Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.
When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
This PR handles implicit promotions for intrinsics when there is no exact match,
such as for example clamp(int, bool, float). In this case the int and bool will
be promoted to a float, and the clamp(float, float, float) form used.
These promotions can be mixed with shape conversions, e.g, clamp(int, bool2, float2).
Output conversions are handled either via the existing addOutputArgumentConversion
function, which this PR generalizes to handle either aggregates or unaries, or by
intrinsic decomposition. If there are methods or intrinsics to be decomposed,
then decomposition is responsible for any output conversions, which turns out to
happen automatically in all current cases. This can be revisited once inout
conversions are in place.
Some cases of actual ambiguity were fixed in several tests, e.g, spv.register.autoassign.*
Some intrinsics with only uint versions were expanded to signed ints natively, where the
underlying AST and SPIR-V supports that. E.g, countbits. This avoids extraneous
conversion nodes.
A new function promoteAggregate is added, and used by findFunction. This is essentially
a generalization of the "promote 1st or 2nd arg" algorithm in promoteBinary.
The actual selection proceeds in three steps, as described in the comments in
hlslParseContext::findFunction:
1. Attempt an exact match. If found, use it.
2. If not, obtain the operator from step 1, and promote arguments.
3. Re-select the intrinsic overload from the results of step 2.
HLSL has keywords for various interpolation modifiers such as "linear",
"centroid", "sample", etc. Of these, "sample" appears to be special,
as it is also accepted as an identifier string, where the others are not.
This PR adds this ability, so the construct "int sample = 42;" no longer
produces a compilation error.
New test = hlsl.identifier.sample.frag
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(),
to create a language specific built in parser. (This code was present before
but not encapsualted in a fn). This can now be used to create a source language
specific parser for builtins.
Along with this, the code creating HLSL intrinsic prototypes can now produce
them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior
restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have
such restrictions, such as around Nx1 matrices: this code does not impact
that.
This PR also fleshes out matrix types for bools and ints, both of which were
partially in place before. This was easier than maintaining the restrictions
in the HLSL prototype generator to avoid creating protoypes with those types.
Many tests change because the result type from intrinsics moves from "global"
to "temp".
Several new tests are added for the new types.
Previously, an error was thrown when assigning a float1 to a scalar float,
or similar for other basic types. This allows that.
Also, this allows calling functions accepting scalars with float1 params,
so for example sin(float1) will work. This is a minor change in
HlslParseContext::findFunction().
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.
Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This PR adds:
1. The "u" register class for RW* objects.
2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.
3. Case insensitive reg classes.
4. Tests for above.
These HLSL types are guaranteed to have at least the given number of bits, but may have more.
min{16,10}float is mapped to EbtFloat at medium precision -> SPIRV RelaxedPrecision
min{16,12}int and min16uint are mapped to mediump -> SPIR-V RelaxedPrecision
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.
A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It
can be queried with operator[] on the map. In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.
New test is in hlsl.numthreads.comp.
- add optional callback to handle mapping of uniform variables in linking phase
- if no resolver is provided, it uses the internal default resolver with all shifts and auto bind settings
Change-Id: Icfe38a9eabe8bfc8f8bb6d8150c06f7ed38bb762
This PR only changes a few lines of code, but is subtle.
In HLSL, comparison operators (<,>,<=,>=,==,!=) operate component-wise
when given a vector operand. If a whole vector equality or inequality is
desired, then all() or any() can be used on the resulting bool vector.
This PR enables this change. Existing shape conversion is used when
one of the two arguments is a vector and one is a scalar.
Some existing HLSL tests had assumed == and != meant vector-wise
instead of component-wise comparisons. These tests have been changed
to add an explicit any() or all() to the test source. This verifably
does not change the final SPIR-V binary relative to the old behavior
for == and !=. The AST does change for the (now explicit, formerly
implicit) any() and all(). Also, a few tests changes where they
previously had the return type wrong, e.g, from a vec < vec comparison
in hlsl.shapeConv.frag.
Promotion of comparison opcodes to vector forms
(EOpEqual->EOpVectorEqual) is handled in promoteBinary(), as is setting
the proper vector type of the result.
EOpVectorEqual and EOpVectorNotEqual are now accepted as either
aggregate or binary nodes, similar to how the other operators are
handled. Partial support already existed for this: it has been
fleshed out in the printing functions in intermOut.cpp.
There is an existing defect around shape conversion with 1-vectors, but
that is orthogonal to this PR and not addressed by it.
HLSL holds the compare value in a separate intrinsic arg, but the AST wants
a vector including the cmp val, except in the 4-dim coord case, where it
doesn't fit and is in fact a separate AST parameter. This is awkward but
necessary, given AST semantics. In the process, a new vector is constructed
for the combined result, but this vector was not being given the correct
TType, so was causing some downstream troubles.
Now it is. A similar defect existed in OpTextureBias, and has also been
fixed.
This fixes defects as follows:
1. handleLvalue could be called on a non-L-value, and it shouldn't be.
2. HLSL allows unary negation on non-bool values. TUnaryOperator::promote
can now promote other types (e.g, int, float) to bool for this op.
3. HLSL allows binary logical operations (&&, ||) on arbitrary types, similar
(2).
4. HLSL allows mod operation on arbitrary types, which will be promoted.
E.g, int % float -> float % float.
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:
RWTexture1D <float2> g_tTex1df2;
becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer;
The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
All the underpinnings are there; this just parses multiple array dimensions
and passes them through to the existing mechanisms.
Also, minor comment fixes, and add a new test for multi-dim arrays.
- hlsl.struct.frag variable changed to static, assignment replacd.
- Created new low level functions addBinaryNode and addUnaryNode. These are
used by higher level functions such as addAssignment, and do not do any
argument promotion or conversion of any sort.
- Two functions above are now used in RWTexture lvalue conversions. Also,
other direction creations of unary or binary nodes now use them, e.g, addIndex.
This cleans up some existing code.
- removed handling of EOpVectorTimesScalar from promote()
- removed comment from ParseHelper.cpp
This commit splits lValueErrorCheck into machine dependent and independent
parts. The GLSL form in TParseContext inherits from and invokes the
machine dependent part in TParseContextBase. The base form checks language
independent things. This split does not change the set of errors tested
for: the test results are identical.
The new base class interface is now used from the HLSL FE to test lvalues.
There was one test diff due to this, where the test was writing to a uniform.
It still does the same indirections, but does not attempt a uniform write.
This commit adds l-value support for RW texture and buffer objects.
Supported are:
- pre and post inc/decrement
- function out parameters
- op-assignments, such as *=, +-, etc.
- result values from op-assignments. e.g, val=(MyRwTex[loc] *= 2);
Not supported are:
- Function inout parameters
- multiple post-inc/decrement operators. E.g, MyRWTex[loc]++++;
This commit adds r-value support for RW textures and buffers.
Supported is:
- Function in parameter conversions
- conversion of rvalue use to imageLoad