150.geom ERROR: 0:15: 'fromVertex' : block instance name redefinition ERROR: 0:19: 'fromVertex' : redefinition ERROR: 0:21: 'fooC' : block instance name redefinition ERROR: 0:29: 'EmitStreamVertex' : no matching overloaded function found ERROR: 0:30: 'EndStreamPrimitive' : no matching overloaded function found ERROR: 0:44: 'stream' : can only be used on an output ERROR: 0:45: 'stream' : can only be used on an output ERROR: 0:46: 'stream' : can only be used on an output ERROR: 0:47: 'stream' : can only be used on an output ERROR: 0:47: 'stream' : can only be used on an output ERROR: 0:60: 'stream' : member cannot contradict block ERROR: 0:66: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices ERROR: 0:66: 'max_vertices' : cannot change previously set layout value ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:72: 'points' : cannot change previously set output primitive ERROR: 0:73: 'points' : cannot change previously set output primitive ERROR: 0:74: 'triangle_strip' : cannot apply to input ERROR: 0:75: 'triangle_strip' : cannot apply to: uniform ERROR: 0:76: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:77: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:78: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:78: 'invocations' : can only apply to a standalone qualifier ERROR: 0:80: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:80: 'invocations' : can only apply to a standalone qualifier ERROR: 0:81: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:82: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:85: 'lines' : cannot apply to 'out' ERROR: 0:87: 'triangles' : cannot change previously set input primitive ERROR: 0:88: 'triangles_adjacency' : cannot change previously set input primitive ERROR: 0:89: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:92: 'stream' : member cannot contradict block ERROR: 0:92: 'stream' : can only be used on an output ERROR: 32 compilation errors. No code generated. Shader version: 150 invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:25 Function Definition: main( (void) 0:25 Function Parameters: 0:27 Sequence 0:27 EmitVertex (void) 0:28 EndPrimitive (void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:32 move second child to first child (3-component vector of float) 0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) 0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) 0:32 color: direct index for structure (in 3-component vector of float) 0:32 direct index (block{in 3-component vector of float color}) 0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 move second child to first child (float) 0:33 direct index (layout(stream=0 ) float) 0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float) 0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) 0:33 direct index (float) 0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) 0:34 move second child to first child (4-component vector of float) 0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float) 0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) 0:34 gl_Position: direct index for structure (in 4-component vector of float) 0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) 0:35 move second child to first child (float) 0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) 0:35 gl_PointSize: direct index for structure (in float) 0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) 0:36 move second child to first child (int) 0:36 'gl_PrimitiveID' (layout(stream=0 ) out int) 0:36 'gl_PrimitiveIDIn' (in int) 0:37 move second child to first child (int) 0:37 'gl_Layer' (layout(stream=0 ) out int) 0:37 Constant: 0:37 2 (const int) 0:67 Function Definition: foo(i1; (void) 0:67 Function Parameters: 0:67 'a' (in int) 0:69 Sequence 0:69 move second child to first child (4-component vector of float) 0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float) 0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:69 Constant: 0:69 0 (const int) 0:69 Constant: 0:69 1.000000 0:69 1.000000 0:69 1.000000 0:69 1.000000 0:? Linker Objects 0:? 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:? 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:? 'ov0' (layout(stream=0 ) out 4-component vector of float) 0:? 'ov4' (layout(stream=4 ) out 4-component vector of float) 0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float) 0:? 'ua' (layout(stream=3 ) uniform int) 0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua}) 0:? 'ov3' (layout(stream=3 ) out 4-component vector of float) 0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float) 0:? 'badv4' (layout(stream=3 ) out 4-component vector of float) 0:? 'bad2v4' (in 4-element array of 4-component vector of float) 0:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a}) 0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c}) 0:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a}) 0:? 'insn' (in 4-element array of block{in int a15}) 0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) Linked geometry stage: Shader version: 150 invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:25 Function Definition: main( (void) 0:25 Function Parameters: 0:27 Sequence 0:27 EmitVertex (void) 0:28 EndPrimitive (void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:32 move second child to first child (3-component vector of float) 0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) 0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) 0:32 color: direct index for structure (in 3-component vector of float) 0:32 direct index (block{in 3-component vector of float color}) 0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 move second child to first child (float) 0:33 direct index (layout(stream=0 ) float) 0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float) 0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) 0:33 direct index (float) 0:33 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) 0:34 move second child to first child (4-component vector of float) 0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float) 0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) 0:34 gl_Position: direct index for structure (in 4-component vector of float) 0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) 0:35 move second child to first child (float) 0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) 0:35 gl_PointSize: direct index for structure (in float) 0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) 0:36 move second child to first child (int) 0:36 'gl_PrimitiveID' (layout(stream=0 ) out int) 0:36 'gl_PrimitiveIDIn' (in int) 0:37 move second child to first child (int) 0:37 'gl_Layer' (layout(stream=0 ) out int) 0:37 Constant: 0:37 2 (const int) 0:67 Function Definition: foo(i1; (void) 0:67 Function Parameters: 0:67 'a' (in int) 0:69 Sequence 0:69 move second child to first child (4-component vector of float) 0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float) 0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:69 Constant: 0:69 0 (const int) 0:69 Constant: 0:69 1.000000 0:69 1.000000 0:69 1.000000 0:69 1.000000 0:? Linker Objects 0:? 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:? 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:? 'ov0' (layout(stream=0 ) out 4-component vector of float) 0:? 'ov4' (layout(stream=4 ) out 4-component vector of float) 0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float) 0:? 'ua' (layout(stream=3 ) uniform int) 0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua}) 0:? 'ov3' (layout(stream=3 ) out 4-component vector of float) 0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float) 0:? 'badv4' (layout(stream=3 ) out 4-component vector of float) 0:? 'bad2v4' (in 4-element array of 4-component vector of float) 0:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a}) 0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c}) 0:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a}) 0:? 'insn' (in 4-element array of block{in int a15}) 0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})