hlsl.isfinite.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: test1(f1; ( temp bool) 0:7 Function Parameters: 0:7 'v' ( in float) 0:? Sequence 0:8 Branch: Return with expression 0:8 logical-and ( temp bool) 0:8 Negate conditional ( temp bool) 0:8 isnan ( temp bool) 0:8 'v' ( in float) 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 '@finitetmp' ( temp float) 0:8 'v' ( in float) 0:8 logical-and ( temp bool) 0:8 Negate conditional ( temp bool) 0:8 isnan ( temp bool) 0:8 '@finitetmp' ( temp float) 0:8 Negate conditional ( temp bool) 0:8 isinf ( temp bool) 0:8 '@finitetmp' ( temp float) 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 '@finitetmp' ( temp float) 0:13 f: direct index for structure ( uniform float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:13 Constant: 0:13 0 (const uint) 0:13 logical-and ( temp bool) 0:13 Negate conditional ( temp bool) 0:13 isnan ( temp bool) 0:13 '@finitetmp' ( temp float) 0:13 Negate conditional ( temp bool) 0:13 isinf ( temp bool) 0:13 '@finitetmp' ( temp float) 0:14 Sequence 0:14 move second child to first child ( temp 2-component vector of float) 0:14 '@finitetmp' ( temp 2-component vector of float) 0:14 f2: direct index for structure ( uniform 2-component vector of float) 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:14 Constant: 0:14 1 (const uint) 0:14 logical-and ( temp 2-component vector of bool) 0:14 Negate conditional ( temp 2-component vector of bool) 0:14 isnan ( temp 2-component vector of bool) 0:14 '@finitetmp' ( temp 2-component vector of float) 0:14 Negate conditional ( temp 2-component vector of bool) 0:14 isinf ( temp 2-component vector of bool) 0:14 '@finitetmp' ( temp 2-component vector of float) 0:15 Sequence 0:15 move second child to first child ( temp 3-component vector of float) 0:15 '@finitetmp' ( temp 3-component vector of float) 0:15 f3: direct index for structure ( uniform 3-component vector of float) 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:15 Constant: 0:15 2 (const uint) 0:15 logical-and ( temp 3-component vector of bool) 0:15 Negate conditional ( temp 3-component vector of bool) 0:15 isnan ( temp 3-component vector of bool) 0:15 '@finitetmp' ( temp 3-component vector of float) 0:15 Negate conditional ( temp 3-component vector of bool) 0:15 isinf ( temp 3-component vector of bool) 0:15 '@finitetmp' ( temp 3-component vector of float) 0:17 Branch: Return with expression 0:17 Constant: 0:17 0.000000 0:17 0.000000 0:17 0.000000 0:17 0.000000 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: test1(f1; ( temp bool) 0:7 Function Parameters: 0:7 'v' ( in float) 0:? Sequence 0:8 Branch: Return with expression 0:8 logical-and ( temp bool) 0:8 Negate conditional ( temp bool) 0:8 isnan ( temp bool) 0:8 'v' ( in float) 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 '@finitetmp' ( temp float) 0:8 'v' ( in float) 0:8 logical-and ( temp bool) 0:8 Negate conditional ( temp bool) 0:8 isnan ( temp bool) 0:8 '@finitetmp' ( temp float) 0:8 Negate conditional ( temp bool) 0:8 isinf ( temp bool) 0:8 '@finitetmp' ( temp float) 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 '@finitetmp' ( temp float) 0:13 f: direct index for structure ( uniform float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:13 Constant: 0:13 0 (const uint) 0:13 logical-and ( temp bool) 0:13 Negate conditional ( temp bool) 0:13 isnan ( temp bool) 0:13 '@finitetmp' ( temp float) 0:13 Negate conditional ( temp bool) 0:13 isinf ( temp bool) 0:13 '@finitetmp' ( temp float) 0:14 Sequence 0:14 move second child to first child ( temp 2-component vector of float) 0:14 '@finitetmp' ( temp 2-component vector of float) 0:14 f2: direct index for structure ( uniform 2-component vector of float) 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:14 Constant: 0:14 1 (const uint) 0:14 logical-and ( temp 2-component vector of bool) 0:14 Negate conditional ( temp 2-component vector of bool) 0:14 isnan ( temp 2-component vector of bool) 0:14 '@finitetmp' ( temp 2-component vector of float) 0:14 Negate conditional ( temp 2-component vector of bool) 0:14 isinf ( temp 2-component vector of bool) 0:14 '@finitetmp' ( temp 2-component vector of float) 0:15 Sequence 0:15 move second child to first child ( temp 3-component vector of float) 0:15 '@finitetmp' ( temp 3-component vector of float) 0:15 f3: direct index for structure ( uniform 3-component vector of float) 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:15 Constant: 0:15 2 (const uint) 0:15 logical-and ( temp 3-component vector of bool) 0:15 Negate conditional ( temp 3-component vector of bool) 0:15 isnan ( temp 3-component vector of bool) 0:15 '@finitetmp' ( temp 3-component vector of float) 0:15 Negate conditional ( temp 3-component vector of bool) 0:15 isinf ( temp 3-component vector of bool) 0:15 '@finitetmp' ( temp 3-component vector of float) 0:17 Branch: Return with expression 0:17 Constant: 0:17 0.000000 0:17 0.000000 0:17 0.000000 0:17 0.000000 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80006 // Id's are bound by 85 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 83 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "test1(f1;" Name 10 "v" Name 15 "@main(" Name 20 "@finitetmp" Name 32 "@finitetmp" Name 35 "$Global" MemberName 35($Global) 0 "f" MemberName 35($Global) 1 "f2" MemberName 35($Global) 2 "f3" Name 37 "" Name 51 "@finitetmp" Name 65 "@finitetmp" Name 83 "@entryPointOutput" MemberDecorate 35($Global) 0 Offset 0 MemberDecorate 35($Global) 1 Offset 8 MemberDecorate 35($Global) 2 Offset 16 Decorate 35($Global) Block Decorate 37 DescriptorSet 0 Decorate 83(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeBool 9: TypeFunction 8(bool) 7(ptr) 13: TypeVector 6(float) 4 14: TypeFunction 13(fvec4) 33: TypeVector 6(float) 2 34: TypeVector 6(float) 3 35($Global): TypeStruct 6(float) 33(fvec2) 34(fvec3) 36: TypePointer Uniform 35($Global) 37: 36(ptr) Variable Uniform 38: TypeInt 32 1 39: 38(int) Constant 0 40: TypePointer Uniform 6(float) 50: TypePointer Function 33(fvec2) 52: 38(int) Constant 1 53: TypePointer Uniform 33(fvec2) 57: TypeVector 8(bool) 2 64: TypePointer Function 34(fvec3) 66: 38(int) Constant 2 67: TypePointer Uniform 34(fvec3) 71: TypeVector 8(bool) 3 78: 6(float) Constant 0 79: 13(fvec4) ConstantComposite 78 78 78 78 82: TypePointer Output 13(fvec4) 83(@entryPointOutput): 82(ptr) Variable Output 4(main): 2 Function None 3 5: Label 84: 13(fvec4) FunctionCall 15(@main() Store 83(@entryPointOutput) 84 Return FunctionEnd 11(test1(f1;): 8(bool) Function None 9 10(v): 7(ptr) FunctionParameter 12: Label 20(@finitetmp): 7(ptr) Variable Function 17: 6(float) Load 10(v) 18: 8(bool) IsNan 17 19: 8(bool) LogicalNot 18 21: 6(float) Load 10(v) Store 20(@finitetmp) 21 22: 6(float) Load 20(@finitetmp) 23: 8(bool) IsNan 22 24: 8(bool) LogicalNot 23 25: 6(float) Load 20(@finitetmp) 26: 8(bool) IsInf 25 27: 8(bool) LogicalNot 26 28: 8(bool) LogicalAnd 24 27 29: 8(bool) LogicalAnd 19 28 ReturnValue 29 FunctionEnd 15(@main(): 13(fvec4) Function None 14 16: Label 32(@finitetmp): 7(ptr) Variable Function 51(@finitetmp): 50(ptr) Variable Function 65(@finitetmp): 64(ptr) Variable Function 41: 40(ptr) AccessChain 37 39 42: 6(float) Load 41 Store 32(@finitetmp) 42 43: 6(float) Load 32(@finitetmp) 44: 8(bool) IsNan 43 45: 8(bool) LogicalNot 44 46: 6(float) Load 32(@finitetmp) 47: 8(bool) IsInf 46 48: 8(bool) LogicalNot 47 49: 8(bool) LogicalAnd 45 48 54: 53(ptr) AccessChain 37 52 55: 33(fvec2) Load 54 Store 51(@finitetmp) 55 56: 33(fvec2) Load 51(@finitetmp) 58: 57(bvec2) IsNan 56 59: 57(bvec2) LogicalNot 58 60: 33(fvec2) Load 51(@finitetmp) 61: 57(bvec2) IsInf 60 62: 57(bvec2) LogicalNot 61 63: 57(bvec2) LogicalAnd 59 62 68: 67(ptr) AccessChain 37 66 69: 34(fvec3) Load 68 Store 65(@finitetmp) 69 70: 34(fvec3) Load 65(@finitetmp) 72: 71(bvec3) IsNan 70 73: 71(bvec3) LogicalNot 72 74: 34(fvec3) Load 65(@finitetmp) 75: 71(bvec3) IsInf 74 76: 71(bvec3) LogicalNot 75 77: 71(bvec3) LogicalAnd 73 76 ReturnValue 79 FunctionEnd