#version 310 es #define X 1 #define Y clamp #define Z X #define F 1, 2 #define make_function \ float fn ( float x ) \ {\ return x + 4.0; \ } make_function int main() { gl_Position = vec4(X); gl_Position = Y(1, 2, 3); gl_Position = vec4(Z); gl_Position = vec4(F); gl_Position = vec4(fn(3)); }