniform lowp samplerCube) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:66 move second child to first child (temp lowp float) 0:66 'f' (temp lowp float) -0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float) +0:66 textureGradOffset (global lowp float) 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) 0:66 'c4D' (smooth temp lowp 4-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float) @@ -478,14 +479,14 @@ ERROR: node is still EOpNull! 0:66 'ic2D' (flat in mediump 2-component vector of int) 0:67 move second child to first child (temp lowp 4-component vector of float) 0:67 'v' (temp lowp 4-component vector of float) -0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float) +0:67 textureProjGrad (global lowp 4-component vector of float) 0:67 's3D' (uniform lowp sampler3D) 0:67 'c4D' (smooth temp lowp 4-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) 0:68 move second child to first child (temp lowp 4-component vector of float) 0:68 'v' (temp lowp 4-component vector of float) -0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float) +0:68 textureProjGradOffset (global lowp 4-component vector of float) 0:68 's2D' (uniform lowp sampler2D) 0:68 'c3D' (smooth in lowp 3-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float) @@ -493,51 +494,51 @@ ERROR: node is still EOpNull! 0:68 'ic2D' (flat in mediump 2-component vector of int) 0:69 move second child to first child (temp lowp 4-component vector of float) 0:69 'v' (temp lowp 4-component vector of float) -0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) +0:69 texture (global lowp 4-component vector of float) 0:69 indirect index (temp lowp sampler2D) 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:69 'ic1D' (flat in mediump int) 0:69 'c2D' (smooth in lowp 2-component vector of float) 0:72 move second child to first child (temp mediump 4-component vector of int) 0:72 'iv' (temp mediump 4-component vector of int) -0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int) +0:72 texture (global mediump 4-component vector of int) 0:72 'is2D' (uniform lowp isampler2D) 0:72 'c2D' (smooth in lowp 2-component vector of float) 0:73 move second child to first child (temp mediump 4-component vector of int) 0:73 'iv' (temp mediump 4-component vector of int) -0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int) +0:73 textureProjOffset (global mediump 4-component vector of int) 0:73 'is2D' (uniform lowp isampler2D) 0:73 'c4D' (smooth temp lowp 4-component vector of float) 0:73 'ic2D' (flat in mediump 2-component vector of int) 0:74 move second child to first child (temp mediump 4-component vector of int) 0:74 'iv' (temp mediump 4-component vector of int) -0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int) +0:74 textureProjLod (global mediump 4-component vector of int) 0:74 'is2D' (uniform lowp isampler2D) 0:74 'c3D' (smooth in lowp 3-component vector of float) 0:74 'c1D' (smooth in lowp float) 0:75 move second child to first child (temp mediump 4-component vector of int) 0:75 'iv' (temp mediump 4-component vector of int) -0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int) +0:75 textureProjGrad (global mediump 4-component vector of int) 0:75 'is2D' (uniform lowp isampler2D) 0:75 'c3D' (smooth in lowp 3-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) 0:76 move second child to first child (temp mediump 4-component vector of int) 0:76 'iv' (temp mediump 4-component vector of int) -0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int) +0:76 texture (global mediump 4-component vector of int) 0:76 'is3D' (uniform lowp isampler3D) 0:76 'c3D' (smooth in lowp 3-component vector of float) 0:76 Constant: 0:76 4.200000 0:77 move second child to first child (temp mediump 4-component vector of int) 0:77 'iv' (temp mediump 4-component vector of int) -0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int) +0:77 textureLod (global mediump 4-component vector of int) 0:77 'isCube' (uniform lowp isamplerCube) 0:77 'c3D' (smooth in lowp 3-component vector of float) 0:77 'c1D' (smooth in lowp float) 0:78 move second child to first child (temp mediump 4-component vector of int) 0:78 'iv' (temp mediump 4-component vector of int) -0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int) +0:78 textureFetch (global mediump 4-component vector of int) 0:78 'is2DArray' (uniform lowp isampler2DArray) 0:78 'ic3D' (flat in mediump 3-component vector of int) 0:78 'ic1D' (flat in mediump int) @@ -549,7 +550,7 @@ ERROR: node is still EOpNull! 0:80 0 (const int) 0:80 Constant: 0:80 1 (const int) -0:80 Function Call: textureSize(sSC1;i1; (global highp 2-component vector of int) +0:80 textureSize (global highp 2-component vector of int) 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) 0:80 Constant: 0:80 2 (const int) @@ -630,14 +631,14 @@ ERROR: node is still EOpNull! 0:126 Function Definition: foo23( (global void) 0:126 Function Parameters: 0:128 Sequence -0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) +0:128 textureOffset (global lowp float) 0:128 's2DShadow' (uniform lowp sampler2DShadow) 0:128 'c3D' (smooth in lowp 3-component vector of float) 0:128 Constant: 0:128 -8 (const int) 0:128 7 (const int) 0:128 'c1D' (smooth in lowp float) -0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) +0:129 textureOffset (global lowp float) 0:129 's2DShadow' (uniform lowp sampler2DShadow) 0:129 'c3D' (smooth in lowp 3-component vector of float) 0:129 Constant: diff --git a/Test/baseResults/300.vert.out b/Test/baseResults/300.vert.out index b75c4895..cb861f6c 100644 --- a/Test/baseResults/300.vert.out +++ b/Test/baseResults/300.vert.out @@ -173,7 +173,7 @@ ERROR: node is still EOpNull! 0:120 Sequence 0:120 move second child to first child (temp highp 2-component vector of int) 0:120 'x1' (temp highp 2-component vector of int) -0:120 Function Call: textureSize(s21;i1; (global highp 2-component vector of int) +0:120 textureSize (global highp 2-component vector of int) 0:120 's2D' (uniform lowp sampler2D) 0:120 Constant: 0:120 2 (const int) @@ -182,7 +182,7 @@ ERROR: node is still EOpNull! 0:122 Sequence 0:122 move second child to first child (temp highp 3-component vector of int) 0:122 'x3' (temp highp 3-component vector of int) -0:122 Function Call: textureSize(sAS21;i1; (global highp 3-component vector of int) +0:122 textureSize (global highp 3-component vector of int) 0:122 's2DAS' (uniform lowp sampler2DArrayShadow) 0:122 Constant: 0:122 -1 (const int) @@ -191,7 +191,7 @@ ERROR: node is still EOpNull! 0:124 Sequence 0:124 move second child to first child (temp highp 4-component vector of float) 0:124 'x4' (temp highp 4-component vector of float) -0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:124 texture (global highp 4-component vector of float) 0:124 's2D' (uniform lowp sampler2D) 0:124 'c2D' (in highp 2-component vector of float) 0:125 Constant: @@ -199,7 +199,7 @@ ERROR: node is still EOpNull! 0:126 Sequence 0:126 move second child to first child (temp highp 4-component vector of float) 0:126 'x5' (temp highp 4-component vector of float) -0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float) +0:126 textureProjOffset (global highp 4-component vector of float) 0:126 's3D' (uniform lowp sampler3D) 0:126 Constant: 0:126 0.200000 @@ -215,7 +215,7 @@ ERROR: node is still EOpNull! 0:128 Sequence 0:128 move second child to first child (temp highp float) 0:128 'x6' (temp highp float) -0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float) +0:128 textureProjGradOffset (global highp float) 0:128 's2DS' (uniform lowp sampler2DShadow) 0:128 'invIn' (invariant in highp 4-component vector of float) 0:128 Constant: @@ -432,7 +432,7 @@ ERROR: node is still EOpNull! 0:120 Sequence 0:120 move second child to first child (temp highp 2-component vector of int) 0:120 'x1' (temp highp 2-component vector of int) -0:120 Function Call: textureSize(s21;i1; (global highp 2-component vector of int) +0:120 textureSize (global highp 2-component vector of int) 0:120 's2D' (uniform lowp sampler2D) 0:120 Constant: 0:120 2 (const int) @@ -441,7 +441,7 @@ ERROR: node is still EOpNull! 0:122 Sequence 0:122 move second child to first child (temp highp 3-component vector of int) 0:122 'x3' (temp highp 3-component vector of int) -0:122 Function Call: textureSize(sAS21;i1; (global highp 3-component vector of int) +0:122 textureSize (global highp 3-component vector of int) 0:122 's2DAS' (uniform lowp sampler2DArrayShadow) 0:122 Constant: 0:122 -1 (const int) @@ -450,7 +450,7 @@ ERROR: node is still EOpNull! 0:124 Sequence 0:124 move second child to first child (temp highp 4-component vector of float) 0:124 'x4' (temp highp 4-component vector of float) -0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:124 texture (global highp 4-component vector of float) 0:124 's2D' (uniform lowp sampler2D) 0:124 'c2D' (in highp 2-component vector of float) 0:125 Constant: @@ -458,7 +458,7 @@ ERROR: node is still EOpNull! 0:126 Sequence 0:126 move second child to first child (temp highp 4-component vector of float) 0:126 'x5' (temp highp 4-component vector of float) -0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float) +0:126 textureProjOffset (global highp 4-component vector of float) 0:126 's3D' (uniform lowp sampler3D) 0:126 Constant: 0:126 0.200000 @@ -474,7 +474,7 @@ ERROR: node is still EOpNull! 0:128 Sequence 0:128 move second child to first child (temp highp float) 0:128 'x6' (temp highp float) -0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float) +0:128 textureProjGradOffset (global highp float) 0:128 's2DS' (uniform lowp sampler2DShadow) 0:128 'invIn' (invariant in highp 4-component vector of float) 0:128 Constant: diff --git a/Test/baseResults/300block.frag.out b/Test/baseResults/300block.frag.out index 4756e662..1704845a 100644 --- a/Test/baseResults/300block.frag.out +++ b/Test/baseResults/300block.frag.out @@ -23,18 +23,18 @@ ERROR: node is still EOpNull! 0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int) +0:44 texture (global mediump 4-component vector of int) 0:44 sampler: direct index for structure (global lowp isampler3D) 0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) 0:44 Constant: 0:44 2 (const int) -0:44 Construct vec3 (temp 3-component vector of float) -0:44 Convert int to float (temp float) +0:44 Construct vec3 (temp mediump 3-component vector of float) +0:44 Convert int to float (temp mediump float) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (temp float) +0:44 Convert uint to float (temp mediump float) 0:44 direct index (temp mediump uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs}) @@ -42,7 +42,7 @@ ERROR: node is still EOpNull! 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (temp float) +0:44 Convert uint to float (temp mediump float) 0:44 direct index (temp mediump uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) @@ -91,18 +91,18 @@ ERROR: node is still EOpNull! 0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int) +0:44 texture (global mediump 4-component vector of int) 0:44 sampler: direct index for structure (global lowp isampler3D) 0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) 0:44 Constant: 0:44 2 (const int) -0:44 Construct vec3 (temp 3-component vector of float) -0:44 Convert int to float (temp float) +0:44 Construct vec3 (temp mediump 3-component vector of float) +0:44 Convert int to float (temp mediump float) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (temp float) +0:44 Convert uint to float (temp mediump float) 0:44 direct index (temp mediump uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs}) @@ -110,7 +110,7 @@ ERROR: node is still EOpNull! 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (temp float) +0:44 Convert uint to float (temp mediump float) 0:44 direct index (temp mediump uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) diff --git a/Test/baseResults/310.comp.out b/Test/baseResults/310.comp.out index cec584af..645b2ccd 100644 --- a/Test/baseResults/310.comp.out +++ b/Test/baseResults/310.comp.out @@ -134,23 +134,23 @@ ERROR: node is still EOpNull! 0:86 'i' (temp highp int) 0:86 Constant: 0:86 4 (const int) -0:87 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int) +0:87 imageAtomicCompSwap (global highp int) 0:87 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:87 Construct ivec2 (temp 2-component vector of int) +0:87 Construct ivec2 (temp highp 2-component vector of int) 0:87 'i' (temp highp int) 0:87 'i' (temp highp int) 0:87 'i' (temp highp int) 0:87 'i' (temp highp int) -0:88 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint) +0:88 imageAtomicAdd (global highp uint) 0:88 'uimg2D' (layout(r32ui ) uniform highp uimage2D) -0:88 Construct ivec2 (temp 2-component vector of int) +0:88 Construct ivec2 (temp highp 2-component vector of int) 0:88 'i' (temp highp int) 0:88 'i' (temp highp int) -0:88 Convert int to uint (temp uint) +0:88 Convert int to uint (temp highp uint) 0:88 'i' (temp highp int) -0:89 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int) +0:89 imageAtomicMin (global highp int) 0:89 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D) -0:89 Construct ivec2 (temp 2-component vector of int) +0:89 Construct ivec2 (temp highp 2-component vector of int) 0:89 'i' (temp highp int) 0:89 'i' (temp highp int) 0:89 'i' (temp highp int) @@ -159,12 +159,12 @@ ERROR: node is still EOpNull! 0:91 Sequence 0:91 move second child to first child (temp highp 4-component vector of int) 0:91 'pos' (temp highp 4-component vector of int) -0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int) +0:91 imageLoad (global highp 4-component vector of int) 0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:91 Construct ivec2 (temp 2-component vector of int) +0:91 Construct ivec2 (temp highp 2-component vector of int) 0:91 'i' (temp highp int) 0:91 'i' (temp highp int) -0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void) +0:92 imageStore (global highp void) 0:92 'ii2da' (writeonly uniform highp iimage2DArray) 0:92 Construct ivec3 (temp 3-component vector of int) 0:92 'i' (temp highp int) @@ -175,14 +175,14 @@ ERROR: node is still EOpNull! 0:92 0 (const int) 0:92 0 (const int) 0:92 0 (const int) -0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float) +0:93 imageLoad (global highp 4-component vector of float) 0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) -0:93 Construct ivec2 (temp 2-component vector of int) +0:93 Construct ivec2 (temp highp 2-component vector of int) 0:93 'i' (temp highp int) 0:93 'i' (temp highp int) -0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int) +0:94 imageLoad (global highp 4-component vector of int) 0:94 'ii2da' (writeonly uniform highp iimage2DArray) -0:94 Construct ivec3 (temp 3-component vector of int) +0:94 Construct ivec3 (temp highp 3-component vector of int) 0:94 'i' (temp highp int) 0:94 'i' (temp highp int) 0:94 'i' (temp highp int) @@ -560,23 +560,23 @@ ERROR: node is still EOpNull! 0:86 'i' (temp highp int) 0:86 Constant: 0:86 4 (const int) -0:87 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int) +0:87 imageAtomicCompSwap (global highp int) 0:87 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:87 Construct ivec2 (temp 2-component vector of int) +0:87 Construct ivec2 (temp highp 2-component vector of int) 0:87 'i' (temp highp int) 0:87 'i' (temp highp int) 0:87 'i' (temp highp int) 0:87 'i' (temp highp int) -0:88 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint) +0:88 imageAtomicAdd (global highp uint) 0:88 'uimg2D' (layout(r32ui ) uniform highp uimage2D) -0:88 Construct ivec2 (temp 2-component vector of int) +0:88 Construct ivec2 (temp highp 2-component vector of int) 0:88 'i' (temp highp int) 0:88 'i' (temp highp int) -0:88 Convert int to uint (temp uint) +0:88 Convert int to uint (temp highp uint) 0:88 'i' (temp highp int) -0:89 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int) +0:89 imageAtomicMin (global highp int) 0:89 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D) -0:89 Construct ivec2 (temp 2-component vector of int) +0:89 Construct ivec2 (temp highp 2-component vector of int) 0:89 'i' (temp highp int) 0:89 'i' (temp highp int) 0:89 'i' (temp highp int) @@ -585,12 +585,12 @@ ERROR: node is still EOpNull! 0:91 Sequence 0:91 move second child to first child (temp highp 4-component vector of int) 0:91 'pos' (temp highp 4-component vector of int) -0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int) +0:91 imageLoad (global highp 4-component vector of int) 0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:91 Construct ivec2 (temp 2-component vector of int) +0:91 Construct ivec2 (temp highp 2-component vector of int) 0:91 'i' (temp highp int) 0:91 'i' (temp highp int) -0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void) +0:92 imageStore (global highp void) 0:92 'ii2da' (writeonly uniform highp iimage2DArray) 0:92 Construct ivec3 (temp 3-component vector of int) 0:92 'i' (temp highp int) @@ -601,14 +601,14 @@ ERROR: node is still EOpNull! 0:92 0 (const int) 0:92 0 (const int) 0:92 0 (const int) -0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float) +0:93 imageLoad (global highp 4-component vector of float) 0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) -0:93 Construct ivec2 (temp 2-component vector of int) +0:93 Construct ivec2 (temp highp 2-component vector of int) 0:93 'i' (temp highp int) 0:93 'i' (temp highp int) -0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int) +0:94 imageLoad (global highp 4-component vector of int) 0:94 'ii2da' (writeonly uniform highp iimage2DArray) -0:94 Construct ivec3 (temp 3-component vector of int) +0:94 Construct ivec3 (temp highp 3-component vector of int) 0:94 'i' (temp highp int) 0:94 'i' (temp highp int) 0:94 'i' (temp highp int) diff --git a/Test/baseResults/310.frag.out b/Test/baseResults/310.frag.out index 3b8421e2..36c94dbf 100644 --- a/Test/baseResults/310.frag.out +++ b/Test/baseResults/310.frag.out @@ -120,7 +120,7 @@ ERROR: node is still EOpNull! 0:23 Sequence 0:23 move second child to first child (temp highp 4-component vector of float) 0:23 'v' (temp mediump 4-component vector of float) -0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:23 texture (global highp 4-component vector of float) 0:23 indirect index (temp highp sampler2D) 0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:23 'i' (uniform mediump int) @@ -128,7 +128,7 @@ ERROR: node is still EOpNull! 0:28 Sequence 0:28 move second child to first child (temp highp 4-component vector of float) 0:28 'v4' (temp mediump 4-component vector of float) -0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float) +0:28 textureGather (global highp 4-component vector of float) 0:28 direct index (temp highp sampler2D) 0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:28 Constant: @@ -137,7 +137,7 @@ ERROR: node is still EOpNull! 0:29 Sequence 0:29 move second child to first child (temp mediump 4-component vector of int) 0:29 'iv4' (temp mediump 4-component vector of int) -0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:29 textureGatherOffset (global mediump 4-component vector of int) 0:29 'isamp2DA' (uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 @@ -150,7 +150,7 @@ ERROR: node is still EOpNull! 0:29 3 (const int) 0:30 move second child to first child (temp mediump 4-component vector of int) 0:30 'iv4' (temp mediump 4-component vector of int) -0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:30 textureGatherOffset (global mediump 4-component vector of int) 0:30 'isamp2DA' (uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 @@ -162,7 +162,7 @@ ERROR: node is still EOpNull! 0:30 'i' (uniform mediump int) 0:31 move second child to first child (temp mediump 4-component vector of int) 0:31 'iv4' (temp mediump 4-component vector of int) -0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:31 textureGatherOffset (global mediump 4-component vector of int) 0:31 'isamp2DA' (uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 @@ -175,7 +175,7 @@ ERROR: node is still EOpNull! 0:31 4 (const int) 0:32 move second child to first child (temp mediump 4-component vector of int) 0:32 'iv4' (temp mediump 4-component vector of int) -0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:32 textureGatherOffset (global mediump 4-component vector of int) 0:32 'isamp2DA' (uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 @@ -188,7 +188,7 @@ ERROR: node is still EOpNull! 0:32 3 (const int) 0:33 move second child to first child (temp mediump 4-component vector of int) 0:33 'iv4' (temp mediump 4-component vector of int) -0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int) +0:33 textureGatherOffset (global mediump 4-component vector of int) 0:33 'isamp2DA' (uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 @@ -199,18 +199,18 @@ ERROR: node is still EOpNull! 0:33 0 (const int) 0:34 move second child to first child (temp mediump 4-component vector of int) 0:34 'iv4' (temp mediump 4-component vector of int) -0:34 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int) +0:34 textureGatherOffset (global mediump 4-component vector of int) 0:34 'isamp2DA' (uniform highp isampler2DArray) 0:34 Constant: 0:34 0.100000 0:34 0.100000 0:34 0.100000 -0:34 Construct ivec2 (temp 2-component vector of int) +0:34 Construct ivec2 (temp mediump 2-component vector of int) 0:34 'i' (uniform mediump int) 0:38 Function Definition: foo23( (global void) 0:38 Function Parameters: 0:? Sequence -0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:42 textureProjGradOffset (global mediump 4-component vector of uint) 0:42 'usamp2d' (uniform highp usampler2D) 0:42 'outp' (out mediump 4-component vector of float) 0:42 Constant: @@ -219,9 +219,9 @@ ERROR: node is still EOpNull! 0:42 Constant: 0:42 0.000000 0:42 0.000000 -0:42 Convert float to int (temp 2-component vector of int) +0:42 Convert float to int (temp mediump 2-component vector of int) 0:42 'c2D' (smooth in mediump 2-component vector of float) -0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:43 textureProjGradOffset (global mediump 4-component vector of uint) 0:43 'usamp2d' (uniform highp usampler2D) 0:43 'outp' (out mediump 4-component vector of float) 0:43 Constant: @@ -233,7 +233,7 @@ ERROR: node is still EOpNull! 0:43 Constant: 0:43 3 (const int) 0:43 4 (const int) -0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:44 textureProjGradOffset (global mediump 4-component vector of uint) 0:44 'usamp2d' (uniform highp usampler2D) 0:44 'outp' (out mediump 4-component vector of float) 0:44 Constant: @@ -245,7 +245,7 @@ ERROR: node is still EOpNull! 0:44 Constant: 0:44 15 (const int) 0:44 16 (const int) -0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:45 textureProjGradOffset (global mediump 4-component vector of uint) 0:45 'usamp2d' (uniform highp usampler2D) 0:45 'outp' (out mediump 4-component vector of float) 0:45 Constant: @@ -302,40 +302,40 @@ ERROR: node is still EOpNull! 0:100 Sequence 0:100 move second child to first child (temp highp 2-component vector of int) 0:100 'v2' (temp highp 2-component vector of int) -0:100 Function Call: textureSize(s21;i1; (global highp 2-component vector of int) +0:100 textureSize (global highp 2-component vector of int) 0:100 's1' (layout(binding=3 ) uniform highp sampler2D) 0:100 Constant: 0:100 2 (const int) 0:101 Sequence 0:101 move second child to first child (temp highp 3-component vector of int) 0:101 'v3' (temp highp 3-component vector of int) -0:101 Function Call: textureSize(isA21;i1; (global highp 3-component vector of int) +0:101 textureSize (global highp 3-component vector of int) 0:101 'isamp2DA' (uniform highp isampler2DArray) 0:101 Constant: 0:101 3 (const int) 0:102 move second child to first child (temp highp 2-component vector of int) 0:102 'v2' (temp highp 2-component vector of int) -0:102 Function Call: textureSize(s2M1; (global highp 2-component vector of int) +0:102 textureSize (global highp 2-component vector of int) 0:102 's2dms' (uniform highp sampler2DMS) 0:103 move second child to first child (temp highp 2-component vector of int) 0:103 'v2' (temp highp 2-component vector of int) -0:103 Function Call: imageSize(I21; (global highp 2-component vector of int) +0:103 imageQuerySize (global highp 2-component vector of int) 0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) 0:104 move second child to first child (temp highp 3-component vector of int) 0:104 'v3' (temp highp 3-component vector of int) -0:104 Function Call: imageSize(I31; (global highp 3-component vector of int) +0:104 imageQuerySize (global highp 3-component vector of int) 0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) 0:105 move second child to first child (temp highp 2-component vector of int) 0:105 'v2' (temp highp 2-component vector of int) -0:105 Function Call: imageSize(IC1; (global highp 2-component vector of int) +0:105 imageQuerySize (global highp 2-component vector of int) 0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube) 0:106 move second child to first child (temp highp 3-component vector of int) 0:106 'v3' (temp highp 3-component vector of int) -0:106 Function Call: imageSize(IA21; (global highp 3-component vector of int) +0:106 imageQuerySize (global highp 3-component vector of int) 0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) 0:107 move second child to first child (temp highp 2-component vector of int) 0:107 'v2' (temp highp 2-component vector of int) -0:107 Function Call: imageSize(I21; (global highp 2-component vector of int) +0:107 imageQuerySize (global highp 2-component vector of int) 0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D) 0:165 Function Definition: fooIO( (global void) 0:165 Function Parameters: @@ -402,7 +402,7 @@ ERROR: node is still EOpNull! 0:210 'inf' (smooth in mediump 2-component vector of float) 0:210 'ing' (smooth in mediump 2-component vector of float) 0:210 'h' (temp mediump 2-component vector of float) -0:211 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:211 textureGatherOffset (global highp 4-component vector of float) 0:211 direct index (temp highp sampler2D) 0:211 'sArray' (uniform 4-element array of highp sampler2D) 0:211 Constant: @@ -410,9 +410,9 @@ ERROR: node is still EOpNull! 0:211 Constant: 0:211 0.100000 0:211 0.100000 -0:211 Convert float to int (temp 2-component vector of int) +0:211 Convert float to int (temp highp 2-component vector of int) 0:211 'inf' (smooth in mediump 2-component vector of float) -0:212 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:212 textureGatherOffsets (global highp 4-component vector of float) 0:212 direct index (temp highp sampler2D) 0:212 'sArray' (uniform 4-element array of highp sampler2D) 0:212 Constant: @@ -438,7 +438,7 @@ ERROR: node is still EOpNull! 0:220 'inf' (smooth in mediump 2-component vector of float) 0:220 'ing' (smooth in mediump 2-component vector of float) 0:220 'h' (temp mediump 2-component vector of float) -0:221 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:221 textureGatherOffset (global highp 4-component vector of float) 0:221 direct index (temp highp sampler2D) 0:221 'sArray' (uniform 4-element array of highp sampler2D) 0:221 Constant: @@ -446,9 +446,9 @@ ERROR: node is still EOpNull! 0:221 Constant: 0:221 0.100000 0:221 0.100000 -0:221 Convert float to int (temp 2-component vector of int) +0:221 Convert float to int (temp highp 2-component vector of int) 0:221 'inf' (smooth in mediump 2-component vector of float) -0:222 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:222 textureGatherOffsets (global highp 4-component vector of float) 0:222 direct index (temp highp sampler2D) 0:222 'sArray' (uniform 4-element array of highp sampler2D) 0:222 Constant: @@ -465,7 +465,7 @@ ERROR: node is still EOpNull! 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) -0:223 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:223 textureGatherOffsets (global highp 4-component vector of float) 0:223 direct index (temp highp sampler2D) 0:223 'sArray' (uniform 4-element array of highp sampler2D) 0:223 Constant: @@ -480,7 +480,7 @@ ERROR: node is still EOpNull! 0:250 Sequence 0:250 move second child to first child (temp highp 4-component vector of float) 0:250 'b4' (temp highp 4-component vector of float) -0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float) +0:250 texture (global highp 4-component vector of float) 0:250 'CA4' (uniform highp samplerCubeArray) 0:250 Constant: 0:250 0.500000 @@ -492,7 +492,7 @@ ERROR: node is still EOpNull! 0:251 Sequence 0:251 move second child to first child (temp highp 4-component vector of int) 0:251 'b6' (temp highp 4-component vector of int) -0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int) +0:251 texture (global mediump 4-component vector of int) 0:251 'CA6' (uniform highp isamplerCubeArray) 0:251 Constant: 0:251 0.500000 @@ -504,7 +504,7 @@ ERROR: node is still EOpNull! 0:252 Sequence 0:252 move second child to first child (temp highp 4-component vector of uint) 0:252 'b7' (temp highp 4-component vector of uint) -0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint) +0:252 texture (global mediump 4-component vector of uint) 0:252 'CA7' (uniform highp usamplerCubeArray) 0:252 Constant: 0:252 0.500000 @@ -577,73 +577,73 @@ ERROR: node is still EOpNull! 0:283 Function Definition: badImageAtom( (global void) 0:283 Function Parameters: 0:? Sequence -0:289 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int) +0:289 imageAtomicAdd (global mediump int) 0:289 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:289 'P' (uniform mediump 2-component vector of int) 0:289 'dati' (temp mediump int) -0:290 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint) +0:290 imageAtomicAdd (global mediump uint) 0:290 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:290 'P' (uniform mediump 2-component vector of int) 0:290 'datu' (temp mediump uint) -0:291 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int) +0:291 imageAtomicMin (global mediump int) 0:291 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:291 'P' (uniform mediump 2-component vector of int) 0:291 'dati' (temp mediump int) -0:292 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint) +0:292 imageAtomicMin (global mediump uint) 0:292 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:292 'P' (uniform mediump 2-component vector of int) 0:292 'datu' (temp mediump uint) -0:293 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int) +0:293 imageAtomicMax (global mediump int) 0:293 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:293 'P' (uniform mediump 2-component vector of int) 0:293 'dati' (temp mediump int) -0:294 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint) +0:294 imageAtomicMax (global mediump uint) 0:294 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:294 'P' (uniform mediump 2-component vector of int) 0:294 'datu' (temp mediump uint) -0:295 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int) +0:295 imageAtomicAnd (global mediump int) 0:295 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:295 'P' (uniform mediump 2-component vector of int) 0:295 'dati' (temp mediump int) -0:296 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint) +0:296 imageAtomicAnd (global mediump uint) 0:296 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:296 'P' (uniform mediump 2-component vector of int) 0:296 'datu' (temp mediump uint) -0:297 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int) +0:297 imageAtomicOr (global mediump int) 0:297 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:297 'P' (uniform mediump 2-component vector of int) 0:297 'dati' (temp mediump int) -0:298 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint) +0:298 imageAtomicOr (global mediump uint) 0:298 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:298 'P' (uniform mediump 2-component vector of int) 0:298 'datu' (temp mediump uint) -0:299 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int) +0:299 imageAtomicXor (global mediump int) 0:299 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:299 'P' (uniform mediump 2-component vector of int) 0:299 'dati' (temp mediump int) -0:300 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint) +0:300 imageAtomicXor (global mediump uint) 0:300 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:300 'P' (uniform mediump 2-component vector of int) 0:300 'datu' (temp mediump uint) -0:301 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int) +0:301 imageAtomicExchange (global mediump int) 0:301 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:301 'P' (uniform mediump 2-component vector of int) 0:301 'dati' (temp mediump int) -0:302 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint) +0:302 imageAtomicExchange (global mediump uint) 0:302 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:302 'P' (uniform mediump 2-component vector of int) 0:302 'datu' (temp mediump uint) -0:303 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:303 imageAtomicExchange (global highp float) 0:303 'im2Df' (layout(r32f ) uniform highp image2D) 0:303 'P' (uniform mediump 2-component vector of int) 0:303 'datf' (temp mediump float) -0:304 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int) +0:304 imageAtomicCompSwap (global mediump int) 0:304 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:304 'P' (uniform mediump 2-component vector of int) 0:304 Constant: 0:304 3 (const int) 0:304 'dati' (temp mediump int) -0:305 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint) +0:305 imageAtomicCompSwap (global mediump uint) 0:305 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:305 'P' (uniform mediump 2-component vector of int) 0:305 Constant: @@ -652,87 +652,87 @@ ERROR: node is still EOpNull! 0:316 Function Definition: goodImageAtom( (global void) 0:316 Function Parameters: 0:? Sequence -0:322 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int) +0:322 imageAtomicAdd (global mediump int) 0:322 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:322 'P' (uniform mediump 2-component vector of int) 0:322 'dati' (temp mediump int) -0:323 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint) +0:323 imageAtomicAdd (global mediump uint) 0:323 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:323 'P' (uniform mediump 2-component vector of int) 0:323 'datu' (temp mediump uint) -0:324 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int) +0:324 imageAtomicMin (global mediump int) 0:324 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:324 'P' (uniform mediump 2-component vector of int) 0:324 'dati' (temp mediump int) -0:325 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint) +0:325 imageAtomicMin (global mediump uint) 0:325 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:325 'P' (uniform mediump 2-component vector of int) 0:325 'datu' (temp mediump uint) -0:326 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int) +0:326 imageAtomicMax (global mediump int) 0:326 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:326 'P' (uniform mediump 2-component vector of int) 0:326 'dati' (temp mediump int) -0:327 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint) +0:327 imageAtomicMax (global mediump uint) 0:327 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:327 'P' (uniform mediump 2-component vector of int) 0:327 'datu' (temp mediump uint) -0:328 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int) +0:328 imageAtomicAnd (global mediump int) 0:328 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:328 'P' (uniform mediump 2-component vector of int) 0:328 'dati' (temp mediump int) -0:329 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint) +0:329 imageAtomicAnd (global mediump uint) 0:329 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:329 'P' (uniform mediump 2-component vector of int) 0:329 'datu' (temp mediump uint) -0:330 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int) +0:330 imageAtomicOr (global mediump int) 0:330 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:330 'P' (uniform mediump 2-component vector of int) 0:330 'dati' (temp mediump int) -0:331 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint) +0:331 imageAtomicOr (global mediump uint) 0:331 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:331 'P' (uniform mediump 2-component vector of int) 0:331 'datu' (temp mediump uint) -0:332 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int) +0:332 imageAtomicXor (global mediump int) 0:332 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:332 'P' (uniform mediump 2-component vector of int) 0:332 'dati' (temp mediump int) -0:333 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint) +0:333 imageAtomicXor (global mediump uint) 0:333 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:333 'P' (uniform mediump 2-component vector of int) 0:333 'datu' (temp mediump uint) -0:334 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int) +0:334 imageAtomicExchange (global mediump int) 0:334 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:334 'P' (uniform mediump 2-component vector of int) 0:334 'dati' (temp mediump int) -0:335 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint) +0:335 imageAtomicExchange (global mediump uint) 0:335 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:335 'P' (uniform mediump 2-component vector of int) 0:335 'datu' (temp mediump uint) -0:336 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:336 imageAtomicExchange (global highp float) 0:336 'im2Df' (layout(r32f ) uniform highp image2D) 0:336 'P' (uniform mediump 2-component vector of int) 0:336 'datf' (temp mediump float) -0:337 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int) +0:337 imageAtomicCompSwap (global mediump int) 0:337 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:337 'P' (uniform mediump 2-component vector of int) 0:337 Constant: 0:337 3 (const int) 0:337 'dati' (temp mediump int) -0:338 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint) +0:338 imageAtomicCompSwap (global mediump uint) 0:338 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:338 'P' (uniform mediump 2-component vector of int) 0:338 Constant: 0:338 5 (const uint) 0:338 'datu' (temp mediump uint) -0:340 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int) +0:340 imageAtomicMax (global mediump int) 0:340 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D) 0:340 'P' (uniform mediump 2-component vector of int) 0:340 'dati' (temp mediump int) -0:341 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint) +0:341 imageAtomicMax (global mediump uint) 0:341 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D) 0:341 'P' (uniform mediump 2-component vector of int) 0:341 'datu' (temp mediump uint) -0:342 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:342 imageAtomicExchange (global highp float) 0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D) 0:342 'P' (uniform mediump 2-component vector of int) 0:342 'datf' (temp mediump float) @@ -843,7 +843,7 @@ ERROR: node is still EOpNull! 0:23 Sequence 0:23 move second child to first child (temp highp 4-component vector of float) 0:23 'v' (temp mediump 4-component vector of float) -0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:23 texture (global highp 4-component vector of float) 0:23 indirect index (temp highp sampler2D) 0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:23 'i' (uniform mediump int) @@ -851,7 +851,7 @@ ERROR: node is still EOpNull! 0:28 Sequence 0:28 move second child to first child (temp highp 4-component vector of float) 0:28 'v4' (temp mediump 4-component vector of float) -0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float) +0:28 textureGather (global highp 4-component vector of float) 0:28 direct index (temp highp sampler2D) 0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:28 Constant: @@ -860,7 +860,7 @@ ERROR: node is still EOpNull! 0:29 Sequence 0:29 move second child to first child (temp mediump 4-component vector of int) 0:29 'iv4' (temp mediump 4-component vector of int) -0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:29 textureGatherOffset (global mediump 4-component vector of int) 0:29 'isamp2DA' (uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 @@ -873,7 +873,7 @@ ERROR: node is still EOpNull! 0:29 3 (const int) 0:30 move second child to first child (temp mediump 4-component vector of int) 0:30 'iv4' (temp mediump 4-component vector of int) -0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:30 textureGatherOffset (global mediump 4-component vector of int) 0:30 'isamp2DA' (uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 @@ -885,7 +885,7 @@ ERROR: node is still EOpNull! 0:30 'i' (uniform mediump int) 0:31 move second child to first child (temp mediump 4-component vector of int) 0:31 'iv4' (temp mediump 4-component vector of int) -0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:31 textureGatherOffset (global mediump 4-component vector of int) 0:31 'isamp2DA' (uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 @@ -898,7 +898,7 @@ ERROR: node is still EOpNull! 0:31 4 (const int) 0:32 move second child to first child (temp mediump 4-component vector of int) 0:32 'iv4' (temp mediump 4-component vector of int) -0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) +0:32 textureGatherOffset (global mediump 4-component vector of int) 0:32 'isamp2DA' (uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 @@ -911,7 +911,7 @@ ERROR: node is still EOpNull! 0:32 3 (const int) 0:33 move second child to first child (temp mediump 4-component vector of int) 0:33 'iv4' (temp mediump 4-component vector of int) -0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int) +0:33 textureGatherOffset (global mediump 4-component vector of int) 0:33 'isamp2DA' (uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 @@ -922,18 +922,18 @@ ERROR: node is still EOpNull! 0:33 0 (const int) 0:34 move second child to first child (temp mediump 4-component vector of int) 0:34 'iv4' (temp mediump 4-component vector of int) -0:34 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int) +0:34 textureGatherOffset (global mediump 4-component vector of int) 0:34 'isamp2DA' (uniform highp isampler2DArray) 0:34 Constant: 0:34 0.100000 0:34 0.100000 0:34 0.100000 -0:34 Construct ivec2 (temp 2-component vector of int) +0:34 Construct ivec2 (temp mediump 2-component vector of int) 0:34 'i' (uniform mediump int) 0:38 Function Definition: foo23( (global void) 0:38 Function Parameters: 0:? Sequence -0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:42 textureProjGradOffset (global mediump 4-component vector of uint) 0:42 'usamp2d' (uniform highp usampler2D) 0:42 'outp' (out mediump 4-component vector of float) 0:42 Constant: @@ -942,9 +942,9 @@ ERROR: node is still EOpNull! 0:42 Constant: 0:42 0.000000 0:42 0.000000 -0:42 Convert float to int (temp 2-component vector of int) +0:42 Convert float to int (temp mediump 2-component vector of int) 0:42 'c2D' (smooth in mediump 2-component vector of float) -0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:43 textureProjGradOffset (global mediump 4-component vector of uint) 0:43 'usamp2d' (uniform highp usampler2D) 0:43 'outp' (out mediump 4-component vector of float) 0:43 Constant: @@ -956,7 +956,7 @@ ERROR: node is still EOpNull! 0:43 Constant: 0:43 3 (const int) 0:43 4 (const int) -0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:44 textureProjGradOffset (global mediump 4-component vector of uint) 0:44 'usamp2d' (uniform highp usampler2D) 0:44 'outp' (out mediump 4-component vector of float) 0:44 Constant: @@ -968,7 +968,7 @@ ERROR: node is still EOpNull! 0:44 Constant: 0:44 15 (const int) 0:44 16 (const int) -0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) +0:45 textureProjGradOffset (global mediump 4-component vector of uint) 0:45 'usamp2d' (uniform highp usampler2D) 0:45 'outp' (out mediump 4-component vector of float) 0:45 Constant: @@ -1025,40 +1025,40 @@ ERROR: node is still EOpNull! 0:100 Sequence 0:100 move second child to first child (temp highp 2-component vector of int) 0:100 'v2' (temp highp 2-component vector of int) -0:100 Function Call: textureSize(s21;i1; (global highp 2-component vector of int) +0:100 textureSize (global highp 2-component vector of int) 0:100 's1' (layout(binding=3 ) uniform highp sampler2D) 0:100 Constant: 0:100 2 (const int) 0:101 Sequence 0:101 move second child to first child (temp highp 3-component vector of int) 0:101 'v3' (temp highp 3-component vector of int) -0:101 Function Call: textureSize(isA21;i1; (global highp 3-component vector of int) +0:101 textureSize (global highp 3-component vector of int) 0:101 'isamp2DA' (uniform highp isampler2DArray) 0:101 Constant: 0:101 3 (const int) 0:102 move second child to first child (temp highp 2-component vector of int) 0:102 'v2' (temp highp 2-component vector of int) -0:102 Function Call: textureSize(s2M1; (global highp 2-component vector of int) +0:102 textureSize (global highp 2-component vector of int) 0:102 's2dms' (uniform highp sampler2DMS) 0:103 move second child to first child (temp highp 2-component vector of int) 0:103 'v2' (temp highp 2-component vector of int) -0:103 Function Call: imageSize(I21; (global highp 2-component vector of int) +0:103 imageQuerySize (global highp 2-component vector of int) 0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) 0:104 move second child to first child (temp highp 3-component vector of int) 0:104 'v3' (temp highp 3-component vector of int) -0:104 Function Call: imageSize(I31; (global highp 3-component vector of int) +0:104 imageQuerySize (global highp 3-component vector of int) 0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) 0:105 move second child to first child (temp highp 2-component vector of int) 0:105 'v2' (temp highp 2-component vector of int) -0:105 Function Call: imageSize(IC1; (global highp 2-component vector of int) +0:105 imageQuerySize (global highp 2-component vector of int) 0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube) 0:106 move second child to first child (temp highp 3-component vector of int) 0:106 'v3' (temp highp 3-component vector of int) -0:106 Function Call: imageSize(IA21; (global highp 3-component vector of int) +0:106 imageQuerySize (global highp 3-component vector of int) 0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) 0:107 move second child to first child (temp highp 2-component vector of int) 0:107 'v2' (temp highp 2-component vector of int) -0:107 Function Call: imageSize(I21; (global highp 2-component vector of int) +0:107 imageQuerySize (global highp 2-component vector of int) 0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D) 0:165 Function Definition: fooIO( (global void) 0:165 Function Parameters: @@ -1125,7 +1125,7 @@ ERROR: node is still EOpNull! 0:210 'inf' (smooth in mediump 2-component vector of float) 0:210 'ing' (smooth in mediump 2-component vector of float) 0:210 'h' (temp mediump 2-component vector of float) -0:211 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:211 textureGatherOffset (global highp 4-component vector of float) 0:211 direct index (temp highp sampler2D) 0:211 'sArray' (uniform 4-element array of highp sampler2D) 0:211 Constant: @@ -1133,9 +1133,9 @@ ERROR: node is still EOpNull! 0:211 Constant: 0:211 0.100000 0:211 0.100000 -0:211 Convert float to int (temp 2-component vector of int) +0:211 Convert float to int (temp highp 2-component vector of int) 0:211 'inf' (smooth in mediump 2-component vector of float) -0:212 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:212 textureGatherOffsets (global highp 4-component vector of float) 0:212 direct index (temp highp sampler2D) 0:212 'sArray' (uniform 4-element array of highp sampler2D) 0:212 Constant: @@ -1161,7 +1161,7 @@ ERROR: node is still EOpNull! 0:220 'inf' (smooth in mediump 2-component vector of float) 0:220 'ing' (smooth in mediump 2-component vector of float) 0:220 'h' (temp mediump 2-component vector of float) -0:221 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:221 textureGatherOffset (global highp 4-component vector of float) 0:221 direct index (temp highp sampler2D) 0:221 'sArray' (uniform 4-element array of highp sampler2D) 0:221 Constant: @@ -1169,9 +1169,9 @@ ERROR: node is still EOpNull! 0:221 Constant: 0:221 0.100000 0:221 0.100000 -0:221 Convert float to int (temp 2-component vector of int) +0:221 Convert float to int (temp highp 2-component vector of int) 0:221 'inf' (smooth in mediump 2-component vector of float) -0:222 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:222 textureGatherOffsets (global highp 4-component vector of float) 0:222 direct index (temp highp sampler2D) 0:222 'sArray' (uniform 4-element array of highp sampler2D) 0:222 Constant: @@ -1188,7 +1188,7 @@ ERROR: node is still EOpNull! 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) -0:223 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:223 textureGatherOffsets (global highp 4-component vector of float) 0:223 direct index (temp highp sampler2D) 0:223 'sArray' (uniform 4-element array of highp sampler2D) 0:223 Constant: @@ -1203,7 +1203,7 @@ ERROR: node is still EOpNull! 0:250 Sequence 0:250 move second child to first child (temp highp 4-component vector of float) 0:250 'b4' (temp highp 4-component vector of float) -0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float) +0:250 texture (global highp 4-component vector of float) 0:250 'CA4' (uniform highp samplerCubeArray) 0:250 Constant: 0:250 0.500000 @@ -1215,7 +1215,7 @@ ERROR: node is still EOpNull! 0:251 Sequence 0:251 move second child to first child (temp highp 4-component vector of int) 0:251 'b6' (temp highp 4-component vector of int) -0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int) +0:251 texture (global mediump 4-component vector of int) 0:251 'CA6' (uniform highp isamplerCubeArray) 0:251 Constant: 0:251 0.500000 @@ -1227,7 +1227,7 @@ ERROR: node is still EOpNull! 0:252 Sequence 0:252 move second child to first child (temp highp 4-component vector of uint) 0:252 'b7' (temp highp 4-component vector of uint) -0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint) +0:252 texture (global mediump 4-component vector of uint) 0:252 'CA7' (uniform highp usamplerCubeArray) 0:252 Constant: 0:252 0.500000 @@ -1300,73 +1300,73 @@ ERROR: node is still EOpNull! 0:283 Function Definition: badImageAtom( (global void) 0:283 Function Parameters: 0:? Sequence -0:289 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int) +0:289 imageAtomicAdd (global mediump int) 0:289 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:289 'P' (uniform mediump 2-component vector of int) 0:289 'dati' (temp mediump int) -0:290 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint) +0:290 imageAtomicAdd (global mediump uint) 0:290 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:290 'P' (uniform mediump 2-component vector of int) 0:290 'datu' (temp mediump uint) -0:291 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int) +0:291 imageAtomicMin (global mediump int) 0:291 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:291 'P' (uniform mediump 2-component vector of int) 0:291 'dati' (temp mediump int) -0:292 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint) +0:292 imageAtomicMin (global mediump uint) 0:292 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:292 'P' (uniform mediump 2-component vector of int) 0:292 'datu' (temp mediump uint) -0:293 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int) +0:293 imageAtomicMax (global mediump int) 0:293 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:293 'P' (uniform mediump 2-component vector of int) 0:293 'dati' (temp mediump int) -0:294 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint) +0:294 imageAtomicMax (global mediump uint) 0:294 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:294 'P' (uniform mediump 2-component vector of int) 0:294 'datu' (temp mediump uint) -0:295 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int) +0:295 imageAtomicAnd (global mediump int) 0:295 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:295 'P' (uniform mediump 2-component vector of int) 0:295 'dati' (temp mediump int) -0:296 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint) +0:296 imageAtomicAnd (global mediump uint) 0:296 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:296 'P' (uniform mediump 2-component vector of int) 0:296 'datu' (temp mediump uint) -0:297 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int) +0:297 imageAtomicOr (global mediump int) 0:297 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:297 'P' (uniform mediump 2-component vector of int) 0:297 'dati' (temp mediump int) -0:298 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint) +0:298 imageAtomicOr (global mediump uint) 0:298 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:298 'P' (uniform mediump 2-component vector of int) 0:298 'datu' (temp mediump uint) -0:299 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int) +0:299 imageAtomicXor (global mediump int) 0:299 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:299 'P' (uniform mediump 2-component vector of int) 0:299 'dati' (temp mediump int) -0:300 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint) +0:300 imageAtomicXor (global mediump uint) 0:300 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:300 'P' (uniform mediump 2-component vector of int) 0:300 'datu' (temp mediump uint) -0:301 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int) +0:301 imageAtomicExchange (global mediump int) 0:301 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:301 'P' (uniform mediump 2-component vector of int) 0:301 'dati' (temp mediump int) -0:302 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint) +0:302 imageAtomicExchange (global mediump uint) 0:302 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:302 'P' (uniform mediump 2-component vector of int) 0:302 'datu' (temp mediump uint) -0:303 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:303 imageAtomicExchange (global highp float) 0:303 'im2Df' (layout(r32f ) uniform highp image2D) 0:303 'P' (uniform mediump 2-component vector of int) 0:303 'datf' (temp mediump float) -0:304 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int) +0:304 imageAtomicCompSwap (global mediump int) 0:304 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:304 'P' (uniform mediump 2-component vector of int) 0:304 Constant: 0:304 3 (const int) 0:304 'dati' (temp mediump int) -0:305 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint) +0:305 imageAtomicCompSwap (global mediump uint) 0:305 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:305 'P' (uniform mediump 2-component vector of int) 0:305 Constant: @@ -1375,87 +1375,87 @@ ERROR: node is still EOpNull! 0:316 Function Definition: goodImageAtom( (global void) 0:316 Function Parameters: 0:? Sequence -0:322 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int) +0:322 imageAtomicAdd (global mediump int) 0:322 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:322 'P' (uniform mediump 2-component vector of int) 0:322 'dati' (temp mediump int) -0:323 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint) +0:323 imageAtomicAdd (global mediump uint) 0:323 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:323 'P' (uniform mediump 2-component vector of int) 0:323 'datu' (temp mediump uint) -0:324 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int) +0:324 imageAtomicMin (global mediump int) 0:324 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:324 'P' (uniform mediump 2-component vector of int) 0:324 'dati' (temp mediump int) -0:325 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint) +0:325 imageAtomicMin (global mediump uint) 0:325 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:325 'P' (uniform mediump 2-component vector of int) 0:325 'datu' (temp mediump uint) -0:326 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int) +0:326 imageAtomicMax (global mediump int) 0:326 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:326 'P' (uniform mediump 2-component vector of int) 0:326 'dati' (temp mediump int) -0:327 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint) +0:327 imageAtomicMax (global mediump uint) 0:327 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:327 'P' (uniform mediump 2-component vector of int) 0:327 'datu' (temp mediump uint) -0:328 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int) +0:328 imageAtomicAnd (global mediump int) 0:328 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:328 'P' (uniform mediump 2-component vector of int) 0:328 'dati' (temp mediump int) -0:329 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint) +0:329 imageAtomicAnd (global mediump uint) 0:329 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:329 'P' (uniform mediump 2-component vector of int) 0:329 'datu' (temp mediump uint) -0:330 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int) +0:330 imageAtomicOr (global mediump int) 0:330 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:330 'P' (uniform mediump 2-component vector of int) 0:330 'dati' (temp mediump int) -0:331 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint) +0:331 imageAtomicOr (global mediump uint) 0:331 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:331 'P' (uniform mediump 2-component vector of int) 0:331 'datu' (temp mediump uint) -0:332 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int) +0:332 imageAtomicXor (global mediump int) 0:332 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:332 'P' (uniform mediump 2-component vector of int) 0:332 'dati' (temp mediump int) -0:333 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint) +0:333 imageAtomicXor (global mediump uint) 0:333 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:333 'P' (uniform mediump 2-component vector of int) 0:333 'datu' (temp mediump uint) -0:334 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int) +0:334 imageAtomicExchange (global mediump int) 0:334 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:334 'P' (uniform mediump 2-component vector of int) 0:334 'dati' (temp mediump int) -0:335 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint) +0:335 imageAtomicExchange (global mediump uint) 0:335 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:335 'P' (uniform mediump 2-component vector of int) 0:335 'datu' (temp mediump uint) -0:336 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:336 imageAtomicExchange (global highp float) 0:336 'im2Df' (layout(r32f ) uniform highp image2D) 0:336 'P' (uniform mediump 2-component vector of int) 0:336 'datf' (temp mediump float) -0:337 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int) +0:337 imageAtomicCompSwap (global mediump int) 0:337 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:337 'P' (uniform mediump 2-component vector of int) 0:337 Constant: 0:337 3 (const int) 0:337 'dati' (temp mediump int) -0:338 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint) +0:338 imageAtomicCompSwap (global mediump uint) 0:338 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:338 'P' (uniform mediump 2-component vector of int) 0:338 Constant: 0:338 5 (const uint) 0:338 'datu' (temp mediump uint) -0:340 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int) +0:340 imageAtomicMax (global mediump int) 0:340 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D) 0:340 'P' (uniform mediump 2-component vector of int) 0:340 'dati' (temp mediump int) -0:341 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint) +0:341 imageAtomicMax (global mediump uint) 0:341 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D) 0:341 'P' (uniform mediump 2-component vector of int) 0:341 'datu' (temp mediump uint) -0:342 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:342 imageAtomicExchange (global highp float) 0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D) 0:342 'P' (uniform mediump 2-component vector of int) 0:342 'datf' (temp mediump float) diff --git a/Test/baseResults/310.vert.out b/Test/baseResults/310.vert.out index 36a86e41..ecd6fd14 100644 --- a/Test/baseResults/310.vert.out +++ b/Test/baseResults/310.vert.out @@ -224,16 +224,16 @@ ERROR: node is still EOpNull! 0:? Sequence 0:63 move second child to first child (temp highp 2-component vector of int) 0:63 'v2' (temp highp 2-component vector of int) -0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int) +0:63 textureSize (global highp 2-component vector of int) 0:63 's2dms' (uniform highp sampler2DMS) 0:64 move second child to first child (temp highp 2-component vector of int) 0:64 'v2' (temp highp 2-component vector of int) -0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int) +0:64 textureSize (global highp 2-component vector of int) 0:64 'us2dms' (uniform highp usampler2DMS) 0:65 Sequence 0:65 move second child to first child (temp highp 4-component vector of float) 0:65 'v4' (temp highp 4-component vector of float) -0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float) +0:65 textureFetch (global highp 4-component vector of float) 0:65 's2dms' (uniform highp sampler2DMS) 0:65 'v2' (temp highp 2-component vector of int) 0:65 Constant: @@ -241,7 +241,7 @@ ERROR: node is still EOpNull! 0:66 Sequence 0:66 move second child to first child (temp highp 4-component vector of int) 0:66 'iv4' (temp highp 4-component vector of int) -0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int) +0:66 textureFetch (global highp 4-component vector of int) 0:66 'is2dms' (uniform highp isampler2DMS) 0:66 'v2' (temp highp 2-component vector of int) 0:66 Constant: @@ -319,7 +319,7 @@ ERROR: node is still EOpNull! 0:164 'sIndex' (uniform highp int) 0:164 Constant: 0:164 2 (const int) -0:165 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:165 textureGatherOffset (global highp 4-component vector of float) 0:165 direct index (temp highp sampler2D) 0:165 'sArray' (uniform 4-element array of highp sampler2D) 0:165 Constant: @@ -327,9 +327,9 @@ ERROR: node is still EOpNull! 0:165 Constant: 0:165 0.100000 0:165 0.100000 -0:165 Convert float to int (temp 2-component vector of int) +0:165 Convert float to int (temp highp 2-component vector of int) 0:165 'inf' (in highp 2-component vector of float) -0:166 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:166 textureGatherOffsets (global highp 4-component vector of float) 0:166 direct index (temp highp sampler2D) 0:166 'sArray' (uniform 4-element array of highp sampler2D) 0:166 Constant: @@ -383,7 +383,7 @@ ERROR: node is still EOpNull! 0:179 'sIndex' (uniform highp int) 0:179 Constant: 0:179 2 (const int) -0:180 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:180 textureGatherOffset (global highp 4-component vector of float) 0:180 direct index (temp highp sampler2D) 0:180 'sArray' (uniform 4-element array of highp sampler2D) 0:180 Constant: @@ -391,9 +391,9 @@ ERROR: node is still EOpNull! 0:180 Constant: 0:180 0.100000 0:180 0.100000 -0:180 Convert float to int (temp 2-component vector of int) +0:180 Convert float to int (temp highp 2-component vector of int) 0:180 'inf' (in highp 2-component vector of float) -0:181 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:181 textureGatherOffsets (global highp 4-component vector of float) 0:181 direct index (temp highp sampler2D) 0:181 'sArray' (uniform 4-element array of highp sampler2D) 0:181 Constant: @@ -410,7 +410,7 @@ ERROR: node is still EOpNull! 0:181 0 (const int) 0:181 0 (const int) 0:181 0 (const int) -0:182 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:182 textureGatherOffsets (global highp 4-component vector of float) 0:182 direct index (temp highp sampler2D) 0:182 'sArray' (uniform 4-element array of highp sampler2D) 0:182 Constant: @@ -425,49 +425,49 @@ ERROR: node is still EOpNull! 0:222 Sequence 0:222 move second child to first child (temp highp int) 0:222 's1' (temp highp int) -0:222 Function Call: textureSize(sB1; (global highp int) +0:222 textureSize (global highp int) 0:222 'bufSamp1' (uniform highp samplerBuffer) 0:223 Sequence 0:223 move second child to first child (temp highp int) 0:223 's2' (temp highp int) -0:223 Function Call: textureSize(isB1; (global highp int) +0:223 textureSize (global highp int) 0:223 'bufSamp2' (uniform highp isamplerBuffer) 0:224 Sequence 0:224 move second child to first child (temp highp int) 0:224 's3' (temp highp int) -0:224 Function Call: textureSize(usB1; (global highp int) +0:224 textureSize (global highp int) 0:224 'bufSamp3' (uniform highp usamplerBuffer) 0:226 Sequence 0:226 move second child to first child (temp highp int) 0:226 's4' (temp highp int) -0:226 Function Call: imageSize(IB1; (global highp int) +0:226 imageQuerySize (global highp int) 0:226 'bufSamp4' (writeonly uniform highp imageBuffer) 0:227 Sequence 0:227 move second child to first child (temp highp int) 0:227 's5' (temp highp int) -0:227 Function Call: imageSize(iIB1; (global highp int) +0:227 imageQuerySize (global highp int) 0:227 'bufSamp5' (writeonly uniform highp iimageBuffer) 0:228 Sequence 0:228 move second child to first child (temp highp int) 0:228 's6' (temp highp int) -0:228 Function Call: imageSize(uIB1; (global highp int) +0:228 imageQuerySize (global highp int) 0:228 'bufSamp6' (writeonly uniform highp uimageBuffer) 0:230 Sequence 0:230 move second child to first child (temp highp 4-component vector of float) 0:230 'f1' (temp highp 4-component vector of float) -0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float) +0:230 textureFetch (global highp 4-component vector of float) 0:230 'bufSamp1' (uniform highp samplerBuffer) 0:230 's1' (temp highp int) 0:231 Sequence 0:231 move second child to first child (temp highp 4-component vector of int) 0:231 'f2' (temp highp 4-component vector of int) -0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int) +0:231 textureFetch (global highp 4-component vector of int) 0:231 'bufSamp2' (uniform highp isamplerBuffer) 0:231 's2' (temp highp int) 0:232 Sequence 0:232 move second child to first child (temp highp 4-component vector of uint) 0:232 'f3' (temp highp 4-component vector of uint) -0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint) +0:232 textureFetch (global highp 4-component vector of uint) 0:232 'bufSamp3' (uniform highp usamplerBuffer) 0:232 's3' (temp highp int) 0:275 Function Definition: CAT( (global void) @@ -476,35 +476,35 @@ ERROR: node is still EOpNull! 0:277 Sequence 0:277 move second child to first child (temp highp 3-component vector of int) 0:277 's4' (temp highp 3-component vector of int) -0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int) +0:277 textureSize (global highp 3-component vector of int) 0:277 'CA4' (uniform highp samplerCubeArray) 0:277 Constant: 0:277 1 (const int) 0:278 Sequence 0:278 move second child to first child (temp highp 3-component vector of int) 0:278 's5' (temp highp 3-component vector of int) -0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int) +0:278 textureSize (global highp 3-component vector of int) 0:278 'CA5' (uniform highp samplerCubeArrayShadow) 0:278 Constant: 0:278 1 (const int) 0:279 Sequence 0:279 move second child to first child (temp highp 3-component vector of int) 0:279 's6' (temp highp 3-component vector of int) -0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int) +0:279 textureSize (global highp 3-component vector of int) 0:279 'CA6' (uniform highp isamplerCubeArray) 0:279 Constant: 0:279 1 (const int) 0:280 Sequence 0:280 move second child to first child (temp highp 3-component vector of int) 0:280 's7' (temp highp 3-component vector of int) -0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int) +0:280 textureSize (global highp 3-component vector of int) 0:280 'CA7' (uniform highp usamplerCubeArray) 0:280 Constant: 0:280 1 (const int) 0:282 Sequence 0:282 move second child to first child (temp highp 4-component vector of float) 0:282 't4' (temp highp 4-component vector of float) -0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float) +0:282 texture (global highp 4-component vector of float) 0:282 'CA4' (uniform highp samplerCubeArray) 0:282 Constant: 0:282 0.500000 @@ -514,7 +514,7 @@ ERROR: node is still EOpNull! 0:283 Sequence 0:283 move second child to first child (temp highp float) 0:283 't5' (temp highp float) -0:283 Function Call: texture(sASC1;vf4;f1; (global highp float) +0:283 texture (global highp float) 0:283 'CA5' (uniform highp samplerCubeArrayShadow) 0:283 Constant: 0:283 0.500000 @@ -526,7 +526,7 @@ ERROR: node is still EOpNull! 0:284 Sequence 0:284 move second child to first child (temp highp 4-component vector of int) 0:284 't6' (temp highp 4-component vector of int) -0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int) +0:284 texture (global highp 4-component vector of int) 0:284 'CA6' (uniform highp isamplerCubeArray) 0:284 Constant: 0:284 0.500000 @@ -536,7 +536,7 @@ ERROR: node is still EOpNull! 0:285 Sequence 0:285 move second child to first child (temp highp 4-component vector of uint) 0:285 't7' (temp highp 4-component vector of uint) -0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint) +0:285 texture (global highp 4-component vector of uint) 0:285 'CA7' (uniform highp usamplerCubeArray) 0:285 Constant: 0:285 0.500000 @@ -546,7 +546,7 @@ ERROR: node is still EOpNull! 0:287 Sequence 0:287 move second child to first child (temp highp 4-component vector of float) 0:287 'L4' (temp highp 4-component vector of float) -0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float) +0:287 textureLod (global highp 4-component vector of float) 0:287 'CA4' (uniform highp samplerCubeArray) 0:287 Constant: 0:287 0.500000 @@ -558,7 +558,7 @@ ERROR: node is still EOpNull! 0:288 Sequence 0:288 move second child to first child (temp highp 4-component vector of int) 0:288 'L6' (temp highp 4-component vector of int) -0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int) +0:288 textureLod (global highp 4-component vector of int) 0:288 'CA6' (uniform highp isamplerCubeArray) 0:288 Constant: 0:288 0.500000 @@ -570,7 +570,7 @@ ERROR: node is still EOpNull! 0:289 Sequence 0:289 move second child to first child (temp highp 4-component vector of uint) 0:289 'L7' (temp highp 4-component vector of uint) -0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint) +0:289 textureLod (global highp 4-component vector of uint) 0:289 'CA7' (uniform highp usamplerCubeArray) 0:289 Constant: 0:289 0.500000 @@ -582,7 +582,7 @@ ERROR: node is still EOpNull! 0:291 Sequence 0:291 move second child to first child (temp highp 4-component vector of float) 0:291 'g4' (temp highp 4-component vector of float) -0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float) +0:291 textureGrad (global highp 4-component vector of float) 0:291 'CA4' (uniform highp samplerCubeArray) 0:291 Constant: 0:291 0.500000 @@ -600,7 +600,7 @@ ERROR: node is still EOpNull! 0:292 Sequence 0:292 move second child to first child (temp highp 4-component vector of int) 0:292 'g6' (temp highp 4-component vector of int) -0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int) +0:292 textureGrad (global highp 4-component vector of int) 0:292 'CA6' (uniform highp isamplerCubeArray) 0:292 Constant: 0:292 0.500000 @@ -618,7 +618,7 @@ ERROR: node is still EOpNull! 0:293 Sequence 0:293 move second child to first child (temp highp 4-component vector of uint) 0:293 'g7' (temp highp 4-component vector of uint) -0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint) +0:293 textureGrad (global highp 4-component vector of uint) 0:293 'CA7' (uniform highp usamplerCubeArray) 0:293 Constant: 0:293 0.500000 @@ -636,7 +636,7 @@ ERROR: node is still EOpNull! 0:295 Sequence 0:295 move second child to first child (temp highp 4-component vector of float) 0:295 'gath4' (temp highp 4-component vector of float) -0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float) +0:295 textureGather (global highp 4-component vector of float) 0:295 'CA4' (uniform highp samplerCubeArray) 0:295 Constant: 0:295 0.500000 @@ -646,7 +646,7 @@ ERROR: node is still EOpNull! 0:296 Sequence 0:296 move second child to first child (temp highp 4-component vector of float) 0:296 'gathC4' (temp highp 4-component vector of float) -0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float) +0:296 textureGather (global highp 4-component vector of float) 0:296 'CA4' (uniform highp samplerCubeArray) 0:296 Constant: 0:296 0.500000 @@ -658,7 +658,7 @@ ERROR: node is still EOpNull! 0:297 Sequence 0:297 move second child to first child (temp highp 4-component vector of int) 0:297 'gath6' (temp highp 4-component vector of int) -0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int) +0:297 textureGather (global highp 4-component vector of int) 0:297 'CA6' (uniform highp isamplerCubeArray) 0:297 Constant: 0:297 0.500000 @@ -668,7 +668,7 @@ ERROR: node is still EOpNull! 0:298 Sequence 0:298 move second child to first child (temp highp 4-component vector of int) 0:298 'gathC6' (temp highp 4-component vector of int) -0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int) +0:298 textureGather (global highp 4-component vector of int) 0:298 'CA6' (uniform highp isamplerCubeArray) 0:298 Constant: 0:298 0.500000 @@ -680,7 +680,7 @@ ERROR: node is still EOpNull! 0:299 Sequence 0:299 move second child to first child (temp highp 4-component vector of uint) 0:299 'gath7' (temp highp 4-component vector of uint) -0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint) +0:299 textureGather (global highp 4-component vector of uint) 0:299 'CA7' (uniform highp usamplerCubeArray) 0:299 Constant: 0:299 0.500000 @@ -690,7 +690,7 @@ ERROR: node is still EOpNull! 0:300 Sequence 0:300 move second child to first child (temp highp 4-component vector of uint) 0:300 'gathC7' (temp highp 4-component vector of uint) -0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint) +0:300 textureGather (global highp 4-component vector of uint) 0:300 'CA7' (uniform highp usamplerCubeArray) 0:300 Constant: 0:300 0.500000 @@ -702,7 +702,7 @@ ERROR: node is still EOpNull! 0:302 Sequence 0:302 move second child to first child (temp highp 4-component vector of float) 0:302 'gath5' (temp highp 4-component vector of float) -0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float) +0:302 textureGather (global highp 4-component vector of float) 0:302 'CA5' (uniform highp samplerCubeArrayShadow) 0:302 Constant: 0:302 0.500000 @@ -714,17 +714,17 @@ ERROR: node is still EOpNull! 0:304 Sequence 0:304 move second child to first child (temp highp 3-component vector of int) 0:304 's1' (temp highp 3-component vector of int) -0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int) +0:304 imageQuerySize (global highp 3-component vector of int) 0:304 'CA1' (writeonly uniform highp imageCubeArray) 0:305 Sequence 0:305 move second child to first child (temp highp 3-component vector of int) 0:305 's2' (temp highp 3-component vector of int) -0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int) +0:305 imageQuerySize (global highp 3-component vector of int) 0:305 'CA2' (writeonly uniform highp iimageCubeArray) 0:306 Sequence 0:306 move second child to first child (temp highp 3-component vector of int) 0:306 's3' (temp highp 3-component vector of int) -0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int) +0:306 imageQuerySize (global highp 3-component vector of int) 0:306 'CA3' (writeonly uniform highp uimageCubeArray) 0:331 Function Definition: MSA( (global void) 0:331 Function Parameters: @@ -732,7 +732,7 @@ ERROR: node is still EOpNull! 0:333 Sequence 0:333 move second child to first child (temp highp 4-component vector of float) 0:333 'tf' (temp highp 4-component vector of float) -0:333 Function Call: texelFetch(sA2M1;vi3;i1; (global highp 4-component vector of float) +0:333 textureFetch (global highp 4-component vector of float) 0:333 'samp2DMSA' (uniform highp sampler2DMSArray) 0:333 Constant: 0:333 5 (const int) @@ -743,7 +743,7 @@ ERROR: node is still EOpNull! 0:334 Sequence 0:334 move second child to first child (temp highp 4-component vector of int) 0:334 'tfi' (temp highp 4-component vector of int) -0:334 Function Call: texelFetch(isA2M1;vi3;i1; (global highp 4-component vector of int) +0:334 textureFetch (global highp 4-component vector of int) 0:334 'samp2DMSAi' (uniform highp isampler2DMSArray) 0:334 Constant: 0:334 5 (const int) @@ -754,7 +754,7 @@ ERROR: node is still EOpNull! 0:335 Sequence 0:335 move second child to first child (temp highp 4-component vector of uint) 0:335 'tfu' (temp highp 4-component vector of uint) -0:335 Function Call: texelFetch(usA2M1;vi3;i1; (global highp 4-component vector of uint) +0:335 textureFetch (global highp 4-component vector of uint) 0:335 'samp2DMSAu' (uniform highp usampler2DMSArray) 0:335 Constant: 0:335 5 (const int) @@ -765,88 +765,88 @@ ERROR: node is still EOpNull! 0:337 Sequence 0:337 move second child to first child (temp highp 3-component vector of int) 0:337 'tfs' (temp highp 3-component vector of int) -0:337 Function Call: textureSize(sA2M1; (global highp 3-component vector of int) +0:337 textureSize (global highp 3-component vector of int) 0:337 'samp2DMSA' (uniform highp sampler2DMSArray) 0:338 Sequence 0:338 move second child to first child (temp highp 3-component vector of int) 0:338 'tfsi' (temp highp 3-component vector of int) -0:338 Function Call: textureSize(isA2M1; (global highp 3-component vector of int) +0:338 textureSize (global highp 3-component vector of int) 0:338 'samp2DMSAi' (uniform highp isampler2DMSArray) 0:340 Sequence 0:340 move second child to first child (temp highp 3-component vector of int) 0:340 'tfsu' (temp highp 3-component vector of int) -0:340 Function Call: textureSize(usA2M1; (global highp 3-component vector of int) +0:340 textureSize (global highp 3-component vector of int) 0:340 'samp2DMSAu' (uniform highp usampler2DMSArray) 0:352 Function Definition: goodImageAtom( (global void) 0:352 Function Parameters: 0:? Sequence -0:358 Function Call: imageAtomicAdd(iI21;vi2;i1; (global highp int) +0:358 imageAtomicAdd (global highp int) 0:358 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:358 'P' (uniform highp 2-component vector of int) 0:358 'dati' (temp highp int) -0:359 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint) +0:359 imageAtomicAdd (global highp uint) 0:359 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:359 'P' (uniform highp 2-component vector of int) 0:359 'datu' (temp highp uint) -0:360 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int) +0:360 imageAtomicMin (global highp int) 0:360 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:360 'P' (uniform highp 2-component vector of int) 0:360 'dati' (temp highp int) -0:361 Function Call: imageAtomicMin(uI21;vi2;u1; (global highp uint) +0:361 imageAtomicMin (global highp uint) 0:361 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:361 'P' (uniform highp 2-component vector of int) 0:361 'datu' (temp highp uint) -0:362 Function Call: imageAtomicMax(iI21;vi2;i1; (global highp int) +0:362 imageAtomicMax (global highp int) 0:362 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:362 'P' (uniform highp 2-component vector of int) 0:362 'dati' (temp highp int) -0:363 Function Call: imageAtomicMax(uI21;vi2;u1; (global highp uint) +0:363 imageAtomicMax (global highp uint) 0:363 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:363 'P' (uniform highp 2-component vector of int) 0:363 'datu' (temp highp uint) -0:364 Function Call: imageAtomicAnd(iI21;vi2;i1; (global highp int) +0:364 imageAtomicAnd (global highp int) 0:364 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:364 'P' (uniform highp 2-component vector of int) 0:364 'dati' (temp highp int) -0:365 Function Call: imageAtomicAnd(uI21;vi2;u1; (global highp uint) +0:365 imageAtomicAnd (global highp uint) 0:365 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:365 'P' (uniform highp 2-component vector of int) 0:365 'datu' (temp highp uint) -0:366 Function Call: imageAtomicOr(iI21;vi2;i1; (global highp int) +0:366 imageAtomicOr (global highp int) 0:366 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:366 'P' (uniform highp 2-component vector of int) 0:366 'dati' (temp highp int) -0:367 Function Call: imageAtomicOr(uI21;vi2;u1; (global highp uint) +0:367 imageAtomicOr (global highp uint) 0:367 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:367 'P' (uniform highp 2-component vector of int) 0:367 'datu' (temp highp uint) -0:368 Function Call: imageAtomicXor(iI21;vi2;i1; (global highp int) +0:368 imageAtomicXor (global highp int) 0:368 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:368 'P' (uniform highp 2-component vector of int) 0:368 'dati' (temp highp int) -0:369 Function Call: imageAtomicXor(uI21;vi2;u1; (global highp uint) +0:369 imageAtomicXor (global highp uint) 0:369 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:369 'P' (uniform highp 2-component vector of int) 0:369 'datu' (temp highp uint) -0:370 Function Call: imageAtomicExchange(iI21;vi2;i1; (global highp int) +0:370 imageAtomicExchange (global highp int) 0:370 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:370 'P' (uniform highp 2-component vector of int) 0:370 'dati' (temp highp int) -0:371 Function Call: imageAtomicExchange(uI21;vi2;u1; (global highp uint) +0:371 imageAtomicExchange (global highp uint) 0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:371 'P' (uniform highp 2-component vector of int) 0:371 'datu' (temp highp uint) -0:372 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:372 imageAtomicExchange (global highp float) 0:372 'im2Df' (layout(r32f ) uniform highp image2D) 0:372 'P' (uniform highp 2-component vector of int) 0:372 'datf' (temp highp float) -0:373 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int) +0:373 imageAtomicCompSwap (global highp int) 0:373 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:373 'P' (uniform highp 2-component vector of int) 0:373 Constant: 0:373 3 (const int) 0:373 'dati' (temp highp int) -0:374 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global highp uint) +0:374 imageAtomicCompSwap (global highp uint) 0:374 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:374 'P' (uniform highp 2-component vector of int) 0:374 Constant: @@ -1091,16 +1091,16 @@ ERROR: node is still EOpNull! 0:? Sequence 0:63 move second child to first child (temp highp 2-component vector of int) 0:63 'v2' (temp highp 2-component vector of int) -0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int) +0:63 textureSize (global highp 2-component vector of int) 0:63 's2dms' (uniform highp sampler2DMS) 0:64 move second child to first child (temp highp 2-component vector of int) 0:64 'v2' (temp highp 2-component vector of int) -0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int) +0:64 textureSize (global highp 2-component vector of int) 0:64 'us2dms' (uniform highp usampler2DMS) 0:65 Sequence 0:65 move second child to first child (temp highp 4-component vector of float) 0:65 'v4' (temp highp 4-component vector of float) -0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float) +0:65 textureFetch (global highp 4-component vector of float) 0:65 's2dms' (uniform highp sampler2DMS) 0:65 'v2' (temp highp 2-component vector of int) 0:65 Constant: @@ -1108,7 +1108,7 @@ ERROR: node is still EOpNull! 0:66 Sequence 0:66 move second child to first child (temp highp 4-component vector of int) 0:66 'iv4' (temp highp 4-component vector of int) -0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int) +0:66 textureFetch (global highp 4-component vector of int) 0:66 'is2dms' (uniform highp isampler2DMS) 0:66 'v2' (temp highp 2-component vector of int) 0:66 Constant: @@ -1186,7 +1186,7 @@ ERROR: node is still EOpNull! 0:164 'sIndex' (uniform highp int) 0:164 Constant: 0:164 2 (const int) -0:165 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:165 textureGatherOffset (global highp 4-component vector of float) 0:165 direct index (temp highp sampler2D) 0:165 'sArray' (uniform 4-element array of highp sampler2D) 0:165 Constant: @@ -1194,9 +1194,9 @@ ERROR: node is still EOpNull! 0:165 Constant: 0:165 0.100000 0:165 0.100000 -0:165 Convert float to int (temp 2-component vector of int) +0:165 Convert float to int (temp highp 2-component vector of int) 0:165 'inf' (in highp 2-component vector of float) -0:166 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:166 textureGatherOffsets (global highp 4-component vector of float) 0:166 direct index (temp highp sampler2D) 0:166 'sArray' (uniform 4-element array of highp sampler2D) 0:166 Constant: @@ -1250,7 +1250,7 @@ ERROR: node is still EOpNull! 0:179 'sIndex' (uniform highp int) 0:179 Constant: 0:179 2 (const int) -0:180 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float) +0:180 textureGatherOffset (global highp 4-component vector of float) 0:180 direct index (temp highp sampler2D) 0:180 'sArray' (uniform 4-element array of highp sampler2D) 0:180 Constant: @@ -1258,9 +1258,9 @@ ERROR: node is still EOpNull! 0:180 Constant: 0:180 0.100000 0:180 0.100000 -0:180 Convert float to int (temp 2-component vector of int) +0:180 Convert float to int (temp highp 2-component vector of int) 0:180 'inf' (in highp 2-component vector of float) -0:181 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:181 textureGatherOffsets (global highp 4-component vector of float) 0:181 direct index (temp highp sampler2D) 0:181 'sArray' (uniform 4-element array of highp sampler2D) 0:181 Constant: @@ -1277,7 +1277,7 @@ ERROR: node is still EOpNull! 0:181 0 (const int) 0:181 0 (const int) 0:181 0 (const int) -0:182 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float) +0:182 textureGatherOffsets (global highp 4-component vector of float) 0:182 direct index (temp highp sampler2D) 0:182 'sArray' (uniform 4-element array of highp sampler2D) 0:182 Constant: @@ -1292,49 +1292,49 @@ ERROR: node is still EOpNull! 0:222 Sequence 0:222 move second child to first child (temp highp int) 0:222 's1' (temp highp int) -0:222 Function Call: textureSize(sB1; (global highp int) +0:222 textureSize (global highp int) 0:222 'bufSamp1' (uniform highp samplerBuffer) 0:223 Sequence 0:223 move second child to first child (temp highp int) 0:223 's2' (temp highp int) -0:223 Function Call: textureSize(isB1; (global highp int) +0:223 textureSize (global highp int) 0:223 'bufSamp2' (uniform highp isamplerBuffer) 0:224 Sequence 0:224 move second child to first child (temp highp int) 0:224 's3' (temp highp int) -0:224 Function Call: textureSize(usB1; (global highp int) +0:224 textureSize (global highp int) 0:224 'bufSamp3' (uniform highp usamplerBuffer) 0:226 Sequence 0:226 move second child to first child (temp highp int) 0:226 's4' (temp highp int) -0:226 Function Call: imageSize(IB1; (global highp int) +0:226 imageQuerySize (global highp int) 0:226 'bufSamp4' (writeonly uniform highp imageBuffer) 0:227 Sequence 0:227 move second child to first child (temp highp int) 0:227 's5' (temp highp int) -0:227 Function Call: imageSize(iIB1; (global highp int) +0:227 imageQuerySize (global highp int) 0:227 'bufSamp5' (writeonly uniform highp iimageBuffer) 0:228 Sequence 0:228 move second child to first child (temp highp int) 0:228 's6' (temp highp int) -0:228 Function Call: imageSize(uIB1; (global highp int) +0:228 imageQuerySize (global highp int) 0:228 'bufSamp6' (writeonly uniform highp uimageBuffer) 0:230 Sequence 0:230 move second child to first child (temp highp 4-component vector of float) 0:230 'f1' (temp highp 4-component vector of float) -0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float) +0:230 textureFetch (global highp 4-component vector of float) 0:230 'bufSamp1' (uniform highp samplerBuffer) 0:230 's1' (temp highp int) 0:231 Sequence 0:231 move second child to first child (temp highp 4-component vector of int) 0:231 'f2' (temp highp 4-component vector of int) -0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int) +0:231 textureFetch (global highp 4-component vector of int) 0:231 'bufSamp2' (uniform highp isamplerBuffer) 0:231 's2' (temp highp int) 0:232 Sequence 0:232 move second child to first child (temp highp 4-component vector of uint) 0:232 'f3' (temp highp 4-component vector of uint) -0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint) +0:232 textureFetch (global highp 4-component vector of uint) 0:232 'bufSamp3' (uniform highp usamplerBuffer) 0:232 's3' (temp highp int) 0:275 Function Definition: CAT( (global void) @@ -1343,35 +1343,35 @@ ERROR: node is still EOpNull! 0:277 Sequence 0:277 move second child to first child (temp highp 3-component vector of int) 0:277 's4' (temp highp 3-component vector of int) -0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int) +0:277 textureSize (global highp 3-component vector of int) 0:277 'CA4' (uniform highp samplerCubeArray) 0:277 Constant: 0:277 1 (const int) 0:278 Sequence 0:278 move second child to first child (temp highp 3-component vector of int) 0:278 's5' (temp highp 3-component vector of int) -0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int) +0:278 textureSize (global highp 3-component vector of int) 0:278 'CA5' (uniform highp samplerCubeArrayShadow) 0:278 Constant: 0:278 1 (const int) 0:279 Sequence 0:279 move second child to first child (temp highp 3-component vector of int) 0:279 's6' (temp highp 3-component vector of int) -0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int) +0:279 textureSize (global highp 3-component vector of int) 0:279 'CA6' (uniform highp isamplerCubeArray) 0:279 Constant: 0:279 1 (const int) 0:280 Sequence 0:280 move second child to first child (temp highp 3-component vector of int) 0:280 's7' (temp highp 3-component vector of int) -0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int) +0:280 textureSize (global highp 3-component vector of int) 0:280 'CA7' (uniform highp usamplerCubeArray) 0:280 Constant: 0:280 1 (const int) 0:282 Sequence 0:282 move second child to first child (temp highp 4-component vector of float) 0:282 't4' (temp highp 4-component vector of float) -0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float) +0:282 texture (global highp 4-component vector of float) 0:282 'CA4' (uniform highp samplerCubeArray) 0:282 Constant: 0:282 0.500000 @@ -1381,7 +1381,7 @@ ERROR: node is still EOpNull! 0:283 Sequence 0:283 move second child to first child (temp highp float) 0:283 't5' (temp highp float) -0:283 Function Call: texture(sASC1;vf4;f1; (global highp float) +0:283 texture (global highp float) 0:283 'CA5' (uniform highp samplerCubeArrayShadow) 0:283 Constant: 0:283 0.500000 @@ -1393,7 +1393,7 @@ ERROR: node is still EOpNull! 0:284 Sequence 0:284 move second child to first child (temp highp 4-component vector of int) 0:284 't6' (temp highp 4-component vector of int) -0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int) +0:284 texture (global highp 4-component vector of int) 0:284 'CA6' (uniform highp isamplerCubeArray) 0:284 Constant: 0:284 0.500000 @@ -1403,7 +1403,7 @@ ERROR: node is still EOpNull! 0:285 Sequence 0:285 move second child to first child (temp highp 4-component vector of uint) 0:285 't7' (temp highp 4-component vector of uint) -0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint) +0:285 texture (global highp 4-component vector of uint) 0:285 'CA7' (uniform highp usamplerCubeArray) 0:285 Constant: 0:285 0.500000 @@ -1413,7 +1413,7 @@ ERROR: node is still EOpNull! 0:287 Sequence 0:287 move second child to first child (temp highp 4-component vector of float) 0:287 'L4' (temp highp 4-component vector of float) -0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float) +0:287 textureLod (global highp 4-component vector of float) 0:287 'CA4' (uniform highp samplerCubeArray) 0:287 Constant: 0:287 0.500000 @@ -1425,7 +1425,7 @@ ERROR: node is still EOpNull! 0:288 Sequence 0:288 move second child to first child (temp highp 4-component vector of int) 0:288 'L6' (temp highp 4-component vector of int) -0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int) +0:288 textureLod (global highp 4-component vector of int) 0:288 'CA6' (uniform highp isamplerCubeArray) 0:288 Constant: 0:288 0.500000 @@ -1437,7 +1437,7 @@ ERROR: node is still EOpNull! 0:289 Sequence 0:289 move second child to first child (temp highp 4-component vector of uint) 0:289 'L7' (temp highp 4-component vector of uint) -0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint) +0:289 textureLod (global highp 4-component vector of uint) 0:289 'CA7' (uniform highp usamplerCubeArray) 0:289 Constant: 0:289 0.500000 @@ -1449,7 +1449,7 @@ ERROR: node is still EOpNull! 0:291 Sequence 0:291 move second child to first child (temp highp 4-component vector of float) 0:291 'g4' (temp highp 4-component vector of float) -0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float) +0:291 textureGrad (global highp 4-component vector of float) 0:291 'CA4' (uniform highp samplerCubeArray) 0:291 Constant: 0:291 0.500000 @@ -1467,7 +1467,7 @@ ERROR: node is still EOpNull! 0:292 Sequence 0:292 move second child to first child (temp highp 4-component vector of int) 0:292 'g6' (temp highp 4-component vector of int) -0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int) +0:292 textureGrad (global highp 4-component vector of int) 0:292 'CA6' (uniform highp isamplerCubeArray) 0:292 Constant: 0:292 0.500000 @@ -1485,7 +1485,7 @@ ERROR: node is still EOpNull! 0:293 Sequence 0:293 move second child to first child (temp highp 4-component vector of uint) 0:293 'g7' (temp highp 4-component vector of uint) -0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint) +0:293 textureGrad (global highp 4-component vector of uint) 0:293 'CA7' (uniform highp usamplerCubeArray) 0:293 Constant: 0:293 0.500000 @@ -1503,7 +1503,7 @@ ERROR: node is still EOpNull! 0:295 Sequence 0:295 move second child to first child (temp highp 4-component vector of float) 0:295 'gath4' (temp highp 4-component vector of float) -0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float) +0:295 textureGather (global highp 4-component vector of float) 0:295 'CA4' (uniform highp samplerCubeArray) 0:295 Constant: 0:295 0.500000 @@ -1513,7 +1513,7 @@ ERROR: node is still EOpNull! 0:296 Sequence 0:296 move second child to first child (temp highp 4-component vector of float) 0:296 'gathC4' (temp highp 4-component vector of float) -0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float) +0:296 textureGather (global highp 4-component vector of float) 0:296 'CA4' (uniform highp samplerCubeArray) 0:296 Constant: 0:296 0.500000 @@ -1525,7 +1525,7 @@ ERROR: node is still EOpNull! 0:297 Sequence 0:297 move second child to first child (temp highp 4-component vector of int) 0:297 'gath6' (temp highp 4-component vector of int) -0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int) +0:297 textureGather (global highp 4-component vector of int) 0:297 'CA6' (uniform highp isamplerCubeArray) 0:297 Constant: 0:297 0.500000 @@ -1535,7 +1535,7 @@ ERROR: node is still EOpNull! 0:298 Sequence 0:298 move second child to first child (temp highp 4-component vector of int) 0:298 'gathC6' (temp highp 4-component vector of int) -0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int) +0:298 textureGather (global highp 4-component vector of int) 0:298 'CA6' (uniform highp isamplerCubeArray) 0:298 Constant: 0:298 0.500000 @@ -1547,7 +1547,7 @@ ERROR: node is still EOpNull! 0:299 Sequence 0:299 move second child to first child (temp highp 4-component vector of uint) 0:299 'gath7' (temp highp 4-component vector of uint) -0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint) +0:299 textureGather (global highp 4-component vector of uint) 0:299 'CA7' (uniform highp usamplerCubeArray) 0:299 Constant: 0:299 0.500000 @@ -1557,7 +1557,7 @@ ERROR: node is still EOpNull! 0:300 Sequence 0:300 move second child to first child (temp highp 4-component vector of uint) 0:300 'gathC7' (temp highp 4-component vector of uint) -0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint) +0:300 textureGather (global highp 4-component vector of uint) 0:300 'CA7' (uniform highp usamplerCubeArray) 0:300 Constant: 0:300 0.500000 @@ -1569,7 +1569,7 @@ ERROR: node is still EOpNull! 0:302 Sequence 0:302 move second child to first child (temp highp 4-component vector of float) 0:302 'gath5' (temp highp 4-component vector of float) -0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float) +0:302 textureGather (global highp 4-component vector of float) 0:302 'CA5' (uniform highp samplerCubeArrayShadow) 0:302 Constant: 0:302 0.500000 @@ -1581,17 +1581,17 @@ ERROR: node is still EOpNull! 0:304 Sequence 0:304 move second child to first child (temp highp 3-component vector of int) 0:304 's1' (temp highp 3-component vector of int) -0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int) +0:304 imageQuerySize (global highp 3-component vector of int) 0:304 'CA1' (writeonly uniform highp imageCubeArray) 0:305 Sequence 0:305 move second child to first child (temp highp 3-component vector of int) 0:305 's2' (temp highp 3-component vector of int) -0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int) +0:305 imageQuerySize (global highp 3-component vector of int) 0:305 'CA2' (writeonly uniform highp iimageCubeArray) 0:306 Sequence 0:306 move second child to first child (temp highp 3-component vector of int) 0:306 's3' (temp highp 3-component vector of int) -0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int) +0:306 imageQuerySize (global highp 3-component vector of int) 0:306 'CA3' (writeonly uniform highp uimageCubeArray) 0:331 Function Definition: MSA( (global void) 0:331 Function Parameters: @@ -1599,7 +1599,7 @@ ERROR: node is still EOpNull! 0:333 Sequence 0:333 move second child to first child (temp highp 4-component vector of float) 0:333 'tf' (temp highp 4-component vector of float) -0:333 Function Call: texelFetch(sA2M1;vi3;i1; (global highp 4-component vector of float) +0:333 textureFetch (global highp 4-component vector of float) 0:333 'samp2DMSA' (uniform highp sampler2DMSArray) 0:333 Constant: 0:333 5 (const int) @@ -1610,7 +1610,7 @@ ERROR: node is still EOpNull! 0:334 Sequence 0:334 move second child to first child (temp highp 4-component vector of int) 0:334 'tfi' (temp highp 4-component vector of int) -0:334 Function Call: texelFetch(isA2M1;vi3;i1; (global highp 4-component vector of int) +0:334 textureFetch (global highp 4-component vector of int) 0:334 'samp2DMSAi' (uniform highp isampler2DMSArray) 0:334 Constant: 0:334 5 (const int) @@ -1621,7 +1621,7 @@ ERROR: node is still EOpNull! 0:335 Sequence 0:335 move second child to first child (temp highp 4-component vector of uint) 0:335 'tfu' (temp highp 4-component vector of uint) -0:335 Function Call: texelFetch(usA2M1;vi3;i1; (global highp 4-component vector of uint) +0:335 textureFetch (global highp 4-component vector of uint) 0:335 'samp2DMSAu' (uniform highp usampler2DMSArray) 0:335 Constant: 0:335 5 (const int) @@ -1632,88 +1632,88 @@ ERROR: node is still EOpNull! 0:337 Sequence 0:337 move second child to first child (temp highp 3-component vector of int) 0:337 'tfs' (temp highp 3-component vector of int) -0:337 Function Call: textureSize(sA2M1; (global highp 3-component vector of int) +0:337 textureSize (global highp 3-component vector of int) 0:337 'samp2DMSA' (uniform highp sampler2DMSArray) 0:338 Sequence 0:338 move second child to first child (temp highp 3-component vector of int) 0:338 'tfsi' (temp highp 3-component vector of int) -0:338 Function Call: textureSize(isA2M1; (global highp 3-component vector of int) +0:338 textureSize (global highp 3-component vector of int) 0:338 'samp2DMSAi' (uniform highp isampler2DMSArray) 0:340 Sequence 0:340 move second child to first child (temp highp 3-component vector of int) 0:340 'tfsu' (temp highp 3-component vector of int) -0:340 Function Call: textureSize(usA2M1; (global highp 3-component vector of int) +0:340 textureSize (global highp 3-component vector of int) 0:340 'samp2DMSAu' (uniform highp usampler2DMSArray) 0:352 Function Definition: goodImageAtom( (global void) 0:352 Function Parameters: 0:? Sequence -0:358 Function Call: imageAtomicAdd(iI21;vi2;i1; (global highp int) +0:358 imageAtomicAdd (global highp int) 0:358 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:358 'P' (uniform highp 2-component vector of int) 0:358 'dati' (temp highp int) -0:359 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint) +0:359 imageAtomicAdd (global highp uint) 0:359 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:359 'P' (uniform highp 2-component vector of int) 0:359 'datu' (temp highp uint) -0:360 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int) +0:360 imageAtomicMin (global highp int) 0:360 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:360 'P' (uniform highp 2-component vector of int) 0:360 'dati' (temp highp int) -0:361 Function Call: imageAtomicMin(uI21;vi2;u1; (global highp uint) +0:361 imageAtomicMin (global highp uint) 0:361 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:361 'P' (uniform highp 2-component vector of int) 0:361 'datu' (temp highp uint) -0:362 Function Call: imageAtomicMax(iI21;vi2;i1; (global highp int) +0:362 imageAtomicMax (global highp int) 0:362 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:362 'P' (uniform highp 2-component vector of int) 0:362 'dati' (temp highp int) -0:363 Function Call: imageAtomicMax(uI21;vi2;u1; (global highp uint) +0:363 imageAtomicMax (global highp uint) 0:363 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:363 'P' (uniform highp 2-component vector of int) 0:363 'datu' (temp highp uint) -0:364 Function Call: imageAtomicAnd(iI21;vi2;i1; (global highp int) +0:364 imageAtomicAnd (global highp int) 0:364 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:364 'P' (uniform highp 2-component vector of int) 0:364 'dati' (temp highp int) -0:365 Function Call: imageAtomicAnd(uI21;vi2;u1; (global highp uint) +0:365 imageAtomicAnd (global highp uint) 0:365 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:365 'P' (uniform highp 2-component vector of int) 0:365 'datu' (temp highp uint) -0:366 Function Call: imageAtomicOr(iI21;vi2;i1; (global highp int) +0:366 imageAtomicOr (global highp int) 0:366 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:366 'P' (uniform highp 2-component vector of int) 0:366 'dati' (temp highp int) -0:367 Function Call: imageAtomicOr(uI21;vi2;u1; (global highp uint) +0:367 imageAtomicOr (global highp uint) 0:367 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:367 'P' (uniform highp 2-component vector of int) 0:367 'datu' (temp highp uint) -0:368 Function Call: imageAtomicXor(iI21;vi2;i1; (global highp int) +0:368 imageAtomicXor (global highp int) 0:368 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:368 'P' (uniform highp 2-component vector of int) 0:368 'dati' (temp highp int) -0:369 Function Call: imageAtomicXor(uI21;vi2;u1; (global highp uint) +0:369 imageAtomicXor (global highp uint) 0:369 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:369 'P' (uniform highp 2-component vector of int) 0:369 'datu' (temp highp uint) -0:370 Function Call: imageAtomicExchange(iI21;vi2;i1; (global highp int) +0:370 imageAtomicExchange (global highp int) 0:370 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:370 'P' (uniform highp 2-component vector of int) 0:370 'dati' (temp highp int) -0:371 Function Call: imageAtomicExchange(uI21;vi2;u1; (global highp uint) +0:371 imageAtomicExchange (global highp uint) 0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:371 'P' (uniform highp 2-component vector of int) 0:371 'datu' (temp highp uint) -0:372 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float) +0:372 imageAtomicExchange (global highp float) 0:372 'im2Df' (layout(r32f ) uniform highp image2D) 0:372 'P' (uniform highp 2-component vector of int) 0:372 'datf' (temp highp float) -0:373 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int) +0:373 imageAtomicCompSwap (global highp int) 0:373 'im2Di' (layout(r32i ) uniform highp iimage2D) 0:373 'P' (uniform highp 2-component vector of int) 0:373 Constant: 0:373 3 (const int) 0:373 'dati' (temp highp int) -0:374 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global highp uint) +0:374 imageAtomicCompSwap (global highp uint) 0:374 'im2Du' (layout(r32ui ) uniform highp uimage2D) 0:374 'P' (uniform highp 2-component vector of int) 0:374 Constant: diff --git a/Test/baseResults/400.frag.out b/Test/baseResults/400.frag.out index a4a880c4..7f157287 100644 --- a/Test/baseResults/400.frag.out +++ b/Test/baseResults/400.frag.out @@ -33,7 +33,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:13 move second child to first child (temp 4-component vector of float) 0:13 'v' (temp 4-component vector of float) -0:13 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:13 texture (global 4-component vector of float) 0:13 indirect index (temp sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'i' (flat in int) @@ -50,7 +50,7 @@ ERROR: node is still EOpNull! 0:18 Sequence 0:18 move second child to first child (temp 4-component vector of uint) 0:18 'uv4' (temp 4-component vector of uint) -0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) +0:18 textureGatherOffsets (global 4-component vector of uint) 0:18 'samp2dr' (uniform usampler2DRect) 0:18 'c2D' (smooth in 2-component vector of float) 0:18 'offsets' (temp 4-element array of 2-component vector of int) @@ -58,7 +58,7 @@ ERROR: node is still EOpNull! 0:18 2 (const int) 0:19 move second child to first child (temp 4-component vector of uint) 0:19 'uv4' (temp 4-component vector of uint) -0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) +0:19 textureGatherOffsets (global 4-component vector of uint) 0:19 'samp2dr' (uniform usampler2DRect) 0:19 'c2D' (smooth in 2-component vector of float) 0:19 Constant: @@ -75,7 +75,7 @@ ERROR: node is still EOpNull! 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:20 'v4' (temp 4-component vector of float) -0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float) +0:20 textureGather (global 4-component vector of float) 0:20 direct index (temp sampler2D) 0:20 'arrayedSampler' (uniform 5-element array of sampler2D) 0:20 Constant: @@ -84,7 +84,7 @@ ERROR: node is still EOpNull! 0:21 Sequence 0:21 move second child to first child (temp 4-component vector of int) 0:21 'iv4' (temp 4-component vector of int) -0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:21 textureGatherOffset (global 4-component vector of int) 0:21 'isamp2DA' (uniform isampler2DArray) 0:21 Constant: 0:21 0.100000 @@ -97,7 +97,7 @@ ERROR: node is still EOpNull! 0:21 3 (const int) 0:22 move second child to first child (temp 4-component vector of int) 0:22 'iv4' (temp 4-component vector of int) -0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:22 textureGatherOffset (global 4-component vector of int) 0:22 'isamp2DA' (uniform isampler2DArray) 0:22 Constant: 0:22 0.100000 @@ -109,7 +109,7 @@ ERROR: node is still EOpNull! 0:22 'i' (flat in int) 0:23 move second child to first child (temp 4-component vector of int) 0:23 'iv4' (temp 4-component vector of int) -0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:23 textureGatherOffset (global 4-component vector of int) 0:23 'isamp2DA' (uniform isampler2DArray) 0:23 Constant: 0:23 0.100000 @@ -122,7 +122,7 @@ ERROR: node is still EOpNull! 0:23 4 (const int) 0:24 move second child to first child (temp 4-component vector of int) 0:24 'iv4' (temp 4-component vector of int) -0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:24 textureGatherOffset (global 4-component vector of int) 0:24 'isamp2DA' (uniform isampler2DArray) 0:24 Constant: 0:24 0.100000 @@ -135,7 +135,7 @@ ERROR: node is still EOpNull! 0:24 3 (const int) 0:25 move second child to first child (temp 4-component vector of int) 0:25 'iv4' (temp 4-component vector of int) -0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int) +0:25 textureGatherOffset (global 4-component vector of int) 0:25 'isamp2DA' (uniform isampler2DArray) 0:25 Constant: 0:25 0.100000 @@ -150,7 +150,7 @@ ERROR: node is still EOpNull! 0:47 Function Definition: foo23( (global void) 0:47 Function Parameters: 0:? Sequence -0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:51 textureProjGradOffset (global float) 0:51 'u2drs' (uniform sampler2DRectShadow) 0:51 'outp' (out 4-component vector of float) 0:51 Constant: @@ -161,7 +161,7 @@ ERROR: node is still EOpNull! 0:51 0.000000 0:51 Convert float to int (temp 2-component vector of int) 0:51 'c2D' (smooth in 2-component vector of float) -0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:52 textureProjGradOffset (global float) 0:52 'u2drs' (uniform sampler2DRectShadow) 0:52 'outp' (out 4-component vector of float) 0:52 Constant: @@ -173,7 +173,7 @@ ERROR: node is still EOpNull! 0:52 Constant: 0:52 3 (const int) 0:52 4 (const int) -0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:53 textureProjGradOffset (global float) 0:53 'u2drs' (uniform sampler2DRectShadow) 0:53 'outp' (out 4-component vector of float) 0:53 Constant: @@ -185,7 +185,7 @@ ERROR: node is still EOpNull! 0:53 Constant: 0:53 15 (const int) 0:53 16 (const int) -0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:54 textureProjGradOffset (global float) 0:54 'u2drs' (uniform sampler2DRectShadow) 0:54 'outp' (out 4-component vector of float) 0:54 Constant: @@ -336,7 +336,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:13 move second child to first child (temp 4-component vector of float) 0:13 'v' (temp 4-component vector of float) -0:13 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:13 texture (global 4-component vector of float) 0:13 indirect index (temp sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'i' (flat in int) @@ -353,7 +353,7 @@ ERROR: node is still EOpNull! 0:18 Sequence 0:18 move second child to first child (temp 4-component vector of uint) 0:18 'uv4' (temp 4-component vector of uint) -0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) +0:18 textureGatherOffsets (global 4-component vector of uint) 0:18 'samp2dr' (uniform usampler2DRect) 0:18 'c2D' (smooth in 2-component vector of float) 0:18 'offsets' (temp 4-element array of 2-component vector of int) @@ -361,7 +361,7 @@ ERROR: node is still EOpNull! 0:18 2 (const int) 0:19 move second child to first child (temp 4-component vector of uint) 0:19 'uv4' (temp 4-component vector of uint) -0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) +0:19 textureGatherOffsets (global 4-component vector of uint) 0:19 'samp2dr' (uniform usampler2DRect) 0:19 'c2D' (smooth in 2-component vector of float) 0:19 Constant: @@ -378,7 +378,7 @@ ERROR: node is still EOpNull! 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:20 'v4' (temp 4-component vector of float) -0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float) +0:20 textureGather (global 4-component vector of float) 0:20 direct index (temp sampler2D) 0:20 'arrayedSampler' (uniform 5-element array of sampler2D) 0:20 Constant: @@ -387,7 +387,7 @@ ERROR: node is still EOpNull! 0:21 Sequence 0:21 move second child to first child (temp 4-component vector of int) 0:21 'iv4' (temp 4-component vector of int) -0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:21 textureGatherOffset (global 4-component vector of int) 0:21 'isamp2DA' (uniform isampler2DArray) 0:21 Constant: 0:21 0.100000 @@ -400,7 +400,7 @@ ERROR: node is still EOpNull! 0:21 3 (const int) 0:22 move second child to first child (temp 4-component vector of int) 0:22 'iv4' (temp 4-component vector of int) -0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:22 textureGatherOffset (global 4-component vector of int) 0:22 'isamp2DA' (uniform isampler2DArray) 0:22 Constant: 0:22 0.100000 @@ -412,7 +412,7 @@ ERROR: node is still EOpNull! 0:22 'i' (flat in int) 0:23 move second child to first child (temp 4-component vector of int) 0:23 'iv4' (temp 4-component vector of int) -0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:23 textureGatherOffset (global 4-component vector of int) 0:23 'isamp2DA' (uniform isampler2DArray) 0:23 Constant: 0:23 0.100000 @@ -425,7 +425,7 @@ ERROR: node is still EOpNull! 0:23 4 (const int) 0:24 move second child to first child (temp 4-component vector of int) 0:24 'iv4' (temp 4-component vector of int) -0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) +0:24 textureGatherOffset (global 4-component vector of int) 0:24 'isamp2DA' (uniform isampler2DArray) 0:24 Constant: 0:24 0.100000 @@ -438,7 +438,7 @@ ERROR: node is still EOpNull! 0:24 3 (const int) 0:25 move second child to first child (temp 4-component vector of int) 0:25 'iv4' (temp 4-component vector of int) -0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int) +0:25 textureGatherOffset (global 4-component vector of int) 0:25 'isamp2DA' (uniform isampler2DArray) 0:25 Constant: 0:25 0.100000 @@ -453,7 +453,7 @@ ERROR: node is still EOpNull! 0:47 Function Definition: foo23( (global void) 0:47 Function Parameters: 0:? Sequence -0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:51 textureProjGradOffset (global float) 0:51 'u2drs' (uniform sampler2DRectShadow) 0:51 'outp' (out 4-component vector of float) 0:51 Constant: @@ -464,7 +464,7 @@ ERROR: node is still EOpNull! 0:51 0.000000 0:51 Convert float to int (temp 2-component vector of int) 0:51 'c2D' (smooth in 2-component vector of float) -0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:52 textureProjGradOffset (global float) 0:52 'u2drs' (uniform sampler2DRectShadow) 0:52 'outp' (out 4-component vector of float) 0:52 Constant: @@ -476,7 +476,7 @@ ERROR: node is still EOpNull! 0:52 Constant: 0:52 3 (const int) 0:52 4 (const int) -0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:53 textureProjGradOffset (global float) 0:53 'u2drs' (uniform sampler2DRectShadow) 0:53 'outp' (out 4-component vector of float) 0:53 Constant: @@ -488,7 +488,7 @@ ERROR: node is still EOpNull! 0:53 Constant: 0:53 15 (const int) 0:53 16 (const int) -0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) +0:54 textureProjGradOffset (global float) 0:54 'u2drs' (uniform sampler2DRectShadow) 0:54 'outp' (out 4-component vector of float) 0:54 Constant: diff --git a/Test/baseResults/420.geom.out b/Test/baseResults/420.geom.out index 25031732..cd77ce9a 100644 --- a/Test/baseResults/420.geom.out +++ b/Test/baseResults/420.geom.out @@ -52,7 +52,7 @@ ERROR: node is still EOpNull! 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of float) 0:40 'v' (temp 4-component vector of float) -0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) +0:40 textureGatherOffset (global 4-component vector of float) 0:40 's2D' (uniform sampler2D) 0:40 direct index (temp 2-component vector of float) 0:40 'coord' (in 3-element array of 2-component vector of float) @@ -179,7 +179,7 @@ ERROR: node is still EOpNull! 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of float) 0:40 'v' (temp 4-component vector of float) -0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) +0:40 textureGatherOffset (global 4-component vector of float) 0:40 's2D' (uniform sampler2D) 0:40 direct index (temp 2-component vector of float) 0:40 'coord' (in 3-element array of 2-component vector of float) diff --git a/Test/baseResults/420.vert.out b/Test/baseResults/420.vert.out index b31639f1..13c61eb9 100644 --- a/Test/baseResults/420.vert.out +++ b/Test/baseResults/420.vert.out @@ -171,21 +171,21 @@ ERROR: node is still EOpNull! 0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu}) 0:111 Constant: 0:111 0 (const uint) -0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) +0:112 imageAtomicCompSwap (global int) 0:112 'iimg2D' (layout(r32i ) uniform iimage2D) 0:112 Construct ivec2 (temp 2-component vector of int) 0:112 'i' (temp int) 0:112 'i' (temp int) 0:112 'i' (temp int) 0:112 'i' (temp int) -0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint) +0:113 imageAtomicAdd (global uint) 0:113 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:113 Construct ivec2 (temp 2-component vector of int) 0:113 'i' (temp int) 0:113 'i' (temp int) 0:113 Convert int to uint (temp uint) 0:113 'i' (temp int) -0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int) +0:114 imageAtomicMin (global int) 0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:114 Construct ivec2 (temp 2-component vector of int) 0:114 'i' (temp int) @@ -196,7 +196,7 @@ ERROR: node is still EOpNull! 0:116 Sequence 0:116 move second child to first child (temp 4-component vector of int) 0:116 'pos' (temp 4-component vector of int) -0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) +0:116 imageLoad (global 4-component vector of int) 0:116 'iimg2D' (layout(r32i ) uniform iimage2D) 0:116 Construct ivec2 (temp 2-component vector of int) 0:116 'i' (temp int) @@ -204,13 +204,13 @@ ERROR: node is still EOpNull! 0:117 Sequence 0:117 move second child to first child (temp 4-component vector of float) 0:117 'col' (temp 4-component vector of float) -0:117 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float) +0:117 imageLoad (global 4-component vector of float) 0:117 'img2DMS' (uniform image2DMS) 0:117 Construct ivec2 (temp 2-component vector of int) 0:117 'i' (temp int) 0:117 'i' (temp int) 0:117 'i' (temp int) -0:118 Function Call: imageStore(I2M1;vi2;i1;vf4; (global void) +0:118 imageStore (global void) 0:118 'img2DMSWO' (writeonly uniform image2DMS) 0:118 Construct ivec2 (temp 2-component vector of int) 0:118 'i' (temp int) @@ -221,7 +221,7 @@ ERROR: node is still EOpNull! 0:118 0.000000 0:118 0.000000 0:118 0.000000 -0:119 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float) +0:119 imageLoad (global 4-component vector of float) 0:119 'img2DMSWO' (writeonly uniform image2DMS) 0:119 Construct ivec2 (temp 2-component vector of int) 0:119 'i' (temp int) @@ -416,21 +416,21 @@ ERROR: node is still EOpNull! 0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu}) 0:111 Constant: 0:111 0 (const uint) -0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) +0:112 imageAtomicCompSwap (global int) 0:112 'iimg2D' (layout(r32i ) uniform iimage2D) 0:112 Construct ivec2 (temp 2-component vector of int) 0:112 'i' (temp int) 0:112 'i' (temp int) 0:112 'i' (temp int) 0:112 'i' (temp int) -0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint) +0:113 imageAtomicAdd (global uint) 0:113 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:113 Construct ivec2 (temp 2-component vector of int) 0:113 'i' (temp int) 0:113 'i' (temp int) 0:113 Convert int to uint (temp uint) 0:113 'i' (temp int) -0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int) +0:114 imageAtomicMin (global int) 0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:114 Construct ivec2 (temp 2-component vector of int) 0:114 'i' (temp int) @@ -441,7 +441,7 @@ ERROR: node is still EOpNull! 0:116 Sequence 0:116 move second child to first child (temp 4-component vector of int) 0:116 'pos' (temp 4-component vector of int) -0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) +0:116 imageLoad (global 4-component vector of int) 0:116 'iimg2D' (layout(r32i ) uniform iimage2D) 0:116 Construct ivec2 (temp 2-component vector of int) 0:116 'i' (temp int) @@ -449,13 +449,13 @@ ERROR: node is still EOpNull! 0:117 Sequence 0:117 move second child to first child (temp 4-component vector of float) 0:117 'col' (temp 4-component vector of float) -0:117 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float) +0:117 imageLoad (global 4-component vector of float) 0:117 'img2DMS' (uniform image2DMS) 0:117 Construct ivec2 (temp 2-component vector of int) 0:117 'i' (temp int) 0:117 'i' (temp int) 0:117 'i' (temp int) -0:118 Function Call: imageStore(I2M1;vi2;i1;vf4; (global void) +0:118 imageStore (global void) 0:118 'img2DMSWO' (writeonly uniform image2DMS) 0:118 Construct ivec2 (temp 2-component vector of int) 0:118 'i' (temp int) @@ -466,7 +466,7 @@ ERROR: node is still EOpNull! 0:118 0.000000 0:118 0.000000 0:118 0.000000 -0:119 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float) +0:119 imageLoad (global 4-component vector of float) 0:119 'img2DMSWO' (writeonly uniform image2DMS) 0:119 Construct ivec2 (temp 2-component vector of int) 0:119 'i' (temp int) diff --git a/Test/baseResults/430.vert.out b/Test/baseResults/430.vert.out index 3f21e1de..02cd5124 100644 --- a/Test/baseResults/430.vert.out +++ b/Test/baseResults/430.vert.out @@ -105,19 +105,19 @@ ERROR: node is still EOpNull! 0:168 Sequence 0:168 move second child to first child (temp int) 0:168 's' (temp int) -0:168 Function Call: textureSamples(s2M1; (global int) +0:168 textureSamples (global int) 0:168 's2dms' (uniform sampler2DMS) 0:169 add second child into first child (temp int) 0:169 's' (temp int) -0:169 Function Call: textureSamples(usA2M1; (global int) +0:169 textureSamples (global int) 0:169 'us2dmsa' (uniform usampler2DMSArray) 0:170 add second child into first child (temp int) 0:170 's' (temp int) -0:170 Function Call: imageSamples(iI2M1; (global int) +0:170 imageQuerySamples (global int) 0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:171 add second child into first child (temp int) 0:171 's' (temp int) -0:171 Function Call: imageSamples(IA2M1; (global int) +0:171 imageQuerySamples (global int) 0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:176 Function Definition: fooq2( (global void) 0:176 Function Parameters: @@ -125,19 +125,19 @@ ERROR: node is still EOpNull! 0:178 Sequence 0:178 move second child to first child (temp int) 0:178 's' (temp int) -0:178 Function Call: textureSamples(s2M1; (global int) +0:178 textureSamples (global int) 0:178 's2dms' (uniform sampler2DMS) 0:179 add second child into first child (temp int) 0:179 's' (temp int) -0:179 Function Call: textureSamples(usA2M1; (global int) +0:179 textureSamples (global int) 0:179 'us2dmsa' (uniform usampler2DMSArray) 0:180 add second child into first child (temp int) 0:180 's' (temp int) -0:180 Function Call: imageSamples(iI2M1; (global int) +0:180 imageQuerySamples (global int) 0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:181 add second child into first child (temp int) 0:181 's' (temp int) -0:181 Function Call: imageSamples(IA2M1; (global int) +0:181 imageQuerySamples (global int) 0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:? Linker Objects 0:? 'v4' (layout(location=3 ) temp 4-component vector of float) @@ -237,19 +237,19 @@ ERROR: node is still EOpNull! 0:168 Sequence 0:168 move second child to first child (temp int) 0:168 's' (temp int) -0:168 Function Call: textureSamples(s2M1; (global int) +0:168 textureSamples (global int) 0:168 's2dms' (uniform sampler2DMS) 0:169 add second child into first child (temp int) 0:169 's' (temp int) -0:169 Function Call: textureSamples(usA2M1; (global int) +0:169 textureSamples (global int) 0:169 'us2dmsa' (uniform usampler2DMSArray) 0:170 add second child into first child (temp int) 0:170 's' (temp int) -0:170 Function Call: imageSamples(iI2M1; (global int) +0:170 imageQuerySamples (global int) 0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:171 add second child into first child (temp int) 0:171 's' (temp int) -0:171 Function Call: imageSamples(IA2M1; (global int) +0:171 imageQuerySamples (global int) 0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:176 Function Definition: fooq2( (global void) 0:176 Function Parameters: @@ -257,19 +257,19 @@ ERROR: node is still EOpNull! 0:178 Sequence 0:178 move second child to first child (temp int) 0:178 's' (temp int) -0:178 Function Call: textureSamples(s2M1; (global int) +0:178 textureSamples (global int) 0:178 's2dms' (uniform sampler2DMS) 0:179 add second child into first child (temp int) 0:179 's' (temp int) -0:179 Function Call: textureSamples(usA2M1; (global int) +0:179 textureSamples (global int) 0:179 'us2dmsa' (uniform usampler2DMSArray) 0:180 add second child into first child (temp int) 0:180 's' (temp int) -0:180 Function Call: imageSamples(iI2M1; (global int) +0:180 imageQuerySamples (global int) 0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:181 add second child into first child (temp int) 0:181 's' (temp int) -0:181 Function Call: imageSamples(IA2M1; (global int) +0:181 imageQuerySamples (global int) 0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:? Linker Objects 0:? 'v4' (layout(location=3 ) temp 4-component vector of float) diff --git a/Test/baseResults/450.frag.out b/Test/baseResults/450.frag.out index 7fcfa752..09a41631 100644 --- a/Test/baseResults/450.frag.out +++ b/Test/baseResults/450.frag.out @@ -105,24 +105,24 @@ Shader version: 450 0:44 Sequence 0:44 move second child to first child (temp int) 0:44 's' (temp int) -0:44 Function Call: textureSamples(s2M1; (global int) +0:44 textureSamples (global int) 0:44 's2dms' (uniform sampler2DMS) 0:45 add second child into first child (temp int) 0:45 's' (temp int) -0:45 Function Call: textureSamples(usA2M1; (global int) +0:45 textureSamples (global int) 0:45 'us2dmsa' (uniform usampler2DMSArray) 0:46 add second child into first child (temp int) 0:46 's' (temp int) -0:46 Function Call: imageSamples(iI2M1; (global int) +0:46 imageQuerySamples (global int) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:47 add second child into first child (temp int) 0:47 's' (temp int) -0:47 Function Call: imageSamples(IA2M1; (global int) +0:47 imageQuerySamples (global int) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'f' (temp float) -0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float) +0:48 imageAtomicExchange (global float) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Convert float to int (temp 3-component vector of int) 0:48 'in3' (smooth in 3-component vector of float) @@ -249,24 +249,24 @@ Shader version: 450 0:44 Sequence 0:44 move second child to first child (temp int) 0:44 's' (temp int) -0:44 Function Call: textureSamples(s2M1; (global int) +0:44 textureSamples (global int) 0:44 's2dms' (uniform sampler2DMS) 0:45 add second child into first child (temp int) 0:45 's' (temp int) -0:45 Function Call: textureSamples(usA2M1; (global int) +0:45 textureSamples (global int) 0:45 'us2dmsa' (uniform usampler2DMSArray) 0:46 add second child into first child (temp int) 0:46 's' (temp int) -0:46 Function Call: imageSamples(iI2M1; (global int) +0:46 imageQuerySamples (global int) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:47 add second child into first child (temp int) 0:47 's' (temp int) -0:47 Function Call: imageSamples(IA2M1; (global int) +0:47 imageQuerySamples (global int) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'f' (temp float) -0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float) +0:48 imageAtomicExchange (global float) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Convert float to int (temp 3-component vector of int) 0:48 'in3' (smooth in 3-component vector of float) diff --git a/Test/baseResults/aggOps.frag.out b/Test/baseResults/aggOps.frag.out index 85916b64..9f26d3bc 100644 --- a/Test/baseResults/aggOps.frag.out +++ b/Test/baseResults/aggOps.frag.out @@ -67,13 +67,13 @@ Shader version: 130 0:30 true case 0:31 move second child to first child (temp 4-component vector of float) 0:31 'v' (temp 4-component vector of float) -0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:31 texture (global 4-component vector of float) 0:31 'sampler' (uniform sampler2D) 0:31 'coord' (smooth in 2-component vector of float) 0:30 false case 0:33 move second child to first child (temp 4-component vector of float) 0:33 'v' (temp 4-component vector of float) -0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:33 texture (global 4-component vector of float) 0:33 'sampler' (uniform sampler2D) 0:33 vector-scale (temp 2-component vector of float) 0:33 Constant: @@ -216,13 +216,13 @@ Shader version: 130 0:30 true case 0:31 move second child to first child (temp 4-component vector of float) 0:31 'v' (temp 4-component vector of float) -0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:31 texture (global 4-component vector of float) 0:31 'sampler' (uniform sampler2D) 0:31 'coord' (smooth in 2-component vector of float) 0:30 false case 0:33 move second child to first child (temp 4-component vector of float) 0:33 'v' (temp 4-component vector of float) -0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:33 texture (global 4-component vector of float) 0:33 'sampler' (uniform sampler2D) 0:33 vector-scale (temp 2-component vector of float) 0:33 Constant: diff --git a/Test/baseResults/conditionalDiscard.frag.out b/Test/baseResults/conditionalDiscard.frag.out index 08fe7e34..13b385f3 100644 --- a/Test/baseResults/conditionalDiscard.frag.out +++ b/Test/baseResults/conditionalDiscard.frag.out @@ -7,7 +7,7 @@ Shader version: 110 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'v' (temp 4-component vector of float) -0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:8 texture (global 4-component vector of float) 0:8 'tex' (uniform sampler2D) 0:8 'coord' (smooth in 2-component vector of float) 0:10 Test condition and select (temp void) @@ -40,7 +40,7 @@ Shader version: 110 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'v' (temp 4-component vector of float) -0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:8 texture (global 4-component vector of float) 0:8 'tex' (uniform sampler2D) 0:8 'coord' (smooth in 2-component vector of float) 0:10 Test condition and select (temp void) diff --git a/Test/baseResults/deepRvalue.frag.out b/Test/baseResults/deepRvalue.frag.out index 0363c863..91e78161 100644 --- a/Test/baseResults/deepRvalue.frag.out +++ b/Test/baseResults/deepRvalue.frag.out @@ -81,7 +81,7 @@ Shader version: 120 0:28 move second child to first child (temp float) 0:28 'i' (temp float) 0:28 direct index (temp float) -0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:28 texture (global 4-component vector of float) 0:28 'sampler' (uniform sampler2D) 0:28 Constant: 0:28 0.500000 @@ -225,7 +225,7 @@ Shader version: 120 0:28 move second child to first child (temp float) 0:28 'i' (temp float) 0:28 direct index (temp float) -0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:28 texture (global 4-component vector of float) 0:28 'sampler' (uniform sampler2D) 0:28 Constant: 0:28 0.500000 diff --git a/Test/baseResults/localAggregates.frag.out b/Test/baseResults/localAggregates.frag.out index 538087a9..ad47744c 100644 --- a/Test/baseResults/localAggregates.frag.out +++ b/Test/baseResults/localAggregates.frag.out @@ -192,7 +192,7 @@ Shader version: 130 0:71 indirect index (temp float) 0:71 'a' (temp 16-element array of float) 0:71 'x' (temp int) -0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:71 texture (global 4-component vector of float) 0:71 'sampler' (uniform sampler2D) 0:71 'coord' (smooth in 2-component vector of float) 0:? Linker Objects @@ -399,7 +399,7 @@ Shader version: 130 0:71 indirect index (temp float) 0:71 'a' (temp 16-element array of float) 0:71 'x' (temp int) -0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:71 texture (global 4-component vector of float) 0:71 'sampler' (uniform sampler2D) 0:71 'coord' (smooth in 2-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/newTexture.frag.out b/Test/baseResults/newTexture.frag.out index 625dd80c..6d435662 100644 --- a/Test/baseResults/newTexture.frag.out +++ b/Test/baseResults/newTexture.frag.out @@ -9,17 +9,17 @@ Shader version: 430 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:38 'v' (temp 4-component vector of float) -0:38 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:38 texture (global 4-component vector of float) 0:38 's2D' (uniform sampler2D) 0:38 'c2D' (smooth in 2-component vector of float) 0:39 add second child into first child (temp 4-component vector of float) 0:39 'v' (temp 4-component vector of float) -0:39 Function Call: textureProj(s31;vf4; (global 4-component vector of float) +0:39 textureProj (global 4-component vector of float) 0:39 's3D' (uniform sampler3D) 0:39 'c4D' (smooth in 4-component vector of float) 0:40 add second child into first child (temp 4-component vector of float) 0:40 'v' (temp 4-component vector of float) -0:40 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) +0:40 textureLod (global 4-component vector of float) 0:40 's2DArray' (uniform sampler2DArray) 0:40 'c3D' (smooth in 3-component vector of float) 0:40 Constant: @@ -29,7 +29,7 @@ Shader version: 430 0:41 'v' (temp 4-component vector of float) 0:41 Constant: 0:41 1 (const int) -0:41 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) +0:41 textureOffset (global float) 0:41 's2DShadow' (uniform sampler2DShadow) 0:41 'c3D' (smooth in 3-component vector of float) 0:41 Constant: @@ -38,13 +38,13 @@ Shader version: 430 0:41 'c1D' (smooth in float) 0:42 add second child into first child (temp 4-component vector of float) 0:42 'v' (temp 4-component vector of float) -0:42 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) +0:42 textureFetch (global 4-component vector of float) 0:42 's3D' (uniform sampler3D) 0:42 'ic3D' (flat in 3-component vector of int) 0:42 'ic1D' (flat in int) 0:43 add second child into first child (temp 4-component vector of float) 0:43 'v' (temp 4-component vector of float) -0:43 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) +0:43 textureFetchOffset (global 4-component vector of float) 0:43 's2D' (uniform sampler2D) 0:43 'ic2D' (flat in 2-component vector of int) 0:43 Constant: @@ -57,7 +57,7 @@ Shader version: 430 0:44 'v' (temp 4-component vector of float) 0:44 Constant: 0:44 1 (const int) -0:44 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) +0:44 textureLodOffset (global float) 0:44 's2DShadow' (uniform sampler2DShadow) 0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c1D' (smooth in float) @@ -66,7 +66,7 @@ Shader version: 430 0:44 3 (const int) 0:45 add second child into first child (temp 4-component vector of float) 0:45 'v' (temp 4-component vector of float) -0:45 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) +0:45 textureProjLodOffset (global 4-component vector of float) 0:45 's2D' (uniform sampler2D) 0:45 'c3D' (smooth in 3-component vector of float) 0:45 'c1D' (smooth in float) @@ -75,7 +75,7 @@ Shader version: 430 0:45 3 (const int) 0:46 add second child into first child (temp 4-component vector of float) 0:46 'v' (temp 4-component vector of float) -0:46 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) +0:46 textureGrad (global 4-component vector of float) 0:46 'sCube' (uniform samplerCube) 0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) @@ -85,7 +85,7 @@ Shader version: 430 0:47 'v' (temp 4-component vector of float) 0:47 Constant: 0:47 0 (const int) -0:47 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) +0:47 textureGradOffset (global float) 0:47 's2DArrayShadow' (uniform sampler2DArrayShadow) 0:47 'c4D' (smooth in 4-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) @@ -95,14 +95,14 @@ Shader version: 430 0:47 3 (const int) 0:48 add second child into first child (temp 4-component vector of float) 0:48 'v' (temp 4-component vector of float) -0:48 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) +0:48 textureProjGrad (global 4-component vector of float) 0:48 's3D' (uniform sampler3D) 0:48 'c4D' (smooth in 4-component vector of float) 0:48 'c3D' (smooth in 3-component vector of float) 0:48 'c3D' (smooth in 3-component vector of float) 0:49 add second child into first child (temp 4-component vector of float) 0:49 'v' (temp 4-component vector of float) -0:49 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) +0:49 textureProjGradOffset (global 4-component vector of float) 0:49 's2D' (uniform sampler2D) 0:49 'c3D' (smooth in 3-component vector of float) 0:49 'c2D' (smooth in 2-component vector of float) @@ -113,7 +113,7 @@ Shader version: 430 0:51 Sequence 0:51 move second child to first child (temp 4-component vector of int) 0:51 'iv' (temp 4-component vector of int) -0:51 Function Call: texture(is21;vf2; (global 4-component vector of int) +0:51 texture (global 4-component vector of int) 0:51 'is2D' (uniform isampler2D) 0:51 'c2D' (smooth in 2-component vector of float) 0:52 add second child into first child (temp 4-component vector of float) @@ -122,7 +122,7 @@ Shader version: 430 0:52 'iv' (temp 4-component vector of int) 0:53 move second child to first child (temp 4-component vector of int) 0:53 'iv' (temp 4-component vector of int) -0:53 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) +0:53 textureProjOffset (global 4-component vector of int) 0:53 'is2D' (uniform isampler2D) 0:53 'c4D' (smooth in 4-component vector of float) 0:53 Constant: @@ -134,7 +134,7 @@ Shader version: 430 0:54 'iv' (temp 4-component vector of int) 0:55 move second child to first child (temp 4-component vector of int) 0:55 'iv' (temp 4-component vector of int) -0:55 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) +0:55 textureProjLod (global 4-component vector of int) 0:55 'is2D' (uniform isampler2D) 0:55 'c3D' (smooth in 3-component vector of float) 0:55 'c1D' (smooth in float) @@ -144,7 +144,7 @@ Shader version: 430 0:56 'iv' (temp 4-component vector of int) 0:57 move second child to first child (temp 4-component vector of int) 0:57 'iv' (temp 4-component vector of int) -0:57 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) +0:57 textureProjGrad (global 4-component vector of int) 0:57 'is2D' (uniform isampler2D) 0:57 'c3D' (smooth in 3-component vector of float) 0:57 'c2D' (smooth in 2-component vector of float) @@ -155,7 +155,7 @@ Shader version: 430 0:58 'iv' (temp 4-component vector of int) 0:59 move second child to first child (temp 4-component vector of int) 0:59 'iv' (temp 4-component vector of int) -0:59 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) +0:59 texture (global 4-component vector of int) 0:59 'is3D' (uniform isampler3D) 0:59 'c3D' (smooth in 3-component vector of float) 0:59 Constant: @@ -166,7 +166,7 @@ Shader version: 430 0:60 'iv' (temp 4-component vector of int) 0:61 move second child to first child (temp 4-component vector of int) 0:61 'iv' (temp 4-component vector of int) -0:61 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) +0:61 textureLod (global 4-component vector of int) 0:61 'isCube' (uniform isamplerCube) 0:61 'c3D' (smooth in 3-component vector of float) 0:61 'c1D' (smooth in float) @@ -176,7 +176,7 @@ Shader version: 430 0:62 'iv' (temp 4-component vector of int) 0:63 move second child to first child (temp 4-component vector of int) 0:63 'iv' (temp 4-component vector of int) -0:63 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) +0:63 textureFetch (global 4-component vector of int) 0:63 'is2DArray' (uniform isampler2DArray) 0:63 'ic3D' (flat in 3-component vector of int) 0:63 'ic1D' (flat in int) @@ -186,7 +186,7 @@ Shader version: 430 0:64 'iv' (temp 4-component vector of int) 0:66 add second child into first child (temp 4-component vector of int) 0:66 'iv' (temp 4-component vector of int) -0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int) +0:66 textureFetch (global 4-component vector of int) 0:66 'is2Dms' (uniform isampler2DMS) 0:66 'ic2D' (flat in 2-component vector of int) 0:66 'ic1D' (flat in int) @@ -196,18 +196,18 @@ Shader version: 430 0:67 'iv' (temp 4-component vector of int) 0:68 add second child into first child (temp 4-component vector of float) 0:68 'v' (temp 4-component vector of float) -0:68 Function Call: texelFetch(sB1;i1; (global 4-component vector of float) +0:68 textureFetch (global 4-component vector of float) 0:68 'sb' (uniform samplerBuffer) 0:68 'ic1D' (flat in int) 0:69 add second child into first child (temp 4-component vector of float) 0:69 'v' (temp 4-component vector of float) -0:69 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) +0:69 textureFetch (global 4-component vector of float) 0:69 'sr' (uniform sampler2DRect) 0:69 'ic2D' (flat in 2-component vector of int) 0:71 Sequence 0:71 move second child to first child (temp 2-component vector of int) 0:71 'iv2' (temp 2-component vector of int) -0:71 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) +0:71 textureSize (global 2-component vector of int) 0:71 'sCubeShadow' (uniform samplerCubeShadow) 0:71 Constant: 0:71 2 (const int) @@ -263,17 +263,17 @@ Shader version: 430 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:38 'v' (temp 4-component vector of float) -0:38 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:38 texture (global 4-component vector of float) 0:38 's2D' (uniform sampler2D) 0:38 'c2D' (smooth in 2-component vector of float) 0:39 add second child into first child (temp 4-component vector of float) 0:39 'v' (temp 4-component vector of float) -0:39 Function Call: textureProj(s31;vf4; (global 4-component vector of float) +0:39 textureProj (global 4-component vector of float) 0:39 's3D' (uniform sampler3D) 0:39 'c4D' (smooth in 4-component vector of float) 0:40 add second child into first child (temp 4-component vector of float) 0:40 'v' (temp 4-component vector of float) -0:40 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) +0:40 textureLod (global 4-component vector of float) 0:40 's2DArray' (uniform sampler2DArray) 0:40 'c3D' (smooth in 3-component vector of float) 0:40 Constant: @@ -283,7 +283,7 @@ Shader version: 430 0:41 'v' (temp 4-component vector of float) 0:41 Constant: 0:41 1 (const int) -0:41 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) +0:41 textureOffset (global float) 0:41 's2DShadow' (uniform sampler2DShadow) 0:41 'c3D' (smooth in 3-component vector of float) 0:41 Constant: @@ -292,13 +292,13 @@ Shader version: 430 0:41 'c1D' (smooth in float) 0:42 add second child into first child (temp 4-component vector of float) 0:42 'v' (temp 4-component vector of float) -0:42 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) +0:42 textureFetch (global 4-component vector of float) 0:42 's3D' (uniform sampler3D) 0:42 'ic3D' (flat in 3-component vector of int) 0:42 'ic1D' (flat in int) 0:43 add second child into first child (temp 4-component vector of float) 0:43 'v' (temp 4-component vector of float) -0:43 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) +0:43 textureFetchOffset (global 4-component vector of float) 0:43 's2D' (uniform sampler2D) 0:43 'ic2D' (flat in 2-component vector of int) 0:43 Constant: @@ -311,7 +311,7 @@ Shader version: 430 0:44 'v' (temp 4-component vector of float) 0:44 Constant: 0:44 1 (const int) -0:44 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) +0:44 textureLodOffset (global float) 0:44 's2DShadow' (uniform sampler2DShadow) 0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c1D' (smooth in float) @@ -320,7 +320,7 @@ Shader version: 430 0:44 3 (const int) 0:45 add second child into first child (temp 4-component vector of float) 0:45 'v' (temp 4-component vector of float) -0:45 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) +0:45 textureProjLodOffset (global 4-component vector of float) 0:45 's2D' (uniform sampler2D) 0:45 'c3D' (smooth in 3-component vector of float) 0:45 'c1D' (smooth in float) @@ -329,7 +329,7 @@ Shader version: 430 0:45 3 (const int) 0:46 add second child into first child (temp 4-component vector of float) 0:46 'v' (temp 4-component vector of float) -0:46 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) +0:46 textureGrad (global 4-component vector of float) 0:46 'sCube' (uniform samplerCube) 0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) @@ -339,7 +339,7 @@ Shader version: 430 0:47 'v' (temp 4-component vector of float) 0:47 Constant: 0:47 0 (const int) -0:47 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) +0:47 textureGradOffset (global float) 0:47 's2DArrayShadow' (uniform sampler2DArrayShadow) 0:47 'c4D' (smooth in 4-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) @@ -349,14 +349,14 @@ Shader version: 430 0:47 3 (const int) 0:48 add second child into first child (temp 4-component vector of float) 0:48 'v' (temp 4-component vector of float) -0:48 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) +0:48 textureProjGrad (global 4-component vector of float) 0:48 's3D' (uniform sampler3D) 0:48 'c4D' (smooth in 4-component vector of float) 0:48 'c3D' (smooth in 3-component vector of float) 0:48 'c3D' (smooth in 3-component vector of float) 0:49 add second child into first child (temp 4-component vector of float) 0:49 'v' (temp 4-component vector of float) -0:49 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) +0:49 textureProjGradOffset (global 4-component vector of float) 0:49 's2D' (uniform sampler2D) 0:49 'c3D' (smooth in 3-component vector of float) 0:49 'c2D' (smooth in 2-component vector of float) @@ -367,7 +367,7 @@ Shader version: 430 0:51 Sequence 0:51 move second child to first child (temp 4-component vector of int) 0:51 'iv' (temp 4-component vector of int) -0:51 Function Call: texture(is21;vf2; (global 4-component vector of int) +0:51 texture (global 4-component vector of int) 0:51 'is2D' (uniform isampler2D) 0:51 'c2D' (smooth in 2-component vector of float) 0:52 add second child into first child (temp 4-component vector of float) @@ -376,7 +376,7 @@ Shader version: 430 0:52 'iv' (temp 4-component vector of int) 0:53 move second child to first child (temp 4-component vector of int) 0:53 'iv' (temp 4-component vector of int) -0:53 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) +0:53 textureProjOffset (global 4-component vector of int) 0:53 'is2D' (uniform isampler2D) 0:53 'c4D' (smooth in 4-component vector of float) 0:53 Constant: @@ -388,7 +388,7 @@ Shader version: 430 0:54 'iv' (temp 4-component vector of int) 0:55 move second child to first child (temp 4-component vector of int) 0:55 'iv' (temp 4-component vector of int) -0:55 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) +0:55 textureProjLod (global 4-component vector of int) 0:55 'is2D' (uniform isampler2D) 0:55 'c3D' (smooth in 3-component vector of float) 0:55 'c1D' (smooth in float) @@ -398,7 +398,7 @@ Shader version: 430 0:56 'iv' (temp 4-component vector of int) 0:57 move second child to first child (temp 4-component vector of int) 0:57 'iv' (temp 4-component vector of int) -0:57 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) +0:57 textureProjGrad (global 4-component vector of int) 0:57 'is2D' (uniform isampler2D) 0:57 'c3D' (smooth in 3-component vector of float) 0:57 'c2D' (smooth in 2-component vector of float) @@ -409,7 +409,7 @@ Shader version: 430 0:58 'iv' (temp 4-component vector of int) 0:59 move second child to first child (temp 4-component vector of int) 0:59 'iv' (temp 4-component vector of int) -0:59 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) +0:59 texture (global 4-component vector of int) 0:59 'is3D' (uniform isampler3D) 0:59 'c3D' (smooth in 3-component vector of float) 0:59 Constant: @@ -420,7 +420,7 @@ Shader version: 430 0:60 'iv' (temp 4-component vector of int) 0:61 move second child to first child (temp 4-component vector of int) 0:61 'iv' (temp 4-component vector of int) -0:61 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) +0:61 textureLod (global 4-component vector of int) 0:61 'isCube' (uniform isamplerCube) 0:61 'c3D' (smooth in 3-component vector of float) 0:61 'c1D' (smooth in float) @@ -430,7 +430,7 @@ Shader version: 430 0:62 'iv' (temp 4-component vector of int) 0:63 move second child to first child (temp 4-component vector of int) 0:63 'iv' (temp 4-component vector of int) -0:63 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) +0:63 textureFetch (global 4-component vector of int) 0:63 'is2DArray' (uniform isampler2DArray) 0:63 'ic3D' (flat in 3-component vector of int) 0:63 'ic1D' (flat in int) @@ -440,7 +440,7 @@ Shader version: 430 0:64 'iv' (temp 4-component vector of int) 0:66 add second child into first child (temp 4-component vector of int) 0:66 'iv' (temp 4-component vector of int) -0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int) +0:66 textureFetch (global 4-component vector of int) 0:66 'is2Dms' (uniform isampler2DMS) 0:66 'ic2D' (flat in 2-component vector of int) 0:66 'ic1D' (flat in int) @@ -450,18 +450,18 @@ Shader version: 430 0:67 'iv' (temp 4-component vector of int) 0:68 add second child into first child (temp 4-component vector of float) 0:68 'v' (temp 4-component vector of float) -0:68 Function Call: texelFetch(sB1;i1; (global 4-component vector of float) +0:68 textureFetch (global 4-component vector of float) 0:68 'sb' (uniform samplerBuffer) 0:68 'ic1D' (flat in int) 0:69 add second child into first child (temp 4-component vector of float) 0:69 'v' (temp 4-component vector of float) -0:69 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) +0:69 textureFetch (global 4-component vector of float) 0:69 'sr' (uniform sampler2DRect) 0:69 'ic2D' (flat in 2-component vector of int) 0:71 Sequence 0:71 move second child to first child (temp 2-component vector of int) 0:71 'iv2' (temp 2-component vector of int) -0:71 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) +0:71 textureSize (global 2-component vector of int) 0:71 'sCubeShadow' (uniform samplerCubeShadow) 0:71 Constant: 0:71 2 (const int) diff --git a/Test/baseResults/pointCoord.frag.out b/Test/baseResults/pointCoord.frag.out index 157eaa61..575b1aa5 100644 --- a/Test/baseResults/pointCoord.frag.out +++ b/Test/baseResults/pointCoord.frag.out @@ -14,7 +14,7 @@ Shader version: 100 0:9 true case 0:10 move second child to first child (temp highp 4-component vector of float) 0:10 'color' (temp highp 4-component vector of float) -0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) +0:10 texture (global lowp 4-component vector of float) 0:10 'sampler' (uniform lowp sampler2D) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord) 0:9 false case @@ -50,7 +50,7 @@ Shader version: 100 0:9 true case 0:10 move second child to first child (temp highp 4-component vector of float) 0:10 'color' (temp highp 4-component vector of float) -0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) +0:10 texture (global lowp 4-component vector of float) 0:10 'sampler' (uniform lowp sampler2D) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord) 0:9 false case diff --git a/Test/baseResults/precision.frag.out b/Test/baseResults/precision.frag.out index 7071c92e..6733deee 100644 --- a/Test/baseResults/precision.frag.out +++ b/Test/baseResults/precision.frag.out @@ -99,17 +99,17 @@ ERROR: node is still EOpNull! 0:65 'level1_high' (temp highp int) 0:65 Constant: 0:65 0 (const int) -0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) +0:67 texture (global lowp 4-component vector of float) 0:67 'samplerLow' (uniform lowp sampler2D) 0:67 Constant: 0:67 0.100000 0:67 0.200000 -0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float) +0:68 texture (global mediump 4-component vector of float) 0:68 'samplerMed' (uniform mediump sampler2D) 0:68 Constant: 0:68 0.100000 0:68 0.200000 -0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float) +0:69 texture (global highp 4-component vector of float) 0:69 'samplerHigh' (uniform highp sampler2D) 0:69 Constant: 0:69 0.100000 @@ -218,17 +218,17 @@ ERROR: node is still EOpNull! 0:65 'level1_high' (temp highp int) 0:65 Constant: 0:65 0 (const int) -0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) +0:67 texture (global lowp 4-component vector of float) 0:67 'samplerLow' (uniform lowp sampler2D) 0:67 Constant: 0:67 0.100000 0:67 0.200000 -0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float) +0:68 texture (global mediump 4-component vector of float) 0:68 'samplerMed' (uniform mediump sampler2D) 0:68 Constant: 0:68 0.100000 0:68 0.200000 -0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float) +0:69 texture (global highp 4-component vector of float) 0:69 'samplerHigh' (uniform highp sampler2D) 0:69 Constant: 0:69 0.100000 diff --git a/Test/baseResults/precision.vert.out b/Test/baseResults/precision.vert.out index 2c7e2cb1..2b6373eb 100644 --- a/Test/baseResults/precision.vert.out +++ b/Test/baseResults/precision.vert.out @@ -13,21 +13,21 @@ ERROR: node is still EOpNull! 0:20 Sequence 0:20 move second child to first child (temp highp 4-component vector of float) 0:20 't' (temp highp 4-component vector of float) -0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:20 texture (global highp 4-component vector of float) 0:20 's2D' (uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 0:21 add second child into first child (temp highp 4-component vector of float) 0:21 't' (temp highp 4-component vector of float) -0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:21 texture (global highp 4-component vector of float) 0:21 's2Dhigh' (uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 0:22 add second child into first child (temp highp 4-component vector of float) 0:22 't' (temp highp 4-component vector of float) -0:22 Function Call: texture(sAS21;vf4; (global highp float) +0:22 texture (global highp float) 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 @@ -61,21 +61,21 @@ ERROR: node is still EOpNull! 0:20 Sequence 0:20 move second child to first child (temp highp 4-component vector of float) 0:20 't' (temp highp 4-component vector of float) -0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:20 texture (global highp 4-component vector of float) 0:20 's2D' (uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 0:21 add second child into first child (temp highp 4-component vector of float) 0:21 't' (temp highp 4-component vector of float) -0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:21 texture (global highp 4-component vector of float) 0:21 's2Dhigh' (uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 0:22 add second child into first child (temp highp 4-component vector of float) 0:22 't' (temp highp 4-component vector of float) -0:22 Function Call: texture(sAS21;vf4; (global highp float) +0:22 texture (global highp float) 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 diff --git a/Test/baseResults/spv.atomic.comp.out b/Test/baseResults/spv.atomic.comp.out index 4396dff3..d8650e79 100755 --- a/Test/baseResults/spv.atomic.comp.out +++ b/Test/baseResults/spv.atomic.comp.out @@ -8,7 +8,7 @@ Linked compute stage: TBD functionality: Is atomic_uint an opaque handle in the uniform storage class, or an addresses in the atomic storage class? // Module Version 99 // Generated by (magic number): 51a00bb -// Id's are bound by 77 +// Id's are bound by 75 Source ESSL 310 Capability Shader @@ -19,23 +19,23 @@ TBD functionality: Is atomic_uint an opaque handle in the uniform storage class, Name 11 "func(au1;" Name 10 "c" Name 13 "atoms(" - Name 23 "counter" - Name 24 "param" - Name 27 "val" - Name 31 "countArr" - Name 41 "origi" - Name 43 "atomi" - Name 47 "origu" - Name 49 "atomu" - Name 51 "value" - Name 74 "arrX" - Name 75 "arrY" - Name 76 "arrZ" - Decorate 23(counter) Binding 0 - Decorate 31(countArr) Binding 0 - Decorate 74(arrX) NoStaticUse - Decorate 75(arrY) NoStaticUse - Decorate 76(arrZ) NoStaticUse + Name 22 "counter" + Name 23 "param" + Name 26 "val" + Name 30 "countArr" + Name 39 "origi" + Name 41 "atomi" + Name 45 "origu" + Name 47 "atomu" + Name 49 "value" + Name 72 "arrX" + Name 73 "arrY" + Name 74 "arrZ" + Decorate 22(counter) Binding 0 + Decorate 30(countArr) Binding 0 + Decorate 72(arrX) NoStaticUse + Decorate 73(arrY) NoStaticUse + Decorate 74(arrZ) NoStaticUse 2: TypeVoid 3: TypeFunction 2 7: TypeInt 32 0 @@ -43,45 +43,44 @@ TBD functionality: Is atomic_uint an opaque handle in the uniform storage class, 9: TypeFunction 7(int) 8(ptr) 16: 7(int) Constant 1 17: 7(int) Constant 0 - 21: 7(int) Constant 256 - 22: TypePointer UniformConstant 7(int) - 23(counter): 22(ptr) Variable UniformConstant - 28: 7(int) Constant 4 - 29: TypeArray 7(int) 28 - 30: TypePointer UniformConstant 29 - 31(countArr): 30(ptr) Variable UniformConstant - 32: TypeInt 32 1 - 33: 32(int) Constant 2 - 40: TypePointer Function 32(int) - 42: TypePointer WorkgroupLocal 32(int) - 43(atomi): 42(ptr) Variable WorkgroupLocal - 45: 32(int) Constant 3 - 48: TypePointer WorkgroupLocal 7(int) - 49(atomu): 48(ptr) Variable WorkgroupLocal - 51(value): 22(ptr) Variable UniformConstant - 55: 7(int) Constant 7 - 63: 32(int) Constant 7 - 69: 7(int) Constant 10 - 72: TypeArray 32(int) 16 - 73: TypePointer PrivateGlobal 72 - 74(arrX): 73(ptr) Variable PrivateGlobal - 75(arrY): 73(ptr) Variable PrivateGlobal - 76(arrZ): 73(ptr) Variable PrivateGlobal + 20: 7(int) Constant 256 + 21: TypePointer UniformConstant 7(int) + 22(counter): 21(ptr) Variable UniformConstant + 27: 7(int) Constant 4 + 28: TypeArray 7(int) 27 + 29: TypePointer UniformConstant 28 + 30(countArr): 29(ptr) Variable UniformConstant + 31: TypeInt 32 1 + 32: 31(int) Constant 2 + 38: TypePointer Function 31(int) + 40: TypePointer WorkgroupLocal 31(int) + 41(atomi): 40(ptr) Variable WorkgroupLocal + 43: 31(int) Constant 3 + 46: TypePointer WorkgroupLocal 7(int) + 47(atomu): 46(ptr) Variable WorkgroupLocal + 49(value): 21(ptr) Variable UniformConstant + 53: 7(int) Constant 7 + 61: 31(int) Constant 7 + 67: 7(int) Constant 10 + 70: TypeArray 31(int) 16 + 71: TypePointer PrivateGlobal 70 + 72(arrX): 71(ptr) Variable PrivateGlobal + 73(arrY): 71(ptr) Variable PrivateGlobal + 74(arrZ): 71(ptr) Variable PrivateGlobal 4(main): 2 Function None 3 5: Label - 24(param): 8(ptr) Variable Function - 27(val): 8(ptr) Variable Function - MemoryBarrier 16 21 - 25: 7(int) Load 23(counter) - Store 24(param) 25 - 26: 7(int) FunctionCall 11(func(au1;) 24(param) - 34: 22(ptr) AccessChain 31(countArr) 33 - 35: 7(int) Load 34 - 36: 7(int) AtomicLoad 35 16 17 - 37: 7(int) Load 34 - Store 27(val) 37 - 38: 7(int) Load 23(counter) - 39: 7(int) AtomicIDecrement 38 16 17 + 23(param): 8(ptr) Variable Function + 26(val): 8(ptr) Variable Function + MemoryBarrier 16 20 + 24: 7(int) Load 22(counter) + Store 23(param) 24 + 25: 7(int) FunctionCall 11(func(au1;) 23(param) + 33: 21(ptr) AccessChain 30(countArr) 32 + 34: 7(int) Load 33 + 35: 7(int) AtomicLoad 34 16 17 + Store 26(val) 35 + 36: 7(int) Load 22(counter) + 37: 7(int) AtomicIDecrement 36 16 17 Branch 6 6: Label Return @@ -91,40 +90,39 @@ TBD functionality: Is atomic_uint an opaque handle in the uniform storage class, 12: Label 15: 7(int) Load 10(c) 18: 7(int) AtomicIIncrement 15 16 17 - 19: 7(int) Load 10(c) - ReturnValue 19 + ReturnValue 18 FunctionEnd 13(atoms(): 2 Function None 3 14: Label - 41(origi): 40(ptr) Variable Function - 47(origu): 8(ptr) Variable Function - 44: 32(int) Load 43(atomi) - 46: 32(int) AtomicIAdd 44 16 17 45 - Store 41(origi) 46 - 50: 7(int) Load 49(atomu) - 52: 7(int) Load 51(value) - 53: 7(int) AtomicAnd 50 16 17 52 - Store 47(origu) 53 - 54: 7(int) Load 49(atomu) - 56: 7(int) AtomicOr 54 16 17 55 - Store 47(origu) 56 - 57: 7(int) Load 49(atomu) - 58: 7(int) AtomicXor 57 16 17 55 - Store 47(origu) 58 - 59: 7(int) Load 49(atomu) - 60: 7(int) Load 51(value) - 61: 7(int) AtomicSMin 59 16 17 60 - Store 47(origu) 61 - 62: 32(int) Load 43(atomi) - 64: 32(int) AtomicSMax 62 16 17 63 - Store 41(origi) 64 - 65: 32(int) Load 43(atomi) - 66: 32(int) Load 41(origi) - 67: 32(int) AtomicExchange 65 16 17 66 - Store 41(origi) 67 - 68: 7(int) Load 49(atomu) - 70: 7(int) Load 51(value) - 71: 7(int) AtomicCompareExchange 68 16 17 69 70 - Store 47(origu) 71 + 39(origi): 38(ptr) Variable Function + 45(origu): 8(ptr) Variable Function + 42: 31(int) Load 41(atomi) + 44: 31(int) AtomicIAdd 42 16 17 43 + Store 39(origi) 44 + 48: 7(int) Load 47(atomu) + 50: 7(int) Load 49(value) + 51: 7(int) AtomicAnd 48 16 17 50 + Store 45(origu) 51 + 52: 7(int) Load 47(atomu) + 54: 7(int) AtomicOr 52 16 17 53 + Store 45(origu) 54 + 55: 7(int) Load 47(atomu) + 56: 7(int) AtomicXor 55 16 17 53 + Store 45(origu) 56 + 57: 7(int) Load 47(atomu) + 58: 7(int) Load 49(value) + 59: 7(int) AtomicSMin 57 16 17 58 + Store 45(origu) 59 + 60: 31(int) Load 41(atomi) + 62: 31(int) AtomicSMax 60 16 17 61 + Store 39(origi) 62 + 63: 31(int) Load 41(atomi) + 64: 31(int) Load 39(origi) + 65: 31(int) AtomicExchange 63 16 17 64 + Store 39(origi) 65 + 66: 7(int) Load 47(atomu) + 68: 7(int) Load 49(value) + 69: 7(int) AtomicCompareExchange 66 16 17 67 68 + Store 45(origu) 69 Return FunctionEnd diff --git a/Test/baseResults/spv.test.vert.out b/Test/baseResults/spv.test.vert.out index 465b63f3..69f945f4 100644 --- a/Test/baseResults/spv.test.vert.out +++ b/Test/baseResults/spv.test.vert.out @@ -5,4 +5,54 @@ WARNING: 0:5: attribute deprecated in version 130; may be removed in future rele Linked vertex stage: -Missing functionality: ftransform() +// Module Version 99 +// Generated by (magic number): 51a00bb +// Id's are bound by 28 + + Source GLSL 130 + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" + Name 4 "main" + Name 10 "uv" + Name 12 "uv_in" + Name 16 "gl_Position" + Name 19 "transform" + Name 22 "position" + Name 27 "gl_VertexID" + Decorate 10(uv) Smooth + Decorate 16(gl_Position) BuiltIn Position + Decorate 27(gl_VertexID) BuiltIn VertexId + Decorate 27(gl_VertexID) NoStaticUse + 2: TypeVoid + 3: TypeFunction 2 + 7: TypeFloat 32 + 8: TypeVector 7(float) 2 + 9: TypePointer Output 8(fvec2) + 10(uv): 9(ptr) Variable Output + 11: TypePointer Input 8(fvec2) + 12(uv_in): 11(ptr) Variable Input + 14: TypeVector 7(float) 4 + 15: TypePointer Output 14(fvec4) + 16(gl_Position): 15(ptr) Variable Output + 17: TypeMatrix 14(fvec4) 4 + 18: TypePointer UniformConstant 17 + 19(transform): 18(ptr) Variable UniformConstant + 21: TypePointer Input 14(fvec4) + 22(position): 21(ptr) Variable Input + 25: TypeInt 32 1 + 26: TypePointer Input 25(int) + 27(gl_VertexID): 26(ptr) Variable Input + 4(main): 2 Function None 3 + 5: Label + 13: 8(fvec2) Load 12(uv_in) + Store 10(uv) 13 + 20: 17 Load 19(transform) + 23: 14(fvec4) Load 22(position) + 24: 14(fvec4) MatrixTimesVector 20 23 + Store 16(gl_Position) 24 + Branch 6 + 6: Label + Return + FunctionEnd diff --git a/Test/baseResults/structAssignment.frag.out b/Test/baseResults/structAssignment.frag.out index 5371c939..8a6b5851 100644 --- a/Test/baseResults/structAssignment.frag.out +++ b/Test/baseResults/structAssignment.frag.out @@ -39,7 +39,7 @@ Shader version: 130 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:38 texture (global 4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects @@ -91,7 +91,7 @@ Shader version: 130 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:38 texture (global 4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/structDeref.frag.out b/Test/baseResults/structDeref.frag.out index 11109be2..ae52e255 100644 --- a/Test/baseResults/structDeref.frag.out +++ b/Test/baseResults/structDeref.frag.out @@ -158,7 +158,7 @@ Shader version: 130 0:70 2 (const int) 0:70 Constant: 0:70 1 (const int) -0:70 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:70 texture (global 4-component vector of float) 0:70 'sampler' (uniform sampler2D) 0:70 'coord' (smooth in 2-component vector of float) 0:? Linker Objects @@ -331,7 +331,7 @@ Shader version: 130 0:70 2 (const int) 0:70 Constant: 0:70 1 (const int) -0:70 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:70 texture (global 4-component vector of float) 0:70 'sampler' (uniform sampler2D) 0:70 'coord' (smooth in 2-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/structure.frag.out b/Test/baseResults/structure.frag.out index b37932d5..d061653f 100644 --- a/Test/baseResults/structure.frag.out +++ b/Test/baseResults/structure.frag.out @@ -71,7 +71,7 @@ Shader version: 130 0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:29 vector-scale (temp 4-component vector of float) 0:29 'scale' (temp float) -0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:29 texture (global 4-component vector of float) 0:29 'sampler' (uniform sampler2D) 0:29 'coord' (smooth in 2-component vector of float) 0:? Linker Objects @@ -154,7 +154,7 @@ Shader version: 130 0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:29 vector-scale (temp 4-component vector of float) 0:29 'scale' (temp float) -0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:29 texture (global 4-component vector of float) 0:29 'sampler' (uniform sampler2D) 0:29 'coord' (smooth in 2-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/test.frag.out b/Test/baseResults/test.frag.out index da62bea4..f98d0dce 100644 --- a/Test/baseResults/test.frag.out +++ b/Test/baseResults/test.frag.out @@ -13,7 +13,7 @@ Shader version: 110 0:17 move second child to first child (temp 4-component vector of float) 0:17 'v' (temp 4-component vector of float) 0:17 vector swizzle (temp 4-component vector of float) -0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:17 texture (global 4-component vector of float) 0:17 'texSampler2D' (uniform sampler2D) 0:17 divide (temp 2-component vector of float) 0:17 add (temp 2-component vector of float) @@ -33,7 +33,7 @@ Shader version: 110 0:19 move second child to first child (temp 4-component vector of float) 0:19 'w' (temp 4-component vector of float) 0:19 add (temp 4-component vector of float) -0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float) +0:19 texture (global 4-component vector of float) 0:19 'texSampler3D' (uniform sampler3D) 0:19 'coords' (smooth in 3-component vector of float) 0:19 'v' (temp 4-component vector of float) @@ -72,7 +72,7 @@ Shader version: 110 0:17 move second child to first child (temp 4-component vector of float) 0:17 'v' (temp 4-component vector of float) 0:17 vector swizzle (temp 4-component vector of float) -0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:17 texture (global 4-component vector of float) 0:17 'texSampler2D' (uniform sampler2D) 0:17 divide (temp 2-component vector of float) 0:17 add (temp 2-component vector of float) @@ -92,7 +92,7 @@ Shader version: 110 0:19 move second child to first child (temp 4-component vector of float) 0:19 'w' (temp 4-component vector of float) 0:19 add (temp 4-component vector of float) -0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float) +0:19 texture (global 4-component vector of float) 0:19 'texSampler3D' (uniform sampler3D) 0:19 'coords' (smooth in 3-component vector of float) 0:19 'v' (temp 4-component vector of float) diff --git a/Test/baseResults/texture.frag.out b/Test/baseResults/texture.frag.out index 6e40f368..d0062e92 100644 --- a/Test/baseResults/texture.frag.out +++ b/Test/baseResults/texture.frag.out @@ -57,133 +57,133 @@ Shader version: 130 0:26 0.000000 0:28 add second child into first child (temp 4-component vector of float) 0:28 'color' (temp 4-component vector of float) -0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float) +0:28 texture (global 4-component vector of float) 0:28 'texSampler1D' (uniform sampler1D) 0:28 'coords1D' (temp float) 0:29 add second child into first child (temp 4-component vector of float) 0:29 'color' (temp 4-component vector of float) -0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float) +0:29 texture (global 4-component vector of float) 0:29 'texSampler1D' (uniform sampler1D) 0:29 'coords1D' (temp float) 0:29 'bias' (temp float) 0:30 add second child into first child (temp 4-component vector of float) 0:30 'color' (temp 4-component vector of float) -0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float) +0:30 textureProj (global 4-component vector of float) 0:30 'texSampler1D' (uniform sampler1D) 0:30 'coords2D' (smooth in 2-component vector of float) 0:31 add second child into first child (temp 4-component vector of float) 0:31 'color' (temp 4-component vector of float) -0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float) +0:31 textureProj (global 4-component vector of float) 0:31 'texSampler1D' (uniform sampler1D) 0:31 'coords4D' (temp 4-component vector of float) 0:32 add second child into first child (temp 4-component vector of float) 0:32 'color' (temp 4-component vector of float) -0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float) +0:32 textureProj (global 4-component vector of float) 0:32 'texSampler1D' (uniform sampler1D) 0:32 'coords2D' (smooth in 2-component vector of float) 0:32 'bias' (temp float) 0:33 add second child into first child (temp 4-component vector of float) 0:33 'color' (temp 4-component vector of float) -0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float) +0:33 textureProj (global 4-component vector of float) 0:33 'texSampler1D' (uniform sampler1D) 0:33 'coords4D' (temp 4-component vector of float) 0:33 'bias' (temp float) 0:35 add second child into first child (temp 4-component vector of float) 0:35 'color' (temp 4-component vector of float) -0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:35 texture (global 4-component vector of float) 0:35 'texSampler2D' (uniform sampler2D) 0:35 'coords2D' (smooth in 2-component vector of float) 0:36 add second child into first child (temp 4-component vector of float) 0:36 'color' (temp 4-component vector of float) -0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float) +0:36 texture (global 4-component vector of float) 0:36 'texSampler2D' (uniform sampler2D) 0:36 'coords2D' (smooth in 2-component vector of float) 0:36 'bias' (temp float) 0:37 add second child into first child (temp 4-component vector of float) 0:37 'color' (temp 4-component vector of float) -0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float) +0:37 textureProj (global 4-component vector of float) 0:37 'texSampler2D' (uniform sampler2D) 0:37 'coords3D' (temp 3-component vector of float) 0:38 add second child into first child (temp 4-component vector of float) 0:38 'color' (temp 4-component vector of float) -0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float) +0:38 textureProj (global 4-component vector of float) 0:38 'texSampler2D' (uniform sampler2D) 0:38 'coords4D' (temp 4-component vector of float) 0:38 'bias' (temp float) 0:40 add second child into first child (temp 4-component vector of float) 0:40 'color' (temp 4-component vector of float) -0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float) +0:40 texture (global 4-component vector of float) 0:40 'texSampler3D' (uniform sampler3D) 0:40 'coords3D' (temp 3-component vector of float) 0:41 add second child into first child (temp 4-component vector of float) 0:41 'color' (temp 4-component vector of float) -0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float) +0:41 texture (global 4-component vector of float) 0:41 'texSampler3D' (uniform sampler3D) 0:41 'coords3D' (temp 3-component vector of float) 0:41 'bias' (temp float) 0:42 add second child into first child (temp 4-component vector of float) 0:42 'color' (temp 4-component vector of float) -0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float) +0:42 textureProj (global 4-component vector of float) 0:42 'texSampler3D' (uniform sampler3D) 0:42 'coords4D' (temp 4-component vector of float) 0:43 add second child into first child (temp 4-component vector of float) 0:43 'color' (temp 4-component vector of float) -0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float) +0:43 textureProj (global 4-component vector of float) 0:43 'texSampler3D' (uniform sampler3D) 0:43 'coords4D' (temp 4-component vector of float) 0:43 'bias' (temp float) 0:45 add second child into first child (temp 4-component vector of float) 0:45 'color' (temp 4-component vector of float) -0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float) +0:45 texture (global 4-component vector of float) 0:45 'texSamplerCube' (uniform samplerCube) 0:45 'coords3D' (temp 3-component vector of float) 0:46 add second child into first child (temp 4-component vector of float) 0:46 'color' (temp 4-component vector of float) -0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float) +0:46 texture (global 4-component vector of float) 0:46 'texSamplerCube' (uniform samplerCube) 0:46 'coords3D' (temp 3-component vector of float) 0:46 'bias' (temp float) 0:48 add second child into first child (temp 4-component vector of float) 0:48 'color' (temp 4-component vector of float) -0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float) +0:48 texture (global 4-component vector of float) 0:48 'shadowSampler1D' (uniform sampler1DShadow) 0:48 'coords3D' (temp 3-component vector of float) 0:49 add second child into first child (temp 4-component vector of float) 0:49 'color' (temp 4-component vector of float) -0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float) +0:49 texture (global 4-component vector of float) 0:49 'shadowSampler1D' (uniform sampler1DShadow) 0:49 'coords3D' (temp 3-component vector of float) 0:49 'bias' (temp float) 0:50 add second child into first child (temp 4-component vector of float) 0:50 'color' (temp 4-component vector of float) -0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float) +0:50 texture (global 4-component vector of float) 0:50 'shadowSampler2D' (uniform sampler2DShadow) 0:50 'coords3D' (temp 3-component vector of float) 0:51 add second child into first child (temp 4-component vector of float) 0:51 'color' (temp 4-component vector of float) -0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float) +0:51 texture (global 4-component vector of float) 0:51 'shadowSampler2D' (uniform sampler2DShadow) 0:51 'coords3D' (temp 3-component vector of float) 0:51 'bias' (temp float) 0:52 add second child into first child (temp 4-component vector of float) 0:52 'color' (temp 4-component vector of float) -0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float) +0:52 textureProj (global 4-component vector of float) 0:52 'shadowSampler1D' (uniform sampler1DShadow) 0:52 'coords4D' (temp 4-component vector of float) 0:53 add second child into first child (temp 4-component vector of float) 0:53 'color' (temp 4-component vector of float) -0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float) +0:53 textureProj (global 4-component vector of float) 0:53 'shadowSampler1D' (uniform sampler1DShadow) 0:53 'coords4D' (temp 4-component vector of float) 0:53 'bias' (temp float) 0:54 add second child into first child (temp 4-component vector of float) 0:54 'color' (temp 4-component vector of float) -0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float) +0:54 textureProj (global 4-component vector of float) 0:54 'shadowSampler2D' (uniform sampler2DShadow) 0:54 'coords4D' (temp 4-component vector of float) 0:55 add second child into first child (temp 4-component vector of float) 0:55 'color' (temp 4-component vector of float) -0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float) +0:55 textureProj (global 4-component vector of float) 0:55 'shadowSampler2D' (uniform sampler2DShadow) 0:55 'coords4D' (temp 4-component vector of float) 0:55 'bias' (temp float) @@ -200,7 +200,7 @@ Shader version: 130 0:58 1 (const int) 0:60 add second child into first child (temp 4-component vector of float) 0:60 'color' (temp 4-component vector of float) -0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float) +0:60 textureFetch (global 4-component vector of float) 0:60 'texSampler2D' (uniform sampler2D) 0:60 'iCoords2D' (temp 2-component vector of int) 0:60 'iLod' (temp int) @@ -216,14 +216,14 @@ Shader version: 130 0:63 'coords2D' (smooth in 2-component vector of float) 0:66 add second child into first child (temp 4-component vector of float) 0:66 'color' (temp 4-component vector of float) -0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float) +0:66 textureGrad (global 4-component vector of float) 0:66 'texSampler2D' (uniform sampler2D) 0:66 'coords2D' (smooth in 2-component vector of float) 0:66 'gradX' (temp 2-component vector of float) 0:66 'gradY' (temp 2-component vector of float) 0:67 add second child into first child (temp 4-component vector of float) 0:67 'color' (temp 4-component vector of float) -0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float) +0:67 textureProjGrad (global 4-component vector of float) 0:67 'texSampler2D' (uniform sampler2D) 0:67 Construct vec3 (temp 3-component vector of float) 0:67 'coords2D' (smooth in 2-component vector of float) @@ -232,7 +232,7 @@ Shader version: 130 0:67 'gradY' (temp 2-component vector of float) 0:68 add second child into first child (temp 4-component vector of float) 0:68 'color' (temp 4-component vector of float) -0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float) +0:68 textureGradOffset (global 4-component vector of float) 0:68 'texSampler2D' (uniform sampler2D) 0:68 'coords2D' (smooth in 2-component vector of float) 0:68 'gradX' (temp 2-component vector of float) @@ -242,7 +242,7 @@ Shader version: 130 0:68 -7 (const int) 0:69 add second child into first child (temp 4-component vector of float) 0:69 'color' (temp 4-component vector of float) -0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) +0:69 textureProjGradOffset (global 4-component vector of float) 0:69 'texSampler2D' (uniform sampler2D) 0:69 'coords3D' (temp 3-component vector of float) 0:69 'gradX' (temp 2-component vector of float) @@ -252,7 +252,7 @@ Shader version: 130 0:69 -7 (const int) 0:70 add second child into first child (temp 4-component vector of float) 0:70 'color' (temp 4-component vector of float) -0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float) +0:70 textureGrad (global float) 0:70 'shadowSampler2D' (uniform sampler2DShadow) 0:70 Construct vec3 (temp 3-component vector of float) 0:70 'coords2D' (smooth in 2-component vector of float) @@ -339,133 +339,133 @@ Shader version: 130 0:26 0.000000 0:28 add second child into first child (temp 4-component vector of float) 0:28 'color' (temp 4-component vector of float) -0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float) +0:28 texture (global 4-component vector of float) 0:28 'texSampler1D' (uniform sampler1D) 0:28 'coords1D' (temp float) 0:29 add second child into first child (temp 4-component vector of float) 0:29 'color' (temp 4-component vector of float) -0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float) +0:29 texture (global 4-component vector of float) 0:29 'texSampler1D' (uniform sampler1D) 0:29 'coords1D' (temp float) 0:29 'bias' (temp float) 0:30 add second child into first child (temp 4-component vector of float) 0:30 'color' (temp 4-component vector of float) -0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float) +0:30 textureProj (global 4-component vector of float) 0:30 'texSampler1D' (uniform sampler1D) 0:30 'coords2D' (smooth in 2-component vector of float) 0:31 add second child into first child (temp 4-component vector of float) 0:31 'color' (temp 4-component vector of float) -0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float) +0:31 textureProj (global 4-component vector of float) 0:31 'texSampler1D' (uniform sampler1D) 0:31 'coords4D' (temp 4-component vector of float) 0:32 add second child into first child (temp 4-component vector of float) 0:32 'color' (temp 4-component vector of float) -0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float) +0:32 textureProj (global 4-component vector of float) 0:32 'texSampler1D' (uniform sampler1D) 0:32 'coords2D' (smooth in 2-component vector of float) 0:32 'bias' (temp float) 0:33 add second child into first child (temp 4-component vector of float) 0:33 'color' (temp 4-component vector of float) -0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float) +0:33 textureProj (global 4-component vector of float) 0:33 'texSampler1D' (uniform sampler1D) 0:33 'coords4D' (temp 4-component vector of float) 0:33 'bias' (temp float) 0:35 add second child into first child (temp 4-component vector of float) 0:35 'color' (temp 4-component vector of float) -0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:35 texture (global 4-component vector of float) 0:35 'texSampler2D' (uniform sampler2D) 0:35 'coords2D' (smooth in 2-component vector of float) 0:36 add second child into first child (temp 4-component vector of float) 0:36 'color' (temp 4-component vector of float) -0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float) +0:36 texture (global 4-component vector of float) 0:36 'texSampler2D' (uniform sampler2D) 0:36 'coords2D' (smooth in 2-component vector of float) 0:36 'bias' (temp float) 0:37 add second child into first child (temp 4-component vector of float) 0:37 'color' (temp 4-component vector of float) -0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float) +0:37 textureProj (global 4-component vector of float) 0:37 'texSampler2D' (uniform sampler2D) 0:37 'coords3D' (temp 3-component vector of float) 0:38 add second child into first child (temp 4-component vector of float) 0:38 'color' (temp 4-component vector of float) -0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float) +0:38 textureProj (global 4-component vector of float) 0:38 'texSampler2D' (uniform sampler2D) 0:38 'coords4D' (temp 4-component vector of float) 0:38 'bias' (temp float) 0:40 add second child into first child (temp 4-component vector of float) 0:40 'color' (temp 4-component vector of float) -0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float) +0:40 texture (global 4-component vector of float) 0:40 'texSampler3D' (uniform sampler3D) 0:40 'coords3D' (temp 3-component vector of float) 0:41 add second child into first child (temp 4-component vector of float) 0:41 'color' (temp 4-component vector of float) -0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float) +0:41 texture (global 4-component vector of float) 0:41 'texSampler3D' (uniform sampler3D) 0:41 'coords3D' (temp 3-component vector of float) 0:41 'bias' (temp float) 0:42 add second child into first child (temp 4-component vector of float) 0:42 'color' (temp 4-component vector of float) -0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float) +0:42 textureProj (global 4-component vector of float) 0:42 'texSampler3D' (uniform sampler3D) 0:42 'coords4D' (temp 4-component vector of float) 0:43 add second child into first child (temp 4-component vector of float) 0:43 'color' (temp 4-component vector of float) -0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float) +0:43 textureProj (global 4-component vector of float) 0:43 'texSampler3D' (uniform sampler3D) 0:43 'coords4D' (temp 4-component vector of float) 0:43 'bias' (temp float) 0:45 add second child into first child (temp 4-component vector of float) 0:45 'color' (temp 4-component vector of float) -0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float) +0:45 texture (global 4-component vector of float) 0:45 'texSamplerCube' (uniform samplerCube) 0:45 'coords3D' (temp 3-component vector of float) 0:46 add second child into first child (temp 4-component vector of float) 0:46 'color' (temp 4-component vector of float) -0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float) +0:46 texture (global 4-component vector of float) 0:46 'texSamplerCube' (uniform samplerCube) 0:46 'coords3D' (temp 3-component vector of float) 0:46 'bias' (temp float) 0:48 add second child into first child (temp 4-component vector of float) 0:48 'color' (temp 4-component vector of float) -0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float) +0:48 texture (global 4-component vector of float) 0:48 'shadowSampler1D' (uniform sampler1DShadow) 0:48 'coords3D' (temp 3-component vector of float) 0:49 add second child into first child (temp 4-component vector of float) 0:49 'color' (temp 4-component vector of float) -0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float) +0:49 texture (global 4-component vector of float) 0:49 'shadowSampler1D' (uniform sampler1DShadow) 0:49 'coords3D' (temp 3-component vector of float) 0:49 'bias' (temp float) 0:50 add second child into first child (temp 4-component vector of float) 0:50 'color' (temp 4-component vector of float) -0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float) +0:50 texture (global 4-component vector of float) 0:50 'shadowSampler2D' (uniform sampler2DShadow) 0:50 'coords3D' (temp 3-component vector of float) 0:51 add second child into first child (temp 4-component vector of float) 0:51 'color' (temp 4-component vector of float) -0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float) +0:51 texture (global 4-component vector of float) 0:51 'shadowSampler2D' (uniform sampler2DShadow) 0:51 'coords3D' (temp 3-component vector of float) 0:51 'bias' (temp float) 0:52 add second child into first child (temp 4-component vector of float) 0:52 'color' (temp 4-component vector of float) -0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float) +0:52 textureProj (global 4-component vector of float) 0:52 'shadowSampler1D' (uniform sampler1DShadow) 0:52 'coords4D' (temp 4-component vector of float) 0:53 add second child into first child (temp 4-component vector of float) 0:53 'color' (temp 4-component vector of float) -0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float) +0:53 textureProj (global 4-component vector of float) 0:53 'shadowSampler1D' (uniform sampler1DShadow) 0:53 'coords4D' (temp 4-component vector of float) 0:53 'bias' (temp float) 0:54 add second child into first child (temp 4-component vector of float) 0:54 'color' (temp 4-component vector of float) -0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float) +0:54 textureProj (global 4-component vector of float) 0:54 'shadowSampler2D' (uniform sampler2DShadow) 0:54 'coords4D' (temp 4-component vector of float) 0:55 add second child into first child (temp 4-component vector of float) 0:55 'color' (temp 4-component vector of float) -0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float) +0:55 textureProj (global 4-component vector of float) 0:55 'shadowSampler2D' (uniform sampler2DShadow) 0:55 'coords4D' (temp 4-component vector of float) 0:55 'bias' (temp float) @@ -482,7 +482,7 @@ Shader version: 130 0:58 1 (const int) 0:60 add second child into first child (temp 4-component vector of float) 0:60 'color' (temp 4-component vector of float) -0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float) +0:60 textureFetch (global 4-component vector of float) 0:60 'texSampler2D' (uniform sampler2D) 0:60 'iCoords2D' (temp 2-component vector of int) 0:60 'iLod' (temp int) @@ -498,14 +498,14 @@ Shader version: 130 0:63 'coords2D' (smooth in 2-component vector of float) 0:66 add second child into first child (temp 4-component vector of float) 0:66 'color' (temp 4-component vector of float) -0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float) +0:66 textureGrad (global 4-component vector of float) 0:66 'texSampler2D' (uniform sampler2D) 0:66 'coords2D' (smooth in 2-component vector of float) 0:66 'gradX' (temp 2-component vector of float) 0:66 'gradY' (temp 2-component vector of float) 0:67 add second child into first child (temp 4-component vector of float) 0:67 'color' (temp 4-component vector of float) -0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float) +0:67 textureProjGrad (global 4-component vector of float) 0:67 'texSampler2D' (uniform sampler2D) 0:67 Construct vec3 (temp 3-component vector of float) 0:67 'coords2D' (smooth in 2-component vector of float) @@ -514,7 +514,7 @@ Shader version: 130 0:67 'gradY' (temp 2-component vector of float) 0:68 add second child into first child (temp 4-component vector of float) 0:68 'color' (temp 4-component vector of float) -0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float) +0:68 textureGradOffset (global 4-component vector of float) 0:68 'texSampler2D' (uniform sampler2D) 0:68 'coords2D' (smooth in 2-component vector of float) 0:68 'gradX' (temp 2-component vector of float) @@ -524,7 +524,7 @@ Shader version: 130 0:68 -7 (const int) 0:69 add second child into first child (temp 4-component vector of float) 0:69 'color' (temp 4-component vector of float) -0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) +0:69 textureProjGradOffset (global 4-component vector of float) 0:69 'texSampler2D' (uniform sampler2D) 0:69 'coords3D' (temp 3-component vector of float) 0:69 'gradX' (temp 2-component vector of float) @@ -534,7 +534,7 @@ Shader version: 130 0:69 -7 (const int) 0:70 add second child into first child (temp 4-component vector of float) 0:70 'color' (temp 4-component vector of float) -0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float) +0:70 textureGrad (global float) 0:70 'shadowSampler2D' (uniform sampler2DShadow) 0:70 Construct vec3 (temp 3-component vector of float) 0:70 'coords2D' (smooth in 2-component vector of float) diff --git a/Test/baseResults/uint.frag.out b/Test/baseResults/uint.frag.out index 359a257c..4f4d5893 100644 --- a/Test/baseResults/uint.frag.out +++ b/Test/baseResults/uint.frag.out @@ -113,7 +113,7 @@ ERROR: node is still EOpNull! 0:55 true case 0:56 move second child to first child (temp mediump 4-component vector of uint) 0:56 'c' (out mediump 4-component vector of uint) -0:56 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) +0:56 texture (global mediump 4-component vector of uint) 0:56 'usampler' (uniform lowp usampler2D) 0:56 'tc' (smooth in highp 2-component vector of float) 0:57 Test condition and select (temp void) @@ -124,7 +124,7 @@ ERROR: node is still EOpNull! 0:57 true case 0:58 move second child to first child (temp mediump 4-component vector of uint) 0:58 'c' (out mediump 4-component vector of uint) -0:58 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) +0:58 texture (global mediump 4-component vector of uint) 0:58 'usampler' (uniform lowp usampler2D) 0:58 add (temp highp 2-component vector of float) 0:58 'tc' (smooth in highp 2-component vector of float) @@ -139,7 +139,7 @@ ERROR: node is still EOpNull! 0:59 true case 0:60 move second child to first child (temp mediump 4-component vector of uint) 0:60 'c' (out mediump 4-component vector of uint) -0:60 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) +0:60 texture (global mediump 4-component vector of uint) 0:60 'usampler' (uniform lowp usampler2D) 0:60 subtract (temp highp 2-component vector of float) 0:60 'tc' (smooth in highp 2-component vector of float) @@ -412,7 +412,7 @@ ERROR: node is still EOpNull! 0:55 true case 0:56 move second child to first child (temp mediump 4-component vector of uint) 0:56 'c' (out mediump 4-component vector of uint) -0:56 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) +0:56 texture (global mediump 4-component vector of uint) 0:56 'usampler' (uniform lowp usampler2D) 0:56 'tc' (smooth in highp 2-component vector of float) 0:57 Test condition and select (temp void) @@ -423,7 +423,7 @@ ERROR: node is still EOpNull! 0:57 true case 0:58 move second child to first child (temp mediump 4-component vector of uint) 0:58 'c' (out mediump 4-component vector of uint) -0:58 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) +0:58 texture (global mediump 4-component vector of uint) 0:58 'usampler' (uniform lowp usampler2D) 0:58 add (temp highp 2-component vector of float) 0:58 'tc' (smooth in highp 2-component vector of float) @@ -438,7 +438,7 @@ ERROR: node is still EOpNull! 0:59 true case 0:60 move second child to first child (temp mediump 4-component vector of uint) 0:60 'c' (out mediump 4-component vector of uint) -0:60 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) +0:60 texture (global mediump 4-component vector of uint) 0:60 'usampler' (uniform lowp usampler2D) 0:60 subtract (temp highp 2-component vector of float) 0:60 'tc' (smooth in highp 2-component vector of float) diff --git a/Test/baseResults/variableArrayIndex.frag.out b/Test/baseResults/variableArrayIndex.frag.out index cf7cc2bb..26249857 100644 --- a/Test/baseResults/variableArrayIndex.frag.out +++ b/Test/baseResults/variableArrayIndex.frag.out @@ -74,7 +74,7 @@ Shader version: 130 0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:43 vector-scale (temp 4-component vector of float) 0:43 'scale' (temp float) -0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:43 texture (global 4-component vector of float) 0:43 'sampler' (uniform sampler2D) 0:43 'coord' (smooth in 2-component vector of float) 0:45 Sequence @@ -187,7 +187,7 @@ Shader version: 130 0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:43 vector-scale (temp 4-component vector of float) 0:43 'scale' (temp float) -0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:43 texture (global 4-component vector of float) 0:43 'sampler' (uniform sampler2D) 0:43 'coord' (smooth in 2-component vector of float) 0:45 Sequence diff --git a/Test/baseResults/varyingArray.frag.out b/Test/baseResults/varyingArray.frag.out index f537e26a..70ac8ea5 100644 --- a/Test/baseResults/varyingArray.frag.out +++ b/Test/baseResults/varyingArray.frag.out @@ -12,7 +12,7 @@ Shader version: 130 0:12 Sequence 0:12 move second child to first child (temp 4-component vector of float) 0:12 'texColor' (temp 4-component vector of float) -0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:12 texture (global 4-component vector of float) 0:12 'texSampler2D' (uniform sampler2D) 0:12 Construct vec2 (temp 2-component vector of float) 0:12 add (temp 4-component vector of float) @@ -71,7 +71,7 @@ Shader version: 130 0:12 Sequence 0:12 move second child to first child (temp 4-component vector of float) 0:12 'texColor' (temp 4-component vector of float) -0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:12 texture (global 4-component vector of float) 0:12 'texSampler2D' (uniform sampler2D) 0:12 Construct vec2 (temp 2-component vector of float) 0:12 add (temp 4-component vector of float) diff --git a/Test/baseResults/varyingArrayIndirect.frag.out b/Test/baseResults/varyingArrayIndirect.frag.out index 52a48a6e..51fa7130 100644 --- a/Test/baseResults/varyingArrayIndirect.frag.out +++ b/Test/baseResults/varyingArrayIndirect.frag.out @@ -12,7 +12,7 @@ Shader version: 130 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 'texColor' (temp 4-component vector of float) -0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:14 texture (global 4-component vector of float) 0:14 'texSampler2D' (uniform sampler2D) 0:14 Construct vec2 (temp 2-component vector of float) 0:14 add (temp 4-component vector of float) @@ -74,7 +74,7 @@ Shader version: 130 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 'texColor' (temp 4-component vector of float) -0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float) +0:14 texture (global 4-component vector of float) 0:14 'texSampler2D' (uniform sampler2D) 0:14 Construct vec2 (temp 2-component vector of float) 0:14 add (temp 4-component vector of float) diff --git a/Test/spv.test.vert b/Test/spv.test.vert index bbc6f155..213c0acd 100644 --- a/Test/spv.test.vert +++ b/Test/spv.test.vert @@ -10,5 +10,5 @@ out vec2 uv; void main() { uv = uv_in; - gl_Position = position + ftransform(); + gl_Position = transform * position; } diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index 684890ef..ba322169 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "2.4.727" +#define GLSLANG_REVISION "3.0.729" #define GLSLANG_DATE "19-Aug-2015" diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp index 9dbefb28..31fdae0d 100644 --- a/glslang/MachineIndependent/Initialize.cpp +++ b/glslang/MachineIndependent/Initialize.cpp @@ -59,7 +59,8 @@ bool ARBCompatibility = true; const bool ForwardCompatibility = false; // change this back to false if depending on textual spellings of texturing calls when consuming the AST -bool PureOperatorBuiltins = false; +// Using PureOperatorBuiltins=false is deprecated. +bool PureOperatorBuiltins = true; inline bool IncludeLegacy(int version, EProfile profile) {