hlsl.layout.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:16 Function Parameters: 0:16 'input' ( in 4-component vector of float) 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'layout' ( temp 4-component vector of float) 0:17 Constant: 0:17 2.000000 0:17 2.000000 0:17 2.000000 0:17 2.000000 0:18 Branch: Return with expression 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) 0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) 0:18 Constant: 0:18 0 (const uint) 0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) 0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) 0:18 Constant: 0:18 0 (const uint) 0:18 component-wise multiply ( temp 4-component vector of float) 0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) 0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) 0:18 Constant: 0:18 0 (const uint) 0:18 'layout' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) 0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) 0:? 'specConst' ( specialization-constant const int) 0:? 10 (const int) 0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:16 Function Parameters: 0:16 'input' ( in 4-component vector of float) 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'layout' ( temp 4-component vector of float) 0:17 Constant: 0:17 2.000000 0:17 2.000000 0:17 2.000000 0:17 2.000000 0:18 Branch: Return with expression 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) 0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) 0:18 Constant: 0:18 0 (const uint) 0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) 0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) 0:18 Constant: 0:18 0 (const uint) 0:18 component-wise multiply ( temp 4-component vector of float) 0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) 0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) 0:18 Constant: 0:18 0 (const uint) 0:18 'layout' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) 0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) 0:? 'specConst' ( specialization-constant const int) 0:? 10 (const int) 0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) // Module Version 10000 // Generated by (magic number): 80005 // Id's are bound by 44 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "PixelShaderFunction(vf4;" Name 10 "input" Name 13 "layout" Name 17 "tbufName" MemberName 17(tbufName) 0 "v1" Name 19 "" Name 26 "tbufName2" MemberName 26(tbufName2) 0 "v5" Name 28 "" Name 33 "tbufName2" MemberName 33(tbufName2) 0 "v1PostLayout" Name 35 "" Name 43 "specConst" MemberDecorate 17(tbufName) 0 NonWritable MemberDecorate 17(tbufName) 0 Offset 16 Decorate 17(tbufName) BufferBlock Decorate 19 DescriptorSet 3 Decorate 19 Binding 5 MemberDecorate 26(tbufName2) 0 NonWritable MemberDecorate 26(tbufName2) 0 Offset 0 Decorate 26(tbufName2) BufferBlock MemberDecorate 33(tbufName2) 0 NonWritable MemberDecorate 33(tbufName2) 0 Offset 16 Decorate 33(tbufName2) BufferBlock Decorate 35 DescriptorSet 4 Decorate 35 Binding 7 Decorate 43(specConst) SpecId 17 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 14: 6(float) Constant 1073741824 15: 7(fvec4) ConstantComposite 14 14 14 14 17(tbufName): TypeStruct 7(fvec4) 18: TypePointer Uniform 17(tbufName) 19: 18(ptr) Variable Uniform 20: TypeInt 32 1 21: 20(int) Constant 0 22: TypePointer Uniform 7(fvec4) 26(tbufName2): TypeStruct 7(fvec4) 27: TypePointer PushConstant 26(tbufName2) 28: 27(ptr) Variable PushConstant 29: TypePointer PushConstant 7(fvec4) 33(tbufName2): TypeStruct 7(fvec4) 34: TypePointer Uniform 33(tbufName2) 35: 34(ptr) Variable Uniform 43(specConst): 20(int) SpecConstant 10 4(main): 2 Function None 3 5: Label Return FunctionEnd 11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 13(layout): 8(ptr) Variable Function Store 13(layout) 15 16: 7(fvec4) Load 10(input) 23: 22(ptr) AccessChain 19 21 24: 7(fvec4) Load 23 25: 7(fvec4) FAdd 16 24 30: 29(ptr) AccessChain 28 21 31: 7(fvec4) Load 30 32: 7(fvec4) FAdd 25 31 36: 22(ptr) AccessChain 35 21 37: 7(fvec4) Load 36 38: 7(fvec4) Load 13(layout) 39: 7(fvec4) FMul 37 38 40: 7(fvec4) FAdd 32 39 ReturnValue 40 FunctionEnd