#version 150 core in vec4 iv4; uniform float ps; invariant gl_Position; void main() { gl_Position = iv4; gl_PointSize = ps; gl_ClipDistance[2] = iv4.x; gl_ClipVertex = iv4; } out float gl_ClipDistance[4]; uniform foob { int a[]; }; int a[5]; // ERROR, resizing user-block member #line 3000 #error line of this error should be 3001