float PixelShaderFunctionS(float inF0) { f32tof16(inF0); return 0.0; } float1 PixelShaderFunction1(float1 inF0) { // TODO: ... add when float1 prototypes are generated return 0.0; } float2 PixelShaderFunction2(float2 inF0) { f32tof16(inF0); return float2(1,2); } float3 PixelShaderFunction3(float3 inF0) { f32tof16(inF0); return float3(1,2,3); } float4 PixelShaderFunction(float4 inF0) { f32tof16(inF0); return float4(1,2,3,4); }