spv.memoryQualifier.frag // Module Version 10000 // Generated by (magic number): 80002 // Id's are bound by 97 Capability Shader Capability ImageRect Capability Image1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "texel" Name 12 "i1D" Name 19 "i2D" Name 28 "i2DRect" Name 35 "i3D" Name 44 "iCube" Name 49 "Data" MemberName 49(Data) 0 "f1" MemberName 49(Data) 1 "f2" Name 50 "Buffer" MemberName 50(Buffer) 0 "f1" MemberName 50(Buffer) 1 "f2" MemberName 50(Buffer) 2 "f3" MemberName 50(Buffer) 3 "f4" MemberName 50(Buffer) 4 "i1" MemberName 50(Buffer) 5 "data" Name 52 "" Decorate 12(i1D) DescriptorSet 0 Decorate 12(i1D) Binding 0 Decorate 12(i1D) Coherent Decorate 19(i2D) DescriptorSet 0 Decorate 19(i2D) Binding 1 Decorate 19(i2D) Volatile Decorate 28(i2DRect) DescriptorSet 0 Decorate 28(i2DRect) Binding 2 Decorate 28(i2DRect) Restrict Decorate 35(i3D) DescriptorSet 0 Decorate 35(i3D) Binding 3 Decorate 35(i3D) NonWritable Decorate 44(iCube) DescriptorSet 0 Decorate 44(iCube) Binding 3 Decorate 44(iCube) NonReadable MemberDecorate 49(Data) 0 Offset 0 MemberDecorate 49(Data) 1 Offset 8 MemberDecorate 50(Buffer) 0 Coherent MemberDecorate 50(Buffer) 0 Volatile MemberDecorate 50(Buffer) 0 Offset 0 MemberDecorate 50(Buffer) 1 Coherent MemberDecorate 50(Buffer) 1 Restrict MemberDecorate 50(Buffer) 1 Offset 8 MemberDecorate 50(Buffer) 2 Coherent MemberDecorate 50(Buffer) 2 NonWritable MemberDecorate 50(Buffer) 2 Offset 16 MemberDecorate 50(Buffer) 3 Coherent MemberDecorate 50(Buffer) 3 NonReadable MemberDecorate 50(Buffer) 3 Offset 32 MemberDecorate 50(Buffer) 4 Coherent MemberDecorate 50(Buffer) 4 Offset 48 MemberDecorate 50(Buffer) 5 Coherent MemberDecorate 50(Buffer) 5 Offset 56 Decorate 50(Buffer) BufferBlock Decorate 52 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D nonsampled format:R32f 11: TypePointer UniformConstant 10 12(i1D): 11(ptr) Variable UniformConstant 14: TypeInt 32 1 15: 14(int) Constant 1 17: TypeImage 6(float) 2D nonsampled format:R32f 18: TypePointer UniformConstant 17 19(i2D): 18(ptr) Variable UniformConstant 21: TypeVector 14(int) 2 22: 21(ivec2) ConstantComposite 15 15 26: TypeImage 6(float) Rect nonsampled format:R32f 27: TypePointer UniformConstant 26 28(i2DRect): 27(ptr) Variable UniformConstant 33: TypeImage 6(float) 3D nonsampled format:R32f 34: TypePointer UniformConstant 33 35(i3D): 34(ptr) Variable UniformConstant 37: TypeVector 14(int) 3 38: 37(ivec3) ConstantComposite 15 15 15 42: TypeImage 6(float) Cube nonsampled format:R32f 43: TypePointer UniformConstant 42 44(iCube): 43(ptr) Variable UniformConstant 47: TypeVector 6(float) 2 48: TypeVector 6(float) 3 49(Data): TypeStruct 6(float) 47(fvec2) 50(Buffer): TypeStruct 6(float) 47(fvec2) 48(fvec3) 7(fvec4) 14(int) 49(Data) 51: TypePointer Uniform 50(Buffer) 52: 51(ptr) Variable Uniform 53: 14(int) Constant 4 54: TypePointer Uniform 14(int) 57: 14(int) Constant 0 58: TypePointer Uniform 6(float) 61: TypePointer Function 6(float) 63: TypePointer Uniform 47(fvec2) 71: 14(int) Constant 2 72: TypePointer Uniform 48(fvec3) 80: 14(int) Constant 5 83: TypeInt 32 0 84: 83(int) Constant 1 88: 83(int) Constant 3 93: 14(int) Constant 3 95: TypePointer Uniform 7(fvec4) 4(main): 2 Function None 3 5: Label 9(texel): 8(ptr) Variable Function 13: 10 Load 12(i1D) 16: 7(fvec4) ImageRead 13 15 Store 9(texel) 16 20: 17 Load 19(i2D) 23: 7(fvec4) ImageRead 20 22 24: 7(fvec4) Load 9(texel) 25: 7(fvec4) FAdd 24 23 Store 9(texel) 25 29: 26 Load 28(i2DRect) 30: 7(fvec4) ImageRead 29 22 31: 7(fvec4) Load 9(texel) 32: 7(fvec4) FAdd 31 30 Store 9(texel) 32 36: 33 Load 35(i3D) 39: 7(fvec4) ImageRead 36 38 40: 7(fvec4) Load 9(texel) 41: 7(fvec4) FAdd 40 39 Store 9(texel) 41 45: 42 Load 44(iCube) 46: 7(fvec4) Load 9(texel) ImageWrite 45 38 46 55: 54(ptr) AccessChain 52 53 56: 14(int) Load 55 59: 58(ptr) AccessChain 52 57 60: 6(float) Load 59 62: 61(ptr) AccessChain 9(texel) 56 Store 62 60 64: 63(ptr) AccessChain 52 15 65: 47(fvec2) Load 64 66: 7(fvec4) Load 9(texel) 67: 47(fvec2) VectorShuffle 66 66 0 1 68: 47(fvec2) FAdd 67 65 69: 7(fvec4) Load 9(texel) 70: 7(fvec4) VectorShuffle 69 68 4 5 2 3 Store 9(texel) 70 73: 72(ptr) AccessChain 52 71 74: 48(fvec3) Load 73 75: 7(fvec4) Load 9(texel) 76: 48(fvec3) VectorShuffle 75 75 0 1 2 77: 48(fvec3) FSub 76 74 78: 7(fvec4) Load 9(texel) 79: 7(fvec4) VectorShuffle 78 77 4 5 6 3 Store 9(texel) 79 81: 58(ptr) AccessChain 52 80 57 82: 6(float) Load 81 85: 58(ptr) AccessChain 52 80 15 84 86: 6(float) Load 85 87: 6(float) FAdd 82 86 89: 61(ptr) AccessChain 9(texel) 88 90: 6(float) Load 89 91: 6(float) FAdd 90 87 92: 61(ptr) AccessChain 9(texel) 88 Store 92 91 94: 7(fvec4) Load 9(texel) 96: 95(ptr) AccessChain 52 93 Store 96 94 Return FunctionEnd