Including spirv and AST tests
Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
Closes#1735
GlslangToSpv.cpp
- minor formatting cleanup
BaseTypes.h
- minor formatting cleanup
- add subgroup builtins to GetBuiltInVariableString
(was resulting in "unknown built-in variable" messages in test output)
Initialize.cpp
- better naming and re-use of strings for subgroup builtin variable declarations
- define subgroup builtin variables in ray-tracing shaders
intermOut.cpp
- add handling of the EOpSubgroupParition* variables
(was resulting in "ERROR: Bad aggregation op" messages in test output)
Update test results.
with subgroup touch tests (error and non-error cases)
Currently the subgroup built-ins are NOT giving the correct output.
This is fixed in the next commit.
with subgroup touch testing (error and non-error cases)
Add missing symbolTable.relateToOperator("subgroupMemoryBarrierShared") call for
Mesh/Task shaders so they don't assert in ParseHelper.cpp
Touch test all subgroup builtins in vert, tesc, tese, geom, frag, compute shaders
before and after enabling extensions to make sure the correct errors are generated
and then not generated (after enablement).
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version
instead of predicating it on vulkan SPV generation
Also add AST testing.
The glsl.450.subgroup* files are largely the same as the spv.subgroup*
The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
Prior to this change, OES_primitive_bounding_box and EXT_primitive_bounding_box were both recognised as extensions, but only the name gl_BoundingBoxOES could be used. However the EXT version uses the name gl_BoundingBoxEXT instead. In addition, since GLES 3.2, the extension has been included in the core standard and the name gl_BoundingBox may be used instead. This change aims to make both extensions and the 3.2 core version all work.
This is an alternate fix for the issue described in commit be63facd, whose
solution didn't work if there were non-trivial operations involved in computing
a constant initializer which caused the 'constant unfolding' code to kick in
(addConstantReferenceConversion). Instead, this change does the 'unfolding'
later in createSpvConstantFromConstUnionArray. If a reference-type constant has
survived that long, then folding is already done, this must be a 'real' (inside
a function) use of the constant, and it should be safe to unfold and apply the
bitcast.
Last year we changed 'volatile' to also act as 'coherent', but when I
resolved the memory model changes against that change I missed handling
volatile in a couple places that we check for coherent. There was also
a place in post-processing that acted as if the volatile memory access
flag has a literal number associated with it, when it doesn't.
Allow constructors to and from references to be constant folded. Section 4.3.3
says constructors whose arguments are all constant expressions must fold.
Disallow 'const' on buffer reference types. It is not a 'non-void transparent
basic data type' (it is not considered 'basic').
Handle buffer reference constants (which can be assigned to a non-const reference,
or can be further folded to another type of constant) by converting to
'constructor(uint64_t constant)' in addConversion.
Disallow == and != operators on reference types.
- This change also allows redeclaration of gl_PrimitiveIndicesNV and
adds error checks against incorrect explicit array size.
- Also modifies gtests to check array bound limits and redeclare gl_PrimitiveIndicesNV[].