../../LunarGLASS/test/varyingArray.frag WARNING: 0:3: varying deprecated in version 130; may be removed in future release WARNING: 0:4: varying deprecated in version 130; may be removed in future release WARNING: 0:6: varying deprecated in version 130; may be removed in future release WARNING: 0:8: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'texColor' (4-component vector of float) 0:12 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:12 'texSampler2D' (uniform sampler2D) 0:12 Construct vec2 (2-component vector of float) 0:12 add (4-component vector of float) 0:12 direct index (smooth 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 4 (const int) 0:12 direct index (smooth 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 5 (const int) 0:14 add second child into first child (4-component vector of float) 0:14 'texColor' (4-component vector of float) 0:14 'color' (smooth in 4-component vector of float) 0:16 move second child to first child (float) 0:16 direct index (float) 0:16 'texColor' (4-component vector of float) 0:16 Constant: 0:16 3 (const int) 0:16 'alpha' (smooth in float) 0:18 move second child to first child (4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 add (4-component vector of float) 0:18 add (4-component vector of float) 0:18 add (4-component vector of float) 0:18 direct index (smooth 4-component vector of float) 0:18 'foo' (smooth in 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 direct index (smooth 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:18 direct index (smooth 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 4 (const int) 0:18 'texColor' (4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'color' (smooth in 4-component vector of float) 0:? 'alpha' (smooth in float) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:? 'foo' (smooth in 3-element array of 4-component vector of float) Linked fragment stage: Shader version: 130 0:? Sequence 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'texColor' (4-component vector of float) 0:12 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:12 'texSampler2D' (uniform sampler2D) 0:12 Construct vec2 (2-component vector of float) 0:12 add (4-component vector of float) 0:12 direct index (smooth 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 4 (const int) 0:12 direct index (smooth 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 5 (const int) 0:14 add second child into first child (4-component vector of float) 0:14 'texColor' (4-component vector of float) 0:14 'color' (smooth in 4-component vector of float) 0:16 move second child to first child (float) 0:16 direct index (float) 0:16 'texColor' (4-component vector of float) 0:16 Constant: 0:16 3 (const int) 0:16 'alpha' (smooth in float) 0:18 move second child to first child (4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 add (4-component vector of float) 0:18 add (4-component vector of float) 0:18 add (4-component vector of float) 0:18 direct index (smooth 4-component vector of float) 0:18 'foo' (smooth in 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 direct index (smooth 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:18 direct index (smooth 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 4 (const int) 0:18 'texColor' (4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'color' (smooth in 4-component vector of float) 0:? 'alpha' (smooth in float) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:? 'foo' (smooth in 3-element array of 4-component vector of float)