Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:20: 'texture gather component' : must be a constant ERROR: 0:21: 'texture gather component' : must be 0, 1, 2, or 3 ERROR: 0:28: 'location qualifier on input' : not supported for this version or the enabled extensions ERROR: 0:36: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions ERROR: 0:38: 'redeclaration' : cannot apply layout qualifier to gl_Color ERROR: 0:39: 'redeclaration' : cannot change qualification of gl_ClipDistance ERROR: 0:41: 'gl_FragCoord' : cannot redeclare after use ERROR: 7 compilation errors. No code generated. gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:? Sequence 0:13 move second child to first child (4-component vector of float) 0:13 'v' (4-component vector of float) 0:13 Function Call: texture(s21;vf2; (4-component vector of float) 0:13 indirect index (sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'i' (flat in int) 0:13 'c2D' (smooth in 2-component vector of float) 0:14 move second child to first child (float) 0:14 direct index (float) 0:14 'outp' (out 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (smooth float) 0:14 'gl_ClipDistance' (smooth in unsized array of float) 0:14 Constant: 0:14 1 (const int) 0:17 Sequence 0:17 move second child to first child (4-component vector of uint) 0:17 'uv4' (4-component vector of uint) 0:17 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) 0:17 'samp2dr' (uniform usampler2DRect) 0:17 'c2D' (smooth in 2-component vector of float) 0:17 'offsets' (4-element array of 2-component vector of int) 0:17 Constant: 0:17 2 (const int) 0:18 Sequence 0:18 move second child to first child (4-component vector of float) 0:18 'v4' (4-component vector of float) 0:18 Function Call: textureGather(s21;vf2; (4-component vector of float) 0:18 direct index (sampler2D) 0:18 'arrayedSampler' (uniform 5-element array of sampler2D) 0:18 Constant: 0:18 0 (const int) 0:18 'c2D' (smooth in 2-component vector of float) 0:19 Sequence 0:19 move second child to first child (4-component vector of int) 0:19 'iv4' (4-component vector of int) 0:19 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:19 'isamp2DA' (uniform isampler2DArray) 0:19 Constant: 0:19 0.100000 0:19 0.100000 0:19 0.100000 0:19 Constant: 0:19 1 (const int) 0:19 1 (const int) 0:19 Constant: 0:19 3 (const int) 0:20 move second child to first child (4-component vector of int) 0:20 'iv4' (4-component vector of int) 0:20 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:20 'isamp2DA' (uniform isampler2DArray) 0:20 Constant: 0:20 0.100000 0:20 0.100000 0:20 0.100000 0:20 Constant: 0:20 1 (const int) 0:20 1 (const int) 0:20 'i' (flat in int) 0:21 move second child to first child (4-component vector of int) 0:21 'iv4' (4-component vector of int) 0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:21 'isamp2DA' (uniform isampler2DArray) 0:21 Constant: 0:21 0.100000 0:21 0.100000 0:21 0.100000 0:21 Constant: 0:21 1 (const int) 0:21 1 (const int) 0:21 Constant: 0:21 4 (const int) 0:22 move second child to first child (4-component vector of int) 0:22 'iv4' (4-component vector of int) 0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:22 'isamp2DA' (uniform isampler2DArray) 0:22 Constant: 0:22 0.100000 0:22 0.100000 0:22 0.100000 0:22 Constant: 0:22 1 (const int) 0:22 1 (const int) 0:22 Constant: 0:22 3 (const int) 0:23 move second child to first child (4-component vector of int) 0:23 'iv4' (4-component vector of int) 0:23 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int) 0:23 'isamp2DA' (uniform isampler2DArray) 0:23 Constant: 0:23 0.100000 0:23 0.100000 0:23 0.100000 0:23 Construct ivec2 (2-component vector of int) 0:23 'i' (flat in int) 0:25 Sequence 0:25 move second child to first child (4-component vector of float) 0:25 'c' (4-component vector of float) 0:25 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? Linker Objects 0:? 'c2D' (smooth in 2-component vector of float) 0:? 'i' (flat in int) 0:? 'outp' (out 4-component vector of float) 0:? 'arrayedSampler' (uniform 5-element array of sampler2D) 0:? 'samp2dr' (uniform usampler2DRect) 0:? 'isamp2DA' (uniform isampler2DArray) 0:? 'gl_ClipDistance' (smooth in 4-element array of float) 0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float) 0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor}) 0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor}) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)