spv.always-discard2.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 37 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 10 "white" Name 13 "black" Name 16 "color" Name 19 "x" Name 22 "tex_coord" Name 28 "y" Name 35 "gl_FragColor" Decorate 22(tex_coord) Smooth Decorate 35(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 11: 7(float) Constant 1065353216 12: 8(fvec4) ConstantComposite 11 11 11 11 14: 7(float) Constant 1045220557 15: 8(fvec4) ConstantComposite 14 14 14 14 18: TypePointer Function 7(float) 20: TypeVector 7(float) 2 21: TypePointer Input 20(fvec2) 22(tex_coord): 21(ptr) Variable Input 25: 7(float) Constant 1073741824 34: TypePointer Output 8(fvec4) 35(gl_FragColor): 34(ptr) Variable Output 4(main): 2 Function None 3 5: Label 10(white): 9(ptr) Variable Function 13(black): 9(ptr) Variable Function 16(color): 9(ptr) Variable Function 19(x): 18(ptr) Variable Function 28(y): 18(ptr) Variable Function Store 10(white) 12 Store 13(black) 15 17: 8(fvec4) Load 10(white) Store 16(color) 17 23: 20(fvec2) Load 22(tex_coord) 24: 7(float) CompositeExtract 23 0 26: 7(float) FMul 24 25 27: 7(float) FSub 26 11 Store 19(x) 27 29: 20(fvec2) Load 22(tex_coord) 30: 7(float) CompositeExtract 29 1 31: 7(float) FMul 30 25 32: 7(float) FSub 31 11 Store 28(y) 32 Kill 6: Label Return FunctionEnd