hlsl.samplebias.array.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'txval10' ( temp 4-component vector of float) 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1DArray) 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.500000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of int) 0:28 'txval11' ( temp 4-component vector of int) 0:28 texture ( temp 4-component vector of int) 0:28 Construct combined texture-sampler ( temp isampler1DArray) 0:28 'g_tTex1di4' ( uniform itexture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.500000 0:29 Sequence 0:29 move second child to first child ( temp 4-component vector of uint) 0:29 'txval12' ( temp 4-component vector of uint) 0:29 texture ( temp 4-component vector of uint) 0:29 Construct combined texture-sampler ( temp usampler1DArray) 0:29 'g_tTex1du4' ( uniform utexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.500000 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval20' ( temp 4-component vector of float) 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2DArray) 0:31 'g_tTex2df4' ( uniform texture2DArray) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval21' ( temp 4-component vector of int) 0:32 texture ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler2DArray) 0:32 'g_tTex2di4' ( uniform itexture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval22' ( temp 4-component vector of uint) 0:33 texture ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler2DArray) 0:33 'g_tTex2du4' ( uniform utexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval40' ( temp 4-component vector of float) 0:35 texture ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval41' ( temp 4-component vector of int) 0:36 texture ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval42' ( temp 4-component vector of uint) 0:37 texture ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.500000 0:39 move second child to first child ( temp 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child ( temp float) 0:40 Depth: direct index for structure ( temp float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4' ( uniform itexture1DArray) 0:? 'g_tTex1du4' ( uniform utexture1DArray) 0:? 'g_tTex2df4' ( uniform texture2DArray) 0:? 'g_tTex2di4' ( uniform itexture2DArray) 0:? 'g_tTex2du4' ( uniform utexture2DArray) 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'txval10' ( temp 4-component vector of float) 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1DArray) 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.500000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of int) 0:28 'txval11' ( temp 4-component vector of int) 0:28 texture ( temp 4-component vector of int) 0:28 Construct combined texture-sampler ( temp isampler1DArray) 0:28 'g_tTex1di4' ( uniform itexture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.500000 0:29 Sequence 0:29 move second child to first child ( temp 4-component vector of uint) 0:29 'txval12' ( temp 4-component vector of uint) 0:29 texture ( temp 4-component vector of uint) 0:29 Construct combined texture-sampler ( temp usampler1DArray) 0:29 'g_tTex1du4' ( uniform utexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.500000 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval20' ( temp 4-component vector of float) 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2DArray) 0:31 'g_tTex2df4' ( uniform texture2DArray) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval21' ( temp 4-component vector of int) 0:32 texture ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler2DArray) 0:32 'g_tTex2di4' ( uniform itexture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval22' ( temp 4-component vector of uint) 0:33 texture ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler2DArray) 0:33 'g_tTex2du4' ( uniform utexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval40' ( temp 4-component vector of float) 0:35 texture ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval41' ( temp 4-component vector of int) 0:36 texture ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval42' ( temp 4-component vector of uint) 0:37 texture ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.500000 0:39 move second child to first child ( temp 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child ( temp float) 0:40 Depth: direct index for structure ( temp float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4' ( uniform itexture1DArray) 0:? 'g_tTex1du4' ( uniform utexture1DArray) 0:? 'g_tTex2df4' ( uniform texture2DArray) 0:? 'g_tTex2di4' ( uniform itexture2DArray) 0:? 'g_tTex2du4' ( uniform utexture2DArray) 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80005 // Id's are bound by 146 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 138 142 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 33 "txval11" Name 36 "g_tTex1di4" Name 47 "txval12" Name 50 "g_tTex1du4" Name 58 "txval20" Name 61 "g_tTex2df4" Name 69 "txval21" Name 72 "g_tTex2di4" Name 79 "txval22" Name 82 "g_tTex2du4" Name 91 "txval40" Name 94 "g_tTexcdf4" Name 101 "txval41" Name 104 "g_tTexcdi4" Name 111 "txval42" Name 114 "g_tTexcdu4" Name 125 "psout" Name 135 "flattenTemp" Name 138 "@entryPointOutput.Color" Name 142 "@entryPointOutput.Depth" Name 145 "g_tTex1df4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 36(g_tTex1di4) DescriptorSet 0 Decorate 50(g_tTex1du4) DescriptorSet 0 Decorate 61(g_tTex2df4) DescriptorSet 0 Decorate 72(g_tTex2di4) DescriptorSet 0 Decorate 82(g_tTex2du4) DescriptorSet 0 Decorate 94(g_tTexcdf4) DescriptorSet 0 Decorate 104(g_tTexcdi4) DescriptorSet 0 Decorate 114(g_tTexcdu4) DescriptorSet 0 Decorate 138(@entryPointOutput.Color) Location 0 Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 145(g_tTex1df4a) DescriptorSet 0 Decorate 145(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: 6(float) Constant 1056964608 30: TypeInt 32 1 31: TypeVector 30(int) 4 32: TypePointer Function 31(ivec4) 34: TypeImage 30(int) 1D array sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex1di4): 35(ptr) Variable UniformConstant 39: TypeSampledImage 34 41: 6(float) Constant 1050253722 42: 24(fvec2) ConstantComposite 26 41 44: TypeInt 32 0 45: TypeVector 44(int) 4 46: TypePointer Function 45(ivec4) 48: TypeImage 44(int) 1D array sampled format:Unknown 49: TypePointer UniformConstant 48 50(g_tTex1du4): 49(ptr) Variable UniformConstant 53: TypeSampledImage 48 55: 6(float) Constant 1053609165 56: 24(fvec2) ConstantComposite 41 55 59: TypeImage 6(float) 2D array sampled format:Unknown 60: TypePointer UniformConstant 59 61(g_tTex2df4): 60(ptr) Variable UniformConstant 64: TypeSampledImage 59 66: TypeVector 6(float) 3 67: 66(fvec3) ConstantComposite 25 26 41 70: TypeImage 30(int) 2D array sampled format:Unknown 71: TypePointer UniformConstant 70 72(g_tTex2di4): 71(ptr) Variable UniformConstant 75: TypeSampledImage 70 77: 66(fvec3) ConstantComposite 41 55 28 80: TypeImage 44(int) 2D array sampled format:Unknown 81: TypePointer UniformConstant 80 82(g_tTex2du4): 81(ptr) Variable UniformConstant 85: TypeSampledImage 80 87: 6(float) Constant 1058642330 88: 6(float) Constant 1060320051 89: 66(fvec3) ConstantComposite 28 87 88 92: TypeImage 6(float) Cube array sampled format:Unknown 93: TypePointer UniformConstant 92 94(g_tTexcdf4): 93(ptr) Variable UniformConstant 97: TypeSampledImage 92 99: 7(fvec4) ConstantComposite 25 26 41 55 102: TypeImage 30(int) Cube array sampled format:Unknown 103: TypePointer UniformConstant 102 104(g_tTexcdi4): 103(ptr) Variable UniformConstant 107: TypeSampledImage 102 109: 7(fvec4) ConstantComposite 55 28 87 88 112: TypeImage 44(int) Cube array sampled format:Unknown 113: TypePointer UniformConstant 112 114(g_tTexcdu4): 113(ptr) Variable UniformConstant 117: TypeSampledImage 112 119: 6(float) Constant 1061997773 120: 6(float) Constant 1063675494 121: 6(float) Constant 1065353216 122: 7(fvec4) ConstantComposite 88 119 120 121 124: TypePointer Function 8(PS_OUTPUT) 126: 30(int) Constant 0 127: 7(fvec4) ConstantComposite 121 121 121 121 129: 30(int) Constant 1 130: TypePointer Function 6(float) 137: TypePointer Output 7(fvec4) 138(@entryPointOutput.Color): 137(ptr) Variable Output 141: TypePointer Output 6(float) 142(@entryPointOutput.Depth): 141(ptr) Variable Output 145(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 135(flattenTemp): 124(ptr) Variable Function 136:8(PS_OUTPUT) FunctionCall 10(@main() Store 135(flattenTemp) 136 139: 12(ptr) AccessChain 135(flattenTemp) 126 140: 7(fvec4) Load 139 Store 138(@entryPointOutput.Color) 140 143: 130(ptr) AccessChain 135(flattenTemp) 129 144: 6(float) Load 143 Store 142(@entryPointOutput.Depth) 144 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 33(txval11): 32(ptr) Variable Function 47(txval12): 46(ptr) Variable Function 58(txval20): 12(ptr) Variable Function 69(txval21): 32(ptr) Variable Function 79(txval22): 46(ptr) Variable Function 91(txval40): 12(ptr) Variable Function 101(txval41): 32(ptr) Variable Function 111(txval42): 46(ptr) Variable Function 125(psout): 124(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 29: 7(fvec4) ImageSampleImplicitLod 23 27 Bias 28 Store 13(txval10) 29 37: 34 Load 36(g_tTex1di4) 38: 18 Load 20(g_sSamp) 40: 39 SampledImage 37 38 43: 31(ivec4) ImageSampleImplicitLod 40 42 Bias 28 Store 33(txval11) 43 51: 48 Load 50(g_tTex1du4) 52: 18 Load 20(g_sSamp) 54: 53 SampledImage 51 52 57: 45(ivec4) ImageSampleImplicitLod 54 56 Bias 28 Store 47(txval12) 57 62: 59 Load 61(g_tTex2df4) 63: 18 Load 20(g_sSamp) 65: 64 SampledImage 62 63 68: 7(fvec4) ImageSampleImplicitLod 65 67 Bias 28 Store 58(txval20) 68 73: 70 Load 72(g_tTex2di4) 74: 18 Load 20(g_sSamp) 76: 75 SampledImage 73 74 78: 31(ivec4) ImageSampleImplicitLod 76 77 Bias 28 Store 69(txval21) 78 83: 80 Load 82(g_tTex2du4) 84: 18 Load 20(g_sSamp) 86: 85 SampledImage 83 84 90: 45(ivec4) ImageSampleImplicitLod 86 89 Bias 28 Store 79(txval22) 90 95: 92 Load 94(g_tTexcdf4) 96: 18 Load 20(g_sSamp) 98: 97 SampledImage 95 96 100: 7(fvec4) ImageSampleImplicitLod 98 99 Bias 28 Store 91(txval40) 100 105: 102 Load 104(g_tTexcdi4) 106: 18 Load 20(g_sSamp) 108: 107 SampledImage 105 106 110: 31(ivec4) ImageSampleImplicitLod 108 109 Bias 28 Store 101(txval41) 110 115: 112 Load 114(g_tTexcdu4) 116: 18 Load 20(g_sSamp) 118: 117 SampledImage 115 116 123: 45(ivec4) ImageSampleImplicitLod 118 122 Bias 28 Store 111(txval42) 123 128: 12(ptr) AccessChain 125(psout) 126 Store 128 127 131: 130(ptr) AccessChain 125(psout) 129 Store 131 121 132:8(PS_OUTPUT) Load 125(psout) ReturnValue 132 FunctionEnd